Juan Linietsky
3aeafcae04
Removed support for saving paths as relative, closes #5728
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Editor now has good refactoring tools, so this function is mostly obsolete
2016-07-22 10:39:46 -03:00
Juan Linietsky
e4cd01ac8c
Make texture parameter optional in begin() of ImmediateGeometry. Closes #5676 and closes #5720
2016-07-22 09:59:56 -03:00
Rémi Verschelde
f40f360a2c
Remove unused variables (fourth pass) + dead code
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Also fix a potential regression from 3fcb9b1ec1
.
2016-07-08 16:47:55 +02:00
Juan Linietsky
7c1ab42571
Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
2016-07-06 23:46:04 -03:00
Juan Linietsky
449a28e75a
make property not be applied in skeleton if not inside tree. This will eventually e changed. Fixes #5205
2016-06-29 18:39:29 -03:00
Juan Linietsky
7c20c386c5
-Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
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-Better interpolation of discrete tracks, fixes #4417
2016-06-19 01:43:02 -03:00
Rémi Verschelde
b7dbf9207a
Drop empty files that are not used anywhere
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Part of #5272
2016-06-18 19:46:30 +02:00
Rémi Verschelde
a7fc04626a
Add missing license headers in our source files ( #5255 )
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Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Juan Linietsky
95dc15b750
Send body inout notifications after state is applied, fixes #4683
2016-06-17 16:45:10 -03:00
marcelofg55
3787856563
Fixed overloaded virtual functions with const vs none warning
2016-06-12 13:31:22 -03:00
Juan Linietsky
db1e9bac79
better rewording
2016-06-11 17:25:43 -03:00
Juan Linietsky
375fbe5c7c
Show descriptive errors when look_at is improperly used, closes #5131
2016-06-11 17:22:48 -03:00
Juan Linietsky
beabefe432
port changes from AnimatedSprite to AnimatedSprite3D
2016-06-08 18:03:06 -03:00
Juan Linietsky
06bc4e20d3
Merge pull request #4101 from SaracenOne/listener
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Added New Listener Spatial Node.
2016-06-06 22:13:23 -03:00
Juan Linietsky
8be2fabbe5
Changed import workflow
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-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Rémi Verschelde
da24bc8f3f
VehicleBody: Cosmetic fixes to previous commit
2016-05-21 11:52:21 +02:00
Agustin Benavidez
97da9f14ab
Add get_linear_velocity() method to VehicleBody class
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Doc added also.
2016-05-21 11:35:55 +02:00
Juan Linietsky
c195c0df6b
-Added configuration warning system for nodes
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-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
2016-05-17 18:28:44 -03:00
Juan Linietsky
bed3efb17e
New reworked AnimatedSprite!
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-New SpriteFrames editor, with support for drag&drop, multiple animation
sets, animation speed and loop.
-New AnimatedSprite, with support for all the new features!
AnimatedSprite3D has not been updated yet.
-Added support for drag&drop to other editors, such as resourcepreload,
sample library, etc.
2016-05-14 23:48:45 -03:00
MattUV
91c85ff1f5
classref: Fixed return types in Area and Area2D ( #4635 )
2016-05-12 17:03:15 +02:00
Rémi Verschelde
4eab767a6f
Rotation APIs: Better exposure for degrees methods
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Made public the various set/getters for rotations in degrees.
For consistency, renamed the exposed method names to remove the leading
underscore, and kept the old names with a deprecation warning.
Fixes #4511 .
2016-05-06 23:38:08 +02:00
Ignacio Etcheverry
1e752c0120
Fix wrong return and argument types in documentation
2016-05-04 15:35:09 +02:00
Saracen
bc5ee6c98f
BoneAttachments now position themselves instantly during bind.
2016-04-15 11:32:10 +01:00
Bojidar Marinov
f7c3d6329c
Port collision and layer masks to 3D, fixes #1759
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Raycasts now have type_mask and layer_mask. Areas - collision_mask and layer_mask. PhysicsBodies needed only collision_mask.
2016-04-09 22:11:12 +03:00
Rémi Verschelde
b9ac3df29b
Merge pull request #4259 from neikeq/pr-issue-4224
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Fix RayCast not updating when debugging collissions
2016-04-07 14:13:48 +02:00
Ignacio Etcheverry
6cf3bdcf76
Fix RayCast not updating when debugging collissions
2016-04-07 13:30:40 +02:00
Bojidar Marinov
6dcd1354c2
Add a sleeping_state_changed
signal to RigidBody and RigidBody2D classes
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Closes #3911
2016-04-06 17:14:38 +03:00
Saracen
3741bc70fe
Added listener spatial node.
2016-03-20 02:10:04 +00:00
Hubert Jarosz
7b07bcaf44
fix six possible "divide by zero"
2016-03-09 00:18:23 +01:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
Saracen
7fecebd8a8
Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.
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Conflicts:
servers/visual/visual_server_raster.h
2016-03-07 23:14:14 +00:00
Nuno Donato
2d1de83434
refix particles3d issue, bringing down the amount limit to 1024
2016-02-16 08:56:31 +00:00
Juan Linietsky
53e237dfe4
-Fix crash opening and closing the scene, closes #3491
2016-01-31 15:10:33 -03:00
Juan Linietsky
d01f55a78e
Merge pull request #2698 from Faless/add_area_fix
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Fix bug in Body(2D)SW::add_area
2016-01-23 23:07:23 -03:00
Juan Linietsky
a625f7d073
-Properly lock and and warn about switching off contact monitoring, fixes #3041
2016-01-12 06:14:15 -03:00
Saracen
53b2b0ccbe
Fix delay on audio stream pause
2016-01-03 01:24:30 +00:00
Juan Linietsky
2db78e8f87
Properly clear/restore current camera when switching scenes. Fixes #2137
2016-01-02 17:18:45 -03:00
Juan Linietsky
df5fa62ab9
remove the invalid id error when freeing a 3D joint, fixes #2383
2016-01-02 08:37:27 -03:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Rémi Verschelde
d4993b74fc
Add missing argument names in GDScript bindings
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All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
Ovnuniarchos
89efebbf56
New and corrected are override modes.
2015-12-14 02:56:49 +01:00
Juan Linietsky
c650d4e19c
Merge branch 'master' of https://github.com/godotengine/godot
2015-12-08 17:48:03 -03:00
Juan Linietsky
09ff457185
made the exclusion of nodes from joints optional, fixes #3015
2015-12-08 17:47:12 -03:00
Juan Linietsky
ff936c6b2e
Merge pull request #2868 from akien-mga/pr-fix-can-move-to
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Fix can_move_to and rename it for more clarity
2015-12-08 17:09:47 -03:00
Fabio Alessandrelli
3eba84e1d7
Properly update node after clearing shapes in _update_shapes_from_children()
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(fix bug causing eg. CircleShape2D.set_radius to generate multiple shapes)
2015-12-02 11:30:48 +01:00
romulox_x
0b4830f3be
Added set_hidden method to Spatial and CanvasItem
2015-11-26 13:44:06 -08:00
Rémi Verschelde
f33d9dab5b
Fix can_move_to and rename it for more clarity
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Fixes #2416 .
The KinematicBody::can_move_to function was likely designed for two behaviours:
- discrete: check if the body can "teleport" to the destination
- continuous: check if the direct path to the destination is valid
The continuous behaviour was however not implemented, and the discrete behaviour was broken too due to a wrong call to intersect_shape.
The discrete behaviour has thus been fixed and the function renamed to can_teleport_to for more clarity.
2015-11-22 14:14:07 +01:00
Juan Linietsky
0c3386b2ed
Merge pull request #2707 from akien-mga/master
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Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
Saracen
957baf48dc
BoneAttachment fix.
2015-11-02 16:58:24 +00:00
Rémi Verschelde
399b1b0474
Cosmetic fixes to SCons buildsystem
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- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39 )
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00