Fabio Alessandrelli
950f4c3b41
Merge pull request #78716 from akien-mga/mbedtls-load-error-handling
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mbedtls: Improve X509 certificate load error handling
2023-06-27 06:58:34 +02:00
Rindbee
fb1bcac271
Fix that ViewportTexture
cannot be setup again after failed setup
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`vp_pending` is a flag indicating to wait for `ViewportTexture::_setup_local_to_scene`
to be called. Once this method is called, no matter whether the setup will fail or not,
it needs to be reset to `false`.
2023-06-27 06:45:30 +08:00
Ricardo Buring
104da478a8
Fix CharacterBody3D get_position_delta()
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Calculate the difference of global positions.
This also fixes get_real_velocity().
2023-06-26 23:15:57 +02:00
Yuri Sizov
1f9e540f14
Merge pull request #78720 from clayjohn/GLES3-tex-init
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Use a filter with mipmaps when initializing textures with mipmaps in GL Compatibility renderer
2023-06-26 20:59:24 +02:00
clayjohn
7c37a32897
Use a filter with mipmaps when initializing textures with mipmaps in GL Compatibility renderer
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This works around a driver bug in some older devices and should be harmless on any spec-compliant device
2023-06-26 10:45:24 -07:00
Rémi Verschelde
9d089fe6e5
i18n: Sync translations with Weblate
2023-06-26 19:40:50 +02:00
Rémi Verschelde
2e7a2c39e1
Bump version to 4.1-rc
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Faster release cycles are proving to work fairly well, and we have a lot more
confidence label the current state as RC as we've had in the past.
Let's get to 4.1-stable quickly and reopen development!
2023-06-26 19:38:40 +02:00
Rémi Verschelde
5b220fbc1a
Merge pull request #78717 from KoBeWi/TracToR
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Fix missing translation in SceneCreateDialog
2023-06-26 19:30:22 +02:00
Rémi Verschelde
0878766974
Merge pull request #78719 from RandomShaper/fix_fixup
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Fix change of precedence in fixup
2023-06-26 19:25:28 +02:00
Pedro J. Estébanez
fc0e37bbe0
Fix change of precedence in fixup
2023-06-26 19:20:34 +02:00
kobewi
08ef3044ee
Fix missing translation in SceneCreateDialog
2023-06-26 19:19:36 +02:00
Rémi Verschelde
8321e0355e
mbedtls: Improve X509 certificate load error handling
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Positive numbers shouldn't be treated as a hard failure:
> For CRTs in PEM encoding, the function parses permissively:
> if at least one certificate can be parsed, the function
> returns the number of certificates for which parsing failed
> (hence \c 0 if all certificates were parsed successfully).
> If no certificate could be parsed, the function returns
> the first (negative) error encountered during parsing.
Fixes #77994 .
2023-06-26 19:17:17 +02:00
Rémi Verschelde
2930fbeecd
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
@ajreckof, @AThousandShips, @bitsawer, @hakro, @mihe, @nongvantinh
Thanks to all contributors and donors for making Godot possible!
2023-06-26 17:56:14 +02:00
Rémi Verschelde
6b91f57042
Fixup compilation warning after #78713
2023-06-26 17:55:08 +02:00
Rémi Verschelde
61937011c9
Merge pull request #78713 from RandomShaper/fix_default_group_cq
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Ensure default node groups' call queue are processed
2023-06-26 17:28:31 +02:00
Pedro J. Estébanez
a39b683b12
Ensure default node groups' call queue are processed
2023-06-26 16:56:10 +02:00
Yadnesh Kulkarni
a8dde286ce
Fixed grid disappearance
2023-06-26 09:27:25 -04:00
Rémi Verschelde
3aaa787094
Merge pull request #78709 from Faless/mp/4.x_fix_delta_again
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[MP] Fix delta variables index decoding.
2023-06-26 14:57:12 +02:00
Rémi Verschelde
d08ba5f3dc
Merge pull request #78670 from KoBeWi/cache_with_full_power
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Improve script icon cache
2023-06-26 14:56:47 +02:00
Rémi Verschelde
1b1e2403f9
Merge pull request #78653 from dalexeev/unexpose-doc-cache
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Unexpose `DocCache` class
2023-06-26 14:56:24 +02:00
kobewi
0458ac4b81
Improve script icon cache
2023-06-26 14:03:21 +02:00
Fabio Alessandrelli
91004df875
[MP] Fix delta variables index decoding.
2023-06-26 12:33:30 +02:00
Rémi Verschelde
afc5fa14ad
Merge pull request #78700 from AThousandShips/mutex_doc
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Fix documentation for `Mutex.try_lock`
2023-06-26 10:13:53 +02:00
Rémi Verschelde
320711bc8b
Merge pull request #78677 from smix8/navserver_default_values_4.x
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Add missing default Callables for new NavigationServer geometry parse and bake functions
2023-06-26 10:13:29 +02:00
Rémi Verschelde
33726f97b5
Merge pull request #78676 from smix8/doc_globalscope_navserver3d_4.x
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Fix GlobalScope doc link for NavigationServer3D
2023-06-26 10:13:06 +02:00
Rémi Verschelde
8f2f5987a5
Merge pull request #78673 from Geometror/fix-graphnode-hotzones
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[GraphEdit] Fix port hotzones at zoom levels other than 100%
2023-06-26 10:12:42 +02:00
Rémi Verschelde
710d2e7edf
Merge pull request #78665 from smix8/fix_navobjects_map_4.x
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Fix NavObjects map assignments
2023-06-26 10:12:19 +02:00
Rémi Verschelde
a93c671b7d
Merge pull request #78660 from AThousandShips/doc_node_path
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Add example for `NodePath` to grandparent
2023-06-26 10:11:56 +02:00
Rémi Verschelde
e0de078d65
Merge pull request #78654 from Sauermann/fix-scene-load-crash
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Fix scene load crash related to `_ready`
2023-06-26 10:11:32 +02:00
Rémi Verschelde
a791103069
Merge pull request #78626 from Sauermann/fix-centered-doc
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Fix documentation of `popup_centered_ratio`
2023-06-26 10:11:04 +02:00
Fabio Alessandrelli
d577a2109a
Merge pull request #78662 from AThousandShips/mp_doc
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Clarify restrictions on nested `MultiplayerAPI` in `SceneTree`
2023-06-26 10:06:00 +02:00
Hugo Locurcio
1621b4e2b1
Mention Xbox menu button by name in Start button description
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Microsoft officially calls it the Menu button:
https://support.xbox.com/en-US/help/hardware-network/controller/get-to-know-your-xbox-series-x-s-controller
2023-06-26 09:41:54 +02:00
Ninni Pipping
40e2168ac6
Fix documentation for Mutex.try_lock
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Documentation was not updated when return type was changed from `Error`
to `bool`
2023-06-26 08:48:47 +02:00
Markus Sauermann
31fab43b8b
Fix scene load crash related to _ready
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The iterator might get invalidated during `_ready`-user-code.
Prevent this by disallowing set_name during iterator-operations.
2023-06-25 22:35:38 +02:00
smix8
8bd14e5ca3
Add missing default Callables for new NavigationServer geometry parse and bake functions
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Adds missing default Callables for new NavigationServer geometry parse and bake functions.
2023-06-25 19:08:50 +02:00
smix8
8e31d986c3
Fix GlobalScope doc link for NavigationServer3D
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Fixes GlobalScope doc link for NavigationServer3D.
2023-06-25 19:04:56 +02:00
Hendrik Brucker
1e8ca95cdc
[GraphEdit] Fix port hotzones at zoom levels other than 100%
2023-06-25 17:13:53 +02:00
smix8
4ae5dcca45
Fix NavObjects map assignments
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Fixes NavObject map assignments.
2023-06-25 12:22:42 +02:00
Ninni Pipping
e9c9285213
Clarify restrictions on nested MultiplayerAPI
in SceneTree
2023-06-25 11:29:05 +02:00
Ninni Pipping
3147d84647
Add example for NodePath
to grandparent
2023-06-25 10:25:22 +02:00
Rémi Verschelde
3710f06929
Merge pull request #78637 from V-Sekai/varying-offset-mismatch
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Varying mismatch causing shaders to fail.
2023-06-24 22:26:13 +02:00
Danil Alexeev
da4590b3f1
Unexpose DocCache
class
2023-06-24 22:24:54 +03:00
Rémi Verschelde
030c1a950e
Merge pull request #78643 from godotengine/revert-76711-fix-paste-value-not-updating-element-in-dictionaries/array
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Revert "Fix paste value not updated in dictionaries/arrays"
2023-06-24 11:58:01 +02:00
Rémi Verschelde
1ee2697682
Revert "Fix paste value not updated in dictionaries/arrays"
2023-06-24 10:59:35 +02:00
Rémi Verschelde
24e7502279
Merge pull request #78629 from Calinou/editor-export-mobile-web-csharp-error
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Display a message about missing C# support on Android/iOS/Web platforms
2023-06-24 10:58:29 +02:00
K. S. Ernest (iFire) Lee
39dfa8436e
Varying mismatch causing shaders to fail.
2023-06-23 21:36:38 -07:00
Hugo Locurcio
bce2985615
Use bullet points in shader editor creation dialog
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This is consistent with the script creation dialog.
2023-06-24 02:12:13 +02:00
Hugo Locurcio
0b19ec3498
Display a message about missing C# support on Android/iOS/Web platforms
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When trying to export a C# project, this displays an error message after
creating a export preset for an unsupported platform.
Support for these platforms is planned for a future release.
2023-06-24 00:09:06 +02:00
Rémi Verschelde
19e7490c9a
Merge pull request #78620 from clayjohn/GL-viewport
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Reset filter/repeat state of textures in GL Compatibility renderer when render target is cleared
2023-06-23 22:49:23 +02:00
Rémi Verschelde
afe65de110
Merge pull request #78591 from ajreckof/Fix-crash-when-removing-child-during-focus-exit-
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Fix crash when removing child during focus exit.
2023-06-23 22:45:51 +02:00