Commit graph

14377 commits

Author SHA1 Message Date
Andrea Catania
2cfa861222 Removed useless check 2018-04-12 11:37:36 +02:00
Rémi Verschelde
23fc8ca223
Merge pull request #18140 from AndreaCatania/coverity1
Fixed wrong function call
2018-04-12 11:13:43 +02:00
Rémi Verschelde
6862cd7bf1 Travis: Remove unnecessary/obsolete before_install call
It comes from the Coverity documentation but it fails, and their example projects don't use it.
2018-04-12 11:09:55 +02:00
Andrea Catania
df2a626b49 Fixed wrong function call 2018-04-12 11:02:43 +02:00
Rémi Verschelde
5fcf938909 Travis: Add setup for Coverity Scan 2018-04-12 10:59:19 +02:00
Rémi Verschelde
cdf22e61ab
Merge pull request #18118 from akien-mga/nodes-internal-process
Use internal physics processing for Nodes' internal logic
2018-04-12 10:06:28 +02:00
Rémi Verschelde
12a9495f5e
Merge pull request #18123 from marcelofg55/pulse_stream_error
Fix error detecting for PulseAudio pa_stream_new call
2018-04-12 10:06:07 +02:00
Rémi Verschelde
5324bbb772
Merge pull request #18138 from AndreaCatania/patch-1
Rigidbody wake up when hitten by a kinematic body
2018-04-12 08:33:47 +02:00
Rémi Verschelde
04a4e96bf5
Merge pull request #18130 from Calinou/update-hack-font-v3.003
Update Hack font to v3.003
2018-04-12 08:22:50 +02:00
Andrea Catania
f0abdf06ad
Rigidbody wake up when hitten by a kinematic body 2018-04-12 07:59:12 +02:00
Hugo Locurcio
93f52813bf
Update Hack font to v3.003 2018-04-11 22:40:58 +02:00
Marcelo Fernandez
86e101ec82 Fix error detecting for PulseAudio pa_stream_new call 2018-04-11 11:46:58 -03:00
Oliver Gutierrez
63a472aea4 RichTextLabel, doc: Added new method to get total content height 2018-04-11 14:53:13 +01:00
Crazy-P
68dda540fd Fixes incorrect adding to last in self_list
Fixes https://github.com/godotengine/godot/issues/18052
2018-04-11 19:59:41 +08:00
Rémi Verschelde
d87307d850
Merge pull request #18106 from endragor/iphone-x
iPhone X support and iOS-related fixes
2018-04-11 10:40:58 +02:00
Ruslan Mustakov
1d9a3a9b1c iPhone X support and iOS-related fixes
Starting from April 2018 Apple no longer accepts apps that do not
support iPhone X. For games this mainly means respecting the safe area,
unobstructed by notch and virtual home button. UI controls must be
placed within the safe area so that users can interact with them.

This commit:

- Adds OS::get_window_safe_area method that returns unobscured area of
  the window, where interactive controls should be rendered.

- Reorganizes how launch screens are exported - the previous way was
  incorrect and modern iPhones did not pick up the correct screens and
  because of that used a non-native resolution to render the game.

- Adds launch screen options for iPhone X.

- Makes launch screens optional in the export template. If not
  specified, a white screen will be used.

- Adds App Store icon (1024x1024) export option as it now has to be
  bundled with the app instead of being provided in iTunes Connect.

- Fixes crash when launching games in iOS Simulator. It happened because
  controllerWasConnected callback came before the engine was
  initialized. Now in such case the controllers will be queued up and
  registered after initialization is done.

- Fixes issue with the virtual keyboard where for some reason
  autocorrection panel would intersect with the keyboard itself and not
  allow you to use the top row of the keyboard. This is fixed by
  disabling autocorrection altogether.

Closes #17358. Fixes #17428. Fixes #17331.
2018-04-11 14:53:24 +07:00
sheepandshepherd
bc110b3771 Fix NativeScript property list 2018-04-11 09:43:07 +02:00
Rémi Verschelde
fbc61374ca Use internal physics processing for Nodes' internal logic 2018-04-11 09:28:14 +02:00
Rémi Verschelde
4d787869e1
Merge pull request #18108 from akien-mga/travis-xcode9.3
Travis: Use XCode 9.3 / macOS 10.13 for osx/iphone builds
2018-04-11 08:44:16 +02:00
Rémi Verschelde
fa97ec2385
Merge pull request #17724 from Noshyaar/doc
Update classref and docs, fix missing parameters' name
2018-04-11 08:42:23 +02:00
Poommetee Ketson
72aa87758a
Update classref and docs, fix missing parameters' name 2018-04-11 10:20:22 +07:00
Rémi Verschelde
0f6fdb77c5
Merge pull request #18116 from Paulb23/fix_shader_highlighting
Fixed colour region calculation for the first line, issue 18104
2018-04-10 22:02:24 +02:00
Paulb23
aba4247910 Fixed color region calculation for the first line 2018-04-10 20:42:28 +01:00
Fabio Alessandrelli
a522bb1106
Merge pull request #18070 from mhilbrunner/godot-net-kick
NetworkedMultiplayerEnet: Add disconnecting/kicking peers
2018-04-10 21:06:21 +02:00
mhilbrunner
c531287328 NetworkedMultiplayerEnet: Add disconnecting/kicking peers 2018-04-10 19:00:05 +02:00
Chris Bradfield
a7f6e093d8
Merge pull request #18111 from mhilbrunner/docs-os 2018-04-10 08:42:31 -07:00
Max Hilbrunner
66714a3d29 [DOCS] OS 2018-04-10 17:30:34 +02:00
Rémi Verschelde
cc5acaf2d5
Merge pull request #18093 from guilhermefelipecgs/set_default_cursor_shape
Implement Input.set_default_cursor_shape to change the default shape
2018-04-10 17:15:11 +02:00
Guilherme Felipe
4f05190fb0 Implement Input.set_default_cursor_shape to change the default shape
Closes #18043
2018-04-10 11:38:34 -03:00
Rémi Verschelde
040e9ecae0 Travis: Use XCode 9.3 / macOS 10.13 for osx/iphone builds 2018-04-10 15:02:48 +02:00
Rémi Verschelde
48890b15c5
Merge pull request #18105 from akien-mga/coreaudio-iphone
CoreAudio: Fix iphone build after audio device refactor (#17742)
2018-04-10 13:29:42 +02:00
Rémi Verschelde
e955fbc36e CoreAudio: Fix iphone build after audio device refactor (#17742) 2018-04-10 13:04:30 +02:00
Rémi Verschelde
6c2d36271d Travis: Reenable osx and iphone builds
We disabled them due to Travis having big infrastructure issues for osx builds,
but it seems to be back under control now.
2018-04-10 12:42:27 +02:00
Rémi Verschelde
cb7fe2c793 doc: Sync classref with current source 2018-04-10 10:12:42 +02:00
Rémi Verschelde
cb996d7169
Merge pull request #18095 from robfram/fix-lineedit-17113
LineEdit placeholder alignment, content margins, and overflow bugs
2018-04-10 08:18:16 +02:00
Rémi Verschelde
fd32a98145
Merge pull request #18071 from denisw/navigation2d-docs
[DOCS] Navigation & Navigation2D
2018-04-10 08:14:54 +02:00
Rémi Verschelde
a360a9b348
Merge pull request #18091 from RandomShaper/icon-radio-item
Add support for radio-looking items with icon
2018-04-10 08:09:18 +02:00
Rémi Verschelde
b1d4e1be6d
Merge pull request #18089 from guilhermefelipecgs/same_cursor_to_diferent_shape
Allow set_custom_mouse_cursor to use same cursor(image) with different shapes
2018-04-10 08:07:50 +02:00
Rémi Verschelde
2cfc284d52
Merge pull request #18047 from marcelofg55/mingw_fix
WASAPI audio driver compile fix on mingw
2018-04-10 07:57:34 +02:00
Rémi Verschelde
7e2782e177
Merge pull request #17081 from endragor/no-press-when-scroll
Make Button not emit press when container is scrolled
2018-04-10 07:56:37 +02:00
Rémi Verschelde
866cb2805f
Merge pull request #17080 from simedis/pretty_print_tree
Made Node.print_tree() print prettily
2018-04-10 07:50:10 +02:00
Denis Washington
89b9e8852e Add Navigation docs 2018-04-10 07:22:30 +02:00
Denis Washington
a7f3933a51 Add Navigation2D docs 2018-04-10 07:22:30 +02:00
Marcelo Fernandez
3316a64e12 WASAPI audio driver compile fix on mingw 2018-04-09 23:29:25 -03:00
robfram
53b51f68bf LineEdit placeholder alignment, content margins, and overflow bugs
LineEdit doesn't correctly uses style margins nor use placeholders
width correctly, causing multiple rendering bugs.
2018-04-09 23:57:23 +02:00
Manuel Moos
d5abd4eb75 Add hysteresis to physics timestep count per frame
Add new class _TimerSync to manage timestep calculations.
The new class handles the decisions about simulation progression
previously handled by main::iteration(). It is fed the current timer
ticks and determines how many physics updates are to be run and what
the delta argument to the _process() functions should be.

The new class tries to keep the number of physics updates per frame as
constant as possible from frame to frame. Ideally, it would be N steps
every render frame, but even with perfectly regular rendering, the
general case is that N or N+1 steps are required per frame, for some
fixed N. The best guess for N is stored in typical_physics_steps.

When determining the number of steps to take, no restrictions are
imposed between the choice of typical_physics_steps and
typical_physics_steps+1 steps. Should more or less steps than that be
required, the accumulated remaining time (as before, stored in
time_accum) needs to surpass its boundaries by some minimal threshold.
Once surpassed, typical_physics_steps is updated to allow the new step
count for future updates.

Care is taken that the modified calculation of the number of physics
steps is not observable from game code that only checks the delta
parameters to the _process and _physics_process functions; in addition
to modifying the number of steps, the _process argument is modified as
well to stay in expected bounds. Extra care is taken that the accumulated
steps still sum up to roughly the real elapsed time, up to a maximum
tolerated difference.

To allow the hysteresis code to work correctly on higher refresh
monitors, the number of typical physics steps is not only recorded and
kept consistent for single render frames, but for groups of them.
Currently, up to 12 frames are grouped that way.

The engine parameter physics_jitter_fix controls both the maximum
tolerated difference between wall clock time and summed up _process
arguments and the threshold for changing typical_physics_steps. It is
given in units of the real physics frame slice 1/physics_fps. Set
physics_jitter_fix to 0 to disable the effects of the new code here.
It starts to be effective against the random physics jitter at around
0.02 to 0.05. at values greater than 1 it starts having ill effects on
the engine's ability to react sensibly to dropped frames and framerate
changes.
2018-04-09 22:27:29 +02:00
Rémi Verschelde
ca1312dbe9
Merge pull request #18083 from Noshyaar/tutorial
Add new transform tutorial to the appropriate classes
2018-04-09 22:15:38 +02:00
Rémi Verschelde
e15f2636ea
Merge pull request #18081 from AndreaCatania/arcle
Corrected area overlap cleaning
2018-04-09 22:04:25 +02:00
Rémi Verschelde
07e4556434
Merge pull request #18080 from Alexander-Alekseev/fix_rigidbody_config_warning
Fix of RigidBody's configuration warning for Z axis
2018-04-09 22:01:13 +02:00
Rémi Verschelde
ebeb493dc0
Merge pull request #18079 from Crazy-P/Resolves-Inccorect-Quaternion-Conversion
Resolves Incorrect Quaternion Conversion
2018-04-09 21:58:05 +02:00