Rémi Verschelde
7dd322f83e
libwebp: Sync with upstream 1.2.4
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Changes: https://chromium.googlesource.com/webm/libwebp/+/1.2.4/NEWS
(cherry picked from commit e5e34f21fc
)
2022-08-24 17:24:23 +02:00
Michael Alexsander
245d70bec0
Fix ItemList
selection visual when the scrollbar visibility changes
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(cherry picked from commit e298144a41
)
2022-08-24 17:23:59 +02:00
Hugo Locurcio
a53264ab41
Add support for documenting most editor settings in the class reference
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Settings defined in editor plugins are missing (about 100 of them),
but all other settings (about 200 of them) can now be documented in the
EditorSettings class.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 63ce655e75
)
2022-08-24 17:22:48 +02:00
Jamie Pate
562d7c616d
Improve performance of screen_get_dpi() in Javascript
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Replace a bisect with a single multiplication when calling
screen_get_dpi() in Javascript
Tested the value of
window.matchMedia(`(resolution:${(window.devicePixelRatio*96).toFixed(100)}dpi)`).matches
which is true except for values that cause a lot of rounding errors
(e.g. dpr : 0.3 => resolution: 28.799999999999997dpi)
Even in these cases the value matches the result of the previous
`findDPI()` method.
See also:
6cff589b5b (r81273660)
(cherry picked from commit c2e3971013
)
2022-08-24 17:16:33 +02:00
bitsawer
c8810395a2
Fix Windows list dir handle leak
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(cherry picked from commit 40325006b6
)
2022-08-24 17:16:18 +02:00
Micky
cfa9b772da
Improve documentation of CanvasItem's draw logic
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(cherry picked from commit 953c78eaff
)
2022-08-24 17:15:56 +02:00
kobewi
a0fc7e80d9
Mention the stretching behavior of PopupPanel
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(cherry picked from commit a2b088b1c1
)
2022-08-24 17:15:23 +02:00
Pedro J. Estébanez
457a985d70
Fix jumbled error output when using Windows spawn fix
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(cherry picked from commit 4a3cb14473
)
2022-08-24 17:14:30 +02:00
Pedro J. Estébanez
0876491983
Clean iOS platform config of long gone macro
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(cherry picked from commit 8c2a577350
)
2022-08-24 17:13:21 +02:00
Michael Alexsander
b808923b54
Fix error when switching to another GridMap
with an item with higher index selected
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(cherry picked from commit fe16aecbac
)
2022-08-24 17:12:44 +02:00
Dan Boorstein
09fb05bc05
Add note about using AudioListener2D
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There was no mention of the effect of AudioListener2D in this documentation, making it unclear if there was a relationship. The new text is copied and modified from the AudioStreamPlayer3D documentation.
Use 'an' as article before 'AudioListener3D'
(cherry picked from commit a7ebc6fb18
)
2022-08-24 17:12:17 +02:00
Marlin Watts-Woods
ddb568731a
Added to Sprite3D Documentation
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(cherry picked from commit f8f665b03e
)
2022-08-24 17:10:08 +02:00
Hugo Locurcio
637330b866
Improve InstancePlaceholder documentation
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(cherry picked from commit 5acf30b538
)
2022-08-24 17:08:55 +02:00
Aaron Franke
284af7be96
Allow exporting PCK files without export templates installed
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(cherry picked from commit 8d81ce9561
)
2022-08-24 17:08:47 +02:00
Rémi Verschelde
ecc32f8b3e
Merge pull request #64772 from akien-mga/3.x-fix-vs-delete-crash
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Fix VisualScript editor crash when deleting selected nodes
2022-08-24 09:52:46 +02:00
Rémi Verschelde
2960d29222
Merge pull request #64790 from akien-mga/3.x-nanosvg-2022-08-13
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nanosvg: Sync with upstream bd16c4e
2022-08-24 00:43:21 +02:00
Rémi Verschelde
ac9bdabe5b
Merge pull request #50180 from Calinou/gpu-particles-improve-visibility-generation-3.x
2022-08-23 21:38:28 +02:00
Rémi Verschelde
052257e9b7
nanosvg: Sync with upstream bd16c4e
2022-08-23 16:57:31 +02:00
Rémi Verschelde
c52cada7a0
Merge pull request #64413 from m4gr3d/fix_get_current_dir_3x
2022-08-23 16:15:26 +02:00
Hugo Locurcio
cf002d4a99
Improve visibility rect/AABB generation usability in Particles
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- Don't display the time dialog if the automatically calculated
generation time is short enough.
- Clarify the purpose of waiting in the progress dialog.
2022-08-23 14:25:06 +02:00
Rémi Verschelde
13d1ee6058
Fix VisualScript editor crash when deleting selected nodes
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Fixes #64662 .
Regression from #61145 .
2022-08-23 10:59:37 +02:00
Rémi Verschelde
aeabd3dcb9
Merge pull request #64740 from Calinou/doc-anisotropic-filter-3.x
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Improve documentation related to anisotropic filtering (3.x)
2022-08-23 09:16:55 +02:00
Rémi Verschelde
39ac24e278
Merge pull request #64745 from bruvzg/fix_mixed_font_color3
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[3.x] Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data.
2022-08-23 07:46:51 +02:00
Rémi Verschelde
67cc142002
Merge pull request #64460 from raulsntos/mono_assembly_name-3.x
2022-08-22 22:38:25 +02:00
Rémi Verschelde
3f82c157af
Merge pull request #64375 from RandomShaper/inheritable_cl_args_3.x
2022-08-22 22:29:01 +02:00
Rémi Verschelde
812caa5f44
Merge pull request #58601 from Calinou/material-triplanar-sharpness-clamp-3.x
2022-08-22 22:21:59 +02:00
bruvzg
4d0c0f3ffa
Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data.
2022-08-22 20:39:29 +03:00
Hugo Locurcio
d2ef3bf8a6
Improve documentation related to anisotropic filtering
2022-08-22 18:40:40 +02:00
Yuri Sizov
cdced052f0
Merge pull request #64560 from olibombardier/has-filter-virtual
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Fix has_filter of AnimationNode not being called in scripts
2022-08-22 16:07:46 +03:00
Olivier Bombardier
c988deb3b1
Fix has_filter of AnimationNode not being called in scripts
2022-08-21 17:37:59 -04:00
Fredia Huya-Kouadio
b5e1096c61
Fix issue with get_current_dir()
returning the wrong path on Android
2022-08-19 20:32:55 -07:00
Max Hilbrunner
502a6a7cfa
Merge pull request #64611 from YuriSizov/docs-naps-and-lines-3.x
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[3.x] Backport fixes to documentation for paths, curves and navigation servers
2022-08-19 18:06:33 +02:00
Yuri Sizov
39f46613bb
Backport fixes to documentation for paths, curves and navigation servers
2022-08-19 15:52:03 +03:00
Pedro J. Estébanez
4dd3e95377
Overhaul CLI argument forwarding to processes started by the editor
2022-08-19 11:13:56 +02:00
Max Hilbrunner
dff0e76910
Merge pull request #64537 from asmaloney/3.x-doc-animation-node-virtuals
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[doc 3.x] Clarify that AnimationNode virtual methods need to be implemented rather than called directly
2022-08-18 17:00:51 +02:00
Andy Maloney
4ee4c7954a
[doc 3.x] Clarify that AnimationNode virtual methods need to be implemented rather than called directly
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Backport of #64344
Fixes #35272
2022-08-17 12:17:28 -04:00
Max Hilbrunner
84358e1381
Merge pull request #64390 from Calinou/doc-scenetree-debug-no-runtime-change-3.x
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Document run-time SceneTree debug property changes not working correctly (3.x)
2022-08-17 14:54:25 +02:00
Max Hilbrunner
399b9d056f
Merge pull request #64408 from aaronfranke/3.x-fix-camera-size-doc
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[3.x] Fix incorrect Camera3D size documentation
2022-08-17 14:51:42 +02:00
Fredia Huya-Kouadio
989d5990ad
Merge pull request #64420 from m4gr3d/investigate_read_write_access_loss_3x
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[3.x] Fix issue preventing the Android Editor from displaying the project content
2022-08-15 13:19:01 -07:00
lawnjelly
196201d6f1
Merge pull request #64235 from tinmanjuggernaut/gles2_free_abuse
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Fix free(RID) abuse by various classes
2022-08-15 19:05:58 +01:00
Raul Santos
31d09a807e
C#: Use custom project setting for C# project files name
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The setting is initially assigned the name of the Godot project,
but it's kept freezed to prevent issues when renaming the Godot
project.
The user can always rename the C# project and solution manually and
change the setting to the new name.
Co-authored-by: Ignacio Roldán Etcheverry <ignalfonsore@gmail.com>
2022-08-15 19:30:06 +02:00
Clay John
24a981289a
Merge pull request #64234 from tinmanjuggernaut/rid_messages
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Expand Invalid RID Error Messages
2022-08-15 09:51:01 -06:00
Yuri Sizov
d9dddf3a68
Merge pull request #64283 from KoBeWi/g3t_no_color
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[3.x] Optimize theme usage in editor log
2022-08-15 16:42:03 +03:00
Fredia Huya-Kouadio
3ac6b6a596
Disable threads used to check on plugins to load
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The functionality is unavailable on Android (requires export capability) and unnecessarily consumes resources
2022-08-15 02:30:08 -07:00
Fredia Huya-Kouadio
30479543b0
Fix issue preventing the Android Editor from displaying the project content
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The issue was causing by a bug within the logic for `FileAccessFilesystemJAndroid#eof_reached()` causing that value to remain false after the eof was reached.
This in turn caused an infinite loop in the file scanner preventing the project's content from showing up.
2022-08-15 02:21:34 -07:00
Rémi Verschelde
7f4e84e630
Merge pull request #63110 from m4gr3d/split_can_export_3x
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[3.x] Refactor the export checking logic to improve separation of concerns
2022-08-15 09:09:26 +02:00
Fredia Huya-Kouadio
ef44e63f22
Fix GodotTTS native initialization
2022-08-14 22:01:31 -07:00
Aaron Franke
cac69ea132
[3.x] Fix incorrect Camera3D size documentation
2022-08-14 16:06:57 -05:00
Fredia Huya-Kouadio
d2213f76a9
Refactor the export checking logic to improve separation of concerns
2022-08-14 08:47:09 -07:00
Hugo Locurcio
3396f45eef
Document run-time SceneTree debug property changes not working correctly
2022-08-14 15:07:06 +02:00