Marc Gilleron
36d0281a2b
Added bucket fill preview
2016-12-31 17:42:05 +01:00
Rémi Verschelde
86e428eea0
Merge pull request #7350 from volzhs/webp-0.5.2
...
Update libwebp to 0.5.2
2016-12-28 23:17:42 +01:00
volzhs
e04c7e11ec
Update libwebp to 0.5.2
2016-12-24 00:46:09 +09:00
Rémi Verschelde
c798ff1551
Merge pull request #7351 from RebelliousX/master
...
Fix issue #7331
2016-12-23 16:04:58 +01:00
Rémi Verschelde
0f76c47be3
Merge pull request #7349 from volzhs/fix-richtextlabel
...
Fix duplicated string on RichTextLabel if starts with '\n'
2016-12-23 16:00:21 +01:00
Rémi Verschelde
d1e3c0f017
Merge pull request #7347 from bebae/master
...
Allows to start the scene with custom arguments within the editor
2016-12-23 15:59:16 +01:00
Rémi Verschelde
36f03f9461
Merge pull request #7339 from bojidar-bg/po-import-failiure
...
Remove extraneous line in .po reader, which caused it to disregard first line
2016-12-23 15:54:01 +01:00
Rémi Verschelde
2b847d2a2e
Merge pull request #7330 from darkfoxprime/#7326-fix-whole-word-search
...
Fix search to find "whole" words at end of line
2016-12-23 15:52:21 +01:00
Rémi Verschelde
f8e6cdd89d
Merge pull request #7322 from Jerome67000/classref-edit
...
doc improvement for get_colliding_bodies() methods
2016-12-23 15:48:47 +01:00
Rémi Verschelde
6d6ec54093
Merge pull request #7311 from bojidar-bg/quad-leak
...
Fix a Quad node mesh data leak
2016-12-23 15:45:57 +01:00
Ivan P. Skodje
da950cd0f2
PopupMenu upgrade: Hide on item selection ( #7306 )
...
* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item
* Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory
2016-12-23 15:43:45 +01:00
REBELLIOUSX\Rebel_X
20d6af6028
Fix issue #7331
...
A Drive with "Z" letter assigned to it on Windows will be shown.
2016-12-22 07:05:56 -06:00
volzhs
0ecc968c5c
Fix duplicated string on RichTextLabel if starts with '\n'
...
Fix #6212 , #3773
2016-12-22 08:52:57 +09:00
bebae
abdedc3522
Allows to start the scene with custom arguments within the editor
...
fixes #7346
Path from the current scene isn't added too the argumens anymore by default and needs to be added throug the custom arguments, with $scene. Matches the behaviour of the executable without any arguments.
Custom Arguments are read from editor/main_run_args
2016-12-21 22:11:50 +01:00
Bojidar Marinov
474eafbbf6
Remove extraneous line in .po reader, which caused it to disregard first line
...
Fixes #7337
2016-12-20 21:10:44 +02:00
Ignacio Etcheverry
2c8a172915
Merge pull request #7328 from neikeq/pr-register-spatgizmo
...
Register SpatialGizmo as a scene type
2016-12-18 20:05:12 +01:00
Ignacio Etcheverry
ce41464fc0
Register SpatialGizmo as a scene type
2016-12-18 20:02:35 +01:00
Johnson Earls
d1cf29fe99
Fix search to find "whole" words at end of line
...
Fix `_get_column_pos_of_word` so that the `SEARCH_WHOLE_WORDS` flag will properly find words that are at the end of a line.
Fixes #7326 .
2016-12-18 06:19:22 -08:00
Jerome67000
3cd5c86b1a
doc improvement for get_colliding_bodies() methods
2016-12-17 17:18:33 +01:00
Bojidar Marinov
7504a015aa
Fix #7303 , Quad node mesh data leak
2016-12-16 14:50:46 +02:00
Rémi Verschelde
afbe013ba1
Merge pull request #7283 from Hinsbart/clear_curve
...
Curve2D/3D: Add clear_points method.
2016-12-13 08:44:40 +01:00
Rémi Verschelde
b59b37649a
Merge pull request #7282 from Tugsav/linux_sound_crash_fix
...
fix for crash when no ALSA or Pulse installed on linux
2016-12-13 08:44:11 +01:00
Rémi Verschelde
44ec42bafc
Merge pull request #7241 from lonesurvivor/master
...
y_sort: make clear which item has to be drawn first when two have the same y-coordinate
2016-12-13 08:41:22 +01:00
Gustav Lund
2495e8a941
fix for crash when no ALSA or Pulse installed on linux
2016-12-12 10:47:41 +01:00
Ignacio Etcheverry
043ece3e11
Merge pull request #7275 from neikeq/pr-wrong-bind
...
KinematicBody: Fix wrong method bind return type
2016-12-10 16:26:05 +01:00
Ignacio Etcheverry
d579d0a814
KinematicBody: Fix wrong method bind return type
2016-12-10 16:23:47 +01:00
Rémi Verschelde
c3886e89cb
Merge pull request #7267 from zaps166/webm-arm-fix-compilation
...
WebM: Fix compilation on Linux/X11 ARM platform
2016-12-08 07:47:56 +01:00
Rémi Verschelde
9b1e04f79e
Merge pull request #7233 from Hinsbart/fix_dnd_crash
...
Fix crash on project importing by dragging a folder.
2016-12-08 07:46:19 +01:00
Rémi Verschelde
e7cab423c2
Merge pull request #7229 from volzhs/show-selected-node
...
Show selected node in Scene dock when parent node is folded
2016-12-08 07:45:31 +01:00
Błażej Szczygieł
86a2a42303
WebM: Fix compilation on Linux/X11 ARM platform
2016-12-08 01:38:14 +01:00
George Marques
edddee5d45
Merge pull request #7237 from Hinsbart/rand_initial_size
...
Particles2D: Fix initial size randomness property having no effect.
2016-12-05 22:18:03 -02:00
Patrick Reh
4118b21e43
small improvement to y_sort: make clear which item has to be drawn first when two have the same y-coordinate
2016-12-04 16:51:58 +01:00
George Marques
4235abe8dc
Merge pull request #7238 from Hinsbart/region_ed_fix_zoom
...
TextureRegionEditor: Fix mouse wheel scroll speed.
2016-12-04 11:43:23 -02:00
Rémi Verschelde
56195873b6
Remove incomplete Inverse Kinematic module
...
The plan is to implement IK properly in the core engine for version 3.1,
together with ragdolls in the Skeleton node to let them reuse the same
limits and constraints.
Therefore we remove this module as part of the API breakage in 3.0, so
that we are not limited by staying compatible with it in 3.1.
2016-12-04 11:53:59 +01:00
Andreas Haas
c2040324be
TextureRegionEditor: Fix mouse wheel scroll speed.
...
Any given mouse wheel input will generate two InputEvents in godot.
The zoom methods here acted on both ones, effectively giving a step value of 4 instead of 2.
Fixes #7236
2016-12-03 21:38:49 +01:00
Andreas Haas
e741da869a
Curve2D/3D: Add clear_points method.
...
Adds a method to the Curve2D and Curve3D classes to easily clear the curve.
So you don't have to remove each point manually.
2016-12-03 21:35:59 +01:00
Andreas Haas
4dd6bead1f
Particles2D: Fix initial size randomness property having no effect.
...
It was just a little typo :p
2016-12-03 20:16:03 +01:00
Andreas Haas
d82c2687f3
Fix crash on project importing by dragging a folder.
...
Fixes #7226
2016-12-02 18:51:31 +01:00
Rémi Verschelde
4d8bed3321
Merge pull request #7221 from zaps166/webm_crashfix
...
WebM: Fix crash when there is no audio stream
2016-12-02 08:58:08 +01:00
Rémi Verschelde
752f630f4e
Merge pull request #7219 from eska014/separate-asmjs
...
Fix browser lockups in web export startup
2016-12-02 08:57:33 +01:00
Rémi Verschelde
fb932d0f50
Merge pull request #7217 from eska014/js-os
...
Work on asm.js and WebAssembly platforms
2016-12-02 08:56:53 +01:00
Rémi Verschelde
d311a39c19
Merge pull request #7191 from volzhs/check-android-release
...
Check keystore field when export Android release apk
2016-12-02 08:54:17 +01:00
volzhs
a192e0785e
Show selected node in Scene dock when parent node is folded
...
Fix #7228
2016-12-02 11:27:17 +09:00
Błażej Szczygieł
79f09b3f15
WebM: Fix crash when there is no audio stream
...
Sync with libsimplewebm-git: 05cfdc2
2016-12-01 12:00:17 +01:00
eska
290d79f26c
Emit asm.js code into a dedicated file for asm.js export
...
This helps prevent browser lockups during start-up at the cost of having
to distribute an extra file.
2016-11-30 23:47:38 +01:00
eska
3e1b437315
Add window features in web export
...
- Add 'window' (canvas) resize, maximize and fullscreen
- Implement get_screen_size
- Fix fullscreen resolution
2016-11-30 22:04:35 +01:00
eska
30e9ea5a82
Fix some mouse bugs in WebAssembly/asm.js
...
- Emit mouse wheel release events
- Set button masks, fixes #5092
2016-11-30 22:02:32 +01:00
eska
a6ae3204fb
OS additions and fixes for WebAssembly/asm.js
...
- Implement alert, shell_open, set_window_title
- Add locale lookup, fixes #2477
- Print without color control sequences
- Move get_executable_path implementation to OS_JavaScript
2016-11-30 22:01:55 +01:00
Rémi Verschelde
d5c6806e16
Travis: Disable Android builds for now
...
As we say in French, "Trop, c'est trop !".
Those builds fail 50% of the time due to timeouts, it's pointless to have them until we
find a better solution to install the Android SDK and NDK.
Workaround for #6973 .
2016-11-30 09:21:13 +01:00
Rémi Verschelde
440c37fbd9
Revert "Do not emit NOTIFICATION_READY more than once (breaking change)"
...
This reverts commit b6eab006db
.
This commit broke compatibility in an undesired way, as outlined in
https://github.com/godotengine/godot/issues/3290#issuecomment-263388003
2016-11-30 00:08:01 +01:00