Commit graph

18634 commits

Author SHA1 Message Date
Rémi Verschelde
d13c292c1a
Merge pull request #24565 from daniel-abbott/bullet_rest_info_return_normals_fix
`GodotRestInfoContactResultCallback::addSingleResult` now returns normal
2018-12-27 08:46:54 +01:00
Rémi Verschelde
73847cc0bb
Merge pull request #24553 from thomasruiz/fix/caret-size-with-big-line-height
Fix caret size with font smaller than row height
2018-12-27 08:39:49 +01:00
unknown
9f4689f844 Added description to move_axis_lock members in Kinematic.xml 2018-12-27 07:58:03 +05:30
Fabio Alessandrelli
77466285f2 Fix HTML5 WebSocket client buffers size. 2018-12-26 17:51:12 +01:00
volzhs
130cdb2f2a Make possible to use ETC texture format with GLES3 on Android
Currently, textures are not exported if use ETC on project settings and export project with GLES3.
GLES3 should be able to use ETC format also.
2018-12-26 00:47:06 +09:00
volzhs
6a43f0a901 Draw relationship lines when its value is higher than 0 2018-12-25 09:18:18 +09:00
Michael Alexsander Silva Dias
8aad7ef016 General fixes for the TileSet editor 2018-12-24 18:27:43 -02:00
Andrii Doroshenko (Xrayez)
b8f1fe9ed8 Bind is_valid_hex_number string method to GDScript 2018-12-24 20:54:36 +02:00
Andrii Doroshenko (Xrayez)
c891cf32ca Fix crash when checking empty string for valid hex number 2018-12-24 20:06:35 +02:00
Andrii Doroshenko (Xrayez)
ba13a2bc05 Bring back script encryption in export preset
Retrieved working implementation from 2.1 branch and adapted to
existing export preset system.

Added Script tab in export preset to export script as raw text,
compiled, or encrypted (same as in 2.1). The script encryption key is
visually validated. The script export mode and the key is saved per
per preset in `export_presets.cfg`, so it makes sense to ignore this
file in version control system.

Each custom exporting procedure can retrieve an export preset set
during project exporting. Refactored project export dialog a bit to
allow easier code comprehension.
2018-12-24 17:16:14 +02:00
Shinryuuji
7bfddbec3a Fix wrong default target for sampler2DArray 2018-12-23 15:25:46 +01:00
Thomas Ruiz
d2fa0658a2
Fix caret size with font smaller than row height 2018-12-23 14:29:33 +01:00
Thomas Ruiz
7fb0853c68
Center lines vertically in completion box 2018-12-23 12:19:27 +01:00
Daniel Abbott
572367552c GodotRestInfoContactResultCallback::addSingleResult now returns normal
`PhysicsDirectSpaceState.get_rest_info()` now provides normals in result
Addresses issue 24558
2018-12-22 19:26:18 -07:00
Kelly Thomas
a5e38586ce fix capitalization for antiquewhite 2018-12-23 08:00:35 +08:00
Rémi Verschelde
10e9221c49
Merge pull request #24546 from guilhermefelipecgs/fix_blend_tree
Fix blend tree generating wrong node names
2018-12-22 17:25:11 +01:00
Guilherme Felipe
8a202bc223 Fix blend tree generating wrong node names
Now it's possible to connect nodes again.
2018-12-22 12:18:04 -02:00
Rémi Verschelde
d52100f4ff SCons: Allow building Mono module with OSXCross
Improve the test logic to only assume that we're building for macOS
if OSXCROSS_ROOT is defined *and* we requested p=osx.

Supersedes #24480.
2018-12-22 12:36:19 +01:00
JFonS
6b15b4f904 Expose the new gizmo plugin system to scripting 2018-12-21 23:56:39 +01:00
Rémi Verschelde
404f394226
Merge pull request #24536 from nekomatata/android-gles3
GLES3 Fragment shader error fix for Android
2018-12-21 22:25:03 +01:00
Lee Pugh
b3ff366467 Fix missed captured mouse events on x11 2018-12-21 14:12:47 -06:00
PouleyKetchoupp
ab7759dbd1 Fixed fragment shader compilation error on android (S0001: Cannot compare 'float' with 'int') 2018-12-21 20:31:10 +01:00
Rémi Verschelde
a0d8bfb0d2
Merge pull request #24529 from akien-mga/opengl-2.1-lowp
GLES2: Define 'lowp' for OpenGL 2.1
2018-12-21 15:56:05 +01:00
Rémi Verschelde
0d3c6fae35
Merge pull request #22775 from KellyThomas/named-colors
[Mono] Color - add ColorN() and named color properties
2018-12-21 15:51:46 +01:00
Rémi Verschelde
57416bfbce GLES2: Define 'lowp' for OpenGL 2.1
Precision qualifiers are only used on OpenGL ES 2.0 and 3.0,
and while OpenGL 3.3 defines them for compatibility (but without
practical effect), they're missing from OpenGL 2.1, so we define
them to prevent compilation errors.

Fixes #24521.
2018-12-21 15:14:58 +01:00
Rémi Verschelde
762b9b6bdb
Merge pull request #24527 from akien-mga/pm-warn-config-version
ProjectManager: Warn when projects have different config_version
2018-12-21 14:43:51 +01:00
Juan Linietsky
7b1cbe9874 Reverse RGBA shadow test on GLES2 2018-12-21 10:02:43 -03:00
Juan Linietsky
7535c5a56a Further GLES2 fixes 2018-12-21 10:01:16 -03:00
Juan Linietsky
9ea27ec032 Fixes to framebuffer formats for GLES2, closes #24518 2018-12-21 09:50:57 -03:00
Rémi Verschelde
616beb1041 ProjectManager: Warn when projects have different config_version
When opening projects for edition through the project manager, the
following checks are now done:

1. If the config_version is lower than the one used by the current
   engine version, users are asked if they want to convert to the new
   format or abort editing. Fixes #20626.
2. If the config_version is higher than the expected one (project
   from a more recent and incompatible engine version), projects are
   grayed out and can't be edited. Fixes #18758.

When editing from the command line, the behaviour is unchanged:
projects in situation (1) are automatically converted, while projects
in situation (2) show an error message (made more explicit).

The "Run" option from the project manager was not changed, so it will
still run (1) projects without converting them, and fail running (2)
projects.

Co-authored-by: groud <gilles.roudiere@gmail.com>
2018-12-21 12:45:27 +01:00
Rémi Verschelde
be8c0d57c5
Merge pull request #24519 from Chaosus/error_label_fix
Change LinkLabel back to Label in error status bar
2018-12-21 10:14:04 +01:00
Rémi Verschelde
beccbe1efb
Merge pull request #24516 from YeldhamDev/scons_gui_3d
Fix possible error in "disable_advanced_gui" flag's description
2018-12-21 10:10:46 +01:00
Rémi Verschelde
f09956c86c
Merge pull request #24513 from YeldhamDev/fix_tileset_editor_draw
Fix small drawing error in TileSet editor
2018-12-21 10:09:00 +01:00
Rémi Verschelde
0b774d47e6
Merge pull request #24509 from guilhermefelipecgs/fix_24273
Add bind for TileMap::get_cell_autotile_coord
2018-12-21 10:08:03 +01:00
Rémi Verschelde
83c3cba640
Merge pull request #24508 from guilhermefelipecgs/fix_22756
Fixes for TileSetEditor and TileMapEditor
2018-12-21 10:05:53 +01:00
Chaosus
260b5818f1 Change LinkLabel back to Label in error status bar 2018-12-21 11:39:54 +03:00
Kelly Thomas
09496d93b1 [Mono] Color - add ColorN(), Colors - add named color properties 2018-12-21 15:01:32 +08:00
Michael Alexsander Silva Dias
48935816dd Fix possible error in "disable_advanced_gui" flag's description 2018-12-21 00:21:10 -02:00
Michael Alexsander Silva Dias
daf54133c2 Fix small drawing error in TileSet editor 2018-12-20 19:52:56 -02:00
Juan Linietsky
f3cb236f9d Remove usage of VAO, which does not work in GLES2 2018-12-20 17:28:01 -03:00
Rémi Verschelde
25b98e4842
Merge pull request #24502 from Shinryuuji/fix-texturelayered-format
Fix TextureLayered::create not retaining format
2018-12-20 19:13:23 +01:00
Rémi Verschelde
123710123d
Merge pull request #24503 from akien-mga/certs-update-f29
certs: Sync with latest ca-certificates-2018.2.26-2.fc29
2018-12-20 19:13:11 +01:00
Rémi Verschelde
2709113c83
Merge pull request #24499 from akien-mga/android-thirdparty
Android: Better identify thirdparty C/C++ code
2018-12-20 19:12:58 +01:00
Guilherme Felipe
9eb4bb044f Add bind for TileMap::get_cell_autotile_coord 2018-12-20 15:43:44 -02:00
Guilherme Felipe
21bad78bd8 Fixes for TileSetEditor and TileMapEditor
[TileSetEditor] Hide Bitmask and Priority for ATLAS_TILE
[TileMapEditor] Hide "Disable autotile" if the selected tile isn't
autotile
Fix #22756, don't update bitmask when tilemode is ATLAS_TILE
2018-12-20 15:31:45 -02:00
harrisyu
9d6f16e864 Fix #24470 Atlas Texture with margin setting cause error in editor. 2018-12-20 21:40:40 +08:00
Juan Linietsky
3bdd1ff387 Support lights and shadows in GLES2, fixes #21853 2018-12-20 10:10:30 -03:00
Rémi Verschelde
6cdcde7114 doc: Add missing commas after "If true/false" 2018-12-20 13:47:12 +01:00
Rémi Verschelde
6770357e47 Android: Better identify thirdparty C/C++ code
- The `cpu-features.{c,h}` code was only used by chance by the webm
  (libvpx) code, so I moved it there. It was actually introduced before
  that and wasn't in use, and libvpx just happened to be able to
  compile thanks to it being bundled.
  It could potentially be compiled on the fly from the Android NDK, but
  since we plan to replace the webm module by a GDNative plugin in the
  near future, I went the bundling route.

- `ifaddrs_android.h` is already provided in the Android NDK as
  `ifaddrs.h`, same as on other Unixes. Yet we cannot use it until we
  up the min API level to 24, where `getifaddrs` is first defined.
  I moved the files to `thirdparty/misc` and synced them with upstream
  WebRTC (only indentation changes and removal of `static` qualifiers).

Also removes dropped thirdparty files from COPYRIGHT.txt after changes
in #24105 and #24145.
2018-12-20 13:07:54 +01:00
Rémi Verschelde
e50407d2d2 certs: Sync with latest ca-certificates-2018.2.26-2.fc29 2018-12-20 13:04:39 +01:00