Rémi Verschelde
fdc2463a1b
Merge pull request #32150 from luzpaz/typos
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Fix misc. source comment typos
2019-09-20 17:09:05 +02:00
luz.paz
91ecd7b6a6
Fix misc. source comment typos
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Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
2019-09-19 14:36:52 -04:00
fhuya
7fabfd402f
Split the Android platform java logic into an Android library module (lib
) and an application module (app
).
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The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').
2019-09-04 16:20:22 -07:00
Rémi Verschelde
b1f294b3ac
Android: Improve dialogs about custom build template
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The language didn't make it clear that it's installing a *source* template
to the project folder, for later use when compiling custom APKs.
Fixes #28736 .
2019-08-29 13:22:20 +02:00
Rémi Verschelde
b948b38840
SCons: Generate android_source.zip during build
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This is now needed after #27781 , as this android_source.zip template
is used for custom Android builds from the editor.
2019-08-29 13:22:17 +02:00
bruvzg
bd63d3e1ec
Fix modifier keys causing key-code mismatch on Linux/X11.
2019-08-28 13:27:13 +03:00
Rémi Verschelde
f38c64e8b1
Merge pull request #31709 from akien-mga/android-fix-thirdparty
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Android: Fix another regression with Secure.ANDROID_ID, and fix formatting and documentation of thirdparty code
2019-08-27 20:16:08 +02:00
Rémi Verschelde
b7c46ed929
Merge pull request #31713 from volzhs/fix-vibrate
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Suppress MissingPermission warning for Android vibration
2019-08-27 17:42:32 +02:00
Rémi Verschelde
eb8d181cb2
Android: Sync Google billing library with upstream, unmodified
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Synced with 7a94c6905a
.
2019-08-27 15:15:37 +02:00
volzhs
8cda898fbb
Suppress MissingPermission warning for Android vibration
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It does check its permission every `vibrate_handheld()` calls.
Vibrate permission is added by checking it on export settings.
And there are some changes for deprecated method.
2019-08-27 22:01:45 +09:00
Rémi Verschelde
472d10a0ad
Android: Reapply custom changes to Google expansion.downloader lib
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I don't know why they're needed, but readding for now to keep things
working as they were.
2019-08-27 14:30:14 +02:00
Rémi Verschelde
ee5898f58a
Android: Resync Google expansion.downloader library with upstream, unmodified
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Synced with 9ecf54e5ce
.
2019-08-27 14:10:31 +02:00
Rémi Verschelde
ce60217894
Android: Reapply changes to Google licensing lib from #24145
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But document them better this time.
2019-08-27 14:10:30 +02:00
Rémi Verschelde
6f0367052a
Android: Resync Google licensing lib with upstream, unmodified
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It had been synced with style changes (spaces -> tabs), not sure why
I accepted to merge it this way back then...
Synced with eb57657f66
,
same as before.
Custom-changes will be reapplied in the next commit, if relevant.
2019-08-27 13:44:16 +02:00
Rémi Verschelde
071ebb1e48
Android: Fix another regression with Secure.ANDROID_ID
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Regression from #24145 , which was missed in #28146 .
2019-08-27 13:44:07 +02:00
Rémi Verschelde
04ac6a43a4
Android: Style fixes to manifest and build.gradle
2019-08-27 11:16:55 +02:00
Rémi Verschelde
1afd77e375
Android: Bump gradle version to 5.1.1
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Matching changes made in #31521 and #31547 but only in the Jetbrains
IDE config.
2019-08-27 10:22:05 +02:00
Rémi Verschelde
91cfe7a227
Merge pull request #31691 from m4gr3d/fix_oculus_mobile_input_mapping
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Update the fallback input mapping for the Oculus mobile devices.
2019-08-27 08:16:19 +02:00
fhuya
5eaaabceaf
Update the fallback input mapping for the Oculus mobile devices.
2019-08-26 18:48:54 -07:00
bruvzg
db6d4352ea
[macOS] Add methods to modify global and dock menus. Add ability to open multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu.
2019-08-26 16:45:49 +03:00
fogine
e0df9de0cb
iOS>=11 platform - when handling gestures on screen edges, godot apps should have priority over OS
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Solves an issue where iOS would steal InputEventTouch events when near
screen edges in order to handle system wide gestures.
Fixes #31503
2019-08-21 22:22:18 +02:00
Rémi Verschelde
1a4dbd9ee2
Merge pull request #31437 from volzhs/vibrate-mobile
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Support vibration for Android and iOS
2019-08-21 21:10:22 +02:00
Rémi Verschelde
99980d856b
Merge pull request #29871 from Faless/crypto/initial_pr
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More Crypto, SSL server, crt/key as Resource, HashingContext
2019-08-21 18:03:03 +02:00
volzhs
4061e5bb75
Support vibration for Android and iOS
2019-08-21 23:38:53 +09:00
fhuya
f35b1f3b91
Shut down Godot processes on app exit.
2019-08-20 22:35:46 -07:00
Fabio Alessandrelli
c19871af6d
Move CryptoCore to it's own folder.
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Crypto classes will be placed in core/crypto.
2019-08-19 16:31:05 +02:00
Rémi Verschelde
6c607c3564
Merge pull request #31266 from IAmActuallyCthulhu/pr/remove-redundant-author-comments
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Remove redundant author doc comments
2019-08-14 13:45:54 +02:00
Rémi Verschelde
5f1dce4354
Merge pull request #31336 from Calinou/scons-libs-use-lists
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Always use lists for `LIBS` in SCons
2019-08-13 12:32:57 +02:00
Hugo Locurcio
05daf5c78b
Always use lists for LIBS
in SCons
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This closes #31288 .
2019-08-12 22:31:55 +02:00
mellondill
3c176827d6
https://github.com/godotengine/godot/issues/31297 - HTML5: this.rtenv.callMain is not a function when using latest-upstream backend
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Added needed changed for normal compiling with emscripten 1.38.41 and later
2019-08-12 21:59:27 +03:00
Rémi Verschelde
37a16fee05
Export: Remove temp files from cache after export
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So far we left most temporary files lying around, so this attempts to
fix that.
I added a helper method to DirAccess to factor out the boilerplate of
creating a DirAccess, checking if the file exists, remove it or print
an error on failure.
2019-08-12 13:31:59 +02:00
IAmActuallyCthulhu
82b9557803
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00
Carl Drougge
deb73001ab
OS_X11::set_window_maximized gives up after 0.5s
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Spinning forever is clearly worse, especially since this happens on at
least FVWM even though the window actually is maximized.
2019-08-10 21:29:45 +02:00
Saracen
69f7263cd8
Fix audio capture naming in Javascript
2019-08-09 23:22:30 +01:00
Robin Hübner
7d0c8a9041
fix usage of old macro when new variant intended
2019-08-09 13:10:06 +02:00
Robin Hübner
6ab118c464
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in "platform", "modules/gdnative", "modules/gdscript" directories.
2019-08-09 11:13:24 +02:00
Cameron Reikes
62ed44d75f
Add feature tag for hmd devices based on DOF
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- Necessary according to https://developers.google.com/vr/develop/android/3dof-to-6dof
2019-08-07 16:41:49 -07:00
Rémi Verschelde
af935af38d
Merge pull request #30468 from SaracenOne/expose_audio_capture
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Exposes capture methods to AudioServer + documentation
2019-08-07 13:27:25 +02:00
Rémi Verschelde
1f2bcb8f02
Merge pull request #31174 from qarmin/thread_sanitizer
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Added Thread Sanitizer
2019-08-07 13:21:33 +02:00
qarmin
14c16d6851
Added Thread Sanitizer
2019-08-07 12:01:14 +02:00
Tan Wang Leng
b12240a199
Fix wrong mouse wheel position for MOUSE_MODE_CAPTURED on Windows
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WM_MOUSEWHEEL and WM_MOUSEHWHEEL report mouse coordinates relative to
the screen (see lParam in [1]), rather than to the window like the rest
of the mouse events.
The current code already makes adjustments to take that into account.
However, it only makes the adjustments if the mouse is not captured, and
the coordinates are always relative to the screen regardless of whether
the mouse is captured or not, so let's fix the code to always
consistently apply the adjustments.
This fixes #29559 .
[1] - https://docs.microsoft.com/en-us/windows/win32/inputdev/wm-mousewheel
2019-08-05 22:10:30 +08:00
Rémi Verschelde
875075cd65
Merge pull request #30961 from Calinou/window-size-error
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Turn `OS.set_min/max_window_size()` warnings into errors
2019-07-30 20:03:49 +02:00
Rémi Verschelde
2da1614beb
Android: Remove unusable android_stl=no option
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As of 3.1 and later, we have too many thirdparty C++ dependencies
and some internal uses of `new` and `delete` too for it to make
sense to build without the STL on Android.
The option has been broken since 3.0, and the "System STL" that we
relied on for basic support of `new` and `delete` is likely to be
dropped from the NDK:
https://android.googlesource.com/platform/ndk/+/ndk-release-r20/docs/BuildSystemMaintainers.md#System-STL
2019-07-30 18:53:38 +02:00
Rémi Verschelde
d6ef5daf48
Android: Drop support for NDK < r15
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NDK r15c was released over two years ago (July 2017), and we
cannot build against r14b anyway as it seems to fail with our
setup to link the STL.
2019-07-30 15:49:31 +02:00
Hugo Locurcio
7de2c70e11
Turn OS.set_min/max_window_size()
warnings into errors
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Since invalid values will cause the setting to be discarded,
it makes more sense to display an error message instead of a
warning message.
2019-07-30 14:50:52 +02:00
Ibrahn Sahir
3502a85ba8
Fix strict-aliasing warning in OS_Windows::get_unix_time.
2019-07-29 23:52:59 +01:00
Guilherme Felipe
c3f69c6c76
Fix crash caused by a9a0d0fb15
2019-07-24 15:01:28 -03:00
Rémi Verschelde
4c943cca2c
Merge pull request #30716 from qarmin/fixed_static_analiser_code
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Fix some code found by Coverity Scan and PVS Studio
2019-07-23 15:08:44 +02:00
qarmin
aab8da25ad
Fix some code found by Coverity Scan and PVS Studio
2019-07-23 09:14:31 +02:00
Rémi Verschelde
77724fde60
Fix type mismatch in iOS interface orientation checks
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Not sure why this error popped up when I enabled C++11 on the codebase,
but I guess this should fix it.
2019-07-22 20:31:15 +02:00