Commit graph

3151 commits

Author SHA1 Message Date
Phil Jones
532abf228c Fix texture import spelling
(cherry picked from commit d1a471f909)
2018-02-04 20:11:13 +01:00
Paolo Perkovic
7de47fbabb Fix inconsistencies and typos in argument names
(cherry picked from commit 08d4bfacaf)
2018-02-04 20:10:13 +01:00
binbitten
0fa4325153 Fix TextEdit current line highlight horizontal offset
(cherry picked from commit ba8c5bff69)
2018-02-04 20:06:46 +01:00
George Marques
acf01c955f Expose a few GraphEdit methods to script languages
(cherry picked from commit b80bc73a17)
2018-02-04 20:05:47 +01:00
Hein-Pieter van Braam
ef49c166f6 Allow focus on disabled buttons
This behavior better matches other gui toolkits. A selected disabled
button still can't be interacted with but it can now be selected. This
seems to be what QT and GTK do also.

This fixes #16131

(cherry picked from commit 713f190a30)
2018-02-04 20:00:23 +01:00
Mariano Suligoy
77cc0a023b attemp to fix #15870
(cherry picked from commit 517ff5c8d7)
2018-02-04 19:59:34 +01:00
robfram
1036a76bc5 Fix issue 15895, audio streams don't signalling finished after the first one
if the audio player is set to play again due to the order of calls in
_notification. First it emits the signal, and later it disable the internal
processing regardless what the callback did.

Changed to emit the signal at the end to ensure the changes done at callback
remains.

(cherry picked from commit d588fe2740)
2018-02-04 19:56:37 +01:00
Juan Linietsky
c77047d6a3 Ability to import .escn files, which is just a .tscn but with forced import.
This works together with the new Blender to Godot exporter.

(cherry picked from commit 1322ca6fb2)
2018-01-31 01:15:00 +01:00
MrCdK
258119a9cf Expose audio streams get_length()
(cherry picked from commit 8a9f1c2a5d)
2018-01-30 20:53:37 +01:00
robfram
3cf2d6524b Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor works fine). Fix #16095. 2018-01-27 19:37:04 +01:00
Bojidar Marinov
57bed14e95
Remove duplicate "autoplay" property
Part of #16051
2018-01-25 16:17:35 +02:00
Paul Joannon
e30aa1386c
update signals' MethodInfo in Tween
key is a NodePath, not a String
2018-01-23 13:06:03 +01:00
Todd Ross
fd6a98b753 defend Path2D against a null curve 2018-01-22 22:45:38 -06:00
Rémi Verschelde
37cb029fcc
Merge pull request #15938 from poke1024/fix15904
Fix crash on deleted rigidbodies without contact monitor (issue 15904)
2018-01-22 00:02:14 +01:00
Rémi Verschelde
e1f34249eb Fix typo in CollisionObject warning 2018-01-21 21:32:00 +01:00
Juan Linietsky
8daf5491ab I have no idea why this commit fixes #15392 2018-01-21 16:19:35 -03:00
Bernhard Liebl
e9237d83c7 Fix crash on deleted rigidbodies without contact monitor (issue 15904) 2018-01-21 12:46:13 +01:00
Yuri Chornoivan
17614f79ea
Fix minor typo: it's -> its 2018-01-20 20:18:43 +02:00
Rémi Verschelde
598724c043 Remove obsolete Viewport _update_rect() code 2018-01-18 22:37:45 +01:00
Rémi Verschelde
9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Juan Linietsky
cc8dfcc9c0 Before I forget, add warnings on areas without children (should not break anything).
Seen too many users misunderstanding the edit rect is the shape.
2018-01-18 14:31:07 -03:00
Ian
1b837125ce TextEdit fix get_mouse after many folds 2018-01-18 12:18:06 -05:00
Rémi Verschelde
6c46787749 doc: Replace some more "val" with "value" + sync 2018-01-17 10:43:23 +01:00
Juan Linietsky
4de84f4c0a BMFont loading direct support from .fnt files. 2018-01-16 17:58:04 -03:00
Gilles Roudiere
b06c6602c8 Changes the keep_margin parameter to true by default, so that people are not suprised that set_anchor changes the margins values 2018-01-15 10:37:13 +01:00
Rémi Verschelde
05b1843818
Merge pull request #15696 from bojidar-bg/15646-assigned-animation
Fix an issue with the animation editor not seeking to the target time
2018-01-15 08:54:07 +01:00
Fabio Alessandrelli
765051e104 ViewportContainer passes input down to children viewports 2018-01-15 00:36:57 +01:00
Rémi Verschelde
a1a67e6e84
Merge pull request #15708 from Paulb23/current_line_clipping_issue_15427
Fixed current line highlighting with horizontal clipping, issue 15427
2018-01-14 17:22:09 +01:00
Paulb23
386c57cfad Fixed current line highligting with horizontal clipping, issue 15427 2018-01-14 16:06:27 +00:00
Bojidar Marinov
f2355949c4
Fix an issue with the animation editor not seeking to the target time properly.
Fixes #15646.
2018-01-14 12:28:57 +02:00
Rémi Verschelde
892568abee
Merge pull request #15670 from poke1024/fix15588
Fixes hangs with Tree in multi selection mode (issue 15588)
2018-01-13 17:45:03 +01:00
Bernhard Liebl
363980519c Fixes hangs with Tree in multi selection mode (issue 15588) 2018-01-13 17:34:12 +01:00
Rémi Verschelde
69452fbc37
Merge pull request #15657 from paulloz/fix-textedit-undo-redo-selection
TextEdit: Fix selection issue with undo/redo
2018-01-13 17:05:46 +01:00
Paul Joannon
8ae0624c80 Deselect on undo/redo in TextEdit 2018-01-13 11:46:53 +01:00
Ruslan Mustakov
0b632be4a9 Fix get_parent_range to return 0 when there is no parent
Fixes #15635
2018-01-13 16:48:07 +07:00
letheed
524ee14054 Small fix for Control bindings 2018-01-13 09:40:42 +01:00
Rémi Verschelde
1ca4ad2cca
Merge pull request #15623 from kubecz3k/param-name-rename
modify default param names in couple of signals
2018-01-12 19:16:52 +01:00
Rémi Verschelde
187e3d1039
Merge pull request #15629 from endragor/fix-shader-property
Fix Material's shader property binding
2018-01-12 18:26:28 +01:00
Ruslan Mustakov
b517fc11af Fix Material's shader property binding
ShaderGraph doesn't exist in 3.0.
2018-01-12 22:37:00 +07:00
Juan Linietsky
471c2d0d38 Make burley default for materials, fixes #15054 2018-01-12 11:50:08 -03:00
Unknown
5876457410 modify default param names in couple of signals
'name' default param should not be used since there is problem with name shadowing
2018-01-12 15:45:29 +01:00
Juan Linietsky
419705db6e Add special coloring to members, to make shadowing more obvious. 2018-01-12 11:01:09 -03:00
Rémi Verschelde
bab9759645
Merge pull request #15606 from RandomShaper/fix-inherited-coll-shapes
Update collision shapes data on tree entered
2018-01-12 13:48:17 +01:00
Rémi Verschelde
2dbd3475a5
Merge pull request #15620 from AndreaCatania/p4
Reset collider on ray node
2018-01-12 12:49:16 +01:00
AndreaCatania
207af6c4f9 Reset collider on ray node 2018-01-12 12:31:02 +01:00
Juan Linietsky
a26e6c8215 Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification.
Updated doc accordingly.
2018-01-12 08:29:24 -03:00
Bojidar Marinov
9b8e8b2220
Bind many more properties to scripts
Notable potentially breaking changes:
- PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL
- Some properties were renamed, and sometimes even shadowed by new ones
- New getter methods (some virtual) were added
2018-01-12 00:58:14 +02:00
Rémi Verschelde
c1c17b04bd
Merge pull request #15610 from groud/fix_node_resize_setting_anchors
Fixes nodes being resized or moved when changing an anchor
2018-01-11 23:46:50 +01:00
Gilles Roudiere
00473e0897 Fixes nodes being resized or moved when changing an anchor 2018-01-11 23:39:49 +01:00
Rémi Verschelde
e6edbc7699
Merge pull request #15528 from AndreaCatania/p1
Fixed viewport node error on editor
2018-01-11 22:19:02 +01:00