Commit graph

1890 commits

Author SHA1 Message Date
Rémi Verschelde
415f5a7cfe Merge pull request #7026 from SaracenOne/value_track_flag_fix
Fixed flag for importing animation and skipping value tracks.
2016-11-06 12:04:04 +01:00
Rémi Verschelde
be4eff1d8b Merge pull request #7019 from vnen/rename-winrt-uwp
Rename WinRT platform to UWP
2016-11-06 12:03:10 +01:00
Rémi Verschelde
20a33e809e Merge pull request #7009 from volzhs/fix-double-click
Fix to focus or rename node by double click
2016-11-06 12:02:51 +01:00
Pawel Kowal
544194053a Fix #7016, add script create icon 2016-11-05 18:20:59 +01:00
George Marques
411faaa6f4
Rename remaining WinRT references to UWP 2016-11-03 14:51:08 -02:00
Saracen
0063471edd Fixed flag for importing animation and skipping value tracks. 2016-11-03 08:45:35 +00:00
Mateusz Adamczyk
ce5200b30e Option for detaching script from node (#6934). 2016-11-01 22:49:01 +01:00
volzhs
fd9aebd4fa Fix to focus or rename node by double click 2016-11-01 22:26:29 +09:00
Rémi Verschelde
f34151ff0f style: Various other PEP8 fixes in Python files
Done with `autopep8 --select=E7`, fixes:

- E701 - Put colon-separated compound statement on separate lines.
- E702 - Put semicolon-separated compound statement on separate lines.
- E703 - Put semicolon-separated compound statement on separate lines.
- E711 - Fix comparison with None.
- E712 - Fix (trivial case of) comparison with boolean.
- E713 - Fix (trivial case of) non-membership check.
- E721 - Fix various deprecated code (via lib2to3).
2016-11-01 00:35:16 +01:00
Rémi Verschelde
817dd7ccbb style: Fix PEP8 blank lines issues in Python files
Done with `autopep8 --select=E3,W3`, fixes:

- E301 - Add missing blank line.
- E302 - Add missing 2 blank lines.
- E303 - Remove extra blank lines.
- E304 - Remove blank line following function decorator.
- E309 - Add missing blank line.
- W391 - Remove trailing blank lines.
2016-11-01 00:35:16 +01:00
Rémi Verschelde
d4c17700aa style: Fix PEP8 whitespace issues in Python files
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-01 00:35:16 +01:00
Rémi Verschelde
97c8508f5e style: Start applying PEP8 to Python files, indentation issues
Done with `autopep8 --select=E1`, fixes:

- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-01 00:33:51 +01:00
eska
d6f2862429 Add option 'wasm' to compile to WebAssembly in web export
WebAssembly is still experimental, so disabled by default.

The HTML shell file now uses $GODOT_BASE, a placeholder for the
base filename, instead of $GODOT_JS, $GODOT_MEM and $GODOT_FS.
2016-10-31 01:28:01 +01:00
volzhs
a7d492eb53 Fix memory leak with drag & drop on 2D viewport 2016-10-31 11:50:34 +09:00
volzhs
707185d9d8 Fix p_index out of size error when closing script 2016-10-31 06:20:54 +09:00
volzhs
513820ab27 Fix 2 search menus are shown 2016-10-31 00:07:16 +09:00
volzhs
696c47d9ab Fix bug with saving last select language and remove warning 2016-10-30 23:21:59 +09:00
Rémi Verschelde
914015f3b6 Merge pull request #6962 from henriquelalves/external_editor_focus_bug
Won't change editor tabs when using External Editor.
2016-10-30 12:17:28 +01:00
Rémi Verschelde
1ee1a959ab Merge pull request #6945 from Hinsbart/script_dnd
Ability to drag script files from Filesystem dock to SceneTree dock.
2016-10-30 12:10:45 +01:00
Rémi Verschelde
644e810cef Merge pull request #6920 from volzhs/dragndrop-2d
Improve drag and drop on 2D viewport
2016-10-30 12:06:19 +01:00
Rémi Verschelde
4ed2f98730 Merge pull request #6874 from mateka/issue-6839
Option to load script for node (#6839)
2016-10-30 11:57:56 +01:00
Rémi Verschelde
426ff9e7ac Merge pull request #6614 from TheKK/issue5989
Make FileDialog directory selection less misleading
2016-10-30 10:46:01 +01:00
Henrique L. Alves
13c92099e6 Won't change editor tabs when using External Editor.
Fixes issue #3046.
2016-10-29 11:44:57 -02:00
Andreas Haas
a3944e66da
Ability to drag script files from Filesystem dock to SceneTree dock.
Allows to attach scripts by dragging them onto the target Node.
2016-10-27 16:32:41 +02:00
volzhs
eed9179ea3 Improve drag and drop on 2D viewport 2016-10-26 21:21:01 +09:00
volzhs
9605a1d0da Remove dead code in FileSystemDock 2016-10-23 23:38:49 +09:00
Henrique Lacreta Alves
853d1ce9f3 Prevent unwanted script editor input on game crash
Fixes #6530.
2016-10-22 12:54:38 +02:00
Rémi Verschelde
ac765fd518 Merge pull request #6710 from lordadamson/master
fix #6031 when creating a script the default language will be what yo…
2016-10-22 12:48:59 +02:00
Adham Zahran
a84a461767 fix #6031 when creating a script the language will be what you selected last time 2016-10-20 23:53:15 +02:00
Mateusz Adamczyk
41329f9750 Option to load script for node (#6839) 2016-10-19 21:26:14 +02:00
Rémi Verschelde
e96c49f849 Merge pull request #6850 from akien-mga/pr-scsub-shebang
SCsub: Add python shebang as a hint for syntax highlighting
2016-10-17 20:13:18 +02:00
Rémi Verschelde
fc8ccd5b8c SCsub: Add python shebang as a hint for syntax highlighting
Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-17 20:10:46 +02:00
Rémi Verschelde
c4b7c7d81b Merge pull request #6796 from mateka/issue-3486
Possibility to write node path by hand in exported NodePath variable (#3486)
2016-10-17 11:17:06 +02:00
Rémi Verschelde
1da55f4251 Merge pull request #6825 from volzhs/import-3d-scene-name
Add option for root node name on Import 3D scene window
2016-10-17 10:08:23 +02:00
volzhs
dd04ac7ba9 Add option for root node name on Import 3D scene window 2016-10-15 01:44:19 +09:00
Rémi Verschelde
2f57249c29 Merge pull request #6793 from volzhs/save-branch
Replace a node with saved branch scene instance
2016-10-14 18:09:47 +02:00
Rémi Verschelde
44e0071d0f Merge pull request #6780 from RandomShaper/space-padded-line-numbers
Allow turning off zero-padding for line numbers
2016-10-14 18:09:27 +02:00
George Marques
682c20be46 Merge pull request #6814 from Hinsbart/animplayer
Only show AnimationEditor automatically when an Animplayer is selected.
2016-10-13 13:07:37 -03:00
Rémi Verschelde
05a5d3d9d5 Merge pull request #6782 from pkowal1982/load_icon
New load icon, removed unused open icon
2016-10-13 18:00:07 +02:00
Andreas Haas
86fd40b06c
Only show AnimationEditor automatically when an Animplayer is selected.
Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it.
Fixes #6213
2016-10-13 12:31:56 +02:00
Pedro J. Estébanez
00b3af246b Allow turing off zero-padding for line numbers 2016-10-13 11:43:42 +02:00
Mateusz Adamczyk
cf4f3815b3 Possibility to write node path by hand in exported NodePath variable (#3486) 2016-10-11 23:15:01 +02:00
volzhs
cc33c528eb Replace a node with saved branch scene instance 2016-10-11 23:54:46 +09:00
Andreas Haas
094073e4b2
Refresh TextureRegionEditor when region has been changed externally.
Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via
undo/redo.

Fixes #6772
2016-10-11 11:31:25 +02:00
Rémi Verschelde
8b54cfad1d Merge pull request #6776 from RandomShaper/int_property_step
Allow step for integer properties
2016-10-11 09:10:00 +02:00
Rémi Verschelde
f3106cddb3 Merge pull request #6775 from RandomShaper/one-based-col-numbers
Make text column numbers one-based
2016-10-11 09:09:49 +02:00
Rémi Verschelde
346e8a9a6e Merge pull request #6762 from RandomShaper/improve-text-editor
Line length guideline setting plus some tidy-up
2016-10-11 09:09:40 +02:00
Pawel Kowal
ed1e71a77e New load icon, removed unused open icon 2016-10-11 00:28:39 +02:00
Pedro J. Estébanez
7b293aa4d4 Allow step for integer properties
Small readability improvement
2016-10-10 12:21:31 +02:00
Pedro J. Estébanez
2f80965845 Make text column numbers one-based
Make one-based the column number on the code editor

Make one-based the column number for GDScript error messages

Make one-based the column number for shader code error messages
2016-10-10 11:56:45 +02:00