Commit graph

3525 commits

Author SHA1 Message Date
Haoyu Qiu
bb1eb84da4 Alpha channel indicates opacity, not transparency 2021-12-24 16:52:32 +08:00
Rémi Verschelde
f2ddafd860
i18n: Add --lang option to make_rst.py to write translated headings
Add a few missing headings to the translation templates.

(cherry picked from commit b98785309f)
2021-12-21 14:40:13 +01:00
Rémi Verschelde
aac4e36149
i18n: Sync classref translations with 3.x branch (3.5-beta)
This is the new base branch for the classref translations to prepare them
for the 3.5 release.

This means that the 3.4 class ref translations will likely no longer get
updates, as we can't easily maintain two slightly different branches on
Weblate.
2021-12-21 12:33:57 +01:00
Rémi Verschelde
8ed5192f74
i18n: Sync classref translations with Weblate
(cherry picked from commit eb4816ee13)
2021-12-21 12:33:57 +01:00
Rémi Verschelde
05faadab2d
i18n: Remove line numbers from classref PO files
It's useful context for translators but it generates very spammy diffs whenever
a line is added or removed, changing the comments for hundreds or thousands of
msgids needlessly.

We still have the file names so it's relatively easy to search in file to find
the location of the source string.

(cherry picked from commit dbfe36728e)
2021-12-21 12:33:56 +01:00
Haoyu Qiu
e40bb68c05
Add / to the unix shortcut drive list
Also made `get_current_drive()` to pick the longest match on Unix.

(cherry picked from commit 67f04b381b)
2021-12-21 12:11:14 +01:00
cdemirer
8e29a37800
Clarify that replace_by keeps child nodes in tree
(cherry picked from commit 98a3948bf9)
2021-12-21 12:11:14 +01:00
kobewi
4f284893a6
Document get_minimum_size not called in some nodes
(cherry picked from commit 7d5ee8f694)
2021-12-21 12:11:14 +01:00
Micky
9fc2bc6cf2
Various improvements to Camera2D's documentation
A summary of the tweaked descriptions:
* "get_camera_position()" is explains what the camera position is, and mitigates the confusion between this method and Node2D.position;
* "get_camera_screen_center()" links to the "get_camera_position" method;
* "reset_smoothing()" links to the "smoothing_enabled" propriety;

* "drag_horizontal_offset" and "drag_vertical_offset" link to their respective _enabled_ properties;
* "limit_smoothed" links to the "smoothing_enabled" propriety;
* "rotating" clarifies that the camera _view_ rotates when enabled.

Partially closes https://github.com/godotengine/godot-docs/issues/5417, as some of the issues described are no longer present in 4.0, or are not fully solved in this PR.

Further tweaks are welcome, as I'm afraid this could be a too verbose. A few of these could be split into their PR if necessary.

(cherry picked from commit 6cf2623a20)
2021-12-21 12:11:14 +01:00
Haoyu Qiu
36642738e0 Update make_rst.py for non-latin texts 2021-12-21 16:36:53 +08:00
Haoyu Qiu
d99a313fd3 Fix font preview text color on light background 2021-12-18 00:34:54 +08:00
kobewi
bf99f09e14
Mention what happens if find_node() fails
(cherry picked from commit e7722a9a7b)
2021-12-17 00:14:50 +01:00
Rémi Verschelde
d32a763c17
i18n: Sync classref translations with current docs
(cherry picked from commit f8b4412b51)
2021-12-16 17:05:49 +01:00
Rémi Verschelde
754fc89d28
i18n: Sync classref translations with Weblate
(cherry picked from commit 9f838dbece)
2021-12-16 15:15:46 +01:00
Rémi Verschelde
a90cac7ba4
Merge pull request #55988 from timothyqiu/http-proxy-3.x 2021-12-16 13:09:07 +01:00
Haoyu Qiu
1cada6bfa9 Add proxy support for HTTPClient and the editor
* Adds proxy related methods for `HTTPClient` and `HTTPRequest`
* Adds `network/http_proxy/{host,port}` editor settings
* Makes AssetLib and Export Template Manager proxy aware
2021-12-16 19:38:53 +08:00
Haoyu Qiu
c11b1850c4 Make --doctool locale aware
* Adds `indent(prefix)` to `String`
* Moves the loading of tool/doc translation into
  `editor/editor_translation.{h,cpp}`
* Makes use of doc translation when generating XML class references, and
  setup the translation locale based on `-l LOCALE` CLI parameter.

The XML class reference won't be translated if `-l LOCALE` parameter is
not given, or when it's `-l en`.
2021-12-16 18:27:32 +08:00
Haoyu Qiu
b225fec1de Fix indentations in class reference XMLs 2021-12-15 22:40:19 +08:00
Max Hilbrunner
97ea2ba78c
Merge pull request #55668 from Calinou/doc-physics-ticks-per-rendered-frame-3.x
Document physics simulation being limited to 8 ticks per rendered frame
2021-12-15 03:44:49 +01:00
Max Hilbrunner
ee3e3df539
Merge pull request #55772 from Calinou/doc-texturearray-srgb
Document sampling a TextureArray with sRGB -> linear conversion
2021-12-15 03:42:16 +01:00
Max Hilbrunner
1fd0f69050
Merge pull request #55832 from Calinou/doc-reflectionprobe-3.x
Improve the ReflectionProbe class documentation (3.x)
2021-12-15 03:23:51 +01:00
Rémi Verschelde
4d709b71de
Merge pull request #55690 from akien-mga/3.x-scene-tree-doc-font-oversampling 2021-12-14 17:33:00 +01:00
Ryan Roden-Corrent
22fb04bddf
Document how to autoscroll ScrollContainer.
It is not uncommon to want to scroll to the most recently added child of
a ScrollContainer (e.g. a chat box or activity log). This is a little
tricky, since `ensure_control_visible` will not work on a node on the
same frame as you add it. Let's at least document that you need to wait
until the next frame.

Relates to https://github.com/godotengine/godot-proposals/issues/3629.

Backport of https://github.com/godotengine/godot/pull/55609.

Co-authored-by: Yuri Sizov <pycbouh@users.noreply.github.com>
2021-12-14 06:51:05 -05:00
Rémi Verschelde
dd122e2971
Merge pull request #55827 from Calinou/doc-viewport-upside-down 2021-12-12 21:04:55 +01:00
lawnjelly
b8d3d97b6a Visibility Notifier / Enabler classref mention Portals
Fixes the classref to show that these do not take account of occlusion except when using Portals.
2021-12-11 18:50:01 +00:00
Hugo Locurcio
2fbf880912
Improve the ReflectionProbe class documentation 2021-12-11 19:10:30 +01:00
Hugo Locurcio
6b26012284
Document Viewports rendering upside-down by default
This was fixed in `master`, but the default behavior can't be changed
in `3.x` for compatibility reasons.
2021-12-11 16:56:44 +01:00
Steve Szilágyi
285b816f1f
VehicleWheel can now return the surface it's colliding with.
Fixed PR issues.

Update vehicle_body_3d.cpp

Apply suggestions from code review

Co-authored-by: Camille Mohr-Daurat <pouleyKetchoup@gmail.com>
(cherry picked from commit 0c352407d8)
2021-12-10 19:01:06 +01:00
Anilforextra
9351bc4b1c
Fixed awkwardly named AnimatedSprite Setters.
(cherry picked from commit 0c06ed98fb)
2021-12-10 17:57:39 +01:00
Rémi Verschelde
fc7528b366
Merge pull request #55788 from RPicster/3.x-particles-random-start-color 2021-12-10 16:52:19 +01:00
Raffaele Picca
6dd593d579 Random initial color for all Particle Nodes 2021-12-10 16:35:25 +01:00
Rémi Verschelde
c6a9a384a0
Merge pull request #55783 from timothyqiu/broken-doc-link
[3.x] Fix broken links in Class Reference
2021-12-10 15:51:17 +01:00
Haoyu Qiu
b1153f8829 Fix broken links in Class Reference 2021-12-10 21:07:21 +08:00
Rémi Verschelde
eac0d90c39
Merge pull request #55560 from pycbouh/docs-overridden-cross-linked-3.x
[3.x] Make overridden properties link to parent definition
2021-12-10 12:42:09 +01:00
Rémi Verschelde
95f895f087
i18n: Remove deleted translations from PO files
Since we bundle the whole files in the editor binary, they actual impact the
binary size needlessly.

Automate it via `make merge`.

(cherry picked from commit 6fb47a271f)
2021-12-10 11:52:45 +01:00
Rémi Verschelde
213f7cb719
i18n: Sync classref translations with Weblate
(cherry picked from commit f4b3c3ff09)
2021-12-10 11:52:41 +01:00
Hugo Locurcio
491acf346d
Document sampling a TextureArray with sRGB -> linear conversion
This is required when sampling an albedo map from a texture array
in 3D. Otherwise, colors will look washed out.
2021-12-10 01:02:48 +01:00
Raul Santos
229489f7b7
Expose ScriptEditor::edit to scripting
Exposes a method in `EditorInterface` to open scripts on a specified
line and column. This method handles if the internal or the external
editor should be used.

(cherry picked from commit 9535831866)
2021-12-09 12:05:14 +01:00
Hugo Locurcio
bfe77b8fab
Document physics simulation being limited to 8 ticks per rendered frame 2021-12-08 00:22:03 +01:00
Hugo Locurcio
2fe15124de
Document that RigidBody angular velocity is in degrees per second
This will be changed to radians per second in Godot 4.0, but it can't
be changed in 3.x to preserve compatibility with existing projects.
2021-12-07 18:38:03 +01:00
Rémi Verschelde
35b79284cc
SceneTree: Document font oversampling, remove warnings 2021-12-07 14:15:09 +01:00
Rémi Verschelde
643a9a3420
Merge pull request #55526 from pycbouh/docs-sort-group-newline-theme-and-enums-3.x 2021-12-07 12:14:48 +01:00
Rémi Verschelde
0845f20784
Merge pull request #55614 from Calinou/add-os-crash-method-3.x 2021-12-06 17:04:14 +01:00
Manolis Papadeas
3be071f8c6
Fix link to the supported image formats in the Image class
It previously linked to this page which doesn't exist. https://docs.godotengine.org/en/latest/getting_started/workflow/assets/importing_images.html#supported-image-formats

Now, it should link here: https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_images.html#supported-image-formats

(cherry picked from commit c01c4c687b)
2021-12-06 16:52:00 +01:00
kobewi
9776241ce6
Bind column_titles_visible as property
(cherry picked from commit 7f6ab0006d)
2021-12-06 16:52:00 +01:00
Aaron Franke
d75e580765
Warn when using an AABB or Rect2 with a negative size
(cherry picked from commit 9687f6fca3)
2021-12-06 16:51:59 +01:00
Hugo Locurcio
796ea60d11
Document SceneTreeTimer being freed automatically when elapsed
The note was present in the SceneTree `create_timer()` class
documentation, but not in the SceneTreeTimer class documentation.
2021-12-05 18:39:10 +01:00
Hugo Locurcio
58296c7e21
Add an OS.crash() method for testing system crash handler
This makes it possible to test the system's crash handler without
having to modify engine code or exploit an engine bug.
2021-12-04 01:40:56 +01:00
Rémi Verschelde
ade0e700f1
Merge pull request #55591 from RPicster/3.x-particlemat-ring-axis-fix
Fix Ring-Axis parameter being always visible
2021-12-03 21:38:16 +01:00
Raffaele Picca
2f69caaff3 Fix Ring-Axis parameter being always visible 2021-12-03 21:16:32 +01:00