Michael Alexsander
af67e97445
Remove unused theme elements in H/VSlider
2019-12-13 21:17:51 -03:00
Rémi Verschelde
f18cb89681
Merge pull request #34293 from jitspoe/collision-polygon-export-fix
...
Fix for collision polygon not working at all on exported builds.
2019-12-13 23:28:22 +01:00
Rémi Verschelde
9f68626fb2
doc: Sync classref with current source
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Also apply clang-format.
2019-12-13 10:41:06 +01:00
Rémi Verschelde
2d69c20d2a
Merge pull request #34287 from Xrayez/tween-trans-ease-default
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Provide default Tween values for transition and easing types
2019-12-13 09:42:57 +01:00
Rémi Verschelde
fdfe14c583
Merge pull request #34235 from timothyqiu/menu-scroll
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Fixes long popup menu scroll behavior
2019-12-13 09:31:11 +01:00
Rémi Verschelde
1cd736951a
Merge pull request #34189 from aaronfranke/mesh-aabb
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Expose Mesh get_aabb
2019-12-13 09:14:16 +01:00
Michael Alexsander
bd7cf87b8e
Make Button and co. take internal margins into account when clipping text
2019-12-12 18:46:04 -03:00
Rémi Verschelde
ee11b0eda7
Merge pull request #34298 from timothyqiu/lines-32736
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Fixes crash after remove_line in RichTextLabel
2019-12-12 12:15:55 +01:00
Yuri Roubinsky
f3ea2a0267
Fixed crash if passing invalid image ref to TextureLayered
2019-12-12 14:15:39 +03:00
Vitalii Shmorhun
d3b162a9d4
Added apply_central_impulse to PhysicalBone class
2019-12-12 13:12:02 +02:00
Yuri Roubinsky
57441ab2c6
Added missed enum constant VisualShaderNodeTexture::SOURCE_PORT
2019-12-12 12:05:54 +03:00
Haoyu Qiu
776ae18d64
Fixes crash after remove_line in RichTextLabel
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`ItemFrame` always have a line.
2019-12-12 16:35:50 +08:00
Rémi Verschelde
37d164e24e
CharFXTransform: Drop unnecessary get_value_or()
...
See https://github.com/godotengine/godot/pull/23658#issuecomment-562706669
The method was implemented back when Dictionary.get(key, default) did not
exist, but now that it does we do not need a custom method in CharFXTransform.
It's a new feature in 3.2, so does not break compat with 3.1.x.
2019-12-12 07:47:08 +01:00
jitspoe
2c894f3426
Fix for collision polygon not working at all on exported builds.
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(cherry picked from commit a169e1406de77c3abfe670217f18bcf2c1468bae)
2019-12-12 00:13:44 -05:00
Andrii Doroshenko (Xrayez)
81db0e9274
Provide default Tween values for transition and easing types
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TRANS_LINEAR and EASE_IN_OUT are chosen as defaults for
interpolation and follow methods.
2019-12-12 02:15:15 +02:00
Tomasz Chabora
77a8657633
Scroll ScrollContainer to focused children
2019-12-11 14:29:36 +01:00
Aaron Franke
a139104646
Expose Mesh get_aabb
2019-12-11 08:25:36 -05:00
Rémi Verschelde
30cf60bb89
Merge pull request #34259 from timothyqiu/validate-texture-32982
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Fixes crash after set_piece_texture with invalid texture
2019-12-11 08:41:29 +01:00
Rémi Verschelde
ea865d0e7e
Merge pull request #34241 from timothyqiu/sync-fallbacks-size-32701
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Fixes crash when using DynamicFont::set_font_data
2019-12-11 08:34:21 +01:00
Rémi Verschelde
74381c380b
Merge pull request #34240 from timothyqiu/invalid-shader-io-29985
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Fixes crash when shader inputs/outputs is invalid string
2019-12-11 08:33:54 +01:00
Haoyu Qiu
5586103a94
Validates texture in set_piece_texture
2019-12-11 11:24:42 +08:00
Haoyu Qiu
5deb6497a1
Fixes crash when using DynamicFont::set_font_data
2019-12-10 21:26:42 +08:00
Haoyu Qiu
024c25426b
Fixes crash when shader inputs/outputs is invalid string
2019-12-10 17:04:18 +08:00
Haoyu Qiu
c29b8cf751
Fixes crash when using Theme::clear
2019-12-10 16:31:40 +08:00
Rémi Verschelde
2845e6a21a
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
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Removed unused variables, add some constants numbers
2019-12-10 08:25:31 +01:00
Rafał Mikrut
ed1c4bc77d
Removed unused variables, add some constants numbers
2019-12-10 05:13:02 +01:00
Haoyu Qiu
5bf8e1e426
Fixes long popup menu scroll behavior
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Popup menus longer than the viewport have stange behaviors before this
fix:
* They always have one pixel outside the viewport.
* You can scroll down the long menu even if bottom outside screen and
top inside the screen. (Only menus one pixel above the screen is limited
to scroll down.)
2019-12-10 09:49:02 +08:00
Tomasz Chabora
6e1dc7b2fe
Update minimum size of SpinBox on theme change
2019-12-10 02:11:22 +01:00
Rémi Verschelde
d7b2940eb6
Merge pull request #34203 from bruvzg/ime_placeholder
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Hide LineEdit placeholder if IME composition string is not empty.
2019-12-09 09:09:42 +01:00
allkhor
2c559feb92
Fixed strange behaviour of scroll in the ItemList.
2019-12-09 01:54:10 +06:00
bruvzg
4937b21ce5
Hide LineEdit placeholder if IME composition string is not empty.
2019-12-08 18:24:30 +02:00
Michael Alexsander
d057007541
Add spaces after commas and strip extra ones in *FileDialog filter menu
2019-12-06 22:40:59 -03:00
Michael Alexsander
80dcd4423a
Remove extra spaces from parenthesis in *FileDialog's filter menu
2019-12-06 07:31:42 -03:00
Tomasz Chabora
3b80eb06b7
Don't store index of root nodes
2019-12-05 01:18:48 +01:00
Rémi Verschelde
10bae7c05b
Merge pull request #33857 from nekomatata/polygon-2d-antialiasing
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Fixed antialiased option for Polygon2D
2019-12-03 07:51:16 +01:00
Marcel Admiraal
750f343e4a
Ensure move_and_slide() is consistent between the 2D and 3D versions.
...
In the 3D version:
- Partially revert #20908 that was reverted in the 2D version as part
of #21653 . This ensures that the Vector returned is always perpendicular
to the surface collided with; and not the floor_normal Vector passed to
the function when on a floor.
- Include an update of the floor velocity before multiplying by the time
delta, which was added to the 2D version as part of commit 13a8014
.
In the 2D version:
- Use the Vector2.slide() function instead of Vector2.tangent() to adjust
the amount of motion the stop_on_slope undoes to ensure that it is in the
right direction. This is a implementation of the 3D approach from #30588 .
- Combine the !found_collision and motion == Vector2() checks for break.
- Other minor formating changes to make the functions look identical.
Also renamed some variables to align with their use.
2019-12-02 08:35:50 +01:00
PouleyKetchoupp
fdd99d4a7c
Properly remove joint when a physical bone is removed from the scene
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It was triggering a warning in bullet followed with a crash in some cases.
WARNING: assert_no_constraints: A body with a joints is destroyed. Please check the implementation in order to destroy the joint before the body.
At: modules/bullet/rigid_body_bullet.cpp:465
2019-12-01 18:30:59 +01:00
Paulb23
b68703a35c
Fixed caret alignment with placeholder text
2019-12-01 14:27:39 +00:00
Paulb23
3df68b4fa6
Fixed LineEdit alignment when removing text or undo / redo
2019-12-01 13:54:09 +00:00
Rémi Verschelde
06fd6e6945
Merge pull request #34019 from nekomatata/inspector-transform-update
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Update transform property in the inspector when changing translation/rotation/scale
2019-12-01 11:43:04 +01:00
PouleyKetchoupp
b44e0d60c7
Update transform property in the inspector when changing translation/rotation/scale
2019-11-30 17:16:19 +01:00
Rémi Verschelde
5bf04d16f0
Merge pull request #34011 from nekomatata/state-machine-travel-on-ready
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Handle state machine travel before the start node is processed
2019-11-30 17:05:17 +01:00
Rémi Verschelde
fc034be033
Merge pull request #34014 from KoBeWi/like_2d_like_3d
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Port Path2D changes to 3D
2019-11-30 14:50:53 +01:00
Tomasz Chabora
9276684e95
Port Path2D changes to 3D
2019-11-30 12:43:34 +01:00
Tomasz Chabora
7e6fa6c7a8
Remove unnecessary bounded_offset from PathFollow2D
2019-11-30 03:16:33 +01:00
PouleyKetchoupp
598d769804
Handle state machine travel before the start node is processed
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This change allows travel() to be called on AnimationNodeStateMachinePlayback during _ready(), before the start node has been processed and the state machine is considered playing.
2019-11-30 02:41:40 +01:00
PouleyKetchoupp
dc13750189
Viewport environment is updated properly when set to own world
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When own_world property is set, the viewport stores a unique resource for the world. With this change it keeps being updated from changes made to the world property instead of storing a default empty world with environment settings that can't be modified.
Fixes #23412
2019-11-29 11:50:10 +01:00
PouleyKetchoupp
e6ebc43d72
Fixed antialiased option for Polygon2D / Line2D
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Polygon2D:
The property wasn't used anymore after switching from canvas_item_add_polygon() to canvas_item_add_triangle_array() for drawing.
Line2D:
Added the same property as for Polygon2D & fixed smooth line drawing to use indices correctly.
Fixes #26823
2019-11-28 22:57:27 +01:00
x2f
f085110b20
Added more details in Timer.start() error message.
2019-11-27 14:11:15 -05:00
Hugo Locurcio
639c9b3a35
Only display Environment sky rotation in degrees in the Inspector
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This makes it consistent with Spatial.
2019-11-26 18:57:29 +01:00
Rémi Verschelde
966c68badd
Range: Remove min/max check added in #33908
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This wasn't a very good idea as it puts too strict requirements on how
to set `min` and `max` values. For example, since the default min and
max are 0 and 100, this triggers an error:
```
set_min(256)
set_max(16384)
```
Since `min` will be higher than `max` temporarily. It can be worked
around by setting max first, but it's not really intuitive. I'll relax
the requirement as it's only a problem in `get_as_ratio`, which already
has a check.
Fix another min == max occurrence.
2019-11-26 12:11:21 +01:00
Rémi Verschelde
bfd5e09879
Range: Fix cases where max was set to or below min value
...
It will now raise an error whenever this happens so that we can fix
these situations. `max == min` is not allowed as it could lead to
divisions by zero in ratios, and `max < min` doesn't make much sense.
Fixes #33907 .
2019-11-26 10:25:41 +01:00
clayjohn
85dba0c09d
Fix bug where specularmode disabled is not cached
2019-11-25 07:36:07 -08:00
Rémi Verschelde
5ddce7a9df
Merge pull request #33869 from jbuck3/dialog-resize-bug
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Fix WindowDialog moving when resized from the left/top edge
2019-11-25 14:38:33 +01:00
Rémi Verschelde
967cc2c014
Merge pull request #33862 from Faless/net/http_request_chunk_size
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Add download_chunk_size property to HTTPRequest.
2019-11-25 14:29:59 +01:00
Rémi Verschelde
f6e5751767
Merge pull request #33860 from nekomatata/stylebox-preview-shadow
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StyleBox preview adjusted to fit all drawn content
2019-11-25 14:25:39 +01:00
James Buck
5f451e0fb2
Fix WindowDialog moving when resized from the left/top edge
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get_combined_minimum_size() must be used in order to consider the min size
specified by the user when determining how far the left/top edge is allowed
to move. Otherwise the dialog may think it can shrink further than it
should, causing the right/bottom edge to move when the rect size is fixed in
set_size().
2019-11-24 23:39:55 -06:00
Fabio Alessandrelli
ed19b4076e
Add download_chunk_size property to HTTPRequest.
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This allows setting the `read_chunk_size` of the internal HTTPClient.
This is important to reduce the allocation overhead and number of file
writes when downloading large files, allowing for better download speed.
2019-11-24 19:32:20 +01:00
PouleyKetchoupp
1120de862d
StyleBox preview adjusted to fit all drawn content
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This change allows StyleBox preview to take shadows and content margins into account to display how a whole panel would be rendered.
The preview control clips contents so that in any case it doesn't bleed on controls around.
Fixes #33801
2019-11-24 16:26:30 +01:00
PouleyKetchoupp
8830e53fe1
Fixed index out of size error in TextEdit when opening scripts
2019-11-24 10:48:04 +01:00
Yuri Roubinsky
7abb09ecf4
Makes Fresnel node in visual shaders to use default NORMAL/VIEW
2019-11-22 18:28:59 +03:00
Martin Capitanio
a7df198c94
Setting the node process priority should not trigger an error
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Fixes #33749
This function can be called outside the scene tree.
2019-11-21 18:08:52 +01:00
Rémi Verschelde
2981915f19
Merge pull request #28526 from PtrMan/pr_bakeGi1
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GIProbe::bake(): special handling of spatial
2019-11-21 09:28:44 +01:00
Rémi Verschelde
5ef5e6a7e4
Merge pull request #32274 from raphael10241024/fix_sync_physics_jitter
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fix kinematicBody2D jitters when sync_to_physics is turned on
2019-11-21 08:53:24 +01:00
PtrMan
8695135691
GIProbe::bake: Remove check for ownership
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Fixes #28508 .
2019-11-21 08:48:56 +01:00
Rémi Verschelde
083d088de3
Merge pull request #33583 from qarmin/fix_overflows_unitialized
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Fix some overflows and unitialized variables
2019-11-20 21:31:12 +01:00
Rafał Mikrut
99d8626f4a
Fix some overflows and unitialized variables
2019-11-20 16:22:16 +01:00
Rémi Verschelde
60711e6738
Merge pull request #33750 from lupoDharkael/gradient
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GradientEdit: Fix index crashes
2019-11-20 11:24:10 +01:00
lupoDharkael
268fe9dda5
GradientEdit: Fix index crashes
2019-11-19 22:05:37 +01:00
volzhs
cdae65c4a6
Rename External MSAA to AndroidVR MSAA on Viewport property
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following up f392c4ea7a
2019-11-20 03:02:11 +09:00
Rémi Verschelde
0a96235b44
Merge pull request #33683 from clayjohn/material-texture-bug
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Properly update texture when roughness/metallic set
2019-11-17 21:48:00 +01:00
Rémi Verschelde
cc025fc8e7
Merge pull request #33663 from Calinou/add-node-get-process-priority
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Implement `Node::get_process_priority()` and its associated property
2019-11-17 21:43:28 +01:00
clayjohn
2bc6302607
Properly update texture when roughness/metallic set
2019-11-17 11:11:25 -08:00
Hugo Locurcio
ae76c62601
Implement Node::get_process_priority()
and its associated property
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This closes #33660 .
2019-11-17 17:48:50 +01:00
PouleyKetchoupp
2511f275b9
StyleBoxFlat doesn't draw content when width or height is zero
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Causes unnecessary computations and drawing, and a division by zero when calculating uv coordinates.
This case happened with ScriptEditor's member overview (ItemList), initialized with a minimum width of 0.
Fixes #33634
2019-11-17 15:38:05 +01:00
Rémi Verschelde
c9782b0e97
Merge pull request #33645 from Calinou/graphedit-ctrl-toggle-snapping
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Make holding Ctrl toggle snapping in GraphEdit
2019-11-16 22:54:17 +01:00
Rémi Verschelde
f392c4ea7a
Merge pull request #33658 from NeoSpark314/rename_ext_msaa
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Rename External MSAA to AndroidVR MSAA
2019-11-16 22:52:51 +01:00
Holger Dammertz
1b9c2ec92e
Rename External MSAA to AndroidVR MSAA
...
A new external MSAA setting was introduced in https://github.com/godotengine/godot/pull/33518
that fixed issues on GLES2 and Oculus Mobile VR. To avoid misunderstanding it was suggested
by @BastiaanOlij and discussed on discord to rename it to AndroidVR.
2019-11-16 15:36:43 +01:00
Hugo Locurcio
72b31aafc4
Make holding Ctrl toggle snapping in GraphEdit
...
This affects the visual script and visual shader editors as well.
2019-11-15 19:34:44 +01:00
Rémi Verschelde
88a8f9ab36
Merge pull request #33557 from nekomatata/empty-tree-crash
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Fixed crash when pressing down key on empty Tree
2019-11-12 08:38:43 +01:00
PouleyKetchoupp
47a4ca0022
Fixed crash when pressing down key on empty Tree
...
Fixes #33554
2019-11-12 08:15:29 +01:00
Rémi Verschelde
4b8feff594
Merge pull request #33518 from BastiaanOlij/msaa_ext_modes
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Add MSAA mode for Quest
2019-11-11 11:46:50 +01:00
Bastiaan Olij
4e2343160c
Add special external MSAA modes for GLES2 Rift S/Quest and OpenXR optimisation
2019-11-11 21:02:06 +11:00
Rémi Verschelde
8ffc56c3ca
Merge pull request #29579 from mrcdk/fix_29575
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Drop the physics mouseover whenever a input has been handled.
2019-11-11 09:37:27 +01:00
Rémi Verschelde
2143f46df2
Merge pull request #33516 from qarmin/small_fixes
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Memory leaks and crash fixes
2019-11-10 10:17:19 +01:00
Rémi Verschelde
2fdeed1b4f
Merge pull request #33501 from akien-mga/camera-project_position-defval
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Camera: Don't set default value for project_position
2019-11-10 10:11:16 +01:00
Rémi Verschelde
e711534c46
Merge pull request #33452 from Chaosus/fix_tilemap
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Fix incorrect offset for old-format tilemaps
2019-11-10 10:10:29 +01:00
Rafał Mikrut
7dda9309f9
Memory leak and crash fixes
2019-11-10 09:49:13 +01:00
Rémi Verschelde
6c557b8bdf
Camera: Don't set default value for project_position
...
A z_depth of 0 returns the camera position, which is not really useful.
This also makes the API breakage from 3.1 clearer as 3.1 code will now
fail to compile, so users will have to adapt and use the new parameter.
For the reference, in 3.1, the z_depth was hardcoded to the near plane.
Closes #33493 .
2019-11-10 00:17:26 +01:00
PouleyKetchoupp
0fc0f0fc98
Fixed crash when using icon override in button
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Missing change for PR #33495
2019-11-09 23:06:46 +01:00
PouleyKetchoupp
0c79bbeea3
Fixed crash when using icon override in button
...
Fixes #33457
2019-11-09 20:14:52 +01:00
Rémi Verschelde
7afa1a64ec
Merge pull request #33478 from nekomatata/particles-restart-glitch
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Fixed Particles restart after visibility has been set to off and on again
2019-11-09 18:53:34 +01:00
Rémi Verschelde
52de63afc8
Merge pull request #33492 from Paulb23/issue_32229_fix_single_line_wrap
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Fixed not being able to scroll ending wrapped line
2019-11-09 18:52:45 +01:00
Rémi Verschelde
0bfd06a911
Merge pull request #33465 from rxlecky/list-theme-resources-fix
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Fix functions listing all theme resources
2019-11-09 18:23:49 +01:00
Paulb23
25cba699f0
Fixed not being able to scroll ending wrapped line
2019-11-09 16:45:44 +00:00
rxlecky
80b9c8e950
Fix functions listing all theme resources
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Fix functions get_<resource>_list in Theme currently returning vector
of double-the-necessary size with the first half completely empty.
2019-11-09 11:56:55 +00:00
PouleyKetchoupp
530665197f
Fixed Particles restart after visibility has been set to off and on again
...
Make sure particles are processed during the same frame when visibility is set to on, in case they are still active from before and need to be restarted.
Fixed #33476
2019-11-09 09:51:17 +01:00
Rémi Verschelde
60d4909048
Merge pull request #33431 from Kaonnull/bugParticles2D_2
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Fixed the particles2D prematurely animation ending
2019-11-09 07:40:07 +01:00
Simon Hardt
7e4ae4c503
Fixed prematurely ending animation of particles.
2019-11-08 21:28:19 +01:00
Yuri Roubinsky
26b933dc21
Fix incorrect offset for old-format tilemaps
2019-11-08 20:07:41 +03:00
Rémi Verschelde
3c0c8f26f9
Revert "Fixed TouchScreenButton::shape_centered having no effect"
...
This reverts commit 127c2d75ad
.
This was a misunderstanding as #32725 is not a bug but expected
behavior.
Reverts #32927 .
Supersedes and closes #33436 .
2019-11-08 10:54:36 +01:00
Rémi Verschelde
621dc7022f
Merge pull request #27742 from rxlecky/camera-replication
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Game camera override
2019-11-08 10:02:18 +01:00
Rémi Verschelde
31f327a4a9
Merge pull request #33052 from KoBeWi/naughty_sliders
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Fix analog input in sliders
2019-11-08 09:55:11 +01:00
Rémi Verschelde
2d3fcd0ff0
Merge pull request #30721 from NilsIrl/tab_key
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Allow tab key to be used for shortcuts
2019-11-07 18:32:54 +01:00
Tomasz Chabora
a7b202ef18
Fix analog input in sliders
2019-11-07 16:39:14 +01:00
Rémi Verschelde
d596e169dc
Merge pull request #30588 from Demiu/patch-1
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Fix 3D move_and_slide with stop_on_slope
2019-11-07 15:11:53 +01:00
Rémi Verschelde
77816fea8b
Merge pull request #32477 from aaronfranke/equal-approx-separate
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Make is_equal_approx separate and make == exact again
2019-11-07 14:54:15 +01:00
codecustard
71e79af1f1
Fixes ItemList max column update
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When setting the max column of an ItemList, the layout does not update until it is resized.
2019-11-06 12:26:51 -08:00
Yuri Roubinsky
213ecd65cd
Merge pull request #33341 from Chaosus/vs_fix_samplers
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Fix invalid casting on visual shader sampler
2019-11-04 19:08:43 +03:00
Rémi Verschelde
6dca64140c
Merge pull request #33330 from nekomatata/fix-label-autowrap-size
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Fixed cases where labels with autowrap can overflow the editor ui
2019-11-04 16:57:53 +01:00
Yuri Roubinsky
f5ffc1aedc
Fix invalid casting on visual shader sampler
2019-11-04 18:50:33 +03:00
Rémi Verschelde
83409bac0e
Merge pull request #33282 from Chaosus/vs_texture_inputs
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Added sampler inputs for visual shaders
2019-11-04 11:32:04 +01:00
PouleyKetchoupp
13c88878c4
Fixed cases where labels with autowrap can overflow the editor ui
...
Fixes #33155
2019-11-04 10:12:36 +01:00
Rémi Verschelde
e684df08fc
Merge pull request #33286 from groud/fix_tree_edit_rect
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Fixes the edit rect in TreeItems
2019-11-03 17:35:01 +01:00
Gilles Roudiere
8eb2eeae0f
Fixes the edit rect in TreeItems
2019-11-03 16:08:07 +01:00
Yuri Roubinsky
8243afb0e9
Added sampler inputs for visual shaders
2019-11-03 17:59:15 +03:00
Rémi Verschelde
9381a80b24
Merge pull request #33277 from clayjohn/update_material
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Force update SpatialMaterial when texture set and always use ALBEDO
2019-11-03 07:51:22 +01:00
clayjohn
21e1f1df0f
Force update SpatialMaterial when texture set and always use ALBEDO
2019-11-02 17:42:36 -07:00
Michael Alexsander
6348dfa948
Make the editor dimming even more smarter
2019-11-02 20:25:26 -03:00
Paulb23
362d38ea67
Update connection info on script validation rather then saved copy
2019-11-02 14:41:59 +00:00
Rémi Verschelde
af4fd9de9c
Merge pull request #33238 from qarmin/other_fixes
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Fix some crashes, overflows and using variables without values
2019-11-01 22:12:47 +01:00
Rémi Verschelde
5160d4f5ba
Merge pull request #33233 from hilfazer/dollar-quoted-autocomplete
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$ autocompletion keeps quotation
2019-11-01 16:52:13 +01:00
Rafał Mikrut
9ddb3265e1
Fix some crashes, overflows and using variables without values
2019-11-01 16:16:31 +01:00
hilfazer
c394ef7410
$ autocompletion keeps quotation
2019-11-01 14:52:13 +01:00
Rémi Verschelde
a49c8d4a2b
Merge pull request #33202 from nekomatata/text-edit-search-usability
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Improved TextEdit search usability & documentation
2019-11-01 14:10:00 +01:00
Rémi Verschelde
83d393a71a
Merge pull request #33209 from Jummit/soft-body-tutorial
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Link SoftBody tutorial in docs
2019-11-01 14:04:50 +01:00
Jummit
ce61bff759
link SoftBody tutorial in docs and add ray_pickable property
2019-11-01 08:51:25 +01:00
Michael Alexsander
36c4fd8935
Make the editor dimming smarter
2019-10-31 16:58:53 -03:00
PouleyKetchoupp
d29c8ab81b
Improved TextEdit search usability & documentation
2019-10-31 12:35:23 +01:00
Rémi Verschelde
9e1be8f8aa
Merge pull request #32934 from ajweeks/fix-scale-origin
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Fix 2D scale gizmo placement
2019-10-30 12:04:10 +01:00
Rémi Verschelde
948a2a03d2
Merge pull request #33091 from MCrafterzz/fix10567
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Improved project creation UX
2019-10-29 13:27:41 +01:00
Rémi Verschelde
0641acc576
Merge pull request #33147 from mikkac/33135
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Fixed disconnecting not connected signal
2019-10-29 12:01:01 +01:00
MCrafterzz
336e61b36a
Improved UX of selecting directories in (Editor)FileDialog by hiding unused gui elements and moving the drive selection
2019-10-29 11:36:09 +01:00
Yuri Roubinsky
9086e7330f
Removes translations from generated visual shader code
2019-10-29 09:26:05 +03:00
Mikolaj Kaczmarek
a245bab78d
Fixed disconnecting not connected signal
2019-10-29 00:53:48 +01:00
Rémi Verschelde
aaa9751de3
Merge pull request #33120 from YeldhamDev/popup_dialog_panel_style
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Add "panel" style to PopupDialog
2019-10-28 12:54:03 +01:00
Rémi Verschelde
63c5cd7eb8
Merge pull request #33104 from qarmin/fix_some_crashes
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Fix some crashes and using null pointers
2019-10-28 08:37:59 +01:00
Rémi Verschelde
826ffc26c9
Merge pull request #33097 from clayjohn/GLES2-HTML-sampler_limit
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Fixed using compressed textures and add work around for firefox webgl mesa sampler limit
2019-10-28 08:19:37 +01:00
Rémi Verschelde
0cae264d79
Merge pull request #33119 from creikey/fix-quote-malfunction
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Remove duplicate quote in displayed quote type
2019-10-28 08:08:38 +01:00
Rafał Mikrut
e53e1c566a
Fix some crashes and using null pointers
2019-10-28 08:07:29 +01:00
clayjohn
7b3d098b2b
Fixed using compressed textures and add work around for firefox webgl mesa sampler limit
2019-10-27 23:53:52 -07:00
Michael Alexsander
d92123ed97
Add "panel" style to PopupDialog
2019-10-27 19:45:03 -03:00
Cameron Reikes
67ab03e245
Remove duplicate quote in displayed quote type
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- fixes #32688
- fixes #32593
2019-10-27 15:21:25 -07:00
Rémi Verschelde
2751cea0d4
Merge pull request #33066 from Tabas32/fix_indentation
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Fixed indenting issue with comment at end of line
2019-10-27 13:42:53 +01:00
Paulb23
2e2a049d3c
Improve performance of connection info in the script editor
2019-10-27 11:07:19 +00:00
Rémi Verschelde
9e572b5bac
Merge pull request #33032 from Calinou/filedialog-scroll-to-top
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Scroll back to the top after opening a directory in FileDialog
2019-10-27 10:06:34 +01:00
Rémi Verschelde
2416fbb4e2
Merge pull request #31943 from codecustard/Fixes_invalid_frames_on_reverse_anim
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Fixes Reverse Animation Starting on First Frame
2019-10-27 09:55:44 +01:00
Rémi Verschelde
3eb8bd08ec
Merge pull request #32657 from ptrojahn/lines
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Fix draw_rect
2019-10-26 23:09:24 +02:00
Paulb23
df0c8386a9
Fix text minimap crash when last line is folded
2019-10-26 13:37:25 +01:00
Rémi Verschelde
c39238c7d2
Merge pull request #32870 from bergmannf/27850_rtl_bold_italic
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Add push_* methods for fonts in rich_text_label
2019-10-25 23:17:59 +02:00
Rémi Verschelde
6ce35e176f
Merge pull request #33065 from Calinou/textedit-fix-background-color
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Fix the default TextEdit background color
2019-10-25 16:35:42 +02:00
Marian
3322d19cb3
Just initialization, needed by compiler
2019-10-25 16:14:24 +02:00
Marian
616f02e905
Fixed indenting issue with comment at end of line
2019-10-25 15:01:43 +02:00
Hugo Locurcio
c5279432fd
Fix the default TextEdit background color
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This closes #32724 .
2019-10-25 14:51:59 +02:00
Rémi Verschelde
96f92e5bfa
Merge pull request #32951 from Klowner/tween-follow-null-bug
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fix Tween follow_property finishing with null
2019-10-25 13:40:55 +02:00
Rémi Verschelde
2869c13ba2
Merge pull request #33046 from zatherz/master
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Don't terminate search if begin_key doesn't fit (Fixes #33034 )
2019-10-25 08:37:41 +02:00
Rémi Verschelde
66ccdebbb3
Merge pull request #33045 from nekomatata/cpu-particle-uninitialized-member
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Fixed emitting not initialized correctly in cpu particles 2d/3d
2019-10-25 07:24:36 +02:00
Zatherz
72d2248276
Don't terminate search if begin_key doesn't fit
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Previously this code would continue onto the next iteration of the loop if the line was smaller in size than begin_key, meaning that a situation where begin_key.length() > end_key.length() would cause weird behavior with newlines. Now both the checks for begin_key and end_key are in their own condition and do not skip the entire iteration if they can't be found.
2019-10-24 21:59:02 +02:00
PouleyKetchoupp
1e0f37a70f
Fixed emitting not initialized correctly in cpu particles 2d/3d
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Fixes uninitialized variable caused by PR #32921
2019-10-24 21:38:01 +02:00
volzhs
63e6b1ecce
Fix rendering tooltip
2019-10-24 22:48:20 +09:00
Hugo Locurcio
c3b9319d78
Scroll back to the top after opening a directory in FileDialog
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This also changes the behavior in EditorFileDialog.
This closes #26041 .
2019-10-24 15:40:47 +02:00
SeleckyErik
61bda112bd
Refactor VideoPlayer and VideoStream
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VideoStream:
- Fix const correctenss
VideoPlayer:
- Remove unused member variable last_frame
- Move _mix_audios function definition to source file
- Fix function parameter naming to match p_ convention
- Fix const correctness
- Add null checking
2019-10-24 01:35:47 +01:00
Mark Riedesel
d0b528e4a8
Fix Tween follow_property finishing with null
2019-10-23 16:38:43 -04:00
Rémi Verschelde
2408e214a7
Merge pull request #33006 from Chaosus/fix_billboard_bug
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Allows change Sprite3D scale if Billboard mode is enabled
2019-10-23 21:41:19 +02:00
Yuri Roubinsky
fa9148f343
Allows change Sprite3D scale if Billboard mode is enabled
2019-10-23 14:32:59 +03:00
Rémi Verschelde
8c3a5057c5
Merge pull request #32998 from rxlecky/theme-refactor
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Theme code refactoring
2019-10-23 10:12:56 +02:00
Rémi Verschelde
b1c6ba9b24
Merge pull request #32972 from codecustard/fix_spinbox_not_releasingfocus
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Fixes spinbox not releasing focus on value change
2019-10-23 07:43:47 +02:00
Rémi Verschelde
19fa163d9a
Merge pull request #32992 from KoBeWi/AUTOVECTORZ
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Auto-increment frame_coords when keying
2019-10-23 07:42:52 +02:00
Eoin O'Neill
601b216605
Shadows Now Properly Translate by RichTextEffect offset.
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Bugfix 32981.
2019-10-22 22:15:36 -07:00
SeleckyErik
fa59defb53
Theme code refactoring
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- Move GDScript-exposed function definitions from header to source file
- Add null check to functions taking list pointers as parameters
- Call clear() in copy_theme() if null is passed
2019-10-23 03:08:40 +01:00
Erik
8b0546d93b
Implement game camera override
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Implemented uniform API in Viewport class to override 2D and/or
3D camera.
Added buttons in 2D and 3D editor viewport toolbars that override
the running game camera transform with the editor viewport camera
transform. Implemented via remote debugger protocol and camera
override API.
Removed LiveEditFuncs function pointers from ScriptDebugger class.
Since the debugger got access to the SceneTree instance (if one
exists), there is no need to store the function pointers. The live
edit functions in SceneTree are used directly instead. Also removed
the static version of live edit functions in SceneTree for the same
reason. This reduced the SceneTree -> Debugger coupling too since
the function pointers don't need to be set from SceneTree anymore.
Moved script_debugger_remote.h/cpp from 'core/' to 'scene/debugger/'.
This is because the remote debugger is now using SceneTree directly
and 'core/' classes should not depend on 'scene/' classes.
2019-10-23 02:51:32 +01:00
Rémi Verschelde
72dfa67dd3
Merge pull request #32924 from ajweeks/add-ruler-arcs
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Draw arcs to indicate angles being measured by ruler
2019-10-22 22:44:50 +02:00
Rémi Verschelde
78848bbfea
Merge pull request #32796 from Paulb23/set_text_caret
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Changed `set_text` to place caret at start of the text.
2019-10-22 22:44:12 +02:00
Rémi Verschelde
9f28803927
Merge pull request #32940 from nekomatata/text-edit-clear-colors
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TextEdit syntax highlighting fixes
2019-10-22 20:40:20 +02:00
Rémi Verschelde
b365dc3441
Merge pull request #32965 from volzhs/richtextlabel-scroll-active
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Fix scrolling RichTextLabel with scroll_active=false
2019-10-22 20:39:12 +02:00
Tomasz Chabora
6c0ef9f729
Auto-increment frame_coords when keying
2019-10-22 20:12:55 +02:00
Rémi Verschelde
aafd5dd5c1
Merge pull request #32989 from nekomatata/fix-crash-rename-state
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Fixed crashes when renaming a state in AnimationNodeStateMachineEditor
2019-10-22 19:43:36 +02:00
AJ Weeks
fb7a4ce63e
Fix canvas scale gizmo placement
2019-10-22 18:17:54 +01:00
PouleyKetchoupp
e3d4b96ba7
Fixed crashes when renaming a state in AnimationNodeStateMachineEditor
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Recursive calls to Control::_modal_stack_remove could cause a crash because of the list element not being invalidated while being erased from the list.
It happens in the state machine case by hiding a line edit control when it loses focus.
Fixes #23808
2019-10-22 16:28:11 +02:00
Rémi Verschelde
4ecc30cc5e
Merge pull request #32927 from Muller-Castro/ShapeCenteredFix
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Fixed TouchScreenButton::shape_centered having no effect
2019-10-22 15:53:29 +02:00
Rémi Verschelde
1be39232b4
Merge pull request #32842 from LikeLakers2/animation-idx-to-track-idx
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Changes the name of all parameters referring to track indices within Animation, to `track_idx`
2019-10-22 14:55:21 +02:00
Rémi Verschelde
97a4fe79fb
Merge pull request #32902 from nekomatata/auto-indent-bracket-fix
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Auto-indent after opening bracket and parenthesis in the script editor
2019-10-22 14:30:16 +02:00
Rémi Verschelde
17a7da3b85
Merge pull request #32921 from nekomatata/fix-cpu-particle-delay
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Fixed delay when CPUParticles & CPUParticles2D start being emitted
2019-10-22 14:28:04 +02:00
Rémi Verschelde
2906cef290
Merge pull request #32922 from nekomatata/fix-scene-timer-yield-leak
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Fixed leak on exit when using yield with SceneTreeTimer
2019-10-22 14:17:58 +02:00
Rémi Verschelde
b67537b14b
Merge pull request #32864 from nekomatata/rich-text-image-size
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Support for resized images in RichTextLabel
2019-10-22 13:46:11 +02:00
Rémi Verschelde
bd23cce055
Merge pull request #32896 from nekomatata/joint-reset-collision
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Properly reset collision exception when releasing Joint2D
2019-10-22 12:52:12 +02:00
Rémi Verschelde
3aa5b54330
Merge pull request #32889 from nekomatata/node-update-config-warning
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Expose Node::update_configuration_warning() to scripts
2019-10-22 12:42:09 +02:00
Rémi Verschelde
1e0fb0dc14
Merge pull request #32833 from nekomatata/label-autowrap-fix
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Allow Label autowrap to cut words when they exceed line width
2019-10-22 12:29:49 +02:00
Emmanuel Barroga
53d6d37fcf
Fixes spinbox not releasing focus on value change
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Trying to release focus of the spinbox's lineedit would not work when done in the "value_changed" callback. The reason is because the "value_change" signal is called first, then the "get_focus" method is called next. This causes the spinbox to get_focus after you try to release focus within the "value_changed" callback.
To resolve this, spinbox should get focus first and then emit "value_changed".
2019-10-21 16:42:17 -07:00
volzhs
3e738b1798
Fix scrolling RichTextLabel with scroll_active=false
2019-10-22 06:05:10 +09:00
Rémi Verschelde
4a726998bd
Merge pull request #32865 from rodolforg/fix_32711-lookat-scaling-again
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Spatial::look_at wrong re-scaling
2019-10-21 16:05:21 +02:00
Rémi Verschelde
f5dd4d574f
Merge pull request #32863 from JFonS/navmesh_from_group
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Add option to create navmesh from objects in group
2019-10-21 16:02:38 +02:00
Rémi Verschelde
b6865f2f79
Merge pull request #32857 from madmiraal/fix-072e403
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Correct change made to joints_2d.cpp by 072e403
.
2019-10-21 15:53:47 +02:00
PouleyKetchoupp
4247c21cb0
TextEdit syntax highlighting fixes
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- Fixed visual update when using add_keyword_color(), add_color_region(), clear_colors() in scripts
- More accurate description for clear_colors() in TextEdit documentation
2019-10-20 17:40:09 +02:00
Paulb23
ee94081b4a
Fixed -1 minimap index when smooth scrolling is enabled
2019-10-20 13:27:53 +01:00
PouleyKetchoupp
5bf516a062
Fixed delay when CPUParticles & CPUParticles2D start being emitted
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Particles were processed only on the next frame after the emission started, causing a one frame delay in rendering. Now the first process cycle is started during the same frame, which makes them consistent with Particles & Particles2D.
Fixes #32890
2019-10-20 09:50:00 +02:00
Muller-Castro
127c2d75ad
Fixed TouchScreenButton::shape_centered having no effect
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The problem was that the shape_centered depended on TouchScreenButton::texture having a Texture
2019-10-19 18:16:47 -03:00
AJ Weeks
59d2c71227
Add arcs to indicate angle being measured by ruler
2019-10-19 19:45:56 +01:00
PouleyKetchoupp
1a9801f700
Fixed leak on exit when using yield with SceneTreeTimer
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Use case:
yield(get_tree().create_timer(2), "timeout")
Some resources were never released because the SceneTreeTimer was keeping a reference to GDScriptFunctionState in its signal connections, while GDScriptFunctionState was holding a reference to the SceneTreeTimer object. Cleaning all signal connections on game exit fixes the issue.
Fixes #29946
2019-10-19 18:45:17 +02:00
PouleyKetchoupp
74d7cbf920
Auto-indent after opening bracket and parenthesis in the script editor
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This change makes auto-indent work the same way as for curly brackets, so '[', '(', '{' all act the same.
Fixes #32897
2019-10-18 11:02:05 +02:00