Yuri Rubinsky
32b9818965
Add node list param to GraphEdit::delete_nodes_request signal
2022-05-18 12:36:00 +03:00
bruvzg
98c7db745b
FreeType: Update to version 2.12.1
...
(cherry picked from commit 93fba7ead3
)
2022-05-17 22:28:10 +02:00
Rémi Verschelde
abeb84ad33
Merge pull request #61117 from vnen/gdscript-builtin-method-info-release
2022-05-17 17:05:54 +02:00
George Marques
3a8f2dda01
GDScript: Keep builtin method info on release builds
...
This is so type inference still works properly after exporting the
project.
2022-05-17 11:01:12 -03:00
Rémi Verschelde
7515b47e8e
bullet: Sync with upstream 3.24
...
Remove upstreamed patch.
2022-05-17 11:45:52 +02:00
dzil123
ddd392a93f
fix gridmap cursor showing the wrong mesh
...
(cherry picked from commit 726614ff4b
)
2022-05-16 21:12:21 +02:00
smix8
3e01d32b4c
Clamp NavigationMesh sample_distance above zero
...
While default ReCast library has support for 0.0 'sample_distance' the Godot implementation does not an crashes.
Previously Godot would set all sample_distance values below 0.9 to 0 which causes the crashes.
This limits the sample_distance range selection to 0.1 - 16.0 and also clamps sample_distance that are below 0.1 before ReCast receives them.
(cherry picked from commit e33fa9d833
)
2022-05-16 21:10:36 +02:00
smix8
3977eb9107
Add NavigationServer2D/3D API functions to find missing RID info
...
Utility functions for NavigationServer2D/3D to find missing RID information when working with Server API directly. e.g. from map to regions and agents, from agent or region to map, from region to map and agents and so on ....
Requirement to work with NavigationServer API exklusive without SceneTree nodes and when juggling agents and regions between multiple navigation maps.
(cherry picked from commit 371054e3e5
)
2022-05-16 21:10:36 +02:00
Julian Mills
99e509a5d2
Fix blank command prompts spawning
...
prevent certain mono actions from displaying empty command prompts.
(cherry picked from commit d606a8eded
)
2022-05-16 17:14:43 +02:00
Eduardo Rodrigues
2398db0f34
Improve description for GDScript built-in range
...
Rewrites the definition of how the function works.
Reworks the style of the examples and adds a negative range example.
Changes the while loop to a range loop in the array backwards example.
(cherry picked from commit b2841ce194
)
2022-05-16 17:14:43 +02:00
smix8
689179036b
Add Warning to NavigationMesh bake when source geometry is suspiciously big
...
Adds Warning when users try to bake a NavigationMesh with suspiciously big source geometry and small cellsizes as this baking process will likely fail or result in a NavigationMesh that will create serious pathfinding performance issues.
(cherry picked from commit 79511af7c9
)
2022-05-16 17:14:43 +02:00
Rémi Verschelde
5e693b6d84
Fix warnings found by Emscripten 3.1.10
...
Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and
`-Wliteral-range` warnings.
(cherry picked from commit d8935b27a9
)
2022-05-16 16:38:26 +02:00
lawnjelly
caa087f888
Portals - show gridmaps using global mode
...
Gridmaps did not previously show at all when portals were active, due to the instances being created defaulting to static mode, and not being converted during the room conversion stage.
This PR sets gridmap instances to global mode, which enables them to show up when portals are active (using frustum culling only, no occlusion).
2022-05-07 10:09:12 +01:00
Rémi Verschelde
c3065e2186
Merge pull request #60773 from timothyqiu/rand-doc
2022-05-05 18:10:14 +02:00
Haoyu Qiu
84cc0c9c47
Improve documentation of rand_range
2022-05-05 21:52:30 +08:00
Rémi Verschelde
9e37599f36
Core: Rename math 'phi' arguments to 'angle'
...
(cherry picked from commit e7a58a7eb6
)
2022-05-05 15:02:46 +02:00
trollodel
7c400b3ea0
Use CollisionObject3D API when baking the navmesh with static colliders, instead of collecting CollisionShape3D nodes
...
(cherry picked from commit 72c37c4bcd
)
2022-05-05 14:07:56 +02:00
Haoyu Qiu
86b14496b1
Document lerp_angle behavior when angles are approximately PI apart
...
(cherry picked from commit 492903a0b2
)
2022-05-05 13:45:29 +02:00
Rémi Verschelde
5c79239e12
Merge pull request #60626 from timothyqiu/missing-sv-usage
2022-05-02 09:53:48 +02:00
Rémi Verschelde
288dbe41a2
Merge pull request #59864 from rburing/bullet_skip_depenetrate_from_void_3.x
2022-04-29 14:41:31 +02:00
Haoyu Qiu
acf9870397
Fix incorrect usage for some export variables
2022-04-29 20:12:47 +08:00
Eeli Reilin
cf6d8a0f2b
Fix CSG gizmos only working on root shapes
...
(cherry picked from commit 60f3d1d36f
)
2022-04-27 12:54:57 +02:00
Haoyu Qiu
d088128b43
Remove duplicate editor settings definitions
2022-04-27 15:26:46 +08:00
Rémi Verschelde
ba7881bd36
Merge pull request #60366 from adamscott/nav-map-thread-work-pool-3x
...
Use ThreadWorkPool instead of thread_process_array in NavMap [3.x]
2022-04-26 18:45:53 +02:00
Adam Scott
7749346f48
Use ThreadWorkPool instead of thread_process_array in NavMap
...
Port ThreadWorkPool to 3.x
2022-04-26 09:18:46 -04:00
Rémi Verschelde
d60e432575
Merge pull request #60435 from Scony/fix-map-get-path-crash-3.x
...
[3.x] Fix crash in `GodotNavigationServer::map_get_path`, fixes #60413
2022-04-25 23:19:04 +02:00
Hugo Locurcio
3a8104289d
Document that glTF classes are only usable in editor builds
...
Run-time glTF saving/loading is only available in Godot 4.0,
not Godot 3.x.
2022-04-22 19:08:37 +02:00
Pawel Lampe
41d788375a
Fix crash in GodotNavigationServer::map_get_path
, fixes #60413
2022-04-22 18:19:11 +02:00
Rémi Verschelde
64eb2ebf40
Merge pull request #54629 from Gallilus/Fixes-copy-paste-issue-in-the-visual-script-editor-3.x
...
Fixes copy-paste issue in the visual script editor
2022-04-15 21:19:09 +02:00
kleonc
c52d842435
NavMap::get_path Fix not resetting least_cost_id
2022-04-14 17:15:39 +02:00
Oğuzhan Eroğlu
ebaca9d432
Added set_extra_headers() to WebSocketServer
...
(cherry picked from commit fd4341fba4
)
2022-04-13 11:43:49 +02:00
Nicholas Huelin
861c5fe567
Fix Visual Script's jump to function relative to zoom
...
When double-clicking on a function name the graph will now correctly jump to the function relative to the zoom ratio.
(cherry picked from commit e8a326a08f
)
2022-04-13 11:43:49 +02:00
Igor Kordiukiewicz
6bf7e8e010
String.Capitalize() in C# now matches the behaviour of String::capitalize() in C++
...
(cherry picked from commit 6c3b6664b5
)
2022-04-13 11:43:49 +02:00
Rémi Verschelde
d65ec1f211
Merge pull request #60049 from timothyqiu/vs-filter-scroll
2022-04-12 21:03:28 +02:00
Rémi Verschelde
36dbcae2c7
Merge pull request #59994 from dsnopek/webxr-standard-mapping
2022-04-11 20:57:30 +02:00
Rémi Verschelde
aac7b5d1d1
Merge pull request #59886 from theoway/fix_vseditor_var/sig_node_rename
2022-04-11 17:54:12 +02:00
Umang Kalra
931bc4592a
Fixes variable node not showing updated name in visualscript editor
2022-04-11 17:38:05 +05:30
Ricardo Buring
79317f9cb1
BulletPhysicsServer::area_get_space: null check
...
This is now the same as e.g. body_get_space.
2022-04-10 23:00:50 +02:00
Haoyu Qiu
7c80d03669
Scroll to selected item when filtering VisualScript nodes
2022-04-09 10:14:09 +08:00
David Snopek
2a6199aa0f
Add WebXRInterface.xr_standard_mapping flag to attempt to convert button/axis ids to match other AR/VR interfaces
2022-04-08 10:46:38 -05:00
Rémi Verschelde
cfdb99a741
Merge pull request #57411 from Scony/fix-threaded-navmesh-baking-3.x
...
Fix navmesh baking
2022-04-05 19:59:32 +02:00
Rémi Verschelde
21c3048397
Add missing argument names in bindings
2022-04-04 12:56:59 +02:00
Ricardo Buring
887a5cd4f9
SpaceBullet::recover_from_penetration: skip compound shapes without child shapes
...
Before, this case would incorrectly get caught as an error, causing an
early return, in particular skipping other possibly relevant shapes.
2022-04-04 11:07:57 +02:00
Pawel Lampe
3035b9c44c
Fix navmesh baking, fixes #57148
...
- improved mesh data calculation from standalone static colliders so that no
VisualServer calls are performed - and thus no VS mutexes need to
be locked in case of on-thread baking
- improved the same for GridMap's static colliders
2022-04-02 23:20:41 +02:00
Rémi Verschelde
99c07c92eb
Merge pull request #59793 from vnen/type-info-release-3.x
2022-04-02 00:08:47 +02:00
George Marques
663978e8ba
GDScript: Properly check type info in release builds
...
This makes sure native methods and properties have the actual type
checked to compare for compatibility and inference.
2022-04-01 18:20:37 -03:00
Rémi Verschelde
fce09f19dc
Merge pull request #58209 from Scony/fix-navi-get-simple-path
...
Fix `get_simple_path` behavior in 2D & 3D
2022-04-01 08:46:54 +02:00
Haoyu Qiu
17ce0fcc7c
Simplify FBX importer project settings registering
2022-03-29 15:00:31 +08:00
Aleksey Smirnov
ad0c4bf32d
Replace copies with constant refs
...
(cherry picked from commit 1a13de0f8d
)
2022-03-29 00:08:29 +02:00
Jason Knight
1f080e203d
Use 3001 instead of 1001 when destroying a websocket.
...
(cherry picked from commit b659cfbd53
)
2022-03-28 23:50:00 +02:00