Johan Aires Rastén
b7e2d45233
Replace Vector2(i) with Size2(i) for methods returning a size
2022-09-01 20:04:17 +02:00
Micky
511134f55f
Fix Label & RichTextLabel's visible_ratio not working
2022-09-01 19:22:12 +02:00
Fabio Alessandrelli
fbbd3950c8
Simplify network GDExtension bindings using EXBIND macros.
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Simplify StreamPeer, PacketPeer, MultiplayerPeer extension.
Simplify and update WebRTC*Extension with newly supported types.
2022-09-01 19:10:22 +02:00
Rémi Verschelde
8c7be63588
Merge pull request #65192 from YuriSizov/control-customizable-cache-p2
2022-09-01 19:09:33 +02:00
Rémi Verschelde
dcd74563b6
Merge pull request #65156 from YuriSizov/control-customizable-cache-p1
2022-09-01 19:08:02 +02:00
Hugo Locurcio
699e9f7966
Add Environment properties to control fog rendering on background sky
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Values lower than 1.0 can be used to make the fog rendering not fully
obstruct the sky. This can be desired when using fog as a purely
atmospheric effect, without intending to use fog for open world fog
fading.
When set to 0.0, fog rendering behavior will be similar to Godot 3.x
where sky rendering was never affected by fog.
2022-09-01 19:07:39 +02:00
Hendrik Brucker
ea0472fecf
Refactor BitMap and add tests
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Co-authored-by: Resul Çelik <resul_celik@hotmail.com>
2022-09-01 18:39:17 +02:00
Rémi Verschelde
ca59f47f31
Merge pull request #64157 from Mickeon/remove-mysterious-is-playing
2022-09-01 17:40:32 +02:00
Rémi Verschelde
027415312e
Merge pull request #65132 from bruvzg/global_menu_shortcuts_context
2022-09-01 17:02:04 +02:00
Micky
8949386382
Rename AnimatedTexture oneshot
to one_shot
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AnimatedTexture.`oneshot` -> `one_shot`
For consistency. Every other exposed `one_shot` is spaced out like this.
2022-09-01 15:38:06 +02:00
Yuri Sizov
3b1aa240dc
Add a lifecycle method for manual theme item caching to Control
2022-09-01 16:35:36 +03:00
Yuri Sizov
15fd025f90
Add dumb and manual theme caching systems to Window
2022-09-01 16:05:02 +03:00
kobewi
7adc8376ed
Change Array arguments to TypedArray
2022-09-01 13:13:19 +02:00
Yuri Rubinsky
8191b3c110
Rename uniform
to parameter
across the engine
2022-09-01 11:42:57 +03:00
Rémi Verschelde
0a34994720
Merge pull request #65117 from YeldhamDev/menubar_key_fix
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Fix switching `MenuBar`'s menus with the keys while mouse hovering
2022-09-01 08:46:01 +02:00
Rémi Verschelde
e74809094f
Merge pull request #65108 from MinusKube/subwindow-focused-bug
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Prevent subwindow_focused from pointing to a window that is not a subwindow
2022-09-01 08:45:37 +02:00
Rémi Verschelde
d22f2612f9
Merge pull request #65162 from YuriSizov/editor-gradients-united
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Unite `GradientEdit` and `GradientEditor` as editor-only widget
2022-09-01 08:30:16 +02:00
Rémi Verschelde
89f0886425
Merge pull request #65073 from bruvzg/trim_spaces
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[TextServer] Add support for trimming edge spaces on line break.
2022-09-01 08:16:52 +02:00
Rémi Verschelde
e67c967cbc
Merge pull request #63751 from clayjohn/physical_light_units
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Implement Physical Light Units in Vulkan Renderers
2022-09-01 08:08:38 +02:00
bruvzg
b85a4c5d79
[macOS] Handle accelerator and click events of the global menu items separately.
2022-09-01 08:13:56 +03:00
bruvzg
7aad14a4b6
[TextServer] Add support for trimming edge spaces on line break.
2022-09-01 08:11:55 +03:00
Yuri Sizov
93078ea551
Unite GradientEdit and GradientEditor as editor-only widget
2022-08-31 23:45:04 +03:00
clayjohn
385ee5c70b
Implement Physical Light Units as an optional setting.
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This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value.
In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31 12:14:46 -07:00
Patrick
323ff657c0
Fix LinearDepth calculation for GLES3
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This change will calculate the depth ndc differently for GLES3 and Vulkan as described in here:
stable:
https://docs.godotengine.org/en/stable/tutorials/shaders/advanced_postprocessing.html
godot 4 with vulkan:
https://docs.godotengine.org/en/latest/tutorials/shaders/advanced_postprocessing.html
2022-08-31 21:00:13 +02:00
Nong Van Tinh
97c0b0c74a
Fixes #64962 that cause program run into infinite loop
2022-09-01 01:26:08 +07:00
Rémi Verschelde
736632ee7e
Merge pull request #63893 from guilhermefelipecgs/fix_state_machine_is_playing
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Fix AnimationNodeStateMachinePlayback::is_playing
2022-08-31 17:41:17 +02:00
Rémi Verschelde
fbf8632556
Merge pull request #64247 from guilhermefelipecgs/fix_end_node
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Re-add AnimationNodeStateMachine::end_node for root state machine
2022-08-31 17:40:38 +02:00
Rémi Verschelde
7b63e5db1e
Merge pull request #59919 from piiertho/enhancement/rename-AnimationNodeTransition-input_count-to_enabled_inputs
2022-08-31 12:07:31 +02:00
Rémi Verschelde
4daa0274ca
Merge pull request #65092 from groud/inherited_scenes_tilesets
2022-08-31 12:07:18 +02:00
Pierre-Thomas Meisels
9391316b8e
enhancement: Rename declared property AnimationNodeTransition::input_count to AnimationNodeTransition::enabled_inputs
2022-08-31 10:34:03 +02:00
Gilles Roudière
b69f804c1a
Fixes inherited scenes not working in TileSet scenes collection sources
2022-08-31 10:12:04 +02:00
Rémi Verschelde
d58a1d65a9
Merge pull request #63413 from Calinou/volumetric-fog-add-per-light-energy-2
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Add a per-light volumetric fog energy property
2022-08-31 08:47:03 +02:00
Rémi Verschelde
96b470b28e
Merge pull request #63394 from Calinou/curve-gradient-rename-interpolate
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Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
2022-08-31 08:37:12 +02:00
Tim Fronsee
e5c183b01e
Fix TextEdit::gutters_width (total gutter width) when adding & removing a gutter by calling TextEdit::_update_gutter_width in TextEdit::add_gutter & TextEdit::remove_gutter
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Update TextEdit gutters subcase, gutter add and remove to ensure gutter total width is correct
Fix test_code_edit symbol lookup test case to include padding (+2)
2022-08-31 10:01:40 +09:00
Michael Alexsander
9e0de4e2cb
Fix switching MenuBar
's menus with the keys while mouse hovering
2022-08-30 20:18:35 -03:00
Hugo Locurcio
ae18928748
Rename Curve/Curve2D/Curve3D/Gradient interpolate()
to sample()
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"sampling" is a more accurate term than "interpolating" for what's
happening when using that function.
2022-08-30 22:08:38 +02:00
MinusKube
64cf943e07
Prevent subwindow_focused from pointing to a window that is not a subwindow
2022-08-30 21:57:03 +02:00
Rémi Verschelde
c24c67858a
Merge pull request #65087 from TokageItLab/change-skeleton-3d-api
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Clean-up/change some Skeleton3D API
2022-08-30 21:18:19 +02:00
Hugo Locurcio
09bedcead4
Add a per-light volumetric fog energy property
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Per-light energy gives more control to the user on the final result of
volumetric fog. Specific lights can be fully excluded from volumetric fog
by setting their volumetric fog energy to 0, which improves performance
slightly. This can also be used to prevent short-lived dynamic effects
from poorly interacting with volumetric fog, as it's updated over several
frames by default unless temporal reprojection is disabled.
Volumetric fog shadows now obey Light3D's Shadow Opacity property as well.
The shadow fog fade property was removed as it had little visible impact
on the final scene's rendering.
2022-08-30 20:03:38 +02:00
Rémi Verschelde
6e6287f748
Merge pull request #47744 from KoBeWi/press_F_to_play_exit
2022-08-30 19:29:04 +02:00
Rémi Verschelde
2932593519
Merge pull request #64554 from nongvantinh/material_are_not_applied
2022-08-30 19:28:05 +02:00
Rémi Verschelde
74b1431779
Merge pull request #64327 from KoBeWi/_update_callable
2022-08-30 19:27:42 +02:00
Rémi Verschelde
e27b61d291
Merge pull request #65042 from YuriSizov/editor-docks-tabbar-bg
2022-08-30 18:53:54 +02:00
Silc Renew
28b11e216a
Clean-up/change some Skeleton3D API
2022-08-30 23:03:12 +09:00
Rémi Verschelde
f58d864f86
Merge pull request #65072 from Mickeon/try-tween-float-cast
2022-08-30 15:53:04 +02:00
kobewi
cd01f695d5
Change _redraw_callback to callable_mp
2022-08-30 15:21:48 +02:00
Rémi Verschelde
ac053bb72d
Fix build issue after #64377 and #64701
2022-08-30 15:20:50 +02:00
Rémi Verschelde
02d510bd07
Merge pull request #63003 from Geometror/msaa-2d
2022-08-30 14:54:20 +02:00
Rémi Verschelde
ae349d8227
Merge pull request #64377 from Mickeon/rename-canvas-redraw
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Rename `CanvasItem.update()` to `queue_redraw()`
2022-08-30 14:47:41 +02:00
Rémi Verschelde
733d04f727
Merge pull request #64701 from Geometror/fix-atlastexture-gpuparticles-2d
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Fix GPUParticles2D ignoring AtlasTexture region
2022-08-30 14:47:19 +02:00