ne0fhyk
35a98d305b
Add support for Play Asset Delivery.
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This only adds support for a subset of Play Asset Delivery: this causes a single install-time asset pack to always be present, but doesn't add support for dynamically downloaded asset packs.
2021-09-15 06:02:53 -07:00
Rémi Verschelde
815c16ae17
Merge pull request #52515 from m4gr3d/android_export_refactoring
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[3.x] Refactor Android platform export structure
2021-09-15 14:03:53 +02:00
Rémi Verschelde
29eefc466e
Merge pull request #52665 from lentsius-bark/fix-3d-scale-sensitivity
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[3.x] Fix scale sensitivity for 3D objects.
2021-09-15 09:31:36 +02:00
Rémi Verschelde
2b61a4fa1a
Merge pull request #52686 from eswartz/line-edit-move-cursor-on-unselect-3.x
2021-09-15 08:44:56 +02:00
Krystof Klestil
5e2450cae6
Fix issues with scaling 3D Objects
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When scaling 3D objects the distance form them is not considered. Allowing for finer contorl. Overscaled objects no longer break the gizmo.
2021-09-15 08:40:41 +02:00
Ed Swartz
c79898a7b8
Use left/right arrow to move cursor when unselecting in LineEdit
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-- useful for rename dialog (the filename portion is selected by
default, and usually, want to change the end of the name, not the
beginning)
2021-09-14 20:26:10 -05:00
Rémi Verschelde
20f14e0a16
Merge pull request #52586 from JFonS/lm_bake_end
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Fix editor getting stuck after baking lightmaps from a script
2021-09-14 22:40:48 +02:00
Rémi Verschelde
187b1ec61e
Merge pull request #51095 from RandomShaper/error_cast_freed_object_3.x
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[3.x] Complain if casting a freed object in a debug session
2021-09-14 22:40:17 +02:00
Rémi Verschelde
07d7754ac6
Merge pull request #52664 from butkeim/3.x
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[3.x] Fix 3D Onion skinning missing
2021-09-14 22:27:55 +02:00
Pedro J. Estébanez
123d3ef935
Complain if casting a freed object in a debug session
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The idea is to give the user a chance to realize a mistake that will cause a crash in a release build (or with no debugger attached).
2021-09-14 21:05:47 +02:00
Fabio Alessandrelli
82ca712dd4
Merge pull request #52670 from Faless/ci/3.x_actions
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[3.x] [CI] Refactor CI actions, use sub-actions, matrices.
2021-09-14 21:02:20 +02:00
Fabio Alessandrelli
8773b83773
[CI] Refactor CI actions, use sub-actions, matrices.
2021-09-14 19:19:13 +02:00
Rémi Verschelde
154cca3d5d
Merge pull request #52595 from lewiji/mono-build-solution-shortcut
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[3.x] Add editor keyboard shortcut for Mono Build solution button
2021-09-14 16:00:10 +02:00
Rémi Verschelde
47d56ace79
Merge pull request #52638 from akien-mga/3.x-cherrypicks
2021-09-14 15:56:16 +02:00
Lewis James
48a6264a87
Add editor keyboard shortcut for Mono Build solution button
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Update GodotSharpEditor.cs & csharp_script.cpp with better casing and localisation for HintTooltip on Build button
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-09-14 13:24:03 +01:00
Rémi Verschelde
8a211219c7
Merge pull request #52243 from Pineapple/fix-light-internal
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Fix Light2D UBO initialization
2021-09-14 14:21:22 +02:00
Haoyu Qiu
25bd0c3f72
Try other resolved IPs if one fails to connect
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(cherry picked from commit fd52e18d19
)
2021-09-14 14:18:18 +02:00
Rémi Verschelde
555108d378
Merge pull request #52661 from lawnjelly/portals_sphere_improvements
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Sphere occluders - self occlusion and improvements
2021-09-14 13:55:05 +02:00
Haoyu Qiu
018f28bead
Make sure IK target is inside tree before using its transform
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(cherry picked from commit 88e3ba83f0
)
2021-09-14 13:41:30 +02:00
Haoyu Qiu
e46d54ebec
Quote and escape ConfigFile keys when necessary
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(cherry picked from commit 597d489a20
)
2021-09-14 13:41:27 +02:00
PouleyKetchoupp
389e67aa98
Fix loading packed scene with editable children at runtime
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At runtime, packed scenes with nodes marked as editable instance where
saved with node type tags, which prevented the scene to be then loaded
as an instance, causing duplicated nodes in the tree.
This change ensures nodes marked as editable instances and their owned
children are properly set as instances.
That doesn't make a difference in the editor, since such nodes where
already set as instances based on their instance state, but it helps
at runtime where instance states are disabled.
Co-authored-by: latorril <latorril@gmail.com>
(cherry picked from commit fab88a810c
)
2021-09-14 13:41:27 +02:00
Yuri Roubinsky
b36b81cbdd
Better port handling connection for GraphEdit
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(cherry picked from commit 61904d56ea
)
2021-09-14 13:41:27 +02:00
Lewis Pollard
4e68f089e0
Fix is_playing() method in AnimatedSprite3D
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(cherry picked from commit 2450173495
)
2021-09-14 13:41:26 +02:00
Gilles Roudière
b0cb253a51
Fix LocalVector crash on insert.
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(cherry picked from commit de0765b94a
)
2021-09-14 13:41:26 +02:00
Raul Santos
6a7ca43297
Expose String.SimplifyPath
in C#
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(cherry picked from commit 126b1ea149
)
2021-09-14 13:41:26 +02:00
Hugo Locurcio
9aee1a3992
Document Image.generate_mipmaps()
always running on the main thread
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(cherry picked from commit 30a88f464b
)
2021-09-14 13:41:26 +02:00
Hugo Locurcio
4d94aba0ed
Improve crash handler message display
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- State the Godot version and full hash in the backtrace.
- Add decoration around the crash backtrace, both to make it stand out
from other messages and help the user figure out what they should copy.
(cherry picked from commit 8556dd1bef
)
2021-09-14 13:41:26 +02:00
Paul Joannon
e2b71de38b
Improve C# method listing
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- implement CSharpInstance::get_method_list
- loop through parent classes in CSharpInstance::get_method_list and CSharpScript::get_script_method_list (#46408 )
(cherry picked from commit 19f25b6847
)
2021-09-14 13:41:26 +02:00
Hugo Locurcio
d1a4cb2bea
Print colored diffs when there are formatting failures in CI
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This makes diffs more readable in CI logs.
(cherry picked from commit 38424714b1
)
2021-09-14 13:41:26 +02:00
Duarte David
c4d0074aae
Fixes the normals of SphereMesh when the sphere/hemisphere is oblong
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(cherry picked from commit f4ac08a182
)
2021-09-14 13:41:26 +02:00
Haoyu Qiu
930a1ea746
Make RichTextLabel honour default cursor shape property
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(cherry picked from commit d12cceadd2
)
2021-09-14 13:41:26 +02:00
LoipesMas
7f0094ca9f
Add note about batching to Line2D's anti-aliasing
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(cherry picked from commit b047430702
)
2021-09-14 13:41:25 +02:00
Marcus Brummer
128208d1d0
Check if vibration duration is > 0 on Android
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(cherry picked from commit 47f338fc12
)
2021-09-14 13:41:25 +02:00
Vincent
ea13ff860d
implement individual mesh transform for meshlibrary items
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(cherry picked from commit 70108fd850
)
2021-09-14 13:41:22 +02:00
Kerrad Yanis
77b00d16e2
Fix 3D Onion skinning missing
2021-09-14 13:37:23 +02:00
Rémi Verschelde
73345e1514
Merge pull request #52217 from ChronicallySerious/fix-vcs-script-attachment
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Fix VCS script attachment when using GDScript VCS plugins
2021-09-14 13:13:07 +02:00
Rémi Verschelde
bd7394a105
Merge pull request #52219 from Gallilus/Fix-VisualScriptPropertySet-value-property-hint-3x
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[3.x] Fix VisualScriptPropertySet value hint
2021-09-14 12:49:43 +02:00
lawnjelly
d878fe7b90
Sphere occluders - self occlusion and improvements
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Sphere occluders are now tested for self occlusion. Spheres that are behind another sphere in the current view are superfluous so can be removed, cutting down on the runtime calculations.
AABBs are now maintained for Occluders as well as individual spheres, meaning a bunch of occluder spheres can be frustum rejected as a block.
2021-09-14 11:31:14 +01:00
Fabio Alessandrelli
a33635200a
Merge pull request #52603 from Faless/js/3.x_fix_input_buffered
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[3.x] [HTML5] Fix input not working when buffered.
2021-09-14 11:48:01 +02:00
Rémi Verschelde
f85ad007c0
Merge pull request #52338 from lawnjelly/portals_fix_portal_import
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Portals - fix import of portal normal + small bug fixes
2021-09-14 10:21:44 +02:00
Rémi Verschelde
37fab65e00
Merge pull request #52477 from Lauson1ex/3.x
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Add a new high quality tonemapper: ACES Fitted (3.x)
2021-09-13 17:37:22 +02:00
Juan Linietsky
42927e8069
Merge pull request #52493 from KoBeWi/this_is_order
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Compare connections by object id
2021-09-13 09:02:27 -03:00
Rémi Verschelde
600f2a8d5d
Merge pull request #51927 from 20kdc/issue-51897-sp1
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Fix issue #51897 (horizon occlusion causing black blob), fix ver. SP1
2021-09-13 11:44:55 +02:00
Max Hilbrunner
13884099e7
Merge pull request #52616 from Calinou/doc-idle-physics-frames-3.x
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Improve documentation for `Engine.get_idle_frames/get_physics_frames()` (3.x)
2021-09-13 02:38:10 +02:00
Hugo Locurcio
31c07bcca7
Improve documentation for Engine.get_idle_frames/get_physics_frames()
2021-09-12 23:10:06 +02:00
Fabio Alessandrelli
98b42ca958
[HTML5] Fix input not working when buffered.
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After input buffering was reworked, input accumulation is now handled
outside of OS, and the JavaScript plaform never implemented that.
Additionally, the JavaScript platform is quite obnoxious about calling
specific APIs outside specific user triggered events.
This commit adds event flushing during the main iteration, and forces it
during keydown/keyup/mousedown/mouseup/touchstart/touchend/touchcanel
events (effectively only accumulating only "move" events).
2021-09-12 18:42:43 +02:00
JFonS
14eb739418
Fix editor getting stuck after baking lightmaps from a script
2021-09-12 01:01:29 +02:00
Max Hilbrunner
95162ca393
Merge pull request #52540 from kyoz/3.x
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Fix (iOS): Clipboard get/set missing implement
2021-09-10 18:25:56 +02:00
Kyoz
6db3e074c5
fix(ios): Clipboard get/set missing implement
2021-09-10 21:46:54 +07:00
ne0fhyk
0cfbe354d7
Refactor Android platform export structure.
2021-09-09 10:48:29 -07:00