Juan Linietsky
eaae4b6408
Renamed 2D and 3D nodes to make their types explicit
...
Fixes #30736 .
2020-03-27 14:54:04 +01:00
Michael Alexsander
d15e1dafbd
Updade dialog node's icons
2020-03-26 22:44:49 -03:00
Rémi Verschelde
3d2dd79ecd
SCons: Drop support for Python 2
...
We now require SCons 3.0+ (first version with Python 3 support),
and we set min required Python 3 version to 3.5 (3.4 and earlier are
EOL).
2020-03-25 15:25:37 +01:00
clayjohn
61a74739ca
Working sky shader implementation
2020-03-21 20:43:44 -07:00
Rémi Verschelde
e2b66cacf7
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
...
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-03-01 23:00:42 +01:00
Michael Alexsander
687f72ba28
Add more missing icons (and adjust a few)
2020-02-28 15:00:10 -03:00
Tomasz Chabora
225622e5e3
Add unique icon to Polygon2D
2020-02-28 12:01:39 +01:00
Andrea Catania
483994601d
Renamed NavigationPolygonInstance to NavigationRegion2D
2020-02-28 08:28:53 +01:00
Andrea Catania
2e0fb66c6f
Renamed PlaneShape to WorldMarginShape
2020-02-27 17:45:16 +01:00
Andrea Catania
3b64ecbc4b
Renamed NavigationMeshInstance to NavigationRegion
2020-02-27 17:42:53 +01:00
Michael Alexsander
19d7428db6
Update PackedIint/FloatArray icons for the new types
2020-02-25 14:46:40 -03:00
bruvzg
1af06d3d46
Rename scancode
to keycode
.
...
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-25 12:30:33 +02:00
Hugo Locurcio
1f8c82df32
Use PascalCase file names for editor icons
...
Using PascalCase file names without any conversion step is
less confusing to new contributors.
2020-02-24 18:53:05 +01:00
Michael Alexsander
f8c1bafc40
Add icons for some new variants
2020-02-23 16:48:19 -03:00
Rémi Verschelde
880a8fcb1c
Merge pull request #35784 from Calinou/remove-3d-camera-gizmo-icon
...
Remove the 3D camera gizmo icon
2020-02-19 12:52:27 +01:00
Michael Alexsander
30dac10a0e
Convert "Pool*Array" icons into "Packed*Array"
2020-02-18 13:54:02 -03:00
Juan Linietsky
123ee5995c
Visual GPU profiler and related profiling support in Vulkan.
2020-02-11 12:01:26 +01:00
Juan Linietsky
dd3682e5fe
Modernized default 3D material, fixes material bugs.
2020-02-11 12:01:24 +01:00
Michael Alexsander
021fdb1b58
Remove AnimationTreePlayer node
2020-02-10 16:25:50 -03:00
Hugo Locurcio
f81e50a354
Remove unused GodotDocs and ParticleAttractor2D editor icons
2020-02-09 23:23:17 +01:00
Hugo Locurcio
2d529e6d63
Remove the 3D camera gizmo icon
...
The gizmo icon obstructed the line-based camera gizmo, which made it
difficult to see the actual camera orientation.
This also removes the unused SpatialStreamPlayer gizmo icon.
This closes https://github.com/godotengine/godot-proposals/issues/425 .
2020-01-31 15:58:57 +01:00
Hugo Locurcio
1339a5c1cb
Add an icon for OGG samples
...
The icon is the same as WAV samples, as both formats are accepted
in AudioStreamPlayer.
This closes #35163 .
2020-01-15 22:32:08 +01:00
Hugo Locurcio
2b9f34b867
Add a crosshair to the 3D viewport
...
The crosshair makes freelook navigation a bit easier, while making it
clearer that it's possible to select nodes by clicking while in
freelook mode.
The crosshair is only displayed while in freelook mode.
It uses an icon designed to be visible on any background.
2020-01-13 22:30:34 +01:00
Hugo Locurcio
ac18665c88
Tint 3D light gizmos using the light's color
...
This makes navigation more convenient in the 3D viewport, especially
when using the unshaded display mode.
2020-01-01 00:54:25 +01:00
Hugo Locurcio
fd244d0328
Add editor icons for X509Certificate and CryptoKey
...
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2019-10-16 22:16:14 +02:00
Hugo Locurcio
70c4e96623
Draw an indicator to denote overbright colors in ColorPicker
...
This makes it faster to distinguish overbright colors from
"standard" colors.
2019-09-27 15:28:42 +02:00
dankan1890
2bdde74d45
Changed the appearance of the rotation icons in the Tilemap.
...
Make them more intuitive.
2019-09-26 10:59:48 +02:00
Michael Alexsander Silva Dias
5ed5465023
Replace "GuiMiniTabMenu" with "GuiTabMenu" and tweak it
2019-09-25 12:53:42 -03:00
Hugo Locurcio
790391bc93
Optimize editor icon SVGs using svgcleaner
...
This makes editor binaries about 230 KB smaller.
The command used was:
parallel svgcleaner --multipass {} {} ::: editor/icons/*.svg
2019-09-24 22:49:30 +02:00
Rémi Verschelde
a7b95d1934
Merge pull request #32267 from YeldhamDev/fix_tab_icons
...
Fix various problems with tab-related icons
2019-09-24 10:45:40 +02:00
Rémi Verschelde
a0ef113d05
Merge pull request #32036 from Calinou/improve-soft-body-editor-icon
...
Improve the SoftBody node editor icon
2019-09-23 09:48:55 +02:00
Rémi Verschelde
b671b6ad2b
Merge pull request #32035 from YeldhamDev/new_icons
...
Add some missing icons
2019-09-23 09:37:57 +02:00
Rémi Verschelde
5ffae0d299
Merge pull request #32020 from Calinou/editor-audio-bus-display-tooltip
...
Display audio buses' current volume in a tooltip when hovering slider
2019-09-23 09:02:45 +02:00
Michael Alexsander Silva Dias
94ad89a5fb
Fix various problems with tab-related icons
2019-09-22 23:08:14 -03:00
Hugo Locurcio
ba8601f557
Improve the network profiler UI
...
- Add icons to the up/down bandwidth LineEdits for better
visual grepping.
- Make bandwidth LineEdit texts more prominent when data is being
received/emitted.
- Add more spacing between the up and down bandwidth LineEdits.
- Initialize the bandwidth texts using `set_bandwidth()` to ensure
consistency with the actual bandwidth texts once the profiler
is started.
- Fix icon colors when switching from a dark theme to a light theme
and vice versa.
- Add missing `EDSCALE` constants for hiDPI scaling.
2019-09-21 15:29:03 +02:00
Rémi Verschelde
f7cd50e900
Merge pull request #32206 from Calinou/remove-unused-tree-constants
...
Remove an unused icon and constant in Tree
2019-09-20 23:14:50 +02:00
Hugo Locurcio
40a5de97e6
Remove an unused icon and constant in Tree
2019-09-20 17:50:13 +02:00
Hugo Locurcio
04f43116d6
Improve folding appearance in the editor inspector
...
The arrow is now displayed at the left to be consistent with
other places where folding is used. The arrow icons used are now
consistent with the rest of the editor. The `arrow_up` icon is
no longer used anywhere, so it was removed.
Additional spacing was also added for a better visual appearance.
2019-09-19 22:29:25 +02:00
Hugo Locurcio
11890aa27b
Improve the SoftBody node editor icon
...
The new icon uses 2-pixel-thick lines for consistency with other icons.
Its pixels are also aligned to the 16 pixel grid.
2019-09-08 00:38:17 +02:00
Michael Alexsander Silva Dias
56883686a3
Add some missing icons
2019-09-07 15:06:27 -03:00
Hugo Locurcio
ea622a16dd
Display audio buses' current volume in a tooltip when hovering slider
...
This also removes an unused editor icon.
This closes #30884 .
2019-09-06 23:25:14 +02:00
iwek7
617797c47c
Adds skip-breakpoints feature
2019-09-03 20:49:09 +02:00
Hugo Locurcio
61d7427289
Improve the animation autokey editor icon
...
The icon was redrawn to snap to a 16x16 grid, with a lower number
of SVG nodes in the process.
2019-09-03 00:11:34 +02:00
Michael Alexsander Silva Dias
ab6daed467
Add icon for the ruler tool
2019-09-02 11:45:03 -03:00
Hugo Locurcio
558e93f069
Improve the appearance of 2D path editors
...
- Add new handle icons for path/polygon editors
- Add smooth path point icons and curve tangent icons
- Use a gray color for tangent lines in the Path2D and Path editors
- Use antialiasing for Path2D lines
2019-08-18 22:27:01 +02:00
Hugo Locurcio
a341c65f65
Improve timeline drawing in the animation editor
...
A small arrow-like icon is now drawn at the top of the timeline.
The timeline is now also wider as to be more visible.
2019-08-17 00:20:21 +02:00
Cameron Reikes
345fcb96a2
Add particles icon to CPUParticles
2019-08-08 16:28:01 -07:00
Hugo Locurcio
6e2c27f84f
Make keyframes easier to select in the animation easier
...
Keyframe SVG icons are now 10×10 instead of 8×8 (except for
Bezier-related icons). This makes them easier to select
since the empty space is part of the clickable area.
Selected keyframes are now also visually larger to make them
easier to distinguish from unselected keyframes.
This closes #27276 .
2019-08-04 20:19:51 +02:00
Michael Alexsander Silva Dias
d6988b7d2b
Make the expand icon in the bottom panel always be the same
2019-07-29 18:08:05 -03:00
clayjohn
ff7c37927a
added pointMesh primitive
2019-07-24 12:14:31 -07:00
Julian Murgia
249fdd9f80
Adds contextual item in scene tree dock to wrap selection in a new node
...
Fixes #20187
2019-07-19 16:46:13 +02:00
Hugo Locurcio
0aaf6cb87c
Remove unused Vulkan icon
...
This icon was likely added to be used in the renderer selection
dropdown, but now that the GLES2 and GLES3 icons have been removed
in favor of just using text, it'll probably never be used.
2019-07-13 23:22:01 +02:00
Andrii Doroshenko (Xrayez)
7c11a1b162
Add support for creating editor icons per module
...
The functionality is similar to how `doc_classes` are retrieved per module.
The build system will search for custom icons path defined per module via
`get_icons_path()` method in `config.py` or default icons path.
If such paths don't exist, only the editor's own icons will be built.
Most module icons were moved from editor/icons to respective modules.
2019-06-28 23:42:26 +03:00
Rémi Verschelde
b3d772ed83
Display invalid value keys in AnimationTrackEdit
...
Godot 2.1 and 3.0 had this feature but it was lost in the rewrite
of the animation editor in 3.1.
Drop unused KeyValid icon, since all valid keys now have a custom
type icon.
2019-06-23 19:52:49 +02:00
Rémi Verschelde
d6f8a43b60
Merge pull request #24116 from Calinou/editor-theme-improved-checkbuttons
...
Improve CheckButtons in the default editor theme
2019-06-20 13:07:53 +02:00
Hugo Locurcio
9f6b470ea8
Display a "loading" placeholder while icons are loading in the assetlib
2019-06-08 11:18:52 +02:00
clayjohn
2b8b1d7c46
added MultiMeshInstance2D node for using MultiMesh in 2D
2019-06-03 12:11:54 -07:00
Michael Alexsander Silva Dias
8ea67380d0
Better visual shader icon
...
Closes #20695 .
2019-06-03 02:44:59 -03:00
miwanczuk
fda3a568ef
Issue-28355 - show spaces in editor
2019-04-30 14:57:48 +02:00
Hein-Pieter van Braam
696d9d20cf
Merge pull request #25510 from groud/tilemap_editor_enhancement
...
Move some tilemap options to the toolbar
2019-04-23 06:26:46 +03:00
Juan Linietsky
5d65100669
Icon was missing
2019-04-15 07:46:57 -03:00
Juan Linietsky
3f76d2c2f3
Ability to create sprite frames in AnimatedSprite from sprite sheet.
2019-04-13 22:15:31 -03:00
Juan Linietsky
6574c557c9
Add a "Request Docs" button to code editor.
2019-03-26 16:36:19 -07:00
Gilles Roudiere
96f25c8b67
Move some tilemap options to the toolbar
2019-01-30 16:06:40 +01:00
Danilo Villa (Davi)
e74a3add9c
Rename OrientedPathFollow to PathFollowOriented
2019-01-16 14:32:18 -02:00
Juan Linietsky
e46f28e02d
Removed splits in Polygon editor, replace by internal vertices and polygon support.
2019-01-08 19:11:08 -03:00
Hugo Locurcio
ee2c26a7b3
Improve CheckButtons in the default editor theme
2018-12-02 16:55:58 +01:00
Will Nations
42300b2769
Add icon_script_extend & update the icon @runtime
2018-10-19 09:04:07 -05:00
Michael Alexsander Silva Dias
fc376d3db6
Switch unoptimized handlers from spatial editor viewport to optimized ones
2018-10-16 18:08:01 -03:00
qonnop
07d65204b4
Added noise texture icon, fixes #22704
2018-10-05 19:20:18 +02:00
Rémi Verschelde
876456754d
Merge pull request #21421 from YeldhamDev/mult_view_changes
...
Small improvements to the Spatial Editor's multiple viewport mode
2018-10-02 11:22:49 +02:00
Rémi Verschelde
3a2ca68af3
SCons: Build thirdparty code in own env, disable warnings
...
Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
2018-09-28 14:07:39 +02:00
Paulb23
0dd1cb0dcc
Icon for TextFiles
2018-09-22 15:17:17 +01:00
Hugo Locurcio
7533778760
Improve checkboxes in the default editor theme
2018-09-16 15:12:28 +02:00
Rémi Verschelde
399f667911
Use plain text instead of icons for video driver toggle
...
Fixes #21660 , supersedes and closes #21724 .
2018-09-13 12:15:17 +02:00
luz.paz
08bde5b2de
Misc. typos
...
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Juan Linietsky
cf834a22dc
Ported CPU particles to 2D
2018-08-29 16:48:55 -03:00
Michael Alexsander Silva Dias
7d13f6ad30
Small improvements to the Spatial Editor's multiple viewport mode
2018-08-25 17:43:27 -03:00
Juan Linietsky
b293dd363e
Merge pull request #20585 from MarianoGnu/tileset_editor
...
New TileSet Editor
2018-08-09 21:35:57 -03:00
Juan Linietsky
ae67c0b303
too much information, made it less information
2018-08-09 20:50:31 -03:00
MAriano Javier Suligoy
ce87a30e45
New TileSet Editor
2018-08-09 20:38:02 -03:00
Juan Linietsky
432f2f1a67
Information sign for MarianoGNU
2018-08-09 20:31:35 -03:00
Juan Linietsky
edde52c8de
Added proper import support for 3D and Array textures
2018-08-06 14:56:06 -03:00
Viktor Ferenczi
c5bd0c37ce
Running builder (content generator) functions in subprocesses on Windows
...
- Refactored all builder (make_*) functions into separate Python modules along to the build tree
- Introduced utility function to wrap all invocations on Windows, but does not change it elsewhere
- Introduced stub to use the builders module as a stand alone script and invoke a selected function
There is a problem with file handles related to writing generated content (*.gen.h and *.gen.cpp)
on Windows, which randomly causes a SHARING VIOLATION error to the compiler resulting in flaky
builds. Running all such content generators in a new subprocess instead of directly inside the
build script works around the issue.
Yes, I tried the multiprocessing module. It did not work due to conflict with SCons on cPickle.
Suggested workaround did not fully work either.
Using the run_in_subprocess wrapper on osx and x11 platforms as well for consistency. In case of
running a cross-compilation on Windows they would still be used, but likely it will not happen
in practice. What counts is that the build itself is running on which platform, not the target
platform.
Some generated files are written directly in an SConstruct or SCsub file, before the parallel build starts. They don't need to be written in a subprocess, apparently, so I left them as is.
2018-07-27 21:37:55 +02:00
AndreaCatania
17ebbfb56d
Implemented Soft body
...
- Soft Body Physics node
- Soft Body Rendering
- Soft body Editor
- Soft body importer
2018-07-23 20:50:23 +02:00
Juan Linietsky
c69de2ba46
-Project/Editor settings now use new inspector
...
-Project/Editor settings now show tooltips properly
-Settings thar require restart now will show a restart warning
-Video driver is now visible all the time, can be changed easily
-Added function to request current video driver
2018-07-19 19:02:04 -03:00
Juan Linietsky
43dc050947
Several improvements to editor inspector usability and style
2018-07-18 19:37:41 -03:00
Juan Linietsky
de910f8c26
Finally figured out how to implement AnimatedTexture properly.
2018-07-16 11:43:49 -03:00
Juan Linietsky
af7d8fb844
Added small icon to expand the bottom panel (and shortcut too)
2018-07-15 22:38:14 -03:00
Juan Linietsky
f6ce73f724
Visual Shaders are back.
2018-07-14 18:16:18 -03:00
Max Hilbrunner
118d4f3115
Merge pull request #19540 from muiroc/cylinder
...
Cylinder resource and collision shape (bullet only)
2018-07-12 05:09:37 +02:00
Juan Linietsky
7dcaabaf19
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
2018-07-06 20:21:42 -03:00
Max Hilbrunner
dacd9c51b1
Merge pull request #19849 from willnationsdev/expose-script-create-dialog
...
Expose ScriptCreateDialog to EditorPlugin
2018-07-04 22:37:27 +02:00
willnationsdev
2a6c591957
Expose ScriptCreateDialog to EditorPlugin
2018-07-04 09:41:12 -05:00
Ibrahn Sahir
e1b14db86a
Corrected art depo link in editor icons readme.
2018-07-01 13:51:04 +01:00
muiroc
0a36e974da
added cylinder shape support
2018-07-01 11:16:54 +02:00
Juan Linietsky
8c7da84e1e
renamed AnimationGraphPlayer to AnimationTree
2018-06-25 18:40:24 -03:00
Juan Linietsky
4f5a7ebaec
State machine animation node
2018-06-25 16:22:41 -03:00
Juan Linietsky
2365fe472b
Added auto triangle generation in blend space, using Delaunay.
2018-06-21 22:48:47 -03:00
Juan Linietsky
a0719533bd
Animation Blend Spaces
2018-06-21 15:46:11 -03:00