Commit graph

7008 commits

Author SHA1 Message Date
Rémi Verschelde
98e0ebfc4b
Merge pull request #55480 from univeous/fix-joystick-focus-3.x 2021-12-07 12:15:42 +01:00
Rémi Verschelde
7c82db2cd4
Merge pull request #55607 from RPicster/3.x-particle-double-seed-use-fix 2021-12-07 12:01:08 +01:00
kobewi
9776241ce6
Bind column_titles_visible as property
(cherry picked from commit 7f6ab0006d)
2021-12-06 16:52:00 +01:00
lawnjelly
3d981b8265 Add option to use handles to RID
Adds an option to compile an alternative implementation for RIDs, which allows checks for erroneous usage patterns as well as providing leak tests.
2021-12-06 14:43:34 +00:00
Raffaele Picca
20568b9768 Fix for double use of seed in random Particle shader variables. 2021-12-03 23:31:55 +01:00
Rémi Verschelde
ade0e700f1
Merge pull request #55591 from RPicster/3.x-particlemat-ring-axis-fix
Fix Ring-Axis parameter being always visible
2021-12-03 21:38:16 +01:00
Raffaele Picca
2f69caaff3 Fix Ring-Axis parameter being always visible 2021-12-03 21:16:32 +01:00
Rémi Verschelde
cd4a08ada3
Viewport: Fixup dragging code after a0fb66d
The check was removed by mistake while cherry-picking.
2021-12-03 13:19:59 +01:00
Haoyu Qiu
a0fb66d802
Fix mouse cursor and notification for force dragging
(cherry picked from commit 86a47c6540)
2021-12-03 12:51:15 +01:00
Rémi Verschelde
d5b22e614e
Merge pull request #55484 from pycbouh/theme-load-and-order-3.x 2021-12-02 17:20:31 +01:00
Rémi Verschelde
97bbdde9e5
Merge pull request #55364 from Calinou/reflectionprobe-tweak-property-hint-3.x 2021-12-02 10:09:01 +01:00
Univeous
cf788ae684 Fix UI navigation with joysticks 2021-12-01 00:19:17 +08:00
Yuri Sizov
33fb44223f Make default/project theme wait for modules before initializing 2021-11-30 18:59:32 +03:00
Rémi Verschelde
3be0f85e91
Merge pull request #54377 from lawnjelly/faster_editor_lines 2021-11-30 13:30:02 +01:00
Rémi Verschelde
5e9853b038
Merge pull request #55453 from ator-dev/block-hidden-tab-close-3.x
Prevent hidden tab close buttons from intercepting input [3.x]
2021-11-30 00:15:55 +01:00
ator-dev
a8977006fd Prevent hidden tab close buttons from intercepting input [3.x] 2021-11-29 20:26:19 +00:00
Rémi Verschelde
964c6ec4d9
Merge pull request #55447 from KoBeWi/show_tooltips_only_when_node_is_not_paused_and_when_it's_paused_don't_show_three_dot_x_edition 2021-11-29 17:01:41 +01:00
kobewi
fe28e823c5 Don't show tooltips for paused controls 2021-11-29 16:44:32 +01:00
Red Headphone
aa95a4a436
progress_offset now added to reference cross draw function
(cherry picked from commit 8a6c6d5329)
2021-11-29 16:43:25 +01:00
Eric
850ee9d4a2
Fix condition on 'jump to limits' logic
This is a fix for: #54856

(cherry picked from commit 7257bb6ad0)
2021-11-29 16:14:04 +01:00
floppyhammer
689312267a
Fix nine patch of circular TextureProgressBar
(cherry picked from commit f9b1ce0922)
2021-11-29 16:11:21 +01:00
Rémi Verschelde
df38da84b4
Merge pull request #55440 from bruvzg/fix_cell_width 2021-11-29 15:04:22 +01:00
Rémi Verschelde
eb5c2e1067
Merge pull request #55439 from KoBeWi/random_programming_ftw 2021-11-29 14:55:45 +01:00
bruvzg
33b26e5cdc
Fix RTL min/max line width calculation. 2021-11-29 15:36:42 +02:00
kobewi
820f7c9d15 Fix right alignment in RichTextLabel 2021-11-29 14:33:12 +01:00
Yuri Sizov
ba747e2a26 Add methods to get position from column and line in TextEdit 2021-11-29 00:06:16 +03:00
Hugo Locurcio
19de92636d
Tweak ReflectionProbe update mode property hint to mention performance
This is similar to the property hint used in `master`.
2021-11-26 19:20:26 +01:00
Rémi Verschelde
c3606a87fe
Merge pull request #55224 from KoBeWi/ΔV_even_when_paused 2021-11-22 14:09:56 +01:00
Rémi Verschelde
dc5cee74bd
Merge pull request #55197 from timothyqiu/bookmark-gutter 2021-11-22 13:00:42 +01:00
kobewi
5b55599211 Show tooltips even when paused or time_scale is 0 2021-11-22 12:54:05 +01:00
Rémi Verschelde
86fd7da7a3
Merge pull request #54899 from clayjohn/MultiMesh-update 2021-11-22 08:30:49 +01:00
clayjohn
b54d4a93be Update CanvasItem when MultiMesh instance transform changes 2021-11-21 12:27:22 -08:00
Haoyu Qiu
eb6f74855f Allow toggle TextEdit bookmark gutter 2021-11-21 21:34:30 +08:00
Marcel Admiraal
4d3690eba5 Remove unimplemented methods 2021-11-18 12:47:36 +00:00
Anton Christoffersson
62db47a7fb
Fixed crash in ScrollContainer _notification
(cherry picked from commit ee81979f90)
2021-11-18 12:22:26 +01:00
BrunoSXS
8fd0fe3d20
Fixes a game crash caused by instantiating Camera2D and sending a notification from it before adding it to the tree.
(cherry picked from commit eb2deabffe)
2021-11-18 12:21:28 +01:00
Pedro J. Estébanez
0ebbc5b07c
Fix crash when loading scene instance after node vanished from parent
(cherry picked from commit 78ffc2a987)
2021-11-17 15:55:36 +01:00
Rémi Verschelde
c3a6b0f418
Merge pull request #51433 from Calinou/spatialmaterial-improve-simple-parallax 2021-11-16 14:43:49 +01:00
Rémi Verschelde
4103b0b7d8
Merge pull request #50823 from fbcosentino/3d-material-overlay 2021-11-16 08:21:18 +01:00
Fernando Cosentino
cc8846bef6 Added material_overlay property to MeshInstance
Applying overlay materials into multi-surface meshes currently
requires adding a next pass material to all the surfaces, which
might be cumbersome when the material is to be applied to a range
of different geometries. This also makes it not trivial to use
AnimationPlayer to control the material in case of visual effects.
The material_override property is not an option as it works
replacing the active material for the surfaces, not adding a new pass.

This commit adds the material_overlay property to GeometryInstance
(and therefore MeshInstance), having the same reach as
material_override (that is, all surfaces) but adding a new material
pass on top of the active materials, instead of replacing them.

Implemented in rasterizer of both GLES2 and GLES3.
2021-11-15 23:50:34 +00:00
Rémi Verschelde
86e0a0674a
Merge pull request #54330 from LennyPhoenix/lennyphoenix-patch-1 2021-11-15 23:36:12 +01:00
Rémi Verschelde
6c0afa470e
Merge pull request #54435 from robfram/hidden-tile-map-light-occlusion 2021-11-15 23:29:04 +01:00
Rémi Verschelde
89792e5c49
Merge pull request #54921 from lawnjelly/portals_roaming_margin 2021-11-15 22:45:46 +01:00
vdyotte
30f359ee3c
fix hardcoded raycast distance with viewport object picking
having the raycast distance hardcoded to `10000` caused input events
to not be registered in very large 3D scenes.

This resolves the issue by using the cameras far distance instead.
Creating the more predictable behavior of if an object is visible,
it will be picked by the viewport.

resolves: #49735
(cherry picked from commit 02b6bbc5df)
2021-11-15 16:31:25 +01:00
Lightning_A
086db0bf9f
Scrollwheel (w/o ctrl) to zoom, mouse warping when panning
Now uses Ctrl + Scrollwheel for vertical scrolling
Ctrl + Shift Scrollwheel for horizontal scrolling
Also converts some macros to constants

(cherry picked from commit 13ba788b63)
2021-11-15 16:10:00 +01:00
lawnjelly
788f075b44 Portals - Allow user to set roaming expansion margin
Previously a crude metric was used to decide on the roaming expansion margin, but it created unexpected results in some scenarios. Instead this setting is exposed to the user via the RoomManager, allowing them to tailor it to the world size, room sizes, roaming objects sizes and the speeds of movement.
2021-11-12 15:46:04 +00:00
Rémi Verschelde
5752457854
Merge pull request #54911 from akien-mga/3.x-modules-check-enabled 2021-11-12 14:49:39 +01:00
Rémi Verschelde
6f4858f184
Modules: Make sure to include modules_enabled.gen.h where needed
Fixes #51677.

Co-authored-by: Arkadiusz Marcin Kołek <aksoftware91@gmail.com>
2021-11-12 13:45:33 +01:00
PouleyKetchoupp
1560c8b5aa Fix test_move reporting collision when touching another body
Reporting rest collision information is needed for move_and_collide and
move_and_slide so floor detection can be done properly, but in the case
of just testing the motion for collision, it makes sense to return false
if the body is able to move all along the path without being stopped.

Updated the logic in test_move and clarified the documentation for
test_move and move_and_collide.
2021-11-10 11:07:32 -07:00
PouleyKetchoupp
b93aeec4a2 Fix errors in KinematicBody when floor is destroyed or removed
In all physics servers, body_get_direct_state() now silently returns
nullptr when the body has been already freed or is removed from space,
so the client code can detect this state and invalidate the body rid.

In 2D, there is no change in behavior (just no more errors).

In 3D, the Bullet server returned a valid direct body state when the
body was removed from the physics space, but in this case it didn't
make sense to use the information from the body state.
2021-11-09 15:15:40 -07:00