Rémi Verschelde
433b8ee526
doc: Sync classref with current source
2019-01-26 22:21:53 +01:00
Rémi Verschelde
d9268265dc
Merge pull request #25354 from Ranoller/patch-5
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Profiler list functions from max to less expensive
2019-01-26 20:44:10 +01:00
Rémi Verschelde
d355469c1f
Merge pull request #25300 from neikeq/improve-thread-id
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Improve custom thread numbering for POSIX
2019-01-26 20:33:18 +01:00
Juan Linietsky
ed1b9c1f15
Avoid crash in import (though model still does not work well), fixes #19346
2019-01-26 16:32:05 -03:00
Rémi Verschelde
33d8c19999
doc: Add caveat for File.file_exists for imported resources
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Fixes #25347 .
2019-01-26 20:25:36 +01:00
Ranoller
d7c72dc2d1
Profiler list functions from max to less expensive
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Solves https://github.com/godotengine/godot/issues/25328 and partially https://github.com/godotengine/godot/issues/5682
2019-01-26 19:54:04 +01:00
Juan Linietsky
c2f59de212
Warn of invalid pointer when converting object to RID, closes #19023
2019-01-26 15:41:26 -03:00
Juan Linietsky
b203f80dfc
Rewrite how font oversampling is updated more carefully, fixes #24338
2019-01-26 14:57:17 -03:00
Hein-Pieter van Braam
a8510331c0
Fix compilation on UWP
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It appears that MSVC and Mingw disagree about what conversions are legal
here. We just use the 'wide' version of the call and use our native
CharType instead of TCHAR.
2019-01-26 16:27:10 +01:00
Juan Linietsky
18c3ed245a
Further fixes to avoid memory corruption, closes #25336
2019-01-26 10:47:04 -03:00
Rémi Verschelde
2211d73300
Workaround GCC 6 & 7 ICE on armv7hl
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Fixes #16100 .
2019-01-26 14:37:36 +01:00
Rémi Verschelde
1365bed8ed
Merge pull request #25338 from DualMatrix/search_inaccurate
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Fixed Recent/Favorite in Create Node dialog not selecting right node
2019-01-26 14:24:35 +01:00
DualMatrix
e3648c0a79
Fixed Recent/Favorite in Create Node dialog not selecting right node
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Fixes #6535
2019-01-26 13:52:53 +01:00
Rémi Verschelde
35c1694c04
Merge pull request #24923 from groud/add_color_audio_buses_buttons
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Adds color to the audio buses buttons
2019-01-26 12:02:24 +01:00
Rémi Verschelde
62e3d50b17
Merge pull request #25335 from aqnuep/issue-24971
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Changed ImageTexture image cache type to the correct one, fixes #24971
2019-01-26 11:06:33 +01:00
Daniel Rakos
5fcb03f6b6
Changed ImageTexture image cache type to the correct one, fixes #24971
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The original attempt to fix the issue was accidentally using the wrong
type for the image cache. This change fixes that.
2019-01-26 09:12:38 +01:00
Rémi Verschelde
6e600706e9
Merge pull request #25237 from eska014/pjmgr-rasterizerselect
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Add renderer selection to New Project dialog
2019-01-26 00:14:45 +01:00
Juan Linietsky
973b68f396
Properly dispose of custom shaders, closes #19300
2019-01-25 19:28:27 -03:00
Juan Linietsky
b3335e943b
Implement missing autorestart in oneshot node, closes #22238
2019-01-25 18:15:29 -03:00
Juan Linietsky
b0758b2d73
Stop preview generator before reimporting resources with different type.
2019-01-25 17:27:50 -03:00
Juan Linietsky
5bd3f72878
Properly warn about the effects of changing an import type, as well as force editor restart. Fixes #23874
2019-01-25 17:23:56 -03:00
Juan Linietsky
6d4d55cd42
Do not use depth prepass if effects are disabled, fixes #25267
2019-01-25 15:58:07 -03:00
Juan Linietsky
853f985b63
Make sub-inspectors not listen to node removals, since they never edit nodes. Fixes #23554
2019-01-25 15:14:56 -03:00
Juan Linietsky
32fa136cc7
Ability to keep images in ImageTexture cached while using editor, fixes #25243
2019-01-25 13:40:23 -03:00
Rémi Verschelde
3b2e854f4b
Merge pull request #25322 from godotengine/revert-25319-fix_contact_shadow_502
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Revert "Fix GLES3 error 502 on iOS"
2019-01-25 16:01:46 +01:00
Bastiaan Olij
fe72e69c79
Revert "Fix GLES3 error 502 on iOS"
2019-01-26 01:51:41 +11:00
Juan Linietsky
a1157e8c5f
Add "Apple" to the list of GPU vendors where depth prepass is disabled.
2019-01-25 11:48:28 -03:00
Juan Linietsky
677d4400de
Ensure contact shadows are only used when lights use them.
2019-01-25 11:41:25 -03:00
Juan Linietsky
1d50a6edb4
Merge pull request #25319 from BastiaanOlij/fix_contact_shadow_502
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Fix GLES3 error 502 on iOS
2019-01-25 11:01:03 -03:00
Bastiaan Olij
da7f9e1ed1
Fix GLES3 error 502 on iOS
2019-01-26 00:52:54 +11:00
Rémi Verschelde
c298b5267a
Merge pull request #25306 from DualMatrix/no_showup
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Fixed function names of built-in scripts not showing up in debugger
2019-01-25 14:41:23 +01:00
Juan Linietsky
6504b88547
Ensure get script method list also checks base classes, fixes #23384
2019-01-25 10:09:44 -03:00
Juan Linietsky
5b5db08a51
Fix depth prepass in GLES2, closes #23321
2019-01-25 09:41:25 -03:00
Juan Linietsky
c743da100d
Avoid crashing in #23302
2019-01-25 09:09:32 -03:00
DualMatrix
f119e0b156
Fixed function names of built-in scripts not showing up in debugger
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Fixes #25198
2019-01-25 12:54:50 +01:00
marxin
3e4dab5386
Use placement new in visual_server_scene.cpp ( #24417 ).
2019-01-25 12:41:55 +01:00
marxin
32713e60ab
Use placement new in texture_loader_pvr.cpp ( #24417 ).
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Use constructor via placement new and swap colors directly.
2019-01-25 12:41:54 +01:00
Rémi Verschelde
00ec3e9d2a
Merge pull request #25308 from supagu/theme-fix
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Added copy_theme and fixed bugs in copy theme introduced by #2e0a94e
2019-01-25 10:03:08 +01:00
Rémi Verschelde
a7525b5c13
Merge pull request #25302 from eska014/html5-startupfs
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Allow requesting full screen during start-up in HTML5 platform
2019-01-25 09:36:54 +01:00
Fabian
01170c911c
Added copy_theme and fixed bugs in copy theme introduced by #2e0a94e
2019-01-25 13:14:06 +10:30
Leon Krause
12bdb46706
Add renderer selection to New Project dialog
2019-01-25 01:49:55 +01:00
Ignacio Etcheverry
6de04cf04c
Improve custom thread numbering for POSIX
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We lazily assign new IDs to threads that do not have one. This is the case for threads not created by the Godot API.
2019-01-25 00:59:07 +01:00
Rémi Verschelde
6ad4f16b1d
Merge pull request #25298 from groud/fix_separation_update
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Updates containers minimum size when some constants are modified
2019-01-24 23:39:32 +01:00
Rémi Verschelde
6e65c73f71
Merge pull request #25294 from groud/fix_2D_selection
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Fixes Node2D selection not adapting to editor zoom level
2019-01-24 23:38:30 +01:00
groud
cb37de33ad
Adds color to the audio buses buttons
2019-01-24 23:02:53 +01:00
Juan Linietsky
b32298a660
Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes #22962 .
2019-01-24 18:58:42 -03:00
groud
a1f955a1d3
Updates containers minimum size when some constants are modified
2019-01-24 22:31:33 +01:00
Juan Linietsky
a280bd0c85
Removed dangerous and useless function, closes #22884
2019-01-24 17:56:19 -03:00
Juan Linietsky
fb7c526ec4
Fix crash with cube shadows in gles2, closes #22635
2019-01-24 17:51:49 -03:00
Juan Linietsky
cce679584b
Merge pull request #25295 from godotengine/revert-25242-fix_ios_issues
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Revert "Fix errors on iOS"
2019-01-24 17:16:04 -03:00