Rémi Verschelde
6d4850b8b8
Merge pull request #30412 from Larpon/docs/string-hex_to_int-improve
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Improve hex_to_int documentation
2019-07-08 08:12:04 +02:00
Rémi Verschelde
5869f9c735
Merge pull request #30414 from Larpon/docs/string-http_escape-methods
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Provide documentation for String http_escape() and http_unescape() methods
2019-07-08 08:11:44 +02:00
lmp
bb89cf6ab0
Provide documentation for String http_escape() and http_unescape() methods
2019-07-07 21:15:06 +02:00
lmp
cebb38e0b3
Clearify how hex_to_int expects a '0x' prefixed string. Provide a small hex_to_int example
2019-07-07 21:12:03 +02:00
Rémi Verschelde
06a4212377
Merge pull request #30406 from Anutrix/tiny-change
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Removed a pair of empty braces - A Typo fix
2019-07-07 18:02:07 +02:00
unknown
a96dc30339
Removed a pair of empty braces
2019-07-07 19:51:09 +05:30
Rémi Verschelde
1fa26b969c
Merge pull request #30357 from simonpuchert/spheres
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Particles / CPUParticles: Return uniform density spheres.
2019-07-07 11:04:46 +02:00
Rémi Verschelde
bf0c54ecf2
Merge pull request #30388 from remram44/its
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DOC: Fix spelling
2019-07-07 10:39:41 +02:00
Remi Rampin
ddfd67401f
DOC: Fix spelling
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See also https://github.com/godotengine/godot-docs/pull/2595
2019-07-06 16:54:01 -04:00
Rémi Verschelde
44db85d6f6
Merge pull request #30382 from simonpuchert/geo-opt
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Some small optimizations in core/math/geometry.h.
2019-07-06 21:07:52 +02:00
Rémi Verschelde
78c1afe874
Merge pull request #30363 from YeldhamDev/viewport_size_stretch_property
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Make 'size_override_stretch' a property in 'Viewport'
2019-07-06 21:01:37 +02:00
Rémi Verschelde
da1d5d89fd
Merge pull request #30371 from creikey/fix-30366
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Give up finding item if started at beginning
2019-07-06 20:33:08 +02:00
Rémi Verschelde
3c133aebda
Merge pull request #30378 from Kanabenki/sort-selection-duplicate
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Sort selected nodes in scene tree before duplication
2019-07-06 20:31:52 +02:00
Rémi Verschelde
9d6859ca09
Merge pull request #30379 from bojidar-bg/30368-editor-stay-dimmed
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Fix editor remaining dimmed after certain actions
2019-07-06 20:31:00 +02:00
Rémi Verschelde
e7b5f3c4e4
Merge pull request #30367 from luiz-lima/patch-1
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Add Weblate badge to README.md
2019-07-06 20:29:47 +02:00
Rémi Verschelde
ba211bd58c
Merge pull request #30352 from bojidar-bg/28727-enum-value-check
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Fix parsing of enums allowing for juxtaposed identifiers
2019-07-06 20:28:53 +02:00
Rémi Verschelde
5ef4537221
Merge pull request #30337 from Chaosus/vs_depth_texture
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Added DEPTH_TEXTURE to visual shaders
2019-07-06 20:26:21 +02:00
Simon Puchert
5fc8691176
particles: Return uniform density spheres.
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This matches the previous change for cpu_particles.
2019-07-06 20:05:43 +02:00
Rémi Verschelde
8234f5c5a4
Merge pull request #30206 from ibrahn/poolvector-access-close
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Added release function to PoolVector::Access.
2019-07-06 19:45:14 +02:00
Simon Puchert
4b78e17b15
Optimize get_closest_point_to_segment*.
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By combining all scalar factors we can get rid of a scalar * vector
multiplication and a square root operation, since the resulting formula
only uses the squared length.
2019-07-06 17:41:13 +02:00
Bojidar Marinov
e222615e97
Fix editor remaining dimmed after certain actions
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Fixes #30368
2019-07-06 17:37:40 +03:00
Kanabenki
6eb6895db8
Sort selected nodes in scene tree before duplication
2019-07-06 14:51:24 +02:00
Ibrahn Sahir
4e4697b1c4
Added release function to PoolVector::Access.
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For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
2019-07-06 12:04:27 +01:00
Rémi Verschelde
0b6b49a897
Merge pull request #30370 from GodotExplorer/fix-30365
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Fix light area position in the selected completion
2019-07-06 11:14:10 +02:00
Rémi Verschelde
a7bf187da7
Merge pull request #30369 from GodotExplorer/fix-shader-completion
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Fix code completion for shader editor
2019-07-06 10:01:43 +02:00
Cameron Reikes
597e6e1bd9
Give up finding item if started at beginning
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When the current item is -1, then the loop will infinitely repeat,
constantly setting i to zero and never exiting.
2019-07-05 22:14:49 -07:00
geequlim
4afb31cd52
Fix light area position in the selected completion
2019-07-06 12:15:32 +08:00
geequlim
253cd73f1d
Fix code completion for shader editor
2019-07-06 12:03:17 +08:00
Luiz Lima
aba6f51ff9
Add Weblate badge to README.md
2019-07-06 00:22:31 -03:00
Michael Alexsander Silva Dias
8255b88d11
Make 'size_override_stretch' a property in 'Viewport'
2019-07-05 22:57:03 -03:00
Simon Puchert
18ba1bc824
cpu_particles: Return uniform density spheres.
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The current implementation normalizes points from a uniform distribution
on a cube. This creates a non-uniform distribution on the sphere.
2019-07-06 00:13:03 +02:00
Bojidar Marinov
c43e050145
Fix parsing of enums allowing for juxtaposed identifiers
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Fixes #28727
2019-07-05 21:40:40 +03:00
Rémi Verschelde
d897131ac5
Merge pull request #30338 from godotengine/revert-30336-open_project_data
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Revert "Add editor menu to open the project data "user://" location."
2019-07-05 12:38:08 +02:00
Rémi Verschelde
595763e0a0
Revert "Add editor menu to open the project data "user://" location."
2019-07-05 12:37:42 +02:00
Rémi Verschelde
3676100964
Merge pull request #30336 from fire/open_project_data
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Add editor menu to open the project data "user://" location.
2019-07-05 11:40:28 +02:00
Chaosus
670d8127da
Added DEPTH_TEXTURE to visual shaders
2019-07-05 12:19:20 +03:00
Rémi Verschelde
343dcd9029
doc: Sync classref with current source
2019-07-05 10:58:45 +02:00
Rémi Verschelde
f104fab83d
Merge pull request #30334 from Calinou/improve-csg-gizmo-drawing
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Improve the CSG shape gizmo drawing
2019-07-05 10:54:29 +02:00
Rémi Verschelde
6e9cb44004
Merge pull request #30282 from neikeq/editor_in_cs_equals_win
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Re-write mono module editor code in C#
2019-07-05 10:29:19 +02:00
Rémi Verschelde
a149e412f7
Merge pull request #24086 from RandomShaper/bundle-pck-to-executable
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Enhance game export
2019-07-05 10:28:29 +02:00
K. S. Ernest (iFire) Lee
44df7c8b9b
Add editor menu to open the project data "user://" location.
2019-07-05 01:07:11 -07:00
Rémi Verschelde
a9ad1e6692
Merge pull request #30321 from KoBeWi/underdup
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Smarter node placement after duplicating
2019-07-05 09:56:31 +02:00
Rémi Verschelde
26cff6ff92
Merge pull request #30316 from sparkart/master
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Reparent selection without flattening
2019-07-05 09:56:06 +02:00
Rémi Verschelde
133a07ed2d
Merge pull request #30327 from Calinou/editor-dim-window-quitting
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Dim the editor window while it's quitting
2019-07-05 09:44:43 +02:00
Rémi Verschelde
c401639820
Merge pull request #30326 from Anutrix/replace-all-fix-for-now
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Got replace-all working without breaking search
2019-07-05 09:44:11 +02:00
Rémi Verschelde
0b6c76efd7
Merge pull request #30325 from LikeLakers2/scenetreedock-script-creation-bugfix-2
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SceneTreeDock will reset the ScriptCreateDialog's inheritance base type whenever it opens the dialog
2019-07-05 09:43:12 +02:00
Rémi Verschelde
be3d6c8b33
Merge pull request #30319 from Calinou/editor-use-checkboxes
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Use CheckBoxes in the editor instead of CheckButtons when applicable
2019-07-05 09:42:25 +02:00
Rémi Verschelde
916c5c1e4b
Merge pull request #30318 from bojidar-bg/28501-ysort-modulate
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Ensure that nested YSort preserves intermediate modulate values
2019-07-05 09:41:11 +02:00
Ignacio Etcheverry
0639946c72
Fix localize_path not always working
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We make sure the resource dir path ends with a trailing '/' for safety reasons, so we must make sure the path we compare it to does so as well.
2019-07-05 09:38:28 +02:00
Ignacio Etcheverry
aa9908e4f6
Script API methods must return Ref<T> instead of Reference*
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ptrcall assumes methods that return a Reference type do so with Ref<T>. Returning Reference* from a method exposed to the scripting API completely breaks ptrcalls to this method (it can be quite hard to debug!).
2019-07-05 09:38:28 +02:00