Rename the option in the right click menu in the Scene nodes
because Discard Instancing is confusing (it could imply deleting the
instance). I renamed it to Make Local which is used for example in
Blender as well when talking about appending assets from other files.
I think it's clearer. Or it can be renamed to Make Instance Local, but I
thought it's a bit oo long so I went just with Make Local as this option
appears in the menu only when the node is an instance anyway.
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?
I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon
A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format
A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00
Renamed from tools/editor/scene_tree_dock.h (Browse further)