Rémi Verschelde
017b224a87
Merge pull request #30713 from bojidar-bg/30615-trackpad-2d-viewport
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Improve touchpad support in 2d editor viewport
2019-07-22 14:06:28 +02:00
Rémi Verschelde
7b7c459106
Merge pull request #30749 from godotengine/revert-22642-inspector_metadata
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Revert "Expose "meta" to the Inspector"
2019-07-22 12:23:19 +02:00
Rémi Verschelde
9f5b77acc9
Revert "Expose "meta" to the Inspector"
2019-07-22 12:03:57 +02:00
Rémi Verschelde
a1b4568ba9
Revert "Tweak SpatialMaterial's default metallic and roughness texture channels"
2019-07-22 11:56:41 +02:00
Marc Gilleron
d3652887df
Project manager improvements
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- Faster launch time by loading icons in a coroutine
- Faster sorting, filtering, fav'ing etc
- Refactored project list with a proper structured class
2019-07-21 20:47:25 +01:00
Bojidar Marinov
e37594824f
Improve touchpad support in 2d editor viewport
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Implements ideas from #30615
2019-07-20 17:55:02 +03:00
Rémi Verschelde
7c11099587
Merge pull request #30703 from hbina/patch-1
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Make comparison operator== const in EditorAutoloadSettings
2019-07-20 12:05:46 +02:00
Rémi Verschelde
d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
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Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
Rémi Verschelde
3aeca70659
Merge pull request #30697 from bojidar-bg/6067-pale-customtype-script
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Make custom types more subtle and more useful
2019-07-20 11:49:52 +02:00
qarmin
6cbaf7662f
Changed some code showed in LGTM and Coverage
2019-07-20 08:09:57 +02:00
Hanif A
4dc717ea07
Make comparison operator== const
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`operator==` of EditorAutoloadSettings is not const for whatever reason...
2019-07-19 21:52:30 -04:00
Rémi Verschelde
e44041ae41
Merge pull request #30695 from YeldhamDev/big_text_focus
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Make multiline text edit grab focus when popping up
2019-07-19 23:01:38 +02:00
Rémi Verschelde
0bf930c117
Merge pull request #30692 from qarmin/null_pointer_to_function
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Don't allow to pass to _is_node_locked function NULL pointer
2019-07-19 22:04:33 +02:00
Bojidar Marinov
4f72178868
Make custom types more subtle and more useful
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Implements #6067 (aaronfranke's idea)
Fixes #26980
2019-07-19 22:33:58 +03:00
Michael Alexsander Silva Dias
df9c890022
Make multiline text edit grab focus when popping up
2019-07-19 14:32:23 -03:00
Rémi Verschelde
c317a3ce16
Merge pull request #30354 from LikeLakers2/multinodeedit-same-type-properties
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MultiNodeEdit now only shows properties with the exact same PropertyInfo data
2019-07-19 17:58:17 +02:00
qarmin
ed84c9e506
Don't allow to pass to _is_node_locked function NULL pointer
2019-07-19 17:56:35 +02:00
Julian Murgia
249fdd9f80
Adds contextual item in scene tree dock to wrap selection in a new node
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Fixes #20187
2019-07-19 16:46:13 +02:00
Rémi Verschelde
9384b6ab0e
i18n: Sync translation template with current source
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Fix a few typos in new strings.
2019-07-19 16:08:40 +02:00
Rémi Verschelde
0d779e7777
i18n: Sync translations with Weblate
2019-07-19 15:45:00 +02:00
Rémi Verschelde
21a2cd1a04
Merge pull request #23270 from silvanocerza/remote_scene_tree_filter
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Implemented remote scene tree filtering
2019-07-19 15:38:07 +02:00
Rémi Verschelde
2ca3e47d66
Merge pull request #22642 from YeldhamDev/inspector_metadata
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Expose "meta" to the Inspector
2019-07-19 14:39:23 +02:00
Rémi Verschelde
40dec55916
Merge pull request #30600 from vortexofdoom/dualshock_joypad
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Added DualShock Equivalents to Joypad Button 10 and 11
2019-07-19 09:00:42 +02:00
Rémi Verschelde
41500db735
Merge pull request #30686 from Calinou/enable-auto-brace-complete
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Enable the script editor's "Auto Brace Complete" by default
2019-07-19 08:54:07 +02:00
Hugo Locurcio
755689b0e9
Enable the script editor's "Auto Brace Complete" by default
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This also adds a setting hint for the "Code Complete Delay" setting
and cleans up some duplicated default setting values.
This closes #30662 .
2019-07-18 21:42:10 +02:00
Hugo Locurcio
ddf83d93b3
Improve preview and screenshot display in the asset library
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Images are now resized with Lanczos interpolation for higher quality.
Video thumbnails now display a "pointing hand" cursor when hovered
as they will open in an external browser.
2019-07-18 20:10:30 +02:00
Michael Alexsander Silva Dias
19d261336b
Minor improvements to the AssetLib
2019-07-17 12:35:57 -03:00
Rémi Verschelde
96cbbffac7
Merge pull request #30608 from sparkart/fix-script-not-clearing-when-renamed
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Fix losing scene modifications when renaming file
2019-07-17 11:09:34 +02:00
Cameron Reikes
d4bed7586d
Lower priority of anchor helper input
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- Fixes #30132
2019-07-16 11:33:40 -07:00
Rémi Verschelde
22c843b0c4
Merge pull request #30602 from n-k-chilagani/first_time
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Fixed Make 3D viewport locked nodes unselectable as in 2D viewport
2019-07-16 11:35:16 +02:00
Nikhil Kumar
600c153076
Fixed Make 3D viewport locked nodes unselectable as in 2D viewport #29903
2019-07-16 14:19:20 +05:30
Rémi Verschelde
0ad6a1c66e
Merge pull request #30561 from Calinou/2d-guides-use-resize-cursors
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Use resize cursors when hovering or dragging guides in the 2D editor
2019-07-16 08:54:04 +02:00
Rémi Verschelde
58d0fb1254
Merge pull request #30579 from NilsIrl/from_if_to_switch
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Use switch instead of if statement in editor_node.cpp
2019-07-16 08:48:34 +02:00
Emmanuel Barroga
2350af5e70
Fix losing scene modifications when renaming file
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Closes : #30436
When renaming/moving a file in the filesystem docker, changes on a scene that has dependencies on the file being renamed/moved are lost.
To resolve this, this patch saves the scenes that depend on the file first, to save its current state.
2019-07-15 20:50:03 -07:00
Daniel Larson
ba6fbe5fa7
Added DualShock Equivalents to Joypad Button 10 and 11
2019-07-15 11:56:41 -05:00
Nils ANDRÉ-CHANG
7a1b399df2
Use switch instead of if statement
2019-07-15 17:21:34 +01:00
Rémi Verschelde
5d962f8baf
Merge pull request #30583 from hbina/fix_crash_issue_30493
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Fix crashing when changing Node type.
2019-07-15 16:41:55 +02:00
unknown
c5d4bd9e34
Fixed editor_doc properties font alignment bug
2019-07-15 19:18:51 +05:30
hbina085
e9c1e5aa7c
Fix crash when changing Node type
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Prevent the application from crashing by simply checking if current "selection" is not null before accessing it.
Fixes #30493
2019-07-15 09:17:14 -04:00
Hugo Locurcio
0fb80d7b0f
Use resize cursors when hovering or dragging guides in the 2D editor
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This also tweaks the casing in undo/redo action names for consistency.
This closes #30550 .
Co-authored-by: Emmanuel Barroga <emmanuelbarroga@gmail.com>
2019-07-15 14:24:45 +02:00
Rémi Verschelde
7e27da54d8
Merge pull request #30516 from kawa-yoiko/editor-settings-search
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Improvements on searching in the settings dialog
2019-07-15 11:22:02 +02:00
Rémi Verschelde
58fd123f45
Merge pull request #30581 from KoBeWi/tiled_shorts
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Add tilemap editor rotation hotkeys
2019-07-15 11:02:40 +02:00
Rémi Verschelde
12c6e0e497
Merge pull request #30569 from Calinou/remove-unused-vulkan-icon
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Remove unused Vulkan icon
2019-07-15 08:21:08 +02:00
Rémi Verschelde
1db3d987b2
Merge pull request #30565 from bojidar-bg/27468-region-editor-in-the-way
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Fix TextureRegionEditorPlugin popping up even when explicitly hidden
2019-07-15 08:17:24 +02:00
Rémi Verschelde
158feb4194
Merge pull request #30544 from bojidar-bg/30537-huge-default-values
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Fix huge multiline default values being generated
2019-07-15 08:16:43 +02:00
Rémi Verschelde
0471e4d578
Merge pull request #30543 from kawa-yoiko/editor-script-typecheck
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Fix potential crash caused by type mismatch in Ref
2019-07-15 08:01:06 +02:00
Rémi Verschelde
23f5154de7
Merge pull request #30532 from Chaosus/vs_triplanar
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Added triplanar uniform texture node to visual shaders
2019-07-15 07:56:06 +02:00
Chaosus
e82b5e910a
Better boolean indication in visual shaders
2019-07-15 08:31:51 +03:00
Tomasz Chabora
38d9434098
Add tilemap editor rotation hotkeys
2019-07-14 15:46:47 +02:00
Hugo Locurcio
0aaf6cb87c
Remove unused Vulkan icon
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This icon was likely added to be used in the renderer selection
dropdown, but now that the GLES2 and GLES3 icons have been removed
in favor of just using text, it'll probably never be used.
2019-07-13 23:22:01 +02:00
Bojidar Marinov
b648d3e110
Fix TextureRegionEditorPlugin popping up even when explicitly hidden
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Fixes #27468
2019-07-13 21:55:32 +03:00
Bojidar Marinov
f451a40282
Fix huge multiline default values being generated
2019-07-12 21:17:12 +03:00
Shiqing
dd1589b2bc
Fix potential crash caused by type mismatch in Ref
2019-07-12 23:53:07 +08:00
Chaosus
d56fc13cad
Highlight GLES3 functions in the visual shader member panel
2019-07-12 17:58:13 +03:00
Shiqing
b5b1a56c04
Fixes and improvements in settings search
2019-07-12 22:20:06 +08:00
Rémi Verschelde
584ca0f156
Merge pull request #30466 from Chaosus/vs_boolean_funcs
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Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:20:44 +02:00
Chaosus
9d6e1e3109
Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:43:37 +03:00
Chaosus
0727caadd1
Added triplanar uniform texture node to visual shaders
2019-07-12 12:14:34 +03:00
Rémi Verschelde
3045697e4b
Merge pull request #30527 from bojidar-bg/29436-timescale-node-uneditable
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Fix AnimationTree editor messing up parameters when nested
2019-07-11 22:04:29 +02:00
Bojidar Marinov
6d92750cf7
Fix AnimationTree editor messing up parameters when nested
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Fixes #29436
2019-07-11 21:18:53 +03:00
Rémi Verschelde
5a8e94a1a2
Merge pull request #30521 from Calinou/improve-2d-editor-line-drawing
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Improve line drawing in the 2D editor
2019-07-11 19:38:49 +02:00
unknown
f236b460e5
Some small fixes to warnings in python scripts
2019-07-11 22:26:04 +05:30
Hugo Locurcio
5c0ee4a790
Improve line drawing in the 2D editor
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- Use antialiasing (only visible when using the GLES3 renderer)
- Scale line widths on hiDPI displays
This also removes some debugging prints.
2019-07-11 16:05:09 +02:00
Rémi Verschelde
84fb8ac5d4
Merge pull request #30347 from gaisama/project-name-default
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Set a default value for project name when installing a project.
2019-07-11 08:51:05 +02:00
gaisama
f3b95560f4
Set a default value for project name when installing a project.
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If I download a template named KewlGame, we should not force the user to have to type that name in order to complete the installation process. The user can still rename it if they wish to but we should be providing a default value. This quality of life enhancement will improve the workflow for newcomers to Godot who typically attempt to install a template as their first action within the program.
2019-07-10 18:40:29 -04:00
Rémi Verschelde
34d7484039
Merge pull request #30455 from qarmin/const_reference
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Pass by reference to const
2019-07-10 15:43:15 +02:00
Ev1lbl0w
1994111037
Allow dots for class name in popup dialog
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Signed-off-by: Ev1lbl0w <ricasubtil@gmail.com>
2019-07-10 13:44:52 +01:00
qarmin
01cc7a996b
Use reference to constant in functions
2019-07-10 11:54:12 +02:00
Rémi Verschelde
9d47e3b975
Merge pull request #30461 from Calinou/draw-rect-width-antialiased
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Add `width` and `antialiased` parameters to CanvasItem `draw_rect()`
2019-07-09 22:06:16 +02:00
Rémi Verschelde
ff0554d055
Merge pull request #30469 from bojidar-bg/20662-unselectable-error
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Add a way to copy the text of warnings shown in the editor
2019-07-09 21:58:26 +02:00
Hugo Locurcio
2491c87f86
Add width
and antialiased
parameters to CanvasItem draw_rect()
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This also removes some duplicated editor code which is now obsoleted
by the new parameters in `draw_rect()`.
2019-07-09 20:30:18 +02:00
Bojidar Marinov
eed2251f17
Add a way to copy the text of warnings shown in the editor
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Closes #20662
2019-07-09 21:11:31 +03:00
hbina085
349deabbe4
Fix issues where translations doesn't work
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The crux of the issue is a white space between % and s.
I have fixed similar problems than found in #30063
Edited by @akien-mga to fix some more occurrences on other
placeholders.
2019-07-09 12:54:53 +02:00
Rémi Verschelde
59ad47961f
i18n: Sync translation template with current source
2019-07-09 12:50:49 +02:00
Rémi Verschelde
5c8654882a
i18n: Sync translations with Weblate
2019-07-09 12:48:36 +02:00
Rémi Verschelde
0c1394e1a3
Merge pull request #30125 from akien-mga/docdata-expose-parametric-setget
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DocData: Re-expose parametric setters and getters
2019-07-09 08:51:26 +02:00
Rémi Verschelde
2fd902a08f
Merge pull request #30438 from Calinou/use-color-constructors
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Use base `Color()` constructors instead of `Color::html()`
2019-07-09 08:30:10 +02:00
Rémi Verschelde
c2cf640753
Merge pull request #30435 from bojidar-bg/14513-show-matches-count
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Display a count of matches when searching in the code editor
2019-07-09 08:28:12 +02:00
Hugo Locurcio
28d3a6051c
Use base Color()
constructors instead of Color::html()
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This results in slightly smaller binaries (-17 KB for an editor binary)
as no strings need to be allocated.
2019-07-08 21:17:10 +02:00
Bojidar Marinov
862369f842
Display a count of matches when searching in the code editor
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Fixes #14513
2019-07-08 20:33:04 +03:00
Rémi Verschelde
c7734e2cbb
Merge pull request #30384 from Anutrix/a-filter-feature
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Added filter to SceneTreeDialog
2019-07-08 13:40:15 +02:00
Rémi Verschelde
92e332e960
Merge pull request #30373 from sntdevco/patch-1
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Improve localization
2019-07-08 08:20:32 +02:00
Rémi Verschelde
af80182016
Merge pull request #30407 from qarmin/small_fixess
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Fixes minor issues found by static analyzer
2019-07-08 08:16:50 +02:00
qarmin
9a77d748c0
Fixes minor issues found by static analyzer
2019-07-07 23:08:51 +02:00
Hugo Locurcio
c9445632e1
Hide "Max Rate Hz" if "Max Rate" is unchecked when importing WAV sample
2019-07-07 18:53:21 +02:00
Rémi Verschelde
3c133aebda
Merge pull request #30378 from Kanabenki/sort-selection-duplicate
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Sort selected nodes in scene tree before duplication
2019-07-06 20:31:52 +02:00
Rémi Verschelde
9d6859ca09
Merge pull request #30379 from bojidar-bg/30368-editor-stay-dimmed
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Fix editor remaining dimmed after certain actions
2019-07-06 20:31:00 +02:00
unknown
8934a26565
Added filter to SceneTreeDialog
2019-07-06 22:41:47 +05:30
Bojidar Marinov
e222615e97
Fix editor remaining dimmed after certain actions
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Fixes #30368
2019-07-06 17:37:40 +03:00
Kanabenki
6eb6895db8
Sort selected nodes in scene tree before duplication
2019-07-06 14:51:24 +02:00
Ibrahn Sahir
4e4697b1c4
Added release function to PoolVector::Access.
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For clarity, assign-to-release idiom for PoolVector::Read/Write
replaced with a function call.
Existing uses replaced (or removed if already handled by scope)
2019-07-06 12:04:27 +01:00
Sayan Nandan
70ba9ef612
Improve localization
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This commit improves localization and clarifies that once removed, the file cannot be restored
2019-07-06 11:13:03 +05:30
geequlim
253cd73f1d
Fix code completion for shader editor
2019-07-06 12:03:17 +08:00
LikeLakers2
e86f6faf64
MultiNodeEdit now only shows properties with the exact same PropertyInfo data
2019-07-05 17:40:06 -04:00
Rémi Verschelde
595763e0a0
Revert "Add editor menu to open the project data "user://" location."
2019-07-05 12:37:42 +02:00
Rémi Verschelde
3676100964
Merge pull request #30336 from fire/open_project_data
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Add editor menu to open the project data "user://" location.
2019-07-05 11:40:28 +02:00
Rémi Verschelde
6e9cb44004
Merge pull request #30282 from neikeq/editor_in_cs_equals_win
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Re-write mono module editor code in C#
2019-07-05 10:29:19 +02:00
Rémi Verschelde
a149e412f7
Merge pull request #24086 from RandomShaper/bundle-pck-to-executable
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Enhance game export
2019-07-05 10:28:29 +02:00
K. S. Ernest (iFire) Lee
44df7c8b9b
Add editor menu to open the project data "user://" location.
2019-07-05 01:07:11 -07:00
Rémi Verschelde
a9ad1e6692
Merge pull request #30321 from KoBeWi/underdup
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Smarter node placement after duplicating
2019-07-05 09:56:31 +02:00