Commit graph

579 commits

Author SHA1 Message Date
Juan Linietsky
12472534ec Show a warning that an animation must be selected in order to edit it. Avoid copying/pasting if no anim selected. Closes #5799 2016-07-22 09:42:12 -03:00
Juan Linietsky
124e3591a5 Some optimizations and limits for extreme zoom in and out in editor, fixes #5820 2016-07-21 10:11:53 -03:00
Rémi Verschelde
750b973ee4 Merge pull request #5200 from neikeq/sc-CanvasItemEditor
Implement ShortCuts in CanvasItemEditor
2016-07-21 09:02:01 +02:00
Ignacio Etcheverry
4e82f9ffcf Implement missing ShortCuts in CanvasItemEditor 2016-07-21 03:28:41 +02:00
Rémi Verschelde
13fe615ea3 Merge pull request #5760 from r1cebank/issue-5636__add-close-docs-option
Script Editor: adding close all docs menu option
2016-07-19 07:35:20 +02:00
Juan Linietsky
3e3108abe2 Always soft reload editor plugins. Closes #5273 2016-07-18 19:24:38 -03:00
Siyuan Gao
0c3b1b51b8 Script Editor: adding close all docs menu option 2016-07-18 10:09:42 -07:00
Franklin Sobrinho
3ca6e584e5 Fix ScriptEditor don't saving the layout when opening a help page
- Use ScriptEditor::_update_script_names just once when re-creating the layout
2016-07-18 12:30:43 -03:00
Rémi Verschelde
62eae7cbe2 Merge pull request #5723 from Paulb23/toggle_breakpoint_gutter_issue_5712
Fixed toggle breakpoint gutter not updating when the game is running, issue 5712
2016-07-18 00:52:36 +02:00
Rémi Verschelde
3183834c5d Merge pull request #5657 from Paulb23/block_caret
Added block caret to TextEdit
2016-07-18 00:44:45 +02:00
Ignacio Etcheverry
2bba1bf770 CanvasItemEditor: Changed Frame Selection shortcut 2016-07-15 21:38:43 +02:00
Paulb23
b550471a14 Fixed breakpoint gutter toggle not updating when game is running, issue 5712 2016-07-15 15:02:55 +01:00
Paulb23
54f720ac06 Added block caret to TextEdit 2016-07-12 16:07:17 +01:00
Paulb23
a9956be63d Added completion font colors 2016-07-11 14:25:56 +01:00
Paulb23
8e5c40b364 Added completion scroll color 2016-07-11 14:11:34 +01:00
Juan Linietsky
46bb02991f Merge pull request #5270 from lonesurvivor/master
Added Tile Origin = Bottom Left option to the TileMap
2016-07-10 13:41:33 -03:00
Juan Linietsky
7bfb84af08 Merge pull request #5611 from TheHX/spatial-gizmo
Fix EditorSpatialGizmo virtual functions not being called
2016-07-10 13:08:13 -03:00
Juan Linietsky
5dd6530acf Merge pull request #5563 from opmana/fix-convert-tileset
Respect frame property when converting to TileSet.
2016-07-10 13:02:55 -03:00
Rémi Verschelde
d23d40cfbd Merge pull request #5612 from TheHX/collision-polygon-plugin
Fix CollisionPolygon gizmo showing error icons instead of the 3d handles
2016-07-09 18:27:29 +02:00
Franklin Sobrinho
7cad11e108 Fix CollisionPolygon gizmo showing error icons instead of the 3d handles 2016-07-09 13:18:16 -03:00
Franklin Sobrinho
914d670a71 Fix EditorSpatialGizmo virtual functions not being called
* Bind EditorSpatialGizmo::clear method
2016-07-09 13:10:13 -03:00
Juan Linietsky
b0f0ae0723 Finally fixes the infamous bug #4444, hoping to never see you again.
Closes #4444.
2016-07-09 12:12:03 -03:00
Juan Linietsky
d8c31e0e74 remove warnings if a script is missing and can't be opened 2016-07-07 21:27:20 -03:00
Rémi Verschelde
3fcb9b1ec1 Removed unused variables (second pass) + dead code
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:15:59 +02:00
Juan Linietsky
a78226c32c Only allow built-in scripts to be edited when the scene they belong to is loaded, closes #5403 2016-07-06 20:36:37 -03:00
Andrii Skrynnyk
0a8d6de0c3
Respect frame property when converting to TileSet. 2016-07-05 11:40:22 -07:00
Juan Linietsky
1e095cf397 fix to the fix, and removed some conflicting shorcuts 2016-07-03 19:50:52 -03:00
Rémi Verschelde
e0c7ffc65a Merge pull request #5508 from djrm/spatial_editor_shortcuts
Added spatial editor shortcuts
2016-07-03 19:17:01 +02:00
Rémi Verschelde
37ec0ad35c Merge pull request #5504 from djrm/canvas_item_editor_shortcuts
Canvas item editor shortcuts
2016-07-03 19:13:10 +02:00
Juan Linietsky
b9326e3f2b Properly show the sample and play it back, also closes #5288 2016-06-30 18:29:47 -03:00
Daniel J. Ramirez
96c9f11aad Added spatial editor shortcuts
for now it does not support the emulate numpad setting
2016-06-30 15:54:34 -05:00
Paulb23
050a514799 Fixed signal connection prints when moving docks, issue 5498 2016-06-30 15:12:14 +01:00
Rémi Verschelde
0233c69bdc Merge pull request #5474 from samuelgrigolato/tile-map-idx
Add tile index prefixes in tile map editor plugin
2016-06-30 08:06:54 +02:00
Rémi Verschelde
da2f7e3c38 Merge pull request #5419 from djrm/shortcuts
Shortcuts for script switching in script Mode
2016-06-30 08:04:26 +02:00
Juan Linietsky
ff11401441 Allow animation name to be clipped, closes #5246 2016-06-29 20:11:14 -03:00
Juan Linietsky
22d5227663 AnimatedSprite and AnimatedSprite 3D adapt the name of the current animation if the one in SpriteFrames is removed/added or renamed. Closes #5152 2016-06-29 17:51:55 -03:00
Daniel J. Ramirez
66ab096c49 Canvas item editor shortcuts 2016-06-29 15:02:26 -05:00
MarianoGNU
ea8292c1c0 Initialize missing variables. Fixes #5461 2016-06-28 23:51:13 -03:00
Samuel Grigolato
afab4168fd Add tile index prefixes in tile map editor plugin. #5420 2016-06-28 20:14:30 -03:00
Juan Linietsky
e2d208f122 Ability to rotate controls using tool, closes #3800 2016-06-27 10:47:51 -03:00
Daniel J. Ramirez
8f259ff5ca Shortcuts for script switching in script Mode 2016-06-26 10:21:02 -05:00
Rémi Verschelde
b02d67be30 Merge pull request #5307 from MarianoGnu/master
TextureRegion improvements
2016-06-26 09:43:45 +02:00
Paulb23
c68e4e8cbe Fixed save as not working with scripts 2016-06-22 17:39:02 +01:00
Rémi Verschelde
87cb3629f2 Merge pull request #5344 from Paulb23/code_completion_colors
Code completion box colors
2016-06-22 07:51:33 +02:00
Paulb23
45f0dec55c Added code completion existing color setting 2016-06-21 17:34:38 +01:00
Paulb23
706895a922 Added code completion selected color setting 2016-06-21 17:21:55 +01:00
Paulb23
a40cb680ca Added code completion background color setting 2016-06-21 16:50:31 +01:00
Rémi Verschelde
67a29bab74 Merge pull request #5326 from MarianoGnu/issues
Don't create outlines from dummy meshes. Fixes #4718
2016-06-21 12:24:44 +02:00
sunnystormy
b3b1fdae85 Renamed Trackpad Hint to Emulate 3 Button Mouse. (#5258) 2016-06-21 12:16:06 +02:00
Juan Linietsky
9b8f2741ae do not crash when generating preview of very large sound files, fixes #4123 2016-06-20 22:38:31 -03:00
MarianoGNU
6d19d905cf Don't create outlines from dummy meshes. Fixes #4718 2016-06-20 20:03:16 -03:00
MarianoGNU
79c500bee1 Modify margins with mouse input 2016-06-20 17:06:19 -03:00
Juan Linietsky
f1af0fd25c Changed save all scripts shortcut to avoid collision, fixes #4278 2016-06-20 16:18:12 -03:00
MarianoGNU
38843a67a9 Chance Snap for SnapMode and add AutoSlice option. 2016-06-20 14:37:01 -03:00
Juan Linietsky
a1e32a6f7d -Improved theme editor, when a new class is added, the members are created empty, closes #4619
-Made theme editor take less vertical space by using a scroll area
2016-06-20 11:33:51 -03:00
Patrick Reh
fff4d5867c Added Tile Origin = Bottom Left option to the TileMap 2016-06-20 12:18:53 +02:00
MarianoGNU
0f1a717c64 Remove unused connection. ShaderEditor should'nt handle ShaderGraphs.
Fixes #4678 && #4745
2016-06-20 00:50:33 -03:00
Juan Linietsky
00bc06b50b Make sure that scripts are reloaded if needed when they enter editing, fixes #4456 2016-06-19 22:07:07 -03:00
Rémi Verschelde
e76f744c36 Merge pull request #5283 from djrm/remove_prints
Removed lots of prints
2016-06-19 13:10:23 +02:00
Rémi Verschelde
f70aa176e5 Merge pull request #5166 from djrm/shortcuts
Added customizable shortcuts for tile map editor
2016-06-19 12:50:35 +02:00
Juan Linietsky
7c20c386c5 -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
-Better interpolation of discrete tracks, fixes #4417
2016-06-19 01:43:02 -03:00
Daniel J. Ramirez
422fac5066 Removed lots of prints 2016-06-18 18:01:06 -05:00
Rémi Verschelde
2ca331d959 Merge pull request #5236 from djrm/fix_#5228
Visible path editor icons, fixes #5228
2016-06-19 00:17:31 +02:00
Rémi Verschelde
c3bf11d4d4 Drop fully commented-out files
Part of #5272
2016-06-18 20:23:49 +02:00
Rémi Verschelde
b7dbf9207a Drop empty files that are not used anywhere
Part of #5272
2016-06-18 19:46:30 +02:00
Rémi Verschelde
a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Juan Linietsky
f0d9245ecf -added missing .inc files
-Made it possible to change the editor theme
-Added two options to theme editor plugin to create empty template themes and editor themes
-Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
2016-06-17 01:13:23 -03:00
Daniel J. Ramirez
cb013e8703 Visible path editor icons, fixes #5228 2016-06-15 15:26:52 -05:00
Rémi Verschelde
2345f7fcae Merge pull request #5163 from Paulb23/script_editor_shortcuts 2016-06-15 08:34:39 +02:00
Juan Linietsky
99e5bb56d1 Merge pull request #5137 from nunodonato/fixaxismessages
show correct message when transforming with axis-constraint (fixes #4870)
2016-06-14 08:34:22 -03:00
Juan Linietsky
b46bffd7ef Merge pull request #5138 from Geequlim/TextureRegionEditor
Edit the region of AtlasTexture by TextureRegionEditorPlugin
2016-06-13 15:48:54 -03:00
Juan Linietsky
dca382647e Merge pull request #5165 from neikeq/pr-issue-5116
ConnectionsDock: Double click to create and go to signal connection
2016-06-13 15:46:41 -03:00
Paulb23
907100337e Added shader editor shortcuts 2016-06-13 15:14:55 +01:00
Paulb23
52d2d52c31 Added script editor shortcuts 2016-06-13 15:14:55 +01:00
Juan Linietsky
45443a1651 Changed reload logic to auto-hard-reload scripts on save. It's simpler to use and also fixes #4756 2016-06-13 10:58:32 -03:00
Daniel J. Ramirez
5524bcd2b5 Completed shortcuts for Tile Map Editor 2016-06-12 17:19:18 -05:00
Daniel J. Ramirez
7427cbee7b Added some shortcutable actions for animation player editor 2016-06-12 16:39:12 -05:00
Daniel J. Ramirez
7c9e68ed7e Added customizable shortcuts for tile map editor 2016-06-12 16:39:12 -05:00
Juan Linietsky
be223c91f9 fixed tile map editor plugin, all previews are now the same size, closes #4983 2016-06-12 17:10:34 -03:00
Juan Linietsky
4667f9e61e Changed how min/max icon size in ItemList works and replaced it by a fixed size. Fixes many issues, closes #4907 2016-06-12 16:52:22 -03:00
Juan Linietsky
83bf8036de rewrote LineEdit window repositioning code so it does not eat the last character, closes #4992 2016-06-12 12:05:21 -03:00
Juan Linietsky
482b21a5a4 apply built-in scripts when running the game, closes #4987 2016-06-11 21:59:35 -03:00
Ignacio Etcheverry
10881802ba ConnectionsDock: Double click to create and go to signal connection 2016-06-12 01:05:54 +02:00
Geequlim
3f3798811d Add support for AtlasTexture resources
Add undo/redo support for texture region of stylebox and atlas texture resources.
2016-06-10 18:31:38 +08:00
Nuno Donato
a713188388 * fix messages when modifying on switching the active axis 2016-06-10 10:42:13 +01:00
volzhs
990956c4e0 add line spacing option to script and shader editor (#5105) 2016-06-09 20:43:19 +02:00
Juan Linietsky
f8f30662d9 -Ability to reload (and soft reload) tool scripts. Please test! 2016-06-08 20:00:52 -03:00
Paulb23
d66b034bd1 Improved breakpoint marker position, and scales with font size 2016-06-07 16:59:16 +01:00
Geequlim
5894060abb Enhanced StyleBoxTexture:
Add texture region support for StyleBoxTexture.
  Quick region(texture region and scale region) selection for StyleBoxTexture with TextureRegionEditorPlugin.
2016-06-05 00:45:53 +08:00
Geequlim
9546b2ffd4 Add plugin to pick texture region and patch margins for Patch9Frame 2016-06-05 00:45:53 +08:00
Błażej Szczygieł
bff77d731f SampleLibraryEditor: Initialize "is_playing" variable
Fixes crash caused by jumping to wrong place due to uninitialized
variable.

Closes #4703

(cherry picked from commit 9acb666320)
2016-06-03 20:07:46 +02:00
Juan Linietsky
2ca4995a6f Cleaned up remote menu
-Merged fileserver & deploy dumb clients option
-Live Script Reloading can now happen automatically on script save
-Changed Live to Mirror term to differentiate from Unity and Unreal, as
what Godot does is not the same thing.
2016-06-03 12:34:25 -03:00
DimOkGamer
f7d0110cdf Added 3 more translatable strings
and fixed russian localization based on user feedback.

Added strings already contained in the current version of the
localization.
2016-06-01 14:32:20 +03:00
DimOkGamer
0fc4f1bcf4 Added more translatable strings in code. Updated template tools.pot.
also improved Russian localization.
2016-05-30 21:47:53 +03:00
Juan Linietsky
9b1f8230ec -Some fixes to OSX retina scaling for window functions
-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
Rémi Verschelde
c2b1315689 Merge pull request #4847 from Hinsbart/fix_icon_scale_new
Proper alignment and fixed scaling for TileMapEditor tile icons.
2016-05-29 18:39:05 +02:00
Rémi Verschelde
a2fee79459 Merge pull request #4843 from Paulb23/breakpoints_next_prev_and_remove_issue_1690
Added, goto next and previous breakpoint and remove all, issue 1690
2016-05-29 18:35:07 +02:00
Rémi Verschelde
d3b46b6bf2 Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750
Added breakpoint markers, issue 4750
2016-05-29 18:34:13 +02:00
Rémi Verschelde
6a7530c718 Merge pull request #4812 from neikeq/pr-search-bar
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29 18:32:06 +02:00
Ignacio Etcheverry
51be9beec9 ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar 2016-05-29 14:26:19 +02:00