toger5
72876ef10b
added modifier key to scroll event
2017-05-22 03:46:54 -07:00
toger5
b90df858c1
fixed osx input event
2017-05-22 01:17:57 -07:00
Rémi Verschelde
0964129a10
Merge pull request #8832 from Zireael07/vehicle-improvs-master
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Expose wheel's contact to GDScript and set roll influence in editor [3.0]
2017-05-22 07:50:34 +02:00
Rémi Verschelde
9d85dbfa75
Merge pull request #8854 from toger5/fix_color_picker_crash
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fixed crash when dragging to change color in color picker
2017-05-22 07:24:32 +02:00
Rémi Verschelde
acea39097a
Merge pull request #8852 from voithos/bezier-controls-fix
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Fix 2d path editor controls.
2017-05-22 07:20:39 +02:00
toger5
955615a3c3
fixed crash when dragging to change color in color picker
2017-05-21 19:11:11 -07:00
Zaven Muradyan
9bc044cee6
Fix 2d path editor controls.
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Fixes #502 . This appears to have been broken due to a merge conflict
after the InputEvents changes.
2017-05-21 14:35:27 -07:00
Ferenc Arn
e4eb093c62
Avoid overestimating the cost in AStar heuristics.
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This is a necessary condition for finding optimal solutions.
This is achieved by simply requiring/ensuring that no weights are smaller than 1.
Fixes #8584 .
2017-05-21 15:13:09 -05:00
Juan Linietsky
5b3709d309
Removal of InputEvent as built-in Variant type..
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this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Zireael07
c82c5a2e56
GDScript can now tell if the wheel is in contact with the ground; change roll influence of the wheel in editor
2017-05-20 12:42:09 +02:00
Rémi Verschelde
93f9a83062
Merge pull request #8842 from BastiaanOlij/expose_texture_id
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Added texture_get_texid
2017-05-20 09:51:58 +02:00
Rémi Verschelde
161bc31c53
Merge pull request #8841 from BastiaanOlij/osx_cleanup_old_classes
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Removing unused files and old GLFW comments on OSX
2017-05-20 09:51:12 +02:00
Rémi Verschelde
c19902f753
Merge pull request #8838 from zlsa/master
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Export nested nodes in TileSet scenes; resolves #8819 .
2017-05-20 09:50:33 +02:00
Rémi Verschelde
c7650c363b
Merge pull request #8829 from supagu/astar-bidirectional
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Added bool to allow astar points to be connected in one direction only
2017-05-20 09:49:28 +02:00
Rémi Verschelde
e80d2b8dfb
Merge pull request #8824 from volzhs/android-payment-master
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Fix android payment logical error
2017-05-20 09:49:18 +02:00
Rémi Verschelde
2658241ce9
Merge pull request #8822 from kurikaesu/windows-msvc-compiler-fixes
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Detect newer Visual Studio compilers correctly like VS2017.
2017-05-20 09:48:52 +02:00
Rémi Verschelde
869d6b1d33
Merge pull request #8818 from tagcup/mesh_methods
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GDScript bindings for various missing Mesh functions.
2017-05-20 09:48:36 +02:00
Rémi Verschelde
afda71a2a6
Add recent contributors to AUTHORS
2017-05-20 09:28:28 +02:00
Rémi Verschelde
733a8932f4
Merge pull request #8843 from BastiaanOlij/remove_iphone_rasterer
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Removing rasterizer from iphone
2017-05-20 07:39:38 +02:00
Rémi Verschelde
67389d4db7
Merge pull request #8844 from Hinsbart/audioplayer-crash
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Fix crash when saving AudioPlayer without stream.
2017-05-20 07:34:59 +02:00
Rémi Verschelde
231511b2a6
Merge pull request #8631 from volzhs/editor-theme-custom
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New customizable editor theme
2017-05-20 07:16:11 +02:00
Andreas Haas
02aa1dd600
Fix crash when saving AudioPlayer without stream.
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Guards against calling this setter with invalid input.
2017-05-20 03:49:54 +02:00
BastiaanOlij
87b4776cbf
Removing rasterizer from iphone
2017-05-20 10:17:47 +10:00
BastiaanOlij
c51ce72702
Added texture_get_texid
2017-05-20 10:09:36 +10:00
BastiaanOlij
63db9a4bee
Doing a little bit of cleanup
2017-05-20 09:30:31 +10:00
Thomas Herzog
6fd217d7c3
Merge pull request #8821 from touilleMan/gdnative_missing_functions
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Finish implementing GDnative builtins bindings
2017-05-19 22:12:14 +00:00
Jon Ross
c97c733779
Fix #8819 . Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes.
2017-05-19 14:49:37 -07:00
Emmanuel Leblond
abcb044bf3
Finish implementation of GDnative builtins bindings
2017-05-19 23:28:15 +02:00
Fabian Mathews
2262a59ab3
Added bool to allow astar points to be connected in one direction only
2017-05-19 20:46:45 +09:30
volzhs
209f61b6d4
Fix android payment logical error
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getting sku detail runs only if mod != 0 which means querying 20*n will not get sku details.
referenced from https://github.com/googlesamples/android-play-billing/blob/master/TrivialDrive/app/src/main/java/com/example/android/trivialdrivesample/util/IabHelper.java#L1029-L1062
2017-05-19 12:20:51 +09:00
Aren Villanueva
14a982a0c2
Detect newer Visual Studio compilers correctly like VS2017.
2017-05-19 11:27:17 +10:00
Ferenc Arn
3c175115eb
Use libsquish to decompress DXT textures.
2017-05-18 16:57:53 -05:00
Ferenc Arn
f2a335d0c1
GDScript bindings for various missing Mesh functions.
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Fixes #8041 .
2017-05-18 16:29:17 -05:00
Rémi Verschelde
a75623f436
Merge pull request #8796 from yanorax/treecolumn_title_pressed
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Add column_title_pressed signal to Tree node
2017-05-18 19:06:25 +02:00
Rémi Verschelde
f85cad4fec
Merge pull request #8793 from ippan/shader_varying
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fix varying in 3.0 shader
2017-05-18 19:00:21 +02:00
Rémi Verschelde
0aede444ef
Merge pull request #8789 from Hinsbart/editor_shortcuts
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Editor: Make "open 2d/3d/script editor" shortcuts configurable.
2017-05-18 18:59:22 +02:00
Rémi Verschelde
1f62c33141
Merge pull request #8807 from RandomShaper/mq-flush-reentrant
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Make MessageQueue::flush() reentrant
2017-05-18 18:52:55 +02:00
Andreas Haas
3be8a94868
Editor: Make "open 2d/3d/script editor" shortcuts configurable.
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Also adds shortcuts for opening the AssetLib and for switching to the next/prev editor.
2017-05-18 18:36:16 +02:00
Rémi Verschelde
1877a31a86
Merge pull request #6941 from voithos/bezier-handle-deletion-shortcut
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Add the ability to delete bezier path handles.
2017-05-18 14:02:30 +02:00
Rémi Verschelde
c2854381b3
Merge pull request #8649 from neikeq/pr-ringbuffer-find
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RingBuffer: Adds find() method
2017-05-18 13:42:56 +02:00
Rémi Verschelde
871b6b5517
Merge pull request #8716 from Hinsbart/import-plugins
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Bring back EditorImportPlugin
2017-05-18 13:08:07 +02:00
Pedro J. Estébanez
983fd3a7bb
Make MessageQueue::flush() reentrant
2017-05-18 13:02:49 +02:00
Rémi Verschelde
683befbf84
Merge pull request #8756 from BastiaanOlij/mfi_support_3.0
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MFI gamepad support for iPhone
2017-05-18 12:54:43 +02:00
Rémi Verschelde
dcc44f05b7
Merge pull request #8798 from RandomShaper/gdfs-ext-check
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Add extended check option to GDFunctionState::is_valid()
2017-05-18 12:51:29 +02:00
yanorax
7b00ad22b9
Add column_title_pressed signal to Tree node
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The Tree node column/table form is missing the ability to
capture column title clicks easily.
Adding this functionality will give us the ability to
create functions such as sort by column, which is a common
table manipulation ability in games/apps.
https://godotengine.org/qa/7699
2017-05-18 13:12:27 +10:00
Rémi Verschelde
787dad5ac4
Adapt tutorials (Godot Docs) icon to new design
2017-05-17 21:22:01 +02:00
Rémi Verschelde
519df0d34d
Use new Godot icon consistently everywhere
2017-05-17 19:53:59 +02:00
Rémi Verschelde
c3baf5eb3c
Fix two typos from previous commit
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Also cleanup comments on variant types.
2017-05-17 18:45:56 +02:00
Pedro J. Estébanez
b69d4ebff4
Add extended check option to GDFunctionState::is_valid()
2017-05-17 14:55:59 +02:00
BastiaanOlij
1f4f784e7d
MFI gamepad support for iPhone
2017-05-17 22:38:49 +10:00