Rémi Verschelde
9ca0d66a3b
Merge pull request #46984 from sboronczyk/fix-shader-issue
...
Vulkan: Fix crash when opening a ShaderMaterial with code saved as an external .shader file
2021-03-16 23:32:06 +01:00
Rémi Verschelde
d06a624a2d
Merge pull request #47074 from fire/unlock-bone-names
...
Expand bone name possibilities.
2021-03-16 23:31:34 +01:00
Rémi Verschelde
fbba496db5
Merge pull request #47070 from mbrlabs/docs-sensor-units
...
Document different unit of measurements for sensor data on iOS and Android
2021-03-16 23:21:55 +01:00
Rémi Verschelde
bc7e105821
Merge pull request #47079 from W4RH4WK/allow-nullptr-with-zero-length-get-buffer
...
Allow nullptr with zero length in FileAccess get_buffer
2021-03-16 23:16:36 +01:00
K. S. Ernest (iFire) Lee
c203fbfa8c
Expand bone name possibilities.
2021-03-16 15:07:30 -07:00
Marcus Brummer
d1798b235c
Document different unit of measurement for sensor data on iOS and Android
2021-03-16 23:06:40 +01:00
Alex Hirsch
c28428fe4d
Allow nullptr with zero length in FileAccess get_buffer
...
fix #47071
2021-03-16 22:55:11 +01:00
Rémi Verschelde
97ce8708e8
Merge pull request #47076 from Faless/debugger/4.x_remote_peer_backoff
...
[Net] Make debugger peer less CPU intensive.
2021-03-16 22:14:21 +01:00
Fabio Alessandrelli
87353c90fa
[Net] Make debugger peer less CPU intensive.
...
Make sure that RemoteDebuggerPeer wait at least 100us between polls
(effectively forcing a min tick of 100 microseconds).
This greatly improve performances (the call to poll was useless since
during low traffic, writes would always be available, and during high
traffic, reads would always be available, effectively making it a
busy-waiting loop). We could further improve this, by separating the two
polls, and adjust the min tick based on load, but this is most likely
more than enough already without sacrificing too much on high loads.
2021-03-16 21:48:15 +01:00
Rémi Verschelde
a6066c5e42
Merge pull request #47072 from bruvzg/hb_2_8_0
...
HarfBuzz: Update to version 2.8.0
2021-03-16 21:28:00 +01:00
Rémi Verschelde
d71c9f0005
Merge pull request #47065 from m4gr3d/fallback_to_text_project_godot
...
Fix bug causing `project.godot` to be ignored when `project.binary` is missing
2021-03-16 21:03:09 +01:00
bruvzg
b79e8c22f0
HarfBuzz: Update to version 2.8.0
2021-03-16 19:56:52 +02:00
PouleyKetchoupp
93076ef117
Fix Cylinder shape collision with margins when using GJK-EPA
...
In the case of falling back to GJK-EPA algorithm to generate cylinder
contact points, margins were never taken into account.
This fixes the depenetration phase for kinematic bodies and allows
consistent floor detection for cylinder shapes.
2021-03-16 10:19:26 -07:00
Rémi Verschelde
4c56fcd6cd
Merge pull request #39810 from christinoleo/master
...
Make GraphNode handle children with EXPAND flag
2021-03-16 18:10:08 +01:00
Fredia Huya-Kouadio
862e2df1a4
Fix bug causing project.godot
to be ignored when project.binary
is missing
2021-03-16 09:38:35 -07:00
Rémi Verschelde
224f5cab99
Merge pull request #46378 from reduz/static-method-in-variant-types
...
Add static method support to core Variant types
2021-03-16 15:44:04 +01:00
reduz
ecfa570ccb
Add static method support to core Variant types
...
* Properly exposed, including validated and variant call
* Bound static functions in String and Color
* Did not add support for scripting languages, will have to be added manually.
2021-03-16 10:53:05 -03:00
Fabio Alessandrelli
21b05a3944
Merge pull request #45018 from akien-mga/miniupnpc-2.2.1
...
miniupnpc: Update to version 2.2.2
2021-03-16 12:03:06 +01:00
Rémi Verschelde
d1d09bf8bc
i18n: Sync translations with Weblate
...
(cherry picked from commit 94a0fc47f7
)
2021-03-16 11:42:02 +01:00
Rémi Verschelde
69486b1059
miniupnpc: Update to version 2.2.2
2021-03-16 10:54:38 +01:00
jmb462
25af026d9e
Fix BBCode tables overlap with bottom text
...
New row height was added only if all the column was full.
2021-03-16 10:45:16 +01:00
Rémi Verschelde
245cfcaba6
Merge pull request #47046 from aaronfranke/sprite-frames
...
Move SpriteFrames to its own file in the resources folder
2021-03-16 10:43:49 +01:00
Rémi Verschelde
ab76957960
Merge pull request #47049 from m4gr3d/simplify_godot_plugin_methods_registration_master
...
Improve Godot Android plugin methods registration
2021-03-16 10:35:01 +01:00
Fredia Huya-Kouadio
2d574bcc85
Leverage java annotations to simplify the logic used to register the Godot plugin methods.
2021-03-16 01:16:08 -07:00
Aaron Franke
a94cef0ea0
Move SpriteFrames to its own file in the resources folder
2021-03-16 02:00:47 -04:00
Rémi Verschelde
a384fac953
Merge pull request #47014 from aaronfranke/atlastex-doc
...
Improve documentation for AtlasTexture
2021-03-15 21:12:34 +01:00
Rémi Verschelde
37740ecb0e
Merge pull request #47032 from Calinou/doc-acos-atan-range
...
Document the valid input range for `acos()` and `atan()`
2021-03-15 20:59:14 +01:00
Rémi Verschelde
8e293bac4e
Merge pull request #47033 from timothyqiu/crash-fix
...
Fix AnimationTree editor crash when renaming node
2021-03-15 18:33:31 +01:00
Rémi Verschelde
da15867b8c
Merge pull request #47027 from Faless/net/4.x_upnp_null_fixes
...
[Net] Fix miniupnpc when no interface is specified
2021-03-15 18:32:04 +01:00
Fabio Alessandrelli
163fc125cd
[Net] Fix miniupnpc when no interface is specified
...
This is a tricky one, it used to work, but it was wrong, because in such
a scenario instead of passing NULL as required by the API, it would pass
a buffer containing the `\0` terminator.
This stopped working on a specific miniupnpc version, when they fixed
some network endianess issue on Windows, to which we made a workaround,
which in turn would probably result in failures when the interface is
specified.
This commit address the issue properly, by checking the specified
interface string size, and correctly passing NULL instead of the empty
string when necessary.
Also reverts the commit that introduced the bogus workaround:
e85330231c
One of those PR when the explaination is much longer then code changes
:).
2021-03-15 17:33:26 +01:00
Hugo Locurcio
d359e159da
Document the valid input range for acos()
and atan()
2021-03-15 17:25:22 +01:00
Haoyu Qiu
eac806547f
Fix AnimationTree editor crash when renaming node
2021-03-16 00:21:20 +08:00
Gilles Roudière
ac7073f586
Allow Navigation to be more flexible
2021-03-15 15:58:59 +01:00
Rémi Verschelde
6eef187a81
Merge pull request #46993 from gongpha/check-if-edit-called-via-editor
...
Check if _edit_set_position and _edit_set_rect was used outside an editor
2021-03-15 08:57:45 +01:00
Rémi Verschelde
d1b5c1d09f
Merge pull request #47019 from neikeq/csharp-fix-disconnec-events-signals-twice
...
C#: Fix disconnecting event signals twice
2021-03-15 08:36:48 +01:00
Kongfa Waroros
b80406770f
Check if _edit_set_position and _edit_set_rect was used outside an editor
2021-03-15 14:34:24 +07:00
Rémi Verschelde
5375da2fdb
Merge pull request #44333 from lupoDharkael/preferred-extension
...
Save resource: give .res less priority as preferred extension
2021-03-15 08:22:09 +01:00
Rémi Verschelde
db0355cb07
Merge pull request #37065 from dreamsComeTrue/ruler-origin-fix
...
Reset ruler tool when switching tools with shortcuts
2021-03-15 08:15:07 +01:00
Rémi Verschelde
a4fd6d374c
Merge pull request #47010 from akien-mga/modernized_thread_fix_freebsd
...
Thread: Re-add pthread_np.h include for FreeBSD/OpenBSD
2021-03-15 07:13:54 +01:00
Ignacio Etcheverry
5b3b9cd63b
C#: Fix disconnecting event signals twice
...
`disconnect_event_signals` can be called twice (when managed instance
is disposed and from the ScriptInstance destructor).
2021-03-15 07:08:10 +01:00
Aaron Franke
682286fec8
Improve documentation for AtlasTexture
2021-03-14 21:18:50 -04:00
Dominik 'dreamsComeTrue' Jasiński
a99a671034
Reset ruler tool when switching tools with shortcuts
...
Fixes : #37056
2021-03-15 00:28:52 +01:00
Rémi Verschelde
7a64819c2f
Thread: Re-add pthread_np.h include for FreeBSD/OpenBSD
...
Was a regression from #45315 .
Fixes #46998 .
2021-03-14 22:42:48 +01:00
Rémi Verschelde
b060ca680a
Merge pull request #47004 from Calinou/editor-move-to-trash-windows
...
Use OS-specific terminology for "Move to Trash" in the editor filesystem
2021-03-14 22:00:15 +01:00
Rémi Verschelde
e726bf95e4
Merge pull request #47008 from pycbouh/tab-container-stale-texts
...
Fix stale tab names in TabContainer
2021-03-14 21:59:42 +01:00
Hugo Locurcio
79e31efd40
Use OS-specific terminology for "Move to Trash" in the editor filesystem
...
This closes https://github.com/godotengine/godot-proposals/issues/2460 .
2021-03-14 21:18:58 +01:00
Yuri Sizov
0c41411fe8
Fix stale tab names in TabContainer
2021-03-14 22:54:46 +03:00
Rémi Verschelde
31bf926eb4
Merge pull request #47003 from bruvzg/rtl_bbcode_and_sel_fix
...
Fix RTL BBCode range regression and selection issues.
2021-03-14 20:13:46 +01:00
bruvzg
48698ccb9f
Fix RTL BBCode range regression and selection issues.
2021-03-14 19:54:48 +02:00
Marcel Admiraal
3dcdb84660
Rename Sprite.region_enabled getter and setter to match properties
...
Also renames Sprite2D.region_filter_clip property and its setter to
region_filter_clip_enabled and set_region_filter_clip_enabled.
2021-03-14 17:31:49 +00:00