Commit graph

2296 commits

Author SHA1 Message Date
Rémi Verschelde
4b070e8031
Fix various typos with codespell
Using 2.2.7.dev217+g10c2abcf.

Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
huisedenanhai
c313312ff5
CSharpScript should not own method infos of the base class 2024-05-04 18:54:37 +02:00
A Thousand Ships
955d5affa8
Reduce and prevent unnecessary random-access to List
Random-access access to `List` when iterating is `O(n^2)` (`O(n)` when
accessing a single element)

* Removed subscript operator, in favor of a more explicit `get`
* Added conversion from `Iterator` to `ConstIterator`
* Remade existing operations into other solutions when applicable
2024-05-04 16:08:55 +02:00
A Thousand Ships
aff2e47bff
[C#] Unexpose GodotSharp
This class seems to have been exposed accidentally, and breaks
documentation on non-mono builds, requiring hacks
2024-05-04 14:09:42 +02:00
Rémi Verschelde
9ed8399514
Merge pull request #91509 from akien-mga/dotnet-fix-generating-glue-in-project-folder
.NET: Prevent generating mono glue in project folder
2024-05-04 11:52:32 +02:00
Rémi Verschelde
629e91acff
Merge pull request #91479 from Repiteo/dotnet/sln-csproj-attributes
C#: Fix attributes for `sln`/`csproj` files
2024-05-04 11:52:29 +02:00
Rémi Verschelde
458106a73e
Merge pull request #91203 from pirey0/stringcomp_fix
C#: Fix `StringExtensions.CompareTo` IndexOutOfRangeException
2024-05-04 11:52:25 +02:00
Thaddeus Crews
64f2e8b64f
Dotnet: Fix attributes for sln/csproj files 2024-05-03 12:21:51 -05:00
Rémi Verschelde
baec8da3b3
.NET: Prevent generating mono glue in project folder
Fixes #83128.
2024-05-03 14:24:35 +02:00
Luca Martinelli (laptop)
c02540bd66 fixed StringExtensions.CompareTo IndexOutOfRangeException
fixes #91118
marked CompareTo obsolete
dropped CompareTo [-1,1] range

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-05-03 10:13:06 +02:00
K. S. Ernest (iFire) Lee
f9b488508c
Add PackedVector4Array Variant type
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-03 00:58:27 +02:00
A Thousand Ships
0f5e0d1637
Expose Vector* component-wise and scalar min/max to scripting 2024-05-02 13:02:40 +02:00
Rémi Verschelde
4eaafc8fa8
Merge pull request #91375 from paulloz/dotnet/prevent-generator-crash-on-exported-unconstructed-generic-arrays
C#: Fix generator crash w/ generic arrays
2024-05-02 12:46:42 +02:00
A Thousand Ships
308dbb8c63
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
Raul Santos
1510f88ae1
C#: Ignore late bound methods in MustBeVariantAnalyzer
If symbol is late bound (as is the case when using `dynamic`) we can't obtain the symbol to analyze the usage of `[MustBeVariant]`.
2024-05-01 03:18:21 +02:00
Paul Joannon
aba787393f
C#: Fix generator crash w/ generic arrays 2024-04-30 22:22:09 +02:00
Aaron Franke
1bcbbe96c4
Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
Konstantin Kretov
2b46e009fa
Fill copyright field in .csproj files
This ensures that nuget packages will have both license and copyright fields filled.
2024-04-26 11:41:04 +02:00
Paul Joannon
f2efa545d6
Enforce using .NET SDK >= 8 in modules/mono/ 2024-04-23 22:54:22 +02:00
Rémi Verschelde
2b42352c99
Merge pull request #90968 from raulsntos/fix-gdscript-analyzer-with-overloaded-dotnet-methods
C#: Don't return MethodInfo for overloaded methods
2024-04-22 12:53:47 +02:00
Rémi Verschelde
1a6e4ce906
Merge pull request #90002 from raulsntos/dotnet/expose-property-accessors
C#: Make internal properties and property accessors public (but hidden)
2024-04-22 12:51:42 +02:00
Raul Santos
7316918a0f
C#: Don't return MethodInfo for overloaded methods
This means the GDScript analyzer loses the method signature information so it can't do type checking for the parameters.
2024-04-21 05:32:47 +02:00
Paul Joannon
1627287586
Change order of operation for C# types reloading
We now deserialize callables before reloading property states, in case a property is doing anything with the callable in its getter and/or setter.
2024-04-18 09:38:58 +02:00
Raul Santos
509d4f5302
C#: Fix ExprMatch for case sensitive matching
We were accidentally stopping the recursion when matching in the case sensitive scenario.

Took the opportunity to also rename the private method to follow the Core method naming more closely so it's easier to compare the implementations in the future.

Also, the private method now uses `ReadOnlySpan<char>` to avoid allocating strings on each recursion.
2024-04-15 03:15:28 +02:00
bruvzg
bf558adcdd
[.NET] Disable output embedding on macOS, move it to the advanced options on other platforms. 2024-04-09 17:47:39 +03:00
Rémi Verschelde
368d6db6cc
Merge pull request #90060 from warquys/CSharp-DebugInfo
Add DebugView for Array and Dictionary, based of the DebugView from the .NET Foundation
2024-04-08 11:20:46 +02:00
Nông Văn Tình
316f253558 Show errors when solution file is missing in C# project
Fixes: #86591

Co-authored-by: Raul Santos <raulsntos@gmail.com>
2024-04-07 00:25:34 +07:00
Valentin Arthur Thomas
f8c482b19a DebugView for Array and dictionary 2024-04-05 19:55:37 +02:00
Rémi Verschelde
f2cc814f35
Merge pull request #90118 from AyOhEe/sln-title-fix
Fix "Create C# solution" dialog
2024-04-05 12:16:10 +02:00
Paul Joannon
c310ecce13
Fix captured variable serialization in delegates 2024-04-04 18:46:11 +02:00
Rémi Verschelde
c196d12e23
Merge pull request #84947 from raulsntos/dotnet/instance_bindings
C#: Use `get_instance_binding` instead of set
2024-04-04 14:30:35 +02:00
AyOhEe
e18fb27d70
Fixed "Create C# solution" dialog
Flipped the title and dialog text to how they should be. It seemed that the title was being put in the dialog text, and vice versa.
2024-04-01 23:01:40 +01:00
Raul Santos
7d08e8727b
C#: Make internal properties and property accessors public (but hidden)
Instead of making the accessors `internal` which can break binary compat, make them `public` but hide them with EB never so they don't show up in IntelliSense.

Also, do the same for properties with the `PROPERTY_USAGE_INTERNAL` flag. These properties were not meant to be exposed to scripting, but since they've been public before all we can do now is hide them.
2024-03-29 20:36:04 +01:00
kleonc
e2ed63b313 [C#] Fix Transform3D.InterpolateWith applying rotation before scale 2024-03-24 09:31:20 +01:00
Rémi Verschelde
3895639f72
Merge pull request #89756 from zaevi/dotnet/fix_null_array
C#: Fix errors when creating `Variant` from null array
2024-03-24 01:23:18 +01:00
Rémi Verschelde
1c2ff17f12
Merge pull request #89652 from invino4/patch-1
Add property `UsingGodotNETSdk` to Godot.NET.Sdk
2024-03-24 01:20:29 +01:00
Zae
833a03fbf6 C#: Fix errors when creating Variant from null array 2024-03-21 23:55:44 +08:00
Jason Hunter
bdbd9995f8
Add property UsingGodotNETSdk to Godot.NET.Sdk
The Godot.NET.Sdk (for C# use) should define the property `UsingGodotNETSdk` in its [SDK.props](a07dd0d6a5/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props).  

## Why
Defining this property allows shared build configuration (e.g. Directory.Build.targets or other imported msbuild files) to detect deterministically when they are operating within the scope of a project controlled by Godot.NET.Sdk.  This enables shared build configuration that may span many different projects within a folder to have Godot.NET.Sdk-specific configuration that only applies to Godot projects.

## Why named UsingGodotNETSdk
This naming scheme is common practice in Microsoft Dotnet SDKs.  For example, the property `UsingMicrosoftNETSdk` is defined by the default SDK, `UsingMicrosoftTraversalSdk` is defined by [Microsoft.Build.Traversal](363532de5b/src/Traversal/Sdk/Sdk.props (L10)), `UsingMicrosoftNoTargetsSdk` by [Microsoft.Build.NoTargets](363532de5b/src/NoTargets/Sdk/Sdk.props (L10)), and so on.  The property `UsingMicrosoftNETSdk` is even used in the implementation of Godot.NET.Sdk for conditional logic of the type predicted here.

Note that these "Using*" properties are _additive_ in the sense that more than one can be defined for a given project (as SDKs can effectively be built upon other SDKs, using them as components).  So, it is normal and appropriate for both `UsingMicrosoftNETSdk` and `UsingGodotNETSdk` to be simultaneously defined within the same project.
2024-03-18 09:48:52 -07:00
Thaddeus Crews
300aa202c8
C#: Implement InvariantCulture on Variant strings 2024-03-15 19:43:00 -05:00
Rémi Verschelde
a1c476f9d7
Merge pull request #87680 from AThousandShips/the_angry_count
Add methods to get argument count of methods
2024-03-13 22:16:43 +01:00
Thaddeus Crews
3b3e2374c9
clang-tidy: Enforce modernize-use-nullptr 2024-03-12 10:59:53 -05:00
Thaddeus Crews
fb299d0fb1
SCons: Ensure with statement where applicable 2024-03-10 12:57:57 -05:00
A Thousand Ships
59bcc2888c
Add methods to get argument count of methods
Added to:
* `Callable`s
* `Object`s
* `ClassDB`
* `Script(Instance)`s
2024-03-10 11:02:43 +01:00
Rémi Verschelde
0ace0a1292
Merge pull request #89333 from Repiteo/enforce-eol-python
Enforce `\n` eol for Python writes
2024-03-09 22:20:23 +01:00
Thaddeus Crews
d9fa40f2df
Enforce \n eol for Python writes
• Ensure utf-8 encoding if previously unspecified
2024-03-09 14:29:24 -06:00
Paul Joannon
7290e7d7a5
C#: Fix warnings
- Fix most CS0108 in generated glue
- Suppress CA1001 on `Variant`
2024-03-09 17:05:23 +01:00
RedMser
2bd714e34e
Allow configuring the script filename casing rule
Defaults to "Auto", which detects the casing based on the
preference of the currently selected language (C# for example
prefers PascalCase whereas GDScript prefers snake_case).
2024-03-05 09:43:29 +01:00
Rémi Verschelde
dd2a611118
Merge pull request #89092 from AThousandShips/csharp_doc
[C#] Fix typo in `Color` documentation
2024-03-04 13:34:06 +01:00
Rémi Verschelde
6315429999
Merge pull request #89007 from paulloz/dotnet/fix-interpolated-string-scriptpropertydefval
[.NET] Fix interpolated strings in ScriptPropertyDefVal
2024-03-04 13:33:25 +01:00
Rémi Verschelde
5d3369e095
Merge pull request #85153 from Repiteo/scons-improve-logs
SCons: Add two new `COMSTR` environment variables
2024-03-04 13:32:38 +01:00
Rémi Verschelde
1598af5668
Merge pull request #83504 from Repiteo/c#-generator-langword-check
C#: Bindings generator langword check
2024-03-04 13:32:34 +01:00
A Thousand Ships
5aadb8660b
[C#] Fix typo in Color documentation 2024-03-02 18:13:01 +01:00
Rémi Verschelde
f2045ba822
Merge pull request #88933 from raulsntos/dotnet/pre-commit
Move dotnet-format script to pre-commit
2024-03-02 10:48:25 +01:00
Raul Santos
97851f0340
Move dotnet-format script to pre-commit
Co-authored-by: Paul Joannon <437025+paulloz@users.noreply.github.com>
2024-03-02 08:25:48 +01:00
Thaddeus Crews
0ce9b6fd1d
Add two new COMSTR environment variables 2024-03-01 12:44:03 -06:00
Paul Joannon
42233284b1
Fix interpolated strings in ScriptPropertyDefVal 2024-03-01 11:24:46 +01:00
Rémi Verschelde
b0c184c9c9
Merge pull request #88994 from TCROC/fix-c#-missing-epsilon-64bit
Fix C# epsilon compiler error on double precision build
2024-02-29 15:18:47 +01:00
Travis Lange
09c6cb1250 Fix C# epsilon compiler error on double precision build 2024-02-29 08:25:37 -05:00
Rémi Verschelde
172b254687
Merge pull request #88664 from RandomShaper/res_load_modes
Enhance cache modes in resource loading
2024-02-29 13:54:07 +01:00
Rémi Verschelde
ed2ff19cd7
Merge pull request #88909 from emre0altan/clarify-c#-color-opacity-comment
Clarify C# Color opacity comment
2024-02-27 21:23:07 +01:00
Rémi Verschelde
a64cb8eff3
Merge pull request #88570 from paulloz/dotnet/warnings-editorconfig-cleanup
[.NET] Better `.editorconfig` setup in `modules/mono/`
2024-02-27 21:23:03 +01:00
Paul Joannon
139a5df821
Cleanup C# projects, code quality & style
New rules:
- Do not silence CA1805 any more
- Limit where we silence CA1707, CA1711, CA1720
- Enforce severity=warning for IDE0040
- Enforce Allman style braces
- Enforce naming conventions (IDE1006 is still severity=suggestion)

Fixes:
- Fix REFL045, CS1572, CS1573
- Suppress CS0618 when generating `InvokeGodotClassMethod`
- Fix indent when generating GD_constants.cs
- Temporarily silence CS1734 in generated code
- Fix a lot of naming rule violations

Misc.:
- Remove ReSharper comments for RedundantNameQualifier
- Remove suppression attributes for RedundantNameQualifier
- Remove severity=warnings for CA1716, CA1304 (already included in the level of analysis we run)
2024-02-27 20:11:24 +01:00
Thaddeus Crews
be7019de0f
C#: Only check for empty deprecation message if deprecated 2024-02-27 10:22:32 -06:00
Nông Văn Tình
52c4abea17 Revise implementation to match the implementation in core
Fixes: #88834
2024-02-27 23:19:15 +07:00
emre0altan
4100a23c5e Clarify C# Color opacity comment 2024-02-27 15:56:21 +00:00
Rémi Verschelde
730ef374b4
Merge pull request #88652 from RobProductions/fix-hover-margin
Fix editor hover style margins when Draw Extra Borders is enabled
2024-02-27 10:17:34 +01:00
Pedro J. Estébanez
5e144022e7 Enhance cache modes in resource loading
- Unify documentation, hoping to clear misconcepctions about about propagation of the cache mode across dependant loads.
- Clarify in docs that `CACHE_MODE_REPLACE` now also works on the main resource (from #87008).
- Add two recursive modes, counterparts of `CACHE_MODE_REPLACE` and `CACHE_MODE_IGNORE`, since it seems some need them (see #59669, #82830).
- Let resources, even loaded with one of the ignore-cache modes, get a path, which is useful for tools.
2024-02-26 14:59:04 +01:00
Rémi Verschelde
762ea7a0b2
Merge pull request #88730 from raulsntos/dotnet/deprecated-message
C#: Add deprecated message to generated bindings
2024-02-26 10:49:05 +01:00
Rémi Verschelde
5059dd91f3
Merge pull request #88692 from nongvantinh/fix-88543
Fix Script Editor saves C# files as embedded scripts.
2024-02-26 10:49:01 +01:00
Rémi Verschelde
9509a9e8dd
Merge pull request #83691 from theraot/slidedocs
Expanded documentation for vector slide and project
2024-02-26 10:48:37 +01:00
Nông Văn Tình
c5e6a5863d Fix Script Editor saves C# files as embedded scripts
fixes: #88543
fixes: #88160

Because of the limitations of compiled programming languages like C#, when a newly created *.cs file hasn't been compiled, we don't have any information about its `Path` or `Type` in the `assemply`. This means we end up creating an invalid instance of this file whenever there's a request. Consequently, multiple instances of the script can exist. When a new instance takes over the path, it clears the `path_cache` of the previous instance, leading to undefined behavior.
2024-02-25 22:08:18 +07:00
Raul Santos
40b7dd0cf3
C#: Add deprecated message to generated bindings
Uses the `DocData` deprecated message in the C# `[Obsolete]` attribute added to deprecated members.
2024-02-23 20:30:36 +01:00
Raul Santos
5ba92e5a57
Fix some DEFVALs to use the right type
- Use `StringName()` in DEFVAL for StringNames.
- Use `Variant()` in DEFVAL for Variants.
2024-02-23 01:50:18 +01:00
Matt Enad
f75cffcd46 Fix hover style margin with extra borders enabled
The content margins for FlatMenuButton and RunBarButton are now handled correctly when the "Draw Extra Borders" user option is enabled
2024-02-21 21:36:48 -05:00
Rémi Verschelde
c6d091e0f3
Merge pull request #87253 from van800/van800/analyser
Provide a roslyn analyzers corresponding to the GD0001 and GD0002
2024-02-21 15:22:54 +01:00
Ivan Shakhov
00dc19585b provide analyser corresponding to the GD0001 and GD0002, add ClassPartialModifierAnalyzerFix, and tests
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-02-21 12:35:28 +03:00
Rémi Verschelde
aeaec000fc
Merge pull request #88495 from paulloz/dotnet/test-and-fix-exports-diagnostics
[.NET] Test and fix exports diagnostics
2024-02-21 07:43:08 +01:00
Rémi Verschelde
00f6c97610
Merge pull request #80343 from raulsntos/dotnet/warnings/RS2008
C#: Add analyzer release tracking
2024-02-20 23:59:39 +01:00
Rémi Verschelde
1aab6e96b9
Merge pull request #87133 from Repiteo/dotnet/enforce-globalization-rules
C#: Enforce globalization code quality rules
2024-02-20 20:04:30 +01:00
Rémi Verschelde
9e9dcdbba4
Merge pull request #86378 from RobProductions/update-hover-styling
Add hover highlight to main editor buttons
2024-02-20 19:34:40 +01:00
Thaddeus Crews
000d12d237
C#: Enforce Globalization code quality rules 2024-02-20 11:15:12 -06:00
Paul Joannon
88ad4e6c24
Add tests and fix exports diagnostics
- Add tests for the following diagnostics: GD0101, GD0102, GD0103, GD0104, GD0105, GD0106, GD0107.
- Fix GD0101 not being reported any more (was filtering static classes before reporting).
- Fix GD0107 not preventing `Node` members from being exported from not-`Node` types.
2024-02-20 11:24:41 +01:00
Raul Santos
f685c69bd4
C#: Add analyzer release tracking
Fixes diagnostic RS2008.
2024-02-19 19:47:40 +01:00
Ivan Shakhov
703c34a788 Bump Rider.PathLocator nuget version, which provides a fix for detecting Rider installations 2024-02-19 21:04:28 +03:00
Raul Santos
fe280ef9ae
C#: Various fixes to generic scripts
- Report a diagnostic when there are multiple classes that match the script file name in the same script since that will result in a duplicate path key in the bimap and it's not allowed.
- Fix InspectorPlugin to handle empty paths in case the project was built with a previous version of Godot that used empty paths for generic scripts.
- Add tests for the new diagnostic GD0003.
2024-02-19 06:33:13 +01:00
Rémi Verschelde
9f48330c3f
Merge pull request #88469 from paulloz/dotnet/cleaner-diagnostic-rules
[.NET] Clean diagnostic rules
2024-02-19 00:08:30 +01:00
Rémi Verschelde
033821c595
Merge pull request #88245 from shana/simplify-mono-support-detection
C#: Let platforms signal if they support the mono module or not
2024-02-19 00:08:07 +01:00
Paul Joannon
5981886fb7
Clean diagnostic rules
Move the following diagnostics into static readonly fields: GD0101, GD0102, GD0103, GD0104, GD0105, GD0106, GD0107, GD0201, GD0202, GD0203, GD0301, GD0302, GD0303, GD0401, GD0402.

To be more consistent, the titles for the following diagnostics were modified: GD0101, GD0105, GD0106, GD0302, GD0303, GD0401, GD0402. A subsequent update of the documentation repo is needed.

Tests for the following diagnostics were created: GD0201, GD0202, GD0203.
2024-02-18 16:47:20 +01:00
Raul Santos
dcb411daee
C#: Fix building OpenVisualStudio executable
Since moving the TFM to .NET Core we need to add some configuration to cross-compile a Windows executable from Linux.
2024-02-18 05:40:06 +01:00
Thaddeus Crews
48428bd087
C#: Match Core implementation of BinToInt & HexToInt 2024-02-17 11:59:14 -06:00
Rémi Verschelde
ccd9cefa8e
Merge pull request #87137 from /dotnet/nullable-godot-tools 2024-02-17 18:31:37 +01:00
Matt Enad
5b5de0e167 Add hover highlight to main editor buttons
Updates styling of the editor run bar, plugin, bottom panel, icon buttons, and main menu buttons for accessibility.
2024-02-16 14:49:44 -05:00
Rémi Verschelde
09df8f4a56
Merge pull request #87952 from paulloz/dotnet/byebye-signal-callback-generation
Disable signal callback generation in C#
2024-02-15 15:44:55 +01:00
Rémi Verschelde
1efc3625fa
Merge pull request #87342 from raulsntos/dotnet/warnings/RS1024
C#: Use SymbolEqualityComparer
2024-02-15 15:44:47 +01:00
Raul Santos
7b348708e8
C#: Use SymbolEqualityComparer
Use `SymbolEqualityComparer` to compare symbols and fix `RS1024` warning.
2024-02-14 17:33:06 +01:00
Muller-Castro
a8bc9f3e78 Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
Paul Joannon
9fa2355cef
Disable signal callback generation in C# 2024-02-14 13:26:45 +01:00
Andreia Gaita
21e524a798 C#: Let platforms signal if they support it or not
Instead of hardcoding platform names that support C#, let platforms
set a flag indicating if they support it. All public platforms
except web already support it, and it's a pain to maintain a patch
for this list just to add additional names of proprietary console
platforms.

This makes adding new platforms or variants or existing platforms
much easier, as the platform can signal what it supports/doesn't
support directly, and we can avoid harcoding platform names.
2024-02-13 22:48:43 +01:00
Thaddeus Crews
3314f8cc65
C#: Enable nullable environment for GodotTools 2024-02-13 12:24:53 -06:00
Rémi Verschelde
dfe226b933
Merge pull request #88270 from TokageItLab/avoid-near-far
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 11:25:24 +01:00