Ninni Pipping
71ee65dc57
Enable shadow warnings and fix raised errors
2023-05-11 16:00:59 +02:00
Rémi Verschelde
564d1b34e0
Merge pull request #74711 from BastiaanOlij/add_texture_native_handle
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Provide access to internal graphics handles for textures
2023-05-09 19:28:26 +02:00
Rémi Verschelde
668cf3c66f
Merge pull request #76832 from RandomShaper/cluster_render_prevail
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Save cluster render shader from being optimized out entirely
2023-05-09 10:46:23 +02:00
Rémi Verschelde
1c7a62d2c0
Merge pull request #76092 from ChibiDenDen/shader_cache_gles3
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Add shader cache to gles3
2023-05-09 10:45:10 +02:00
Bastiaan Olij
c328676d96
For GDExternal use, provides access to internal graphics handles for textures
2023-05-09 13:47:22 +10:00
Pedro J. Estébanez
6465432570
Save cluster render shader from being optimized out entirely
2023-05-08 18:39:49 +02:00
Rémi Verschelde
392fdd106d
Merge pull request #75937 from RandomShaper/threaded_render_load
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Allow creation of rendering buffers at any time
2023-05-08 13:52:33 +02:00
Rémi Verschelde
e370b3538b
Merge pull request #74945 from ChibiDenDen/patch-3
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Fix gles3 rendering on android studio emulator
2023-05-08 13:52:28 +02:00
Hugo Locurcio
5056c427d3
Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentation
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This brings the overall class reference completion percentage from 87% to 92%.
2023-05-06 22:40:32 +02:00
ChibiDenDen
6441210177
Add ARB_get_program_binary to glad to support shader cache over desktop GL
2023-05-06 00:20:37 +03:00
Max Hilbrunner
39d85308fd
Merge pull request #76109 from paddy-exe/fix-node-position-view
2023-05-05 14:35:41 +02:00
Max Hilbrunner
5e9b7c3452
Merge pull request #75055 from JohanAR/light_specular
2023-05-05 13:53:02 +02:00
Samuele Panzeri
59f04e16b8
Support long path in file access on windows
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Changed windows file access file to check for path length and use the \\?\ long format when needed
2023-05-05 10:04:39 +02:00
Johan Aires Rastén
8452e6cdb3
Add SPECULAR_AMOUNT spatial light shader built-in
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Light3D has a light_specular property which is used to set the
intensity of specular contributed by this light source, but it was
previously only used by the default material light shader, and not
possible to use in a custom light() shader.
2023-05-04 09:15:12 +02:00
Patrick
e35bbd76a3
Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node
2023-05-03 19:59:43 +02:00
ChibiDenDen
5956aa1a6a
Fix gles3 rendering on android studio emulator
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Use a temporary framebuffer for screen copy from rendertarget to screen.
This solves GLES3 rendering in android studio emulator (before this change there is just a black screen)
Based on discussion in:
https://github.com/godotengine/godot/issues/74828
2023-04-29 16:21:54 +03:00
kobewi
8d010b44c1
Add mono audio support to WASAPI
2023-04-28 13:29:43 +02:00
Samuele Panzeri
4aaa2e6477
Fix wait for thread not started
2023-04-27 20:28:22 +02:00
Rémi Verschelde
359b494cbe
Merge pull request #76437 from RandomShaper/fix_vol_fog_voxel_gi
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Fix voxel GI issues
2023-04-27 08:19:06 +02:00
Pedro J. Estébanez
09aa1bbdb3
Fix unsupported sampler filter used for voxel GI
2023-04-26 20:54:06 +02:00
Rémi Verschelde
b58873b98a
Merge pull request #69833 from Eoin-ONeill-Yokai/audio_invalid_mixrate
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Fix crash caused by invalid mix_rate assignment due to bogus project settings.
2023-04-26 11:35:37 +02:00
Eoin O'Neill
5a08091168
Fix crash caused by invalid mix_rate assignment due to bogus
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project settings.
We'll default to a sensible value in the case that a user has
somehow managed to modify the configuration file incorrectly.
Closes 69819
2023-04-25 23:52:50 -07:00
Rémi Verschelde
367ad3545d
Merge pull request #76315 from RandomShaper/vk_fix_barriers
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Fix issues with Vulkan layout transitions
2023-04-25 09:59:55 +02:00
bruvzg
628f3b2f79
[OS] Implement and expose to scripting APIs get_memory_info
method instead of old get_free_static_memory
.
2023-04-24 14:08:55 +03:00
Pedro J. Estébanez
882b869220
Fix issues with Vulkan layout transitions
2023-04-24 12:24:24 +02:00
Johan Aires Rastén
14a8124ffe
Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
2023-04-20 14:33:30 +02:00
Rémi Verschelde
27253f3eb2
Merge pull request #76240 from clayjohn/Light2D-artifacts
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Clamp normal when calculating 2D lighting to avoid artifacts
2023-04-19 10:13:56 +02:00
clayjohn
ab603e347f
Clamp normal when calculating 2D lighting to avoid artifacts
2023-04-18 17:26:17 -07:00
Rémi Verschelde
c2edf14faf
Merge pull request #75881 from bruvzg/win_coinit
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[Windows] Cleanup COM library initialization/uninitialization.
2023-04-18 23:40:06 +02:00
Rémi Verschelde
63d17df83e
Merge pull request #74978 from bruvzg/linux_version_check
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[Linux/BSD] Add dynamically loaded library version checks.
2023-04-18 23:38:51 +02:00
ChibiDenDen
4adbfcfbb2
Add shader cache to gles3
2023-04-15 18:41:10 +03:00
mightygoat
69f634ac78
Fix the grainy sky while using debanding
2023-04-15 10:43:46 +05:30
Rémi Verschelde
e6e52f9154
Merge pull request #75162 from ecmjohnson/gpuparticles_inf_translate
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GPUParticles3D: Translate inactive particles to -INF
2023-04-13 09:53:04 +02:00
Erik Johnson
6229c2a1f9
Translate inactive particles to -INF
2023-04-12 19:32:39 -04:00
clayjohn
9be0a73294
Add EXPOSURE built in to spatial shaders
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This allows users to restore light values to pre-pre-exposure amounts
2023-04-12 10:35:13 -07:00
Rémi Verschelde
5e34a28bd7
Merge pull request #73313 from clayjohn/particles-split
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Properly calculate lifetime_split for particles
2023-04-12 17:01:17 +02:00
Rémi Verschelde
6e0c7d6a98
Merge pull request #75968 from clayjohn/GL-depth-write
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Ensure that depth write state is updated before transparent pass in OpenGL3 renderer
2023-04-12 09:08:30 +02:00
Rémi Verschelde
ecbb196728
Merge pull request #75954 from clayjohn/GL-multimesh-one
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Check for instancing without relying on instance_count when drawing 2D meshes
2023-04-12 09:08:06 +02:00
Rémi Verschelde
6a6e36ec6a
Merge pull request #75795 from cody82/fix-html-particle-shader
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Fix "error X3708: continue cannot be used in a switch" in HTML export
2023-04-12 09:06:57 +02:00
clayjohn
ed0c378bda
Ensure that depth write state is updated before transparent pass in OpenGL3 renderer
2023-04-11 21:17:24 -07:00
clayjohn
579ca03e88
Check for instancing without relying on instance_count when drawing 2D meshes
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This ensures that Particles and MultiMeshes still draw when instance_count is 1
2023-04-11 16:58:42 -07:00
Rémi Verschelde
347a8e20ae
Merge pull request #69324 from RedMser/advanced-settings-errors
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Make it easier to solve warnings/errors referring to project settings
2023-04-11 19:39:53 +02:00
Hugo Locurcio
dd53037f74
Fix typo in FinalAction switch
statement in RenderingDevice
2023-04-11 18:44:12 +02:00
Pedro J. Estébanez
d4c46f15ae
Allow creation of rendering buffers at any time
2023-04-11 16:33:47 +02:00
bruvzg
83dc545ea2
[Windows] Cleanup COM library initialization/uninitialization.
2023-04-10 10:38:25 +03:00
cody
5062df41a5
Fix "error X3708: continue cannot be used in a switch" in HTML export
2023-04-07 23:16:10 +02:00
Rémi Verschelde
154a29d33a
Merge pull request #74808 from bradc6/feature/AllowCustomOutputShaderGenFilepaths
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Allow for shaders to be generated outside of the source tree
2023-04-03 16:01:32 +02:00
Rémi Verschelde
253b4875f3
Merge pull request #72859 from clayjohn/VK-suboptimal
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Recreate swap chain when suboptimal to avoid error spam
2023-04-03 15:57:43 +02:00
Yuri Sizov
fe0949e950
Merge pull request #72361 from the-brickster/master
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Incorporating the availability of screen and depth textures for the GLES3 backend
2023-03-27 16:24:01 +02:00
RedMser
ed960453b7
Make solving project setting errors easier
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Show full project setting path in error messages.
Force filtering for advanced settings if filter is not empty.
2023-03-27 08:10:35 +02:00
bruvzg
09465f3fe6
Remove (or make verbose only) various debug prints.
2023-03-20 08:14:18 +02:00
bruvzg
bed46f723c
[Linux/BSD] Add dynamically loaded library version checks.
2023-03-20 08:10:56 +02:00
Bradley Clemetson
2302c7102f
Allow for external python scripts to call the build python headers via external scripts
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Change GLES3 to not use a relative path
Make the parameters more explicit and ensure the shaders generated are not using relative paths
2023-03-19 21:18:52 -07:00
bruvzg
ca58a5d56f
Fix Unix temp file creations when using is_backup_save_enabled.
2023-03-18 20:28:30 +02:00
Yuri Sizov
ded38c5d75
Merge pull request #73839 from clayjohn/OUTPUT_IS_SRGB
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Clean up OUTPUT_IS_SRGB redefinitions
2023-03-16 13:03:37 +01:00
Yuri Sizov
ea31842b72
Merge pull request #73156 from gw2cc/safe_save
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Create a safe temporary file with is_backup_save_enabled
2023-03-16 12:05:48 +01:00
ACB
345f5757e5
Create a safe temporary file with is_backup_save_enabled
2023-03-15 19:36:07 +01:00
Bastiaan Olij
70dca9ff55
Merge duplicate rd_texture functions
2023-03-10 21:37:01 +11:00
Rémi Verschelde
d150bb84a6
Merge pull request #74566 from clayjohn/GL-canvas-texture
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Avoid copying CanvasTexture when updating proxy
2023-03-08 08:59:04 +01:00
Rémi Verschelde
23bbf6b37c
Merge pull request #74533 from SlugFiller/fix-clip-no-children
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Fixes a canvas item set to clip children being drawn as black if no children are visible
2023-03-08 08:57:00 +01:00
Rémi Verschelde
a0ff87f48d
Merge pull request #74416 from SlugFiller/fix-skeleton2d-aabb
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Fix AABB calculation for meshes using Skeleton2D
2023-03-08 08:56:12 +01:00
clayjohn
84482ef90b
Avoid copying CanvasTexture when updating proxy
2023-03-07 12:48:32 -08:00
SlugFiller
f25508befb
Fixes a canvas item set to clip children being drawn as black if no children are visible
2023-03-07 09:53:26 +02:00
clayjohn
06042a23b6
Avoid overflow when calculating ptr address for 3D textures in RenderingDevice texture update
2023-03-06 15:46:40 -08:00
SlugFiller
06a1fe0364
Fix AABB calculation for meshes using Skeleton2D
2023-03-05 08:21:08 +02:00
clayjohn
46b416f3b1
Add proper default texture filter and repeat modes for Canvas shaders in the OpenGL3 renderer
2023-03-03 10:58:57 -08:00
Rémi Verschelde
ec6e072836
Merge pull request #73966 from the-brickster/GLES3_GL_POINT_FIX
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Solution for resolving the issue of point size not functioning correctly in GLES3
2023-03-02 11:23:48 +01:00
clayjohn
c69b14e96e
Add warnings for unsupported features in mobile and gl_compatibility backends
2023-02-26 12:28:02 -08:00
LandoUWB
f23f0a27c1
Commit Fix for GLES3 point size not working
2023-02-25 23:39:43 -08:00
clayjohn
316cf04059
Clean up OUTPUT_IS_SRGB redefinitions
2023-02-23 12:56:42 -08:00
Rémi Verschelde
ae21832823
Merge pull request #73622 from ChibiDenDen/patch-2
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Fix use-after-free for VkAttachmentReference
2023-02-21 21:15:43 +01:00
Rémi Verschelde
5e57205365
Merge pull request #73478 from NewDefectus/master
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Use the original canvas to calculate light positioning
2023-02-21 21:14:51 +01:00
Alon Ran
2d7db30f0d
Use the original canvas to calculate light positioning
2023-02-21 11:57:16 +02:00
Yuri Rubinsky
94831c7209
Forbid passing multiview sampler to the custom function in shaders
2023-02-21 11:23:17 +03:00
Rémi Verschelde
d68cfb43ef
Merge pull request #73662 from BastiaanOlij/fix_opengl_wobbly_sky
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Fix wobbly sky in stereoscopic OpenGL
2023-02-21 07:16:21 +01:00
Rémi Verschelde
c71fea4467
Merge pull request #73659 from BastiaanOlij/fix_opengl_clearscreen
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Fix issue with clearing screen after part has been drawn
2023-02-21 07:16:00 +01:00
Bastiaan Olij
2852c9c319
Fix wobbly sky in stereoscopic OpenGL
2023-02-21 16:11:57 +11:00
Bastiaan Olij
67cb660532
Fix issue with clearing screen after part has been drawn
2023-02-21 14:18:23 +11:00
ChibiDenDen
d104d8447b
Fix use-after-free for VkAttachmentReference
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In the flow where VK_KHR_CREATE_RENDERPASS_2_EXTENSION_NAME does not exist
VkAttachmentReference are created inside a loop and their backing buffer is referenced in the subpass object.
the VkAttachmentReference vectors are freed once the loop exists, causing the subpass to point to freed data.
Add all the VkAttachmentReference to a vector in the scope of the entire function, to ensure they are not freed until vkCreateRenderPass is called
2023-02-20 11:54:52 +02:00
ChibiDenDen
aeab31b13a
Fix bufSize parameter for glGetSynciv
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According to the docs:
https://registry.khronos.org/OpenGL-Refpages/es3.0/html/glGetSynciv.xhtml
Bufsize is in integers, not bytes.
The current code overflows data unto other stack variables.
2023-02-20 11:35:28 +02:00
Rémi Verschelde
37589edf17
Merge pull request #73524 from clayjohn/GL-occluder
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Avoid unnecessary binding of occlusion polygon vertex array
2023-02-18 16:19:44 +01:00
clayjohn
5bbf5b8e72
Avoid unecessary binding of occlusion polygon vertex array
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By binding this and unbinding it, the state was getting modified in other parts of the pipeline
2023-02-17 13:11:25 -08:00
LandoUWB
98697b05d8
Incorporating the availability of screen and depth textures for the GLES3 backend
2023-02-16 21:18:58 -08:00
rsjtdrjgfuzkfg
7f8fa79e94
OpenGL: fix culling without depth prepass
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This commit ensures a known backface culling state when rendering, even
if no depth prepass is used. This fixes backside culling not being
applied properly in some situations, most notably in scenes that only
use backside culling on mobile platforms.
2023-02-17 00:01:36 +01:00
Rémi Verschelde
29f670b7ab
Merge pull request #73359 from bruvzg/so_wrap_opt
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[Linux] Make SO wrapper usage optional.
2023-02-16 18:35:04 +01:00
bruvzg
dd068794c3
[Linux] Make SO wrapper usage optional.
2023-02-16 16:38:47 +02:00
bruvzg
bc95b0b171
Restore FileAccess.close method.
2023-02-16 15:34:20 +02:00
Rémi Verschelde
aa6ec76317
Merge pull request #73332 from clayjohn/GL-h2f-branch
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Avoid branch in half2float in gl_compatibility renderer
2023-02-15 22:46:47 +01:00
clayjohn
58bad55d42
Avoid branch in half2float in gl_compatibility renderer
2023-02-14 20:31:36 -08:00
clayjohn
f35ca4a9c7
Properly calculate lifetime_split for particles
2023-02-14 14:37:47 -08:00
clayjohn
081b31d200
Clear Window before blitting Viewport in gl_compatibility renderer
2023-02-14 10:30:02 -08:00
Rémi Verschelde
1a206d0e22
Merge pull request #73263 from clayjohn/render_priority
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Notify mesh surface when render_priority changes
2023-02-14 11:05:28 +01:00
Rémi Verschelde
1f18e16a32
Merge pull request #73255 from clayjohn/GLES3-batch-blend
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Store blend mode between CanvasItems to preserve batching
2023-02-14 11:01:44 +01:00
clayjohn
d3b3419aff
Notify mesh surface when render_priority changes
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This ensures that the mesh properly takes render_priority into account when changed
2023-02-13 18:09:33 -08:00
clayjohn
ab4e79cd03
Store blend mode between CanvasItems to preserve batching
2023-02-13 14:46:26 -08:00
Rémi Verschelde
0668e0f5a9
Merge pull request #69001 from dzil123/fix_rendering_checks
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Fix various missing rendering parameter checks
2023-02-13 21:07:05 +01:00
Wiktor Kocielski
b66f3846b4
Make present mode info message print only on change
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Styling fix
2023-02-12 16:08:11 +03:00
sakrel
089dbecef4
Make draw command labels thread safe
2023-02-10 21:27:31 +01:00
Rémi Verschelde
ed85a2c8ce
Merge pull request #70663 from EpEpDragon/feature_buffer_get_data_size_option
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Add optional size parameter to the RenderDevice buffer_get_data method.
2023-02-10 18:49:28 +01:00
clayjohn
f6d22df072
Properly reset blend mode when resetting canvas in compatibility renderer
2023-02-09 15:50:17 -08:00
Emmanouil Papadeas
c36460060e
Further refactoring to AudioDriver implementations after #69120 .
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- Rename all instances of `capture_start()` and `capture_end()` to their new
names. Fixes #72892 .
- More internal renames to match what was started in #69120 .
- Use `override` consistently so that such refactoring bugs can be caught.
- Harmonize the order of definition of the overridden virtual methods in each
audio driver.
- Harmonize prototype for `set_output_device` and `set_input_device`.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2023-02-09 11:02:00 +01:00
JoJoX
a7f3b4459a
Handle 0 exponent in float/half conversion for OpenGl
2023-02-08 20:41:44 +01:00
Rémi Verschelde
1258de0d70
Merge pull request #72858 from clayjohn/VK-swap-buffers-err
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Add more debug information to swapchain errors in Vulkan context
2023-02-08 09:34:13 +01:00
clayjohn
22291d7ae2
Add more debug information to swapchain errors in Vulkan context
2023-02-07 13:52:36 -08:00
clayjohn
c9d2bc91aa
Recreate swap chain when suboptimal to avoid error spam
2023-02-07 13:43:14 -08:00
clayjohn
76caf3fbae
Set instancing flags when using GPUParticles in OpenGL renderer
2023-02-07 10:45:34 -08:00
clayjohn
56450fb179
Implement cull_mask for decals and lights in mobile and compatibility backends
2023-02-06 12:12:47 -08:00
Yuri Sizov
2bd5302704
Merge pull request #72695 from clayjohn/CanvasGroup-shading
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Avoid shading CanvasGroup nodes twice
2023-02-04 21:38:25 +03:00
clayjohn
dfbf439081
Avoid shading CanvasGroup nodes twice
2023-02-03 15:40:42 -08:00
Rémi Verschelde
0b1d516f67
Merge pull request #72684 from clayjohn/mm-update
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Fix MultiMesh visible_instance_count being ignored after the first frame
2023-02-04 00:40:36 +01:00
Rémi Verschelde
a268dcc7e3
Merge pull request #72690 from Calinou/opengl-trim-gpu-name
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Trim "/PCIe/SSE2" from GPU names when starting the OpenGL renderer
2023-02-04 00:37:28 +01:00
Rémi Verschelde
1253547837
Merge pull request #72681 from clayjohn/GL-multimesh-color
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Ignore instance color and instance custom_data when not used in the OpenGL renderer
2023-02-04 00:24:39 +01:00
Hugo Locurcio
da81c3f9b5
Trim "/PCIe/SSE2" from GPU names when starting the OpenGL renderer
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This makes the command line print consistent with the Vulkan renderer.
2023-02-03 23:28:41 +01:00
Ricardo Buring
497f5576c1
Fix MultiMesh visible_instance_count being ignored after the first frame
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Co-authored-by: Clay John <claynjohn@gmail.com>
2023-02-03 11:40:39 -08:00
clayjohn
bf0cc8f52a
Ignore instance color and instance custom_data when not used in the OpenGL renderer
2023-02-03 10:34:30 -08:00
Hugo Locurcio
f3e8300b50
Print name of Vulkan rendering method on startup
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This helps troubleshooting as the CLI logs now distinguish between
Forward+ and Forward Mobile.
2023-02-03 13:01:48 +01:00
Rémi Verschelde
ddca070bea
Merge pull request #72631 from rburing/custom_aabb_update_dependency
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Notify dependencies when setting custom mesh AABB
2023-02-03 06:24:51 +01:00
Rémi Verschelde
ec3adb93f7
Merge pull request #72589 from BastiaanOlij/add_layer_slice_support
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Add layer slice support to render device and render buffers
2023-02-03 06:24:43 +01:00
Bastiaan Olij
093289364f
Add layer slice support to render device and render buffers
2023-02-03 09:48:56 +11:00
Ricardo Buring
086b9e0c59
Notify dependencies when setting custom mesh AABB
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Fixes SoftBody3D culling issues.
2023-02-02 23:31:27 +01:00
Ninni Pipping
e241f871a4
Fix texture rect transpose for OpenGL
2023-02-02 13:20:29 +01:00
Rémi Verschelde
ab4d8df163
Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
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Expose EYE_OFFSET to gdshader code
2023-02-01 07:33:18 +01:00
Rémi Verschelde
897ee46888
Merge pull request #72227 from dsnopek/openxr-opengl-sky
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Fix sky rendering with multiview in OpenGL
2023-02-01 07:32:29 +01:00
Rémi Verschelde
92f3725da8
Merge pull request #72474 from clayjohn/GL-leaky-tex
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Avoid leaking texture->tex_id when clearing render targets
2023-02-01 07:32:05 +01:00
Rémi Verschelde
3eb1ac9fd2
Merge pull request #72075 from Maran23/extents-to-size
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-02-01 07:30:09 +01:00
Bastiaan Olij
8c77aea9ab
Expose EYE_OFFSET to gdshader code
2023-02-01 12:39:13 +11:00
clayjohn
a919c6184e
Avoid leaking texture->tex_id when clearing render targets
2023-01-31 13:39:39 -08:00
Marius Hanl
a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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- Extents are replaced by Size (Size is Extents * 2)
- The UI text displays 'Size'
- Snapping is adjusted to work with Size
- _set and _get handle extents for compatibility
Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
2023-01-31 20:04:11 +01:00
David Snopek
bd9dfcff3d
Fix sky rendering with multiview in OpenGL
2023-01-31 11:36:14 -06:00
souplamp
5300daaff2
Audio rename (device, capture_device) -> (output_device, input_device)
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Change instances of audio properties 'device' to 'output_device',
and instances of audio properties 'capture_device' to 'input_device',
as well as their subsequent getter & setter functions.
Update the docs to reflect these changes, as well as the
3-to-4 converter for GDScript and CSharp to make proper
conversions (only exception is 'device' since that name
is too vague and might replace non-AudioServer related
instances, such as user comments and variables).
This does not change internal references to references like
'Render Client' and 'Capture Client' in WASAPI; such is outside the
scope of this commit. This also does not change ALSA's references,
considering that it uses 'device' to mean input and output
interchangeably.
Other references are changed, however where applicable,
to be consistent with the new AudioServer methods and property
names.
2023-01-31 18:25:11 +01:00
Rémi Verschelde
c24e0065b2
Merge pull request #72433 from clayjohn/Pointlight2D-crash
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Avoid crash when CanvasTexture used with light decal atlas
2023-01-31 10:54:02 +01:00
clayjohn
cfd5fe0f29
Avoid crash when CanvasTexture used with light decal atlas
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The decal atlas is used for Light2Ds, decals, and Light3Ds
2023-01-30 20:59:53 -08:00
Juan Linietsky
28f51ba547
Refactor high quality texture import
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* Only two texture import modes for low/high quality now:
* S3TC/BPTC
* ETC2/ASTC
* Makes sense given this is the general preferred and most compatible combination in most platforms.
* Removed lossy_quality from VRAM texture compression options. It was unused everywhere.
* Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA).
* Changed MacOS export settings so required texture formats depend on the architecture selected.
This solves the following problems:
* Makes it simpler to import textures as high quality, without having to worry about the specific format used.
* As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30 15:53:23 +01:00
bruvzg
4c50ac3921
[X11] Add support for dead keys without active IME. Fix IME focus and cleanup.
2023-01-30 13:31:48 +02:00
Rémi Verschelde
fca400450c
Merge pull request #72291 from clayjohn/GL-item-cap
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Remove cap on number of items drawn in frame in 2D gl_compatibility renderer
2023-01-29 14:12:38 +01:00
clayjohn
0b28c1f8ed
Remove cap on number of items drawn in frame in 2D gl_compatibility render
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Also clean up some names to make the overall organization more clear
Also remove cap on items per batch
2023-01-28 20:36:17 -08:00
clayjohn
eb9c2b878a
Automatically transform Skeleton2D calculations so pivots are not needed
2023-01-27 14:55:22 -08:00
Rémi Verschelde
f0e3c3f4c3
Merge pull request #72168 from RandomShaper/sensible_lock_return
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Booleanize various sync primitives' wait & locking methods
2023-01-27 15:40:43 +01:00
Pedro J. Estébanez
f630940591
Booleanize various sync primitives' wait & locking methods
2023-01-27 11:15:30 +01:00
Rémi Verschelde
6f7793ce1a
Merge pull request #71581 from clayjohn/dependency-changed
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Flag dirty dependencies when GeometryInstance dependencies change in renderer
2023-01-26 22:57:32 +01:00
Rémi Verschelde
3cacc83526
Merge pull request #72138 from clayjohn/GL-globals
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Properly append global uniform buffer name in gl_compatibility shaders
2023-01-26 22:52:42 +01:00
clayjohn
eefddb07bc
Properly append global uniform buffer name in gl_compatibility shaders
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Also error when using instance uniforms
2023-01-26 12:14:45 -08:00
bruvzg
653799bb38
Fix LCD font AA on OpenGL renderer.
2023-01-26 18:45:18 +02:00
Rémi Verschelde
4b0363312e
Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth
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Make screen texture and depth texture work in Multiview
2023-01-26 01:11:02 +01:00
Bastiaan Olij
85c478e170
Make screen texture and depth texture work in Multiview
2023-01-25 13:35:01 +11:00
Rémi Verschelde
a6042b649a
Merge pull request #71832 from Geometror/fix-spotlight-artifacts
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Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB)
2023-01-24 09:15:26 +01:00
Hendrik Brucker
4bd01a93dc
Fix some SpotLight3D issues (clustering artifacts, light leak)
2023-01-24 01:08:32 +01:00
clayjohn
5931d504c1
Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer
2023-01-23 12:38:09 -08:00
Rémi Verschelde
c309de5399
Merge pull request #71910 from jainl28patel/fix_ReflectionProbe_rendering
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fix ReflectionProbe rendering extents for (10,10,10)
2023-01-23 20:46:22 +01:00
Rémi Verschelde
591100cbd6
Merge pull request #70429 from BastiaanOlij/check_more_vulkan_extensions
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Enabling additional vulkan extension and adding further checks
2023-01-23 20:10:19 +01:00
jainl28patel
2da3acf620
fix ReflectionProbe rendering extents for (10,10,10)
2023-01-24 00:32:24 +05:30
bruvzg
5c4fe6339b
[Linux/BSD] Include headers for dynamically loaded libraries to simplify build dependencies.
2023-01-23 16:37:43 +02:00
Rémi Verschelde
5b1df48c6c
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
bruvzg
1cc5524b81
[iOS] Restore OpenGLES3 renderer support.
2023-01-22 13:59:52 +02:00
kobewi
615c517034
Use range iterators in LocalVector loops
2023-01-21 18:44:42 +01:00
Rémi Verschelde
a58f6a9dd6
Merge pull request #71220 from reduz/prevent-opening-windows-console-files
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Prevent opening Windows console files
2023-01-21 11:28:31 +01:00
Rémi Verschelde
23d8d44535
Merge pull request #71776 from clayjohn/PointLight2D-indices
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Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
2023-01-21 10:28:50 +01:00
clayjohn
d3c3fa32af
Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
2023-01-20 17:04:00 -08:00
Rémi Verschelde
4db3716d8d
Merge pull request #71772 from clayjohn/GLES3-li
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Assign light indices after sorting in OpenGL renderer
2023-01-21 01:43:08 +01:00
clayjohn
6d0af4fcd8
Assign light indices after sorting in OpenGL renderer
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This ensures that the light indices sent to the shader actually match where the light is saved
2023-01-20 15:41:20 -08:00
clayjohn
49bebf2bfb
Sort decals and lights based on camera origin
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Also implement sort_offset for decals
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-20 09:58:17 -08:00
clayjohn
faea9f5c10
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
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in favour of texture hints
2023-01-18 19:52:47 -08:00
Rémi Verschelde
6da836bbb4
Merge pull request #71514 from akien-mga/os-unset_environment
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OS: Add `unset_environment`, better validate input
2023-01-18 08:35:43 +01:00
clayjohn
c4a8284dec
Flag dirty dependencies when GeometryInstance dependencies change in renderer
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Normally dependencies are only set dirty when changed during culling, but that misses changes that happen in the renderer (like a new shader being set in a material)
2023-01-17 12:39:13 -08:00
clayjohn
eace1276a5
Decompress RA_AS_RG formats on Web platform in GLES3 renderer and disable texture swizzling
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While using compressed formats is allowed, the RA_AS_RG formats need texture swizzling which is not available on web
2023-01-17 10:48:04 -08:00
Rémi Verschelde
226daf9b59
GLES3: Fix canvas shader use of undefined draw_data
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Fixes #71551 .
2023-01-17 13:17:53 +01:00
Rémi Verschelde
59dcf64dd6
Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_map
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fix normal map not flipping in sprite2D
2023-01-17 10:56:44 +01:00
Rémi Verschelde
91a54cdbc1
Linux/BSD: Add LINUXBSD_ENABLED define for non X11-related checks
2023-01-16 17:01:35 +01:00
Rémi Verschelde
818a9e99a4
OS: Add unset_environment
, better validate input
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Instead of returning an undocumented boolean error code, we do the
validation checks that should ensure a successful result.
Based on:
- https://linux.die.net/man/3/setenv
- https://learn.microsoft.com/en-us/windows/win32/api/winbase/nf-winbase-setenvironmentvariable
2023-01-16 16:39:44 +01:00
Bastiaan Olij
318656d326
Enabling additional vulkan extension and adding further checks
2023-01-15 14:49:15 +11:00
Rémi Verschelde
ac104a69b8
Merge pull request #71309 from BastiaanOlij/improve_renderscaling_options
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Improving communication of scaling settings to renderer implementation
2023-01-14 14:45:02 +01:00
jainl28patel
390f83bf5a
fix normal map not flipping in sprite2D
2023-01-14 11:51:56 +05:30
Yuri Rubinsky
01cddbb12a
Clear material arrays to prevent freeing of invalid texture RID
2023-01-13 23:25:09 +03:00
Bastiaan Olij
478c37deb8
Improving communication of scaling settings to renderer implementation
2023-01-13 12:54:15 +11:00
Rémi Verschelde
886f7f8290
Merge pull request #71248 from rsjtdrjgfuzkfg/opengl-texture-format
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OpenGL: Support FORMAT_{ETC2,DXT5}_RA_AS_RG
2023-01-12 21:11:44 +01:00
Rémi Verschelde
0e4e782ada
Merge pull request #70714 from Calinou/doc-os-stdin
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Improve documentation for `OS.read_string_from_stdin()`
2023-01-12 09:24:47 +01:00
rsjtdrjgfuzkfg
ebe1123532
OpenGL: Support FORMAT_{ETC2,DXT5}_RA_AS_RG
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This commit adds support for FORMAT_EXT2_RA_AS_RG and
FORMAT_DXT5_RA_AS_RG with OpenGL, fixing VRAM compression with the
normal map option enabled.
2023-01-11 22:58:11 +01:00
Hugo Locurcio
86b8176864
Improve documentation for OS.read_string_from_stdin()
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This makes it clearer that calls to this method are blocking.
The unused method parameter was also removed.
2023-01-11 19:57:25 +01:00
Juan Linietsky
c5390f203d
Prevent opening Windows console files
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Fixes #20110 .
2023-01-11 15:05:29 +01:00
Pedro J. Estébanez
5ca2ba45f1
Make inclusion of Godot version in shader hash universal
2023-01-09 17:47:02 +01:00
clayjohn
f78b492682
Properly map shader language texture hints to sampler hints in GLES3 renderer
2023-01-06 15:52:12 -08:00
EpEpDragon
36d02882b9
Added optional offset and size parameter to RenderDevice buffer_get_data method
2023-01-06 17:08:37 +02:00
Rémi Verschelde
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
clayjohn
062fb8b0dc
Ignore depth draw optimization when using depth draw alpha prepass
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This is necessary as the scene shader still uses alpha in this case so we can't discard fragments that weren't written to the depth buffer
2023-01-03 12:33:07 -08:00
Rémi Verschelde
f064898956
Merge pull request #70253 from BastiaanOlij/cleanup_sky_render
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Cleanup and improve sky render
2022-12-23 23:44:02 +01:00
Rémi Verschelde
1cab6c91e9
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
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Added options for sorting transparent objects (port of PR #63040 )
2022-12-23 09:47:24 +01:00
Bastiaan Olij
e886a7af81
Cleanup and improve sky render
2022-12-23 19:45:19 +11:00
Bastiaan Olij
6f4f38db07
Added options for sorting transparent objects (port of PR 63040)
2022-12-23 19:30:33 +11:00
bruvzg
3d8a942a56
Fix reading Unicode from stdio.
2022-12-21 09:07:59 +02:00
Rémi Verschelde
f318d60e06
Merge pull request #65376 from reduz/astc-support
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Implement basic ASTC support
2022-12-20 12:44:30 +01:00
Juan Linietsky
71d21c7ccb
Implement basic ASTC support
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Implements basic ASTC support:
* Only 4x4 and 8x8 block sizes.
* Other block sizes are too complex to handle for Godot image compression handling. May be implemented sometime in the future.
The need for ASTC is mostly for the following use cases:
* Implement a high quality compression option for textures on mobile and M1 Apple hardware.
* For this, the 4x4 is sufficient, since it uses the same size as BPTC.
ASTC supports a lot of block sizes, but the benefit of supporting most of them is slim, while the implementation complexity in Godot is very high.
Supporting only 4x4 (and 8x8) solves the real problem, which is lack of a BPTC alternative on hardware where it's missing.
Note: This does not yet support encoding on import, an ASTC encoder will need to be added.
2022-12-20 11:26:30 +01:00
Rémi Verschelde
2b056115ef
Merge pull request #70091 from clayjohn/bone-aabbs
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Remove mesh bone_aabbs as they are not used anywhere and calculating them is a pain
2022-12-17 12:32:32 +01:00
Rémi Verschelde
676f60b0cc
Merge pull request #70132 from clayjohn/RT-update
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Implement render_target_was_used API so that Viewports can properly check if they have been used.
2022-12-17 12:26:51 +01:00
Rémi Verschelde
376290ea86
Merge pull request #70163 from clayjohn/particles-sdf
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Transform sdf xfrom by particle emission transform when particles are in global space
2022-12-17 12:24:51 +01:00
Rémi Verschelde
3b6d697676
Merge pull request #70133 from lyuma/negative_scale_backface
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Flip culling when rendering a camera with negative scale
2022-12-17 12:22:18 +01:00
Rémi Verschelde
13593d8644
Merge pull request #70087 from clayjohn/mesh-aabb
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Cache mesh AABB when modified by skeleton and update instance AABB when skeleton changes
2022-12-17 12:21:01 +01:00
clayjohn
d7ffcd20f2
Implement boot image in OpenGL3 renderer
2022-12-16 13:27:33 -08:00
clayjohn
99a159cd9b
Transform sdf xfrom by particle emission transform when particles are in global space
2022-12-16 11:55:11 -08:00
clayjohn
1b330820bf
Implement render_target_was_used API so that Viewports can properly check if they have been used.
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For the RD renderer, this does not work for Viewports used in scene shaders yet
2022-12-16 09:50:45 -08:00
Lyuma
80dea918c4
Flip culling when rendering a camera with negative scale
2022-12-15 16:12:10 -08:00