Juan Linietsky
5a1593951b
-Added a "modal_close" signal for controls
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-Used it to keep changes on lineedit when focused out
2016-01-23 11:45:36 -03:00
Juan Linietsky
9743bc32be
Merge pull request #3421 from godotengine/revert-3407-pr-issue-1717
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Revert "Tree and PropertyEditor confirm value change on focus loss"
2016-01-23 11:21:07 -03:00
Juan Linietsky
579ec65d36
Revert "Tree and PropertyEditor confirm value change on focus loss"
2016-01-23 11:20:54 -03:00
Juan Linietsky
dfbc2dce17
-Improved tab visibility, fixes #3314
2016-01-22 20:19:57 -03:00
Juan Linietsky
fe46f0d2b2
-leftover debug code was causing a crash in navigation 2d, removed it and fixes #3374
2016-01-22 19:49:05 -03:00
Juan Linietsky
b30839fb08
-make sure instance placeholder works with duplicate(), fixes #3378
2016-01-22 19:36:40 -03:00
Juan Linietsky
84d7a559e5
Merge branch 'master' of https://github.com/godotengine/godot
2016-01-22 19:17:24 -03:00
Rémi Verschelde
ed3c73408b
Merge pull request #3412 from Hinsbart/add_mapping
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add gamepad mapping (ps4 pad, html5/win/firefox)
2016-01-22 23:06:54 +01:00
hondres
1ad6ca0a81
add mappings and increase max number of buttons
2016-01-22 22:56:05 +01:00
Juan Linietsky
9d571d8eac
-Fix viewport converting the scren in grayness, fixes #3406
2016-01-22 18:54:43 -03:00
Rémi Verschelde
14c1d7fef0
Merge pull request #3408 from neikeq/issue_1123_fix
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EditorNode: Ignore unhandled input if there is a dialog visible
2016-01-22 00:12:56 +01:00
Ignacio Etcheverry
88fd782060
EditorNode: Ignore unhandled input if there is a dialog visible
2016-01-21 23:51:06 +01:00
Rémi Verschelde
23be1d8639
Merge pull request #3407 from TheHX/pr-issue-1717
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Tree and PropertyEditor confirm value change on focus loss
2016-01-21 19:33:50 +01:00
Franklin Sobrinho
06cafeac0a
Tree and PropertyEditor confirm value change on focus loss
2016-01-21 13:03:06 -03:00
Rémi Verschelde
68cc789c2a
Merge pull request #3404 from Ovnuniarchos/SetSignedData
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set_signed_data now works correctly on pcm8 samples.
2016-01-21 14:45:10 +01:00
Ovnuniarchos
8ed13c4df4
set_signed_data now works correctly on pcm8 samples.
2016-01-21 14:40:58 +01:00
Rémi Verschelde
432e7bf839
Merge pull request #3403 from neikeq/spinbox_hold_imp
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Fix and improved Spinbox behaviour
2016-01-21 14:18:58 +01:00
Ignacio Etcheverry
bd6f7a411c
Fix wrong local mouse pos when holding spinbox and improve behaviour
2016-01-21 14:09:30 +01:00
Rémi Verschelde
5f2f6ace27
Merge pull request #3398 from Ovnuniarchos/DocSound
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Some low-level audio documentation.
2016-01-21 07:12:31 +01:00
punto-
8d057a6e48
Merge pull request #3400 from Hinsbart/html5-gamepad
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html5 gamepad support
2016-01-20 22:55:20 -03:00
Hinsbart
77858b66d3
html5 gamepad support
2016-01-21 02:30:24 +01:00
Ovnuniarchos
37ee43fd5a
Documented AudioServserSW, EventPlayer and EventStream*. Corrections on AudioServer and Sample.
2016-01-21 01:17:17 +01:00
eska014
fcae3fb3ba
Merge pull request #3397 from eska014/web-export-flex-status
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Center status display per flexbox in web export
2016-01-20 21:39:12 +01:00
eska
42b57154f0
Center status display in web export per flexbox
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- Fix mouse button press events not arriving in canvas
- Fix right mouse button click on canvas opening context menu
2016-01-20 21:33:44 +01:00
Rémi Verschelde
1103e9970a
Merge pull request #3396 from includeLuka/master
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Fixed wrong variable names
2016-01-20 18:06:25 +01:00
Luka
d3332a574e
Fixed wrong variable names
2016-01-20 17:48:53 +01:00
Rémi Verschelde
6e1b689b47
Merge pull request #3394 from godotengine/wider-script-panel
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Wider initial size of the panel with scripts
2016-01-20 16:18:34 +01:00
kubecz3k
e80d7d2a91
Wider initial size of the panel with scripts
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I believe it's size is now exactly the same how it was before commit that allowed to hide script panel entirely.
I assume previously it was 140 wide because of 70px of minimal size + 70px of offset, so now when minimal size is 0 the offset need to be 140.
2016-01-20 13:01:27 +01:00
Juan Linietsky
e7eb332799
fix export bug
2016-01-20 07:43:05 -03:00
Rémi Verschelde
55ab7d1d1c
Merge pull request #3392 from Hinsbart/html5-gamepad
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fix string conversion in javascript export
2016-01-20 10:08:13 +01:00
hondres
c4578453fa
fix string conversion in javascript export
2016-01-20 08:59:14 +01:00
Rémi Verschelde
f2a397375e
Merge pull request #3381 from MarianoGnu/graph_zoom
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Add zoom to GraphEdit
2016-01-20 08:00:28 +01:00
Rémi Verschelde
f3f74cf9ae
Merge pull request #3391 from eska014/web-export-page
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Overhaul web export page
2016-01-20 07:57:07 +01:00
Rémi Verschelde
a6b7e8c24e
Merge pull request #3390 from Hinsbart/duplicate_fix
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duplicate groups and signals
2016-01-20 07:25:34 +01:00
Juan Linietsky
c9580965ea
-Remote deploy now uses FS over USB on Android, super fast!
2016-01-20 00:29:34 -03:00
eska
696643ce18
Revamp web export page
2016-01-20 03:41:39 +01:00
Juan Linietsky
891e31b139
-Some fixes to drag and drop and canvas offset for GUI that were introduced after rewrite
2016-01-19 20:28:20 -03:00
hondres
4c753f60b1
duplicate groups and signals
2016-01-20 00:08:04 +01:00
Rémi Verschelde
d67df42cc8
Merge pull request #2180 from sketchyfun/SketchyFun
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Billboards were displayed upside down when drawn to a render texture
2016-01-19 22:25:40 +01:00
Rémi Verschelde
e128355527
Merge pull request #3382 from Hinsbart/atlas_preview
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thumbnail preview for AtlasTextures
2016-01-19 14:52:34 +01:00
Rémi Verschelde
1584aea71e
Merge pull request #3385 from godotengine/pr-fix-3384
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Fix build with tools=no
2016-01-19 10:46:08 +01:00
Rémi Verschelde
5d84589e42
Fix build with tools=no
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Fixes #3384 .
2016-01-19 10:45:12 +01:00
hondres
4cca09921d
thumbnail preview for AtlasTextures
2016-01-19 04:27:27 +01:00
MarianoGNU
76ee2035b6
Add a slider to handle zoom
2016-01-18 22:10:44 -03:00
MarianoGNU
c2aaeaaf5a
Add zoom to GraphEdit
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Also fix some responsiveness issues:
-Box selection no longer visible when connecting.
-Allow cancel connection with mouse's right button.
2016-01-18 20:41:37 -03:00
Juan Linietsky
d1bb868a19
-fixed bug related to mouse cursor changes, fixes #3366
2016-01-18 19:49:54 -03:00
Rémi Verschelde
ebb5d6bb48
Merge pull request #3377 from volzhs/fix_keep_screen_on_ios
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missed rename "keep_screen_on" for ios
2016-01-18 18:19:13 +01:00
volzhs
c937fd5be6
missed rename "keep_screen_on" for ios
2016-01-19 01:58:51 +09:00
Rémi Verschelde
765ffc983e
Merge pull request #3370 from Ovnuniarchos/NewShadeOpOnCenter
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New shader nodes are now created under (more or less) the cursor.
2016-01-18 16:21:27 +01:00
Ovnuniarchos
ded1acc33e
New shader nodes are now created under (more or less) the cursor.
2016-01-18 16:02:42 +01:00