Commit graph

3649 commits

Author SHA1 Message Date
Rémi Verschelde
cc4492f9b9
Merge pull request #88002 from Calinou/x11-fix-build
[3.x] Fix build on X11 following 64-bit detection changes
2024-02-07 23:10:37 +01:00
Hugo Locurcio
b859a1898d
Fix build on X11 following 64-bit detection changes
This also ports over the cross-compilation logic to the `server`
platform, and allows Embree to be used in server tools builds on aarch64.
2024-02-07 19:33:21 +01:00
Rémi Verschelde
273d5897a0
Merge pull request #85229 from ztc0611/3.x-ios-add-pause-resume-notifs
[3.x] Enhance mobile suspend MainLoop notifications
2024-02-07 09:40:13 +01:00
Rémi Verschelde
4206975e3a
SCons: Fix Web build when compiler version isn't properly detected
Quick fix for #82585.

A better fix requires refactoring the way we detect the compiler version
to make it more reliable, and get a consistent output. But I prefer to
keep changes minimal for 3.x branches at this point.

Also set CI version to 3.1.39, which is what we use for official 3.6 builds
since 3.6-beta4.
2024-01-30 14:54:49 +01:00
Rémi Verschelde
d1b6b6f725
Merge pull request #87588 from m4gr3d/update_android_dependencies_3x
[3.x] Update Android dependencies for the project
2024-01-29 23:29:27 +01:00
Fredia Huya-Kouadio
eba77be573 Update Android dependencies for the project
- Update Java version from 11 to 17
- Update Android gradle plugin version from 7.2.1 to 8.2.0
- Update gradle version from 7.4.2 to 8.2
- Update target SDK from 33 to 34
- Update build tools version from 33.0.2 to 34.0.0
- Update kotlin version from 1.7.0 to 1.9.20
- Update Android fragment version from 1.3.6 to 1.6.2
- Update AndroidX window version from 1.0.0 to 1.2.0
- Update Nexus plugin version from 1.1.0 to 1.3.0
2024-01-25 13:58:08 -08:00
Rémi Verschelde
f61e2491e1
Update year property in version.py to 2024
Seems like we missed this one when changing the copyright statements
to use `present` instead of the hardcoded `year`.

And backport other minor improvements from #87543.
2024-01-25 13:38:03 +01:00
Rémi Verschelde
584dc09ff8
Merge pull request #87359 from bruvzg/ios_xc1520_3
[iOS, 3.x] Update linker flags for Xcode 15.0 - 15.2. Bump min. iOS version to 12.
2024-01-19 09:12:50 +01:00
bruvzg
e6fb19275e
[iOS, 3.x] Update linker flags for Xcode 15.0 - 15.2. Bump min. iOS version to 12. 2024-01-19 08:19:46 +02:00
Rémi Verschelde
f706a3bd54
Web: Clarify that OS.get_unique_id is not supported
Remove the base error message in `OS`, we no longer really error out this
way for not implemented methods. Instead, each platform should override them
to provide the context they want.

Fixes #82439.

(cherry picked from commit 0a10f09ce4)
2024-01-18 16:19:43 +01:00
floatingpointer
ece9dccbd1
Add XInput device ID for wireless Series 2 Elite controller
(cherry picked from commit 81f9c0345c)
2024-01-18 16:10:46 +01:00
nikitalita
267063268b
SCons: Add stack_size and default_pthread_stack_size options to Web target
(cherry picked from commit 6788bc6bc2)
2024-01-18 16:10:45 +01:00
Adam Scott
4a02e6159d
Set what were default values for some emscripten linkflags
- Set `-sSTACK_SIZE` to what it was before emscripten 3.1.27.
  It was renamed in 3.1.25 so also set `-sTOTAL_SIZE` for older
  versions for consistency.
- Set `-sDEFAULT_PTHREAD_STACK_SIZE` to what it was before 3.1.30.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 8e5fbd4348)
2024-01-18 16:10:45 +01:00
Rémi Verschelde
58898a5484
Linux: Add support for arm64 and arm32 export templates
This is done in a hacky way, mostly to keep it simple and avoid having
to do a refactoring of the `EditorExportPlatform` interface.

Only Windows and Linux use `EditorExportPlatformPC`, and thus to
handle the new architectures for Linux, we simply do a few checks here
and there with a couple new methods to register the export template
names for Linux arm64 and arm32.

For Godot 4.0, we did refactor everything to allow exporting binaries
for different architectures cleanly. For 3.6, which is likely the last
feature release for the 3.x branch, I tend to cut corners as these
improvements will be shorter lived and thus new tech debt isn't as big
a concern.
2024-01-18 15:38:32 +01:00
Rémi Verschelde
d01e8aafb4
UWP: Fix VS 2017 build with new get_unique_id method
Fixes this error:
```
platform\uwp\os_uwp.cpp(715): error C3149: 'Windows::Storage::Streams::IBuffer': cannot use this type here without a top-level '^'
```
2024-01-17 11:24:19 +01:00
Rémi Verschelde
304f453b01
SCons: Fix Python 3.12 SyntaxError with regex escape sequences
(cherry picked from commit b362976504)
2024-01-16 17:04:40 +01:00
Rémi Verschelde
b0329fe8cb
Linux: Remove hardcoded lib path for x86 cross-compilation
This breaks the build with our updated i686 Linux SDK which doesn't contain
this path, and may not be needed at all.

(cherry picked from commit 63153c9d36)
2024-01-16 16:17:54 +01:00
Rémi Verschelde
4126326197
Merge pull request #83409 from jfriv/add-audiosession-options
[3.x] Add project settings for AVAudioSessionCategory on iOS
2024-01-10 13:37:22 +01:00
Cody Roberts
739d27ae40
Add project settings for AVAudioSessionCategory on iOS
Co-authored-by: Georg Wacker <contact@georgwacker.com>
2024-01-10 13:33:11 +01:00
DylanCheetah
bc93cad7f9
Implement UWP version of OS.get_unique_id function. 2024-01-10 13:25:28 +01:00
Fredia Huya-Kouadio
194452bf38 Update the logic used to start / stop the GL thread
Currently the GL thread is started / stopped when the activity is respectively resumed / paused. However, according to the `GLSurfaceView` documentation, this should be done instead when the activity is started / stopped, so this change updates the start / stop logic for the GL thread to match the documentation.
2023-12-20 20:38:34 -08:00
Rémi Verschelde
4c4cb12e38
Merge pull request #84409 from m4gr3d/add_android_gestures_project_settings
[3.x] Add Android project settings for gesture support
2023-12-13 13:24:35 +01:00
Rémi Verschelde
4bb21d3d83
Merge pull request #85915 from akien-mga/3.x-fix-linux-arm64-theora-libvpx
[3.x] SCons: Fix Linux arm64 build for theora and libvpx
2023-12-11 20:02:03 +01:00
Rémi Verschelde
5b8a1314bd
SCons: Fix Linux arm64 build for theora and libvpx
The architecture handling in 3.x is all over the place, and I'm not
going to start a major refactor like I did for 4.0 so late in its life
cycle.

So let's add more hacks! ⚔️

This requires manually passing `arch=arm64` when compiling, but this is
already the case for other parts of the codebase.
2023-12-08 12:56:52 +01:00
Zach Coleman
ffe86eef04 [iOS] Add APP_PAUSED and APP_RESUMED MainLoop notifications 2023-11-22 12:03:53 -05:00
Zach Coleman
f330bea7a0 [3.x] Make OSIPhone::get_screen_refresh_rate respect iOS Low Power Mode 2023-11-22 11:56:12 -05:00
Rémi Verschelde
e96c42f0e1
Merge pull request #84279 from m4gr3d/update_godot_app_launch_mode_3x
[3.x] Update the `launchMode` for the `GodotApp` activity to allow other activities to be part of the same task
2023-11-15 18:28:18 +01:00
Rémi Verschelde
6618a2e745
Merge pull request #84415 from m4gr3d/fix_editor_crash_after_backing_from_game_3x
[3.x] Fix Android editor crash issue
2023-11-14 11:37:39 +01:00
Rémi Verschelde
2bbfc379df
Merge pull request #84286 from m4gr3d/auto_set_android_sdk_default_3x
[3.x] Automatically pick the Android sdk path using environment variables
2023-11-14 11:37:36 +01:00
Rémi Verschelde
b40cea8fd4
Merge pull request #83664 from turbohz/fix-error-code-255-version-help
[3.x] Server: Return exit code 0 when running --version or --help
2023-11-14 11:37:27 +01:00
Rémi Verschelde
814400bdd2
Merge pull request #83136 from bruvzg/occ_3x
[3.x] [macOS] Use occlusionState to determine when window is drawable.
2023-11-14 11:37:24 +01:00
Fredia Huya-Kouadio
ec8a4c025d Fix Android editor crash issue
Fix issue causing the Android editor to crash when pressing back from a running project
2023-11-03 07:54:04 -07:00
Fredia Huya-Kouadio
e9045a6d03 Add Android project settings for gesture support
- Include project setting to enable long press for Android devices
- Include project setting to enable pan and scale gestures on Android devices
2023-11-03 05:25:18 -07:00
Fredia Huya-Kouadio
1ce2b800b5 Automatically pick the Android sdk path using environment variables 2023-11-01 07:36:41 -07:00
Fredia Huya-Kouadio
cf706e2dc3 Update the launchMode for the GodotApp activity to allow other activities to be part of the same task
For details, see https://developer.android.com/guide/topics/manifest/activity-element#lmode
2023-10-31 19:12:34 -07:00
Rémi Verschelde
0a81659d9b
Web: Fix version check for missing scalbnf LTO workaround
The check needs to happen after we set `env["CXX"]`.
Follow-up to #81340.

(cherry picked from commit 50161808c2)
2023-10-30 14:49:14 +01:00
Rémi Verschelde
c88a8f96b4
Web: Workaround Emscripten 3.1.42+ LTO regression
Fixes #80010.

(cherry picked from commit b064008c07)
2023-10-30 14:49:13 +01:00
ocean (they/them)
09554a66d8
Build system: add option for MSVC incremental linking.
(cherry picked from commit bbafe14970)
2023-10-30 14:49:13 +01:00
TurboHz
7c3d37ec1d Return exit code 0 when running --version or --help
Fixes https://github.com/godotengine/godot/issues/83661
2023-10-20 11:26:38 +02:00
bruvzg
d4c2e7ec2e
[macOS, 3.x] Use occlusionState to determine when window is drawable. 2023-10-11 11:49:38 +03:00
Rémi Verschelde
ddba96755f
Merge pull request #82009 from bruvzg/xc15_ld_bug3
[macOS, 3.x] Workaround Xcode 15 linker bug.
2023-09-20 23:40:17 +02:00
bruvzg
fad3fced8f
[macOS, 3.x] Workaround Xcode 15 linker bug. 2023-09-20 23:18:32 +03:00
bruvzg
233f21108b
[macOS] Change target version to 11.0+ to fix PCRE SLJIT build. 2023-09-20 23:03:53 +03:00
Rémi Verschelde
86dee6ee13
Merge pull request #81442 from bruvzg/gl_mt
[macOS, 3.x] Disable live resize in multithreaded rendering mode.
2023-09-18 15:03:56 +02:00
Rémi Verschelde
269749580d
Merge pull request #80935 from m4gr3d/fix_hardware_keyboard_input_routing_3x
[3.x] Fix Android input routing logic when using a hardware keyboard
2023-09-18 11:35:24 +02:00
Rémi Verschelde
ccf662c8b8
Merge pull request #79544 from panreyes/3.x
[3.x] Add support for repackaging the generated UWP APPX file with `makeappx`
2023-09-18 11:34:34 +02:00
Fredia Huya-Kouadio
620fdd1f07 Fix Android input routing logic when using a hardware keyboard
When a hardware keyboard is connected, all key events come through so we can route them directly to the engine.
This is not the case for soft keyboards, for which the current logic was designed as it requires extra processing.
2023-09-14 04:29:15 -07:00
bruvzg
dfa509a3b4
[macOS] Disable live resize in multithreaded rendering mode. 2023-09-08 08:39:47 +03:00
Rémi Verschelde
10120783d6
Merge pull request #81090 from SysError99/3.x-fix-js-callback-mem-leak
[3.x] Fix JavaScript callback memory leak
2023-09-06 13:03:31 +02:00
Ben Rog-Wilhelm
1e2e3b21f3
Fix: incorrectly .gitignored files.
(cherry picked from commit 90f3992036)
2023-08-29 12:55:44 +02:00