Rémi Verschelde
635db806c4
Merge pull request #7115 from sketchyfun/path3D_handle_snap
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Added snapping to 3D path handles
2016-11-15 08:17:55 +01:00
Ben Hickling
4d1acab79b
Added snapping to 3D path handles to bring it in line with its 2D counterpart
2016-11-14 14:46:08 +00:00
volzhs
2d9e89ea2a
Check entered and trimmed path when create, import, install project
2016-11-14 21:46:10 +09:00
Rémi Verschelde
bbc71083c1
Merge pull request #7111 from volzhs/crash-import-scene
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Fix crash when select target path on import 3d scene window
2016-11-14 08:28:20 +01:00
volzhs
b0cf201ea3
Fix crash when select target path on import 3d scene window
2016-11-14 08:36:01 +09:00
volzhs
c3f4d676c0
Prevent to select children if selection lock or instanced scene
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Fix #7086
2016-11-12 22:43:31 +09:00
Rémi Verschelde
02e616b4ef
Merge pull request #6998 from volzhs/fix-editor-settings
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Fix resetting to default value in EditorSettings
2016-11-11 14:17:53 +01:00
Rémi Verschelde
d0d81a2470
Merge pull request #7082 from volzhs/attach-script
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Can create or load script on Attach script dialog
2016-11-11 10:55:16 +01:00
Rémi Verschelde
02fba9e396
Merge pull request #7078 from pkowal1982/export_button
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Export immediately if only one device present
2016-11-11 10:52:00 +01:00
volzhs
1880238c3e
Can create or load script on Attach script dialog
2016-11-11 05:06:39 +09:00
Juan Linietsky
cacf9ebb7f
all light types and shadows are working, pending a lot of clean-up
2016-11-09 23:55:06 -03:00
Rémi Verschelde
7d1230a266
Merge pull request #7052 from Paulb23/text_edit_color_uniformation
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Made background and symbol color follow the color API
2016-11-09 15:47:15 +01:00
Rémi Verschelde
a201fbb751
Merge pull request #7027 from Keetz/master
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Fix scene tree drag & drop places node as child (#6912 )
2016-11-09 12:53:35 +01:00
Rémi Verschelde
734e04a0dd
Merge pull request #7068 from volzhs/fix-project-name
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Set project name as directory name instead of '.'
2016-11-09 12:02:24 +01:00
Pawel Kowal
938f9388dd
Export immediately if only one device present
2016-11-08 20:08:07 +01:00
volzhs
571f33f863
Set project name as directory name instead of '.'
2016-11-08 21:39:28 +09:00
volzhs
b8f80e9450
Select newly created or imported project automatically
2016-11-08 03:39:05 +09:00
Paulb23
0e2c15e91a
Made background and symbol color follow the color API
2016-11-06 13:50:23 +00:00
Rémi Verschelde
a4570cb461
Merge pull request #7035 from volzhs/undo-redo-duplicate
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Prevent to make UndoRedo for duplicate if no selected node
2016-11-06 12:09:49 +01:00
Rémi Verschelde
415f5a7cfe
Merge pull request #7026 from SaracenOne/value_track_flag_fix
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Fixed flag for importing animation and skipping value tracks.
2016-11-06 12:04:04 +01:00
Rémi Verschelde
be4eff1d8b
Merge pull request #7019 from vnen/rename-winrt-uwp
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Rename WinRT platform to UWP
2016-11-06 12:03:10 +01:00
Rémi Verschelde
20a33e809e
Merge pull request #7009 from volzhs/fix-double-click
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Fix to focus or rename node by double click
2016-11-06 12:02:51 +01:00
Pawel Kowal
544194053a
Fix #7016 , add script create icon
2016-11-05 18:20:59 +01:00
volzhs
d82928eb49
Prevent to make UndoRedo for duplicate if no selected node
2016-11-05 00:52:53 +09:00
George Marques
411faaa6f4
Rename remaining WinRT references to UWP
2016-11-03 14:51:08 -02:00
Keetz
2afcbc4b1f
Fix scene tree drag & drop places node as child ( #6912 )
2016-11-03 13:59:36 +01:00
Saracen
0063471edd
Fixed flag for importing animation and skipping value tracks.
2016-11-03 08:45:35 +00:00
Mateusz Adamczyk
ce5200b30e
Option for detaching script from node ( #6934 ).
2016-11-01 22:49:01 +01:00
volzhs
fd9aebd4fa
Fix to focus or rename node by double click
2016-11-01 22:26:29 +09:00
Rémi Verschelde
f34151ff0f
style: Various other PEP8 fixes in Python files
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Done with `autopep8 --select=E7`, fixes:
- E701 - Put colon-separated compound statement on separate lines.
- E702 - Put semicolon-separated compound statement on separate lines.
- E703 - Put semicolon-separated compound statement on separate lines.
- E711 - Fix comparison with None.
- E712 - Fix (trivial case of) comparison with boolean.
- E713 - Fix (trivial case of) non-membership check.
- E721 - Fix various deprecated code (via lib2to3).
2016-11-01 00:35:16 +01:00
Rémi Verschelde
817dd7ccbb
style: Fix PEP8 blank lines issues in Python files
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Done with `autopep8 --select=E3,W3`, fixes:
- E301 - Add missing blank line.
- E302 - Add missing 2 blank lines.
- E303 - Remove extra blank lines.
- E304 - Remove blank line following function decorator.
- E309 - Add missing blank line.
- W391 - Remove trailing blank lines.
2016-11-01 00:35:16 +01:00
Rémi Verschelde
d4c17700aa
style: Fix PEP8 whitespace issues in Python files
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Done with `autopep8 --select=E2,W2`, fixes:
- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-01 00:35:16 +01:00
Rémi Verschelde
97c8508f5e
style: Start applying PEP8 to Python files, indentation issues
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Done with `autopep8 --select=E1`, fixes:
- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-01 00:33:51 +01:00
volzhs
70cce6152d
Fix resetting to default value in EditorSettings
2016-11-01 01:51:34 +09:00
eska
d6f2862429
Add option 'wasm' to compile to WebAssembly in web export
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WebAssembly is still experimental, so disabled by default.
The HTML shell file now uses $GODOT_BASE, a placeholder for the
base filename, instead of $GODOT_JS, $GODOT_MEM and $GODOT_FS.
2016-10-31 01:28:01 +01:00
volzhs
a7d492eb53
Fix memory leak with drag & drop on 2D viewport
2016-10-31 11:50:34 +09:00
volzhs
707185d9d8
Fix p_index out of size error when closing script
2016-10-31 06:20:54 +09:00
volzhs
513820ab27
Fix 2 search menus are shown
2016-10-31 00:07:16 +09:00
volzhs
696c47d9ab
Fix bug with saving last select language and remove warning
2016-10-30 23:21:59 +09:00
Juan Linietsky
ab4126f510
Merge branch 'master' of https://github.com/godotengine/godot
2016-10-30 09:00:45 -03:00
Rémi Verschelde
914015f3b6
Merge pull request #6962 from henriquelalves/external_editor_focus_bug
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Won't change editor tabs when using External Editor.
2016-10-30 12:17:28 +01:00
Rémi Verschelde
1ee1a959ab
Merge pull request #6945 from Hinsbart/script_dnd
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Ability to drag script files from Filesystem dock to SceneTree dock.
2016-10-30 12:10:45 +01:00
Rémi Verschelde
644e810cef
Merge pull request #6920 from volzhs/dragndrop-2d
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Improve drag and drop on 2D viewport
2016-10-30 12:06:19 +01:00
Rémi Verschelde
4ed2f98730
Merge pull request #6874 from mateka/issue-6839
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Option to load script for node (#6839 )
2016-10-30 11:57:56 +01:00
Rémi Verschelde
426ff9e7ac
Merge pull request #6614 from TheKK/issue5989
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Make FileDialog directory selection less misleading
2016-10-30 10:46:01 +01:00
Juan Linietsky
d6567010bf
-Many many fixes
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-Gizmos work again
2016-10-29 20:48:09 -03:00
Henrique L. Alves
13c92099e6
Won't change editor tabs when using External Editor.
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Fixes issue #3046 .
2016-10-29 11:44:57 -02:00
Juan Linietsky
53d8f2b1ec
PBR more or less working, still working on bringing gizmos back
2016-10-27 11:50:26 -03:00
Andreas Haas
a3944e66da
Ability to drag script files from Filesystem dock to SceneTree dock.
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Allows to attach scripts by dragging them onto the target Node.
2016-10-27 16:32:41 +02:00
volzhs
eed9179ea3
Improve drag and drop on 2D viewport
2016-10-26 21:21:01 +09:00
volzhs
9605a1d0da
Remove dead code in FileSystemDock
2016-10-23 23:38:49 +09:00
Henrique Lacreta Alves
853d1ce9f3
Prevent unwanted script editor input on game crash
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Fixes #6530 .
2016-10-22 12:54:38 +02:00
Rémi Verschelde
ac765fd518
Merge pull request #6710 from lordadamson/master
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fix #6031 when creating a script the default language will be what yo…
2016-10-22 12:48:59 +02:00
Adham Zahran
a84a461767
fix #6031 when creating a script the language will be what you selected last time
2016-10-20 23:53:15 +02:00
Mateusz Adamczyk
41329f9750
Option to load script for node ( #6839 )
2016-10-19 21:26:14 +02:00
Juan Linietsky
4428115916
Everything returning to normal in 3D, still a long way to go
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-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
2016-10-19 11:14:41 -03:00
Rémi Verschelde
e96c49f849
Merge pull request #6850 from akien-mga/pr-scsub-shebang
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SCsub: Add python shebang as a hint for syntax highlighting
2016-10-17 20:13:18 +02:00
Rémi Verschelde
fc8ccd5b8c
SCsub: Add python shebang as a hint for syntax highlighting
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Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-17 20:10:46 +02:00
Rémi Verschelde
c4b7c7d81b
Merge pull request #6796 from mateka/issue-3486
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Possibility to write node path by hand in exported NodePath variable (#3486 )
2016-10-17 11:17:06 +02:00
Rémi Verschelde
1da55f4251
Merge pull request #6825 from volzhs/import-3d-scene-name
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Add option for root node name on Import 3D scene window
2016-10-17 10:08:23 +02:00
volzhs
dd04ac7ba9
Add option for root node name on Import 3D scene window
2016-10-15 01:44:19 +09:00
Rémi Verschelde
2f57249c29
Merge pull request #6793 from volzhs/save-branch
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Replace a node with saved branch scene instance
2016-10-14 18:09:47 +02:00
Rémi Verschelde
44e0071d0f
Merge pull request #6780 from RandomShaper/space-padded-line-numbers
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Allow turning off zero-padding for line numbers
2016-10-14 18:09:27 +02:00
George Marques
682c20be46
Merge pull request #6814 from Hinsbart/animplayer
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Only show AnimationEditor automatically when an Animplayer is selected.
2016-10-13 13:07:37 -03:00
Rémi Verschelde
05a5d3d9d5
Merge pull request #6782 from pkowal1982/load_icon
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New load icon, removed unused open icon
2016-10-13 18:00:07 +02:00
Andreas Haas
86fd40b06c
Only show AnimationEditor automatically when an Animplayer is selected.
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Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it.
Fixes #6213
2016-10-13 12:31:56 +02:00
Pedro J. Estébanez
00b3af246b
Allow turing off zero-padding for line numbers
2016-10-13 11:43:42 +02:00
Mateusz Adamczyk
cf4f3815b3
Possibility to write node path by hand in exported NodePath variable ( #3486 )
2016-10-11 23:15:01 +02:00
volzhs
cc33c528eb
Replace a node with saved branch scene instance
2016-10-11 23:54:46 +09:00
Andreas Haas
094073e4b2
Refresh TextureRegionEditor when region has been changed externally.
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Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via
undo/redo.
Fixes #6772
2016-10-11 11:31:25 +02:00
Rémi Verschelde
8b54cfad1d
Merge pull request #6776 from RandomShaper/int_property_step
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Allow step for integer properties
2016-10-11 09:10:00 +02:00
Rémi Verschelde
f3106cddb3
Merge pull request #6775 from RandomShaper/one-based-col-numbers
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Make text column numbers one-based
2016-10-11 09:09:49 +02:00
Rémi Verschelde
346e8a9a6e
Merge pull request #6762 from RandomShaper/improve-text-editor
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Line length guideline setting plus some tidy-up
2016-10-11 09:09:40 +02:00
Pawel Kowal
ed1e71a77e
New load icon, removed unused open icon
2016-10-11 00:28:39 +02:00
Juan Linietsky
1527cf8c0d
2D Shaders are working again using the new syntax, though all is buggy in general
2016-10-10 18:31:01 -03:00
Pedro J. Estébanez
7b293aa4d4
Allow step for integer properties
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Small readability improvement
2016-10-10 12:21:31 +02:00
Pedro J. Estébanez
2f80965845
Make text column numbers one-based
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Make one-based the column number on the code editor
Make one-based the column number for GDScript error messages
Make one-based the column number for shader code error messages
2016-10-10 11:56:45 +02:00
Pedro J. Estébanez
0159e4f969
Refactor duplicated code
2016-10-10 10:39:58 +02:00
Pedro J. Estébanez
d9c1729a8f
Add line length guideline to code editors
2016-10-10 10:39:58 +02:00
Rémi Verschelde
616ddbdf1d
i18n: Sync template and translations with current code
2016-10-09 18:12:42 +02:00
Rémi Verschelde
2fb5a00305
i18n: Fix string that broke msgmerge
2016-10-09 18:11:55 +02:00
Rémi Verschelde
0812ad8d27
i18n: Sync translations with Weblate
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Adds template for Icelandic translation.
2016-10-09 18:00:17 +02:00
Rémi Verschelde
e0e21984d8
Merge pull request #6747 from RandomShaper/unify-serial-naming
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Make node serial naming per-project and universal
2016-10-09 14:55:53 +02:00
Rémi Verschelde
8711523c98
Merge pull request #6722 from Hinsbart/projman_focus
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Project manager: grab focus on ok button after path selection.
2016-10-09 14:41:44 +02:00
Rémi Verschelde
afa6f3492c
Merge pull request #6711 from Faless/add_go_to_origin_shortcut
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Add shortcut to reset cursor position in 3D Editor ( #166 )
2016-10-09 14:38:59 +02:00
Rémi Verschelde
59d92d82a7
Merge pull request #6703 from razvanc-r/fix_node_path
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fixes #6695 - MultiNodeEdit edit path in exported NodePath
2016-10-09 14:34:26 +02:00
Rémi Verschelde
a3bac99c1c
Merge pull request #6701 from Hinsbart/connect_noscript
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ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid.
2016-10-09 14:15:21 +02:00
Rémi Verschelde
fb856e532e
Merge pull request #6673 from J08nY/issue-update-spinner
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Fix #6653 , add an option to stop the update spinner from spinning
2016-10-09 14:06:59 +02:00
J08nY
4527fbcfa1
editor_node: add an option to stop the update spinner from spinning, fixes #6653
2016-10-08 22:36:54 +02:00
Pedro J. Estébanez
9b2e2935d0
Refactor node naming APIs used by editor
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Make 'name_num_separator' a project setting
Make all node operations separator-aware
2016-10-08 21:49:16 +02:00
Pedro J. Estébanez
88a32c11f1
Fix reparent undo not renaming back
2016-10-08 21:49:15 +02:00
Juan Linietsky
850eaf7ed7
-the new shader language seems to work
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-shader editor plugin can edit shaders
-code completion in shader editor plugin
2016-10-07 11:31:18 -03:00
Andreas Haas
36d2dd5318
Project manager: grab focus on ok button after path selection.
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Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection.
So then I can just press enter to create the project ^^
2016-10-06 12:48:02 +02:00
Răzvan Cosmin Rădulescu
ced8fb4806
fixes #6695 - MultiNodeEdit edit path in exported NodePath
2016-10-05 19:32:51 +02:00
Juan Linietsky
cf5778e51a
-Added ViewportContainer, this is the only way to make viewports show up in GUI now
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-2D editing now seems to work
-Added some functions and refactoring to Viewport
2016-10-05 01:26:35 -03:00
Fabio Alessandrelli
63abe3dcd0
Add shortcut to reset cursor position in 3D Editor ( #166 )
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The shortcut will focus the origin after you moved around with shift + mouse3.
The default shortcut is the letter "O", like "F" for focus.
This can be customized in the editor shortcuts menu.
Closes #166
2016-10-04 21:42:11 +02:00
Andreas Haas
5b7021434f
ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid.
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Shows a warning now.
Fixes #6656
2016-10-04 16:05:25 +02:00
Juan Linietsky
22d83bc9f6
Begining of GLES3 renderer:
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-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
Rémi Verschelde
803ccb5c7f
Merge pull request #6684 from Hinsbart/save_all
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Fix "Save All" option in Script editor.
2016-10-03 12:10:25 +02:00
Rémi Verschelde
b675710b46
Merge pull request #6677 from J08nY/issue-pck-packer
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PCKPacker: Move to core from tools, fixes #4129
2016-10-03 12:06:19 +02:00