VolTer
860f51b050
Remove unused SVG icons
2023-05-24 05:59:53 +02:00
Fabio Alessandrelli
f1e0d50841
[MP] Implement "watched" properties.
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Checked at "delta_interval" (default = every frame), synchronized
(reliably) if changes are detected.
2023-05-24 05:21:41 +02:00
Juan Linietsky
5fdc1232ef
Add the ability to look-at in model-space.
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This is a much simpler attempt to solve the same problem as #76060 , but without breaking any compatibility.
* Adds a description of what model space is in the Vector3 enums (MODEL_* constants). This has the proper axes laid out for imported 3D assets.
* Adds the option to `look_at` using model_space, which uses Vector3.MODEL_FRONT as forward vector.
The attempt of this PR is to still break the assumption that there is a single direction of forward (which is not the case in Godot)
and make it easier to understand where 3D models are facing, as well as orienting them via look_at.
2023-05-24 10:10:24 +09:00
Theraot
3b9bcadb9e
Fix GLTFSkin binding for the godot_sking property
2023-05-23 19:28:06 -05:00
Pedro J. Estébanez
e725b4b02b
Allow threads to mark themselves as safe for nodes
2023-05-24 00:22:58 +02:00
João Pedro Braz
8b6e57256f
Make sure to normalize subtags when parsing BBCode
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This PR makes it so that all subtags are normalized before usage.
Normalization means removing any leading and/or trailing quotation marks
from any given subtag.
Fixes: https://github.com/godotengine/godot/issues/75501
2023-05-23 18:55:06 -03:00
Nana Sakisaka
3dbd47ecb6
Expose Control::_get_drag_data() as non-const function
2023-05-24 06:09:45 +09:00
Fredia Huya-Kouadio
831b4a5366
Improve startup benchmarking
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Move the benchmarking measuring methods from `Engine` to `OS` to allow for platform specific overrides (e.g: can be used to hook into platform specific benchmarking and tracing capabilities).
2023-05-23 13:22:35 -07:00
Dawid Marzec
9fe1d6aa27
Remove up/down input for text search in Tree
2023-05-23 21:41:10 +02:00
Rakka Rage
855d78e458
Make tile atlas merge dialog use filter nearest mipmaps on both sides. To avoid blurry tiles.
2023-05-23 14:46:02 -04:00
mara
93248684b4
Add pattern index tooltip to tilemap and tileset editor
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Just a little UI convenience feature. Knowing the index (without having
to count manually) is convenient when working with tile patterns
programmatically, especially when having lots of them.
2023-05-23 19:28:06 +02:00
Rémi Verschelde
f581f21dd6
Merge pull request #77399 from AThousandShips/rpc_convert_fix
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Ensure quotes are escaped when converting builtin scripts
2023-05-23 19:15:17 +02:00
Rémi Verschelde
59a35194bf
Merge pull request #77394 from YuriSizov/editor-vshaders-delay-init
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Delay initialization of the visual shader editor UI
2023-05-23 19:15:13 +02:00
Rémi Verschelde
09d3dc86c0
Merge pull request #77379 from bruvzg/update_ts_libs
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Update HarfBuzz, ICU and FreeType
2023-05-23 19:15:08 +02:00
Rémi Verschelde
ea5322fce2
Merge pull request #77377 from RedworkDE/net-sendtodebugger-crash
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C#: Fix `SendToScriptDebugger` crash
2023-05-23 19:14:59 +02:00
Rémi Verschelde
56a15a552d
Merge pull request #77350 from akien-mga/glad-2.0.4
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glad: Re-generate files with glad 2.0.4
2023-05-23 19:14:55 +02:00
Rémi Verschelde
86d3f43063
Merge pull request #77348 from akien-mga/brotli-202302
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brotli: Sync with upstream commit ed1995b6b
2023-05-23 19:14:51 +02:00
Rémi Verschelde
4d0ab5332b
Merge pull request #77346 from akien-mga/recastnavigation-1.6.0
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recast: Update to upstream version 1.6.0
2023-05-23 19:14:47 +02:00
Rémi Verschelde
b50023ce6b
Merge pull request #77345 from akien-mga/wslay-202208
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wslay: Sync with upstream 0e7d106ff
2023-05-23 19:14:44 +02:00
Rémi Verschelde
7f0488899e
Merge pull request #77344 from akien-mga/zstd-1.5.5
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zstd: Update to upstream version 1.5.5
2023-05-23 19:14:41 +02:00
Rémi Verschelde
6b397bc88c
Merge pull request #77335 from akien-mga/tinyexr-1.0.2
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tinyexr: Sync with upstream 1.0.2
2023-05-23 19:14:37 +02:00
Rémi Verschelde
4e9e5e85b6
Merge pull request #77307 from 44zb/skeleton-find-bone-performance
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Improve `Skeleton3D::find_bone()` performance
2023-05-23 19:14:34 +02:00
Rémi Verschelde
8f9e0672fb
Merge pull request #77297 from puchik/popup-close-key-mapping
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Use defined key mapping for closing popups and dialogs
2023-05-23 19:14:31 +02:00
Rémi Verschelde
7b802ed150
Merge pull request #77291 from Calinou/editor-log-highlight-decrease-padding
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Disable padding around highlighted rich text in the editor Output panel
2023-05-23 19:14:27 +02:00
Rémi Verschelde
012541763d
Merge pull request #77288 from puchik/expose_get_window_id
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Expose get_window_id() from Window class
2023-05-23 19:14:24 +02:00
Ninni Pipping
ef4422e3e1
Ensure quotes are escaped when converting builtin scripts
2023-05-23 17:05:14 +02:00
Artyom Lunchenkov
f645eee62e
Improve Skeleton3D::find_bone() performance
2023-05-23 21:02:46 +06:00
Rakka Rage
88d2ed433d
Fix crash when using tile atlas merge with recreated alt tile
2023-05-23 10:32:02 -04:00
Yuri Sizov
edf47f1ee4
Delay initialization of the visual shader editor UI
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This makes sure that the theme is ready to be used before the
methods is called.
Also add missing icons (and update some existing).
Co-authored-by: Samuel Wilson <yokomeshi@gmail.com>
2023-05-23 15:20:42 +02:00
Rémi Verschelde
9dc286967f
X11: Fix vformat ambiguous int types for GCC 10
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The build would fail with GCC 10 from our Linux SDK used for official builds.
2023-05-23 11:27:28 +02:00
Silc Lizard (Tokage) Renew
4e4259bd79
Fix 3D Viewport Axis button draw order bug
2023-05-23 16:21:19 +09:00
Silc Lizard (Tokage) Renew
4d3d800d33
Revert "Fix swapped front/rear view"
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This reverts commit f995d6cd17
.
2023-05-23 16:21:19 +09:00
bruvzg
b64df2bf74
Update HarfBuzz, ICU and FreeType
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HarfBuzz: Update to version 7.3.0
ICU4C: Update to version 73.1
FreeType: Update to version 2.13.0
2023-05-23 03:26:16 +03:00
RedworkDE
fa14b6d212
C#: Fix SendToScriptDebugger
crash
2023-05-23 00:00:32 +02:00
Aaron Franke
7da93a0bc0
Add support for extending GLTF with more texture formats & support WebP
2023-05-22 16:30:20 -05:00
Rémi Verschelde
d5c1b9f883
Merge pull request #77327 from BastiaanOlij/fix_gi_and_fog_free
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Conditionally free GI and FOG resources, they may not have been created
2023-05-22 22:37:12 +02:00
Rémi Verschelde
c3c1909429
Merge pull request #77326 from BastiaanOlij/fix_material_dependencies
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Properly clear material slots on mesh instance when material is freed
2023-05-22 22:36:48 +02:00
Rémi Verschelde
061c6f2acf
Merge pull request #77318 from MewPurPur/optimize-svg-ellipses
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Optimize and/or improve some SVG icons
2023-05-22 22:36:24 +02:00
Rémi Verschelde
0fac233874
Merge pull request #75739 from bruvzg/font_name_str
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[TextServer] Add support for retrieving OpenType name strings.
2023-05-22 22:35:54 +02:00
VolTer
eef8c27a08
Optimize and/or improve some SVG icons
2023-05-22 21:15:27 +02:00
Yuri Sizov
903dda8337
Merge pull request #77179 from KoBeWi/that's_a_lot_of_files
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Add scrolling to overwrite dialog
2023-05-22 20:17:26 +02:00
bruvzg
aaddec7cb8
[TextServer] Add support for retrieving OpenType name strings.
2023-05-22 18:08:34 +03:00
Rémi Verschelde
5dc093b19a
Merge pull request #77341 from RedworkDE/doctool-material-error-fix
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Fix error in `BaseMaterial3D` when running doctool
2023-05-22 17:02:23 +02:00
Rémi Verschelde
ab935aaac6
Merge pull request #77312 from ajreckof/fix_window_unselectable_for_ViewportTexture_NodePath
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Fix `Window` derived nodes being unselectable for `ViewportTexture` `NodePath`
2023-05-22 17:02:20 +02:00
Rémi Verschelde
6a3095acb8
Merge pull request #77276 from RandomShaper/avoid_first_import_error_spam
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Avoid error spam on first opening of a not yet imported project
2023-05-22 17:02:16 +02:00
Rémi Verschelde
5d16efae9a
Merge pull request #77225 from JBrowne017/issue-77190
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Allow up to INT32_MAX max size in Array/Dictionary editor
2023-05-22 17:02:09 +02:00
RedworkDE
69f2bc2751
Improve SelfList
and fix error in BaseMaterial3D
when running doctool
2023-05-22 16:38:57 +02:00
Rémi Verschelde
b137695b4c
glad: Re-generate files with glad 2.0.4
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No change, just making explicit that we're up to date with upstream.
2023-05-22 15:22:34 +02:00
Rémi Verschelde
7770e4447d
brotli: Sync with upstream commit ed1995b6b
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ed1995b6bd
2023-05-22 15:05:48 +02:00
Bastiaan Olij
1a128fcccd
Properly clear material slots on mesh instance when material is freed
2023-05-22 23:00:00 +10:00