Rémi Verschelde
850a54a2a5
Fix uninitialized variables in Line2D, JSONParseResult and TileMap
2019-06-30 13:58:07 +02:00
Rémi Verschelde
26f99beac3
CPUParticles2D: Fix gravity to be the same as in Particles2D and Area2D
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This was likely a typo, 10 times the standard gravity is 98.0665
(ca. 98), not 98.8.
2019-06-30 13:58:07 +02:00
Rémi Verschelde
82604195b4
Merge pull request #30062 from zaksnet/fix-referencerect-node
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Adds ReferenceRect an option to be visible inside the game
2019-06-30 13:41:45 +02:00
Rémi Verschelde
b4aba3ae7c
Merge pull request #30177 from hbina/use_FALLTHROUGH_macro
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Applied some of FALLTHROUGH macro usage from #30122
2019-06-29 23:40:08 +02:00
hbina085
9f0c6a6009
Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended.
2019-06-29 16:08:48 -04:00
Rémi Verschelde
9a999876c3
Merge pull request #30168 from Calinou/label-font-shadow-use-outline
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Draw the outline as part of the Label font shadow
2019-06-29 18:43:47 +02:00
Rémi Verschelde
cd423f4712
Merge pull request #25649 from bojidar-bg/4454-promote-tilemap-shapes
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Allow CollisionObject2D to get shapes from tilemaps
2019-06-29 15:35:13 +02:00
Rémi Verschelde
52355c638b
Merge pull request #29380 from bojidar-bg/16086-docs-default-value
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Add default values to the editor help, docs, and generated RST
2019-06-29 12:28:30 +02:00
Hugo Locurcio
fa0e66a88f
Draw the outline as part of the Label font shadow
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This closes #30165 .
2019-06-28 23:21:55 +02:00
Chaosus
eb6e260918
Fix some bugs inside ColorPicker
2019-06-28 17:25:00 +03:00
Zak
d29b1b7917
Fix ReferenceRect node
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ReferenceRect node by default was only displaying in the editor and not when the game is running.
2019-06-28 12:42:42 +03:00
Bojidar Marinov
583f7adb51
Allow ColisionObject2D to get shapes from tilemaps
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Fixes #4454 and likely resolves #22285
2019-06-27 21:16:54 +03:00
Rémi Verschelde
0636f709af
Merge pull request #29937 from clayjohn/particles-one-shot-bug
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Update emitting status on one-shot particles
2019-06-27 17:29:40 +02:00
Bojidar Marinov
0c4c36d823
Add default values to the editor help, docs, and generated RST
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Also, make spacing of "=" in the editor help a bit more consistent.
Closes #16086
2019-06-27 18:29:35 +03:00
Rémi Verschelde
f35fd681ac
Merge pull request #30114 from Chaosus/vs_context_menu
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Shows menu when dragging connection on empty space in visual shader
2019-06-27 15:14:54 +02:00
Rémi Verschelde
86ed7a9884
doc: Complete and harmonize all _MAX constant descriptions
2019-06-27 11:10:53 +02:00
Chaosus
0aec3c3113
Shows menu when dragging connection on empty space in visual shader graph
2019-06-27 10:48:18 +03:00
Rémi Verschelde
eaaff9da31
Merge pull request #29941 from qarmin/redundant_code_and_others
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Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
Rémi Verschelde
6e9272eea8
Node: Fix logic of has/get_node_and_resource and document it
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Also document NodePath.
2019-06-26 15:46:32 +02:00
qarmin
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
clayjohn
d59dbda24f
update emitting status on one-shot particles
2019-06-25 22:07:29 -07:00
Rémi Verschelde
18b62d5019
Merge pull request #30053 from guilhermefelipecgs/fix_popup_centered
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Fix Popup::popup_centered not centralizing at the first call
2019-06-25 17:46:57 +02:00
Guilherme Felipe
54653565a4
Fix Popup::popup_centered not centering at the first call
2019-06-25 12:04:29 -03:00
Rémi Verschelde
93a67dba37
Merge pull request #30002 from GlaceGwyneth/master
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Give LineEdit/TextEdit a custom color for font while uneditable
2019-06-25 13:05:27 +02:00
Rémi Verschelde
b966ee49b2
Merge pull request #29979 from flomar/master
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Line edit placeholders now react properly to translation changes.
2019-06-25 08:59:31 +02:00
Gwyneth Lowe
45f78d786a
Give TextEdit a custom color for font when read only is set
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Previously there was some transparency hard coded into TextEdit when in read only mode.
This change adds a custom color for adjusting the font in read only mode.
It also applies when syntax highlighting is on.
2019-06-24 20:00:05 -05:00
Gwyneth Lowe
f07e5ac153
Give LineEdit a custom font color when un-editable
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By default the LineEdit's text when editable is unchecked had some transparency hardcoded.
This change adds a custom color to LineEdit for adjusting the font when editable is off.
Addresses issue 29814
2019-06-24 20:00:05 -05:00
Florian Marchal
0f2b25f83e
Line edit placeholders now react properly to translation changes.
2019-06-24 23:22:20 +02:00
Rémi Verschelde
6fbd045845
Merge pull request #29913 from eligt/fix-editor-help
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Ensure indentation works properly in rich text
2019-06-24 22:59:59 +02:00
Rémi Verschelde
29cddef895
Merge pull request #29940 from jonri/fix-vehicle-contact
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Prevent VehicleBody contact damping from exceeding the baseline value…
2019-06-24 22:58:46 +02:00
Rémi Verschelde
f34c8015cb
Area2D: Fix argument type of body_* signals
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Those signals receive either a PhysicsBody2D or a TileMap object,
and what the emitting method checks internally is only that the
object is a Node. In theory any Node could go through these signals
if they talk directly to the PhysicsServer2D.
Also updated docs.
Fixes #27076 .
Might need further (compat breaking) improvement as this API is a
bit confusing, cf. #24739 .
2019-06-24 21:40:31 +02:00
Rémi Verschelde
efa4264633
Merge pull request #30009 from Anutrix/tree-icons-height-fix
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Fixed script and visibility icons's highlight height in tree
2019-06-24 18:55:44 +02:00
Rémi Verschelde
908a50739a
Merge pull request #30031 from qarmin/prevent_setting_bad_index_enums
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Set to enum variables, only correct values
2019-06-24 18:34:23 +02:00
qarmin
33c15799c7
Set to enum variables, only correct values
2019-06-24 14:53:26 +02:00
Rémi Verschelde
25022a1d89
Merge pull request #29974 from clayjohn/particles_restart
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Properly set emitting when particles restart
2019-06-24 13:48:56 +02:00
Gwyneth Lowe
7142064110
Correct typo that broke custom selected font color
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Change several font_selected_color to font_color_selected; the actual name of the override
2019-06-24 04:55:29 -05:00
Rémi Verschelde
0099122706
Merge pull request #24764 from SoIAS/double_clicking_24444
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Center script line when double clicked on error in debugger
2019-06-23 23:53:06 +02:00
Rémi Verschelde
87039af95b
Merge pull request #29987 from Chaosus/fix_crashes
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Fix expression node crashes
2019-06-23 20:36:44 +02:00
unknown
c58b7ab094
Fixed script and visibility icons's highlight height in tree
2019-06-23 22:26:24 +05:30
Dawid Wdowiak
0f14489ecb
Center script line when double clicked on error in debugger
2019-06-23 15:58:07 +02:00
Rémi Verschelde
e294f0872e
TileSet: Don't error out on tile_ getters with wrong shape id
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Partial revert of 02319dceb2
,
previous code handled this cases without errors and the TileSet and
TileSetEditorPlugin are written with the expectation that those will
not error out.
This is a bit wonky and these classes should likely be refactored,
but until then it's best to keep things as they were.
Fixes #29962 .
2019-06-23 13:57:53 +02:00
Chaosus
7bed1a0f21
Fix expression node crashes
2019-06-22 17:41:51 +03:00
clayjohn
64ecc8a5a3
properly set emitting when particles restart
2019-06-21 22:33:11 -07:00
Rémi Verschelde
ee07560abf
Curve: Prevent forcing 1.0 min value to 0.99
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The setters are called when the property is first initialized, and before
that its default min and max are 0.0 and 1.0 respectively.
If you configured min_value to 1.0 and max_value to e.g. 3.0, since the
min_value setter can be called before that of max_value (which thus still
defaults to 1.0), the min will be set to 0.99.
Same conflict could happen with a configured max_value of 0 if its setter
is called before that of a valid, negative min value.
2019-06-21 16:08:45 +02:00
Rémi Verschelde
b3fe249e94
CPUParticles: Set linear velocity to 0, like GPU Particles
2019-06-21 15:23:48 +02:00
Rémi Verschelde
fae3df1204
Particles: Properly initialize angular velocity parameter
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Right now it would take garbage values when loading scenes,
which could end up written to the scene file.
2019-06-21 15:23:10 +02:00
qarmin
c77ff48a85
Fix some editor crashes
2019-06-21 11:34:32 +02:00
Rémi Verschelde
5c66771e3e
Merge pull request #29283 from qarmin/fix_some_always_same_values
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Remove always true/false values
2019-06-20 21:10:10 +02:00
qarmin
072e40368e
Fix always true/false values
2019-06-20 16:59:48 +02:00
Rémi Verschelde
8591691b9b
Merge pull request #24249 from zorbathut/zorbathut/animimmediate
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Implement AnimationPlayer call modes as per #23498 .
2019-06-20 13:04:34 +02:00