Fredia Huya-Kouadio
5149311316
Add support for pointer capture
2022-11-07 08:38:28 -08:00
Rémi Verschelde
92aedd5063
Merge pull request #68190 from ztc0611/3.x-ios-promotion
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[3.x] Add ProMotion/High Refresh Rate Support to iOS Exports
2022-11-03 11:34:22 +01:00
Zach Coleman
e538771d4f
[3.x] Add ProMotion Support to iOS Exports
2022-11-02 22:14:34 -04:00
Zach Coleman
5e7b0e3a61
[3.x] Add iOS UI Options
2022-11-02 22:13:18 -04:00
Fredia Huya-Kouadio
be4b07c3e4
Add double_tap
attribute to InputEventScreenTouch
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This provides parity with the `InputEventMouseButton` allowing for proper conversion between the two events.
2022-10-20 11:56:11 -07:00
Fredia Huya-Kouadio
71c76a4ff2
Update the clean
task configuration
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Running `gradlew clean` will now properly delete the generated build artifacts
2022-10-18 20:37:23 -07:00
Jason Knight
6812e66f33
Change auto to default in cursor css settings.
2022-10-07 12:17:15 -06:00
Fredia Huya-Kouadio
6f153593dc
Merge pull request #66945 from m4gr3d/add_mouse_cursor_shape_support_3x
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Add cursor shape support for the Android platform
2022-10-05 13:06:58 -07:00
Fredia Huya-Kouadio
46f091a803
Add cursor shape support for the Android platform
2022-10-05 12:08:54 -07:00
Jason Knight
31fe6848e8
Fix null in android keyboard handling.
2022-10-05 11:18:39 -06:00
Rémi Verschelde
6f6c8b114b
HTML5: Add missing OS::get_cursor_shape()
implementation
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Fixes #66835 .
2022-10-04 12:49:16 +02:00
bruvzg
77fc88e9a6
[Windows, 3.x] Fix WM_CHAR processing code using Unicode char instead of Virtual key.
2022-09-23 20:22:05 +03:00
Rémi Verschelde
8a6763cf74
Merge pull request #66216 from Calinou/windows-enable-ansi-escape-codes-3.x
2022-09-22 09:33:40 +02:00
Hugo Locurcio
257305c58d
Enable ANSI escape code processing on Windows 10 and later
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This lets the engine and projects use the same color codes
in the terminal on all platforms.
2022-09-21 17:22:12 +02:00
bruvzg
47d2b4e732
[macOS export, 3.x] Simplify code signing options, add support for rcodesign tool for signing and notarization.
2022-09-21 10:37:25 +03:00
Ted Spikes
4356077153
Check for ios_simulator when building for x86_64
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(cherry picked from commit 21f7bd0723
)
2022-09-20 10:26:17 +02:00
Rémi Verschelde
d5c1baa288
SCons: Refactor handling of production
flag and per-platform LTO defaults
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Fixup to #63288 .
See #65583 for the bug report.
Co-authored-by: Cyberrebell <chainsaw75@web.de>
(cherry picked from commit 35a15e6191
)
2022-09-20 10:26:17 +02:00
Fredia Huya-Kouadio
1f23bac645
Disable menus and functionality that are not relevant on the Android Editor port
2022-09-13 07:38:07 -07:00
Fredia Huya-Kouadio
da332d69c0
Exclude small screens from the set of supported devices.
2022-09-12 08:00:23 -07:00
Fredia Huya-Kouadio
f37390cbc5
Update the versioning logic for the Godot Android Editor
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This is necessary to separate subsequent uploads to the Google Play store as each upload needs to increment the version code.
2022-09-12 07:59:45 -07:00
Rémi Verschelde
953dea1227
Merge pull request #63309 from akien-mga/3.x-scons-refactor-lto
2022-09-08 11:24:54 +02:00
Rémi Verschelde
05e7275fce
Merge pull request #65365 from akien-mga/3.x-html5-emsdk-3.1.20
2022-09-08 10:11:06 +02:00
Rémi Verschelde
bfe60393f5
Merge pull request #65503 from m4gr3d/fix_invalid_project_manager_path_3x
2022-09-08 09:48:43 +02:00
Fredia Huya-Kouadio
4be7c91cd9
Fix issue causing the project manager to crash because of missing path argument
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In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
2022-09-07 14:25:22 -07:00
Fredia Huya-Kouadio
63df48a59c
Enable long press, pan and scale gestures for the Godot Android Editor
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Fix the bug causing the editor to crash when running the project.
2022-09-07 13:29:31 -07:00
Fredia Huya-Kouadio
440fa10246
Cleanup the Android input logic implementation
2022-09-07 13:29:31 -07:00
Rémi Verschelde
5271d69909
HTML5: Fix warning with Emscripten 3.1.20
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And use that version for CI.
2022-09-05 15:37:33 +02:00
Rémi Verschelde
570e6c1730
SCons: Refactor LTO options with lto=<none|thin|full>
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Adds support for LTO on macOS and Android.
Disable LTO by default on iOS even if `production=yes` is set.
Also add `linker` option to `server` platform missed in #63283 .
Refactor code handling old arguments to make it simpler (breaks compat,
but is explicit enough about it and scripts are easy to fix).
2022-09-05 14:45:12 +02:00
Rémi Verschelde
0881ca5cca
Merge pull request #64778 from akien-mga/3.x-mono-uwp-unsupported
2022-08-31 21:03:55 +02:00
Fredia Huya-Kouadio
9910d4681d
Additional fixes to the Android get_current_dir()
implementation.
2022-08-30 10:08:30 -07:00
Rémi Verschelde
aeb70fc0e2
Merge pull request #65043 from akien-mga/3.x-cherrypicks
2022-08-30 12:51:53 +02:00
bruvzg
3a24839cb2
[3.x, macOS / iOS Export] Fix generation of duplicate locale property list files.
2022-08-30 08:16:49 +03:00
Rémi Verschelde
44af879438
Linux: Fix GNU ld detection for pck_embed linker script
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(cherry picked from commit fce3602a1e
)
2022-08-29 15:55:45 +02:00
Rémi Verschelde
abaa76fcf9
CI: Sync configuration with master branch
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Updates various actions to latest versions:
actions/cache@v3
actions/checkout@v3
actions/upload-artifact@v3
actions/setup-dotnet@v2
actions/setup-java@v3
actions/setup-python@v4
mymindstorm/setup-emsdk@v11
2022-08-25 14:11:54 +02:00
Rémi Verschelde
59402ff8ad
Merge pull request #64631 from nathanfranke/3-ios-opaque
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(3.x) iOS: Force app store icon to be opaque, use proper errors, fix memory leak
2022-08-25 08:43:14 +02:00
Rémi Verschelde
8388ea1d6b
Merge pull request #64839 from akien-mga/3.x-zstd-1.5.2
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zstd: Update to upstream version 1.5.2
2022-08-25 00:51:28 +02:00
bruvzg
c4885c8be8
Use clang as assembler to ensure preprocessing is done, and add assembler "target" flag.
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(cherry picked from commit e873778561
)
2022-08-24 18:26:29 +02:00
bruvzg
b7c9eb1a3c
Add arch flag to assembler to fix build on ARM64 macOS / iOS.
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(cherry picked from commit b767d2e0fd
)
2022-08-24 18:26:28 +02:00
Jamie Pate
562d7c616d
Improve performance of screen_get_dpi() in Javascript
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Replace a bisect with a single multiplication when calling
screen_get_dpi() in Javascript
Tested the value of
window.matchMedia(`(resolution:${(window.devicePixelRatio*96).toFixed(100)}dpi)`).matches
which is true except for values that cause a lot of rounding errors
(e.g. dpr : 0.3 => resolution: 28.799999999999997dpi)
Even in these cases the value matches the result of the previous
`findDPI()` method.
See also:
6cff589b5b (r81273660)
(cherry picked from commit c2e3971013
)
2022-08-24 17:16:33 +02:00
Pedro J. Estébanez
0876491983
Clean iOS platform config of long gone macro
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(cherry picked from commit 8c2a577350
)
2022-08-24 17:13:21 +02:00
Rémi Verschelde
ceef056146
Mono: Show custom error explaining that UWP is not supported
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Fixes #64490 .
2022-08-23 13:21:10 +02:00
Fredia Huya-Kouadio
b5e1096c61
Fix issue with get_current_dir()
returning the wrong path on Android
2022-08-19 20:32:55 -07:00
Nathan Franke
da3aecff01
3.x: ios: force app store icon to be opaque, use proper errors, fix memory leak
2022-08-19 13:18:01 -05:00
Fredia Huya-Kouadio
989d5990ad
Merge pull request #64420 from m4gr3d/investigate_read_write_access_loss_3x
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[3.x] Fix issue preventing the Android Editor from displaying the project content
2022-08-15 13:19:01 -07:00
Fredia Huya-Kouadio
3ac6b6a596
Disable threads used to check on plugins to load
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The functionality is unavailable on Android (requires export capability) and unnecessarily consumes resources
2022-08-15 02:30:08 -07:00
Fredia Huya-Kouadio
30479543b0
Fix issue preventing the Android Editor from displaying the project content
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The issue was causing by a bug within the logic for `FileAccessFilesystemJAndroid#eof_reached()` causing that value to remain false after the eof was reached.
This in turn caused an infinite loop in the file scanner preventing the project's content from showing up.
2022-08-15 02:21:34 -07:00
Fredia Huya-Kouadio
ef44e63f22
Fix GodotTTS native initialization
2022-08-14 22:01:31 -07:00
Fredia Huya-Kouadio
d2213f76a9
Refactor the export checking logic to improve separation of concerns
2022-08-14 08:47:09 -07:00
Sergey Minakov
e8035ffe84
[iOS] Extend iOS plugins to support Swift runtime
2022-08-09 20:19:12 +03:00
Rémi Verschelde
6eee83579a
Merge pull request #64101 from timothyqiu/subsecond
2022-08-08 16:31:49 +02:00