Hugo Locurcio
7e3c0a0c1f
Document Image.save_exr()
only being available in editor builds
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(cherry picked from commit a1784c64b4
)
2021-07-28 15:35:52 +02:00
Hugo Locurcio
8fc99ef680
Improve the 3D editor manipulation gizmo
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- Allow some tolerance when clicking the plane move/scale,
even if the click is actually slightly outside the plane
(similar to Blender).
- Make the rotate manipulation circles visually thinner to be
less distracting.
- Make the hovered color less saturated to be more distinguishable
from the non-hovered state.
- Don't set brightness above 1.0 to prevent the gizmo from glowing
when hovered.
(cherry picked from commit 6cfcbbbb93
)
2021-07-28 15:35:35 +02:00
Aaron Franke
48308a5e0a
Fix CSGSphere3D mesh creation
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(cherry picked from commit b2156b22ea
)
2021-07-28 15:34:00 +02:00
Rémi Verschelde
ab30437529
Merge pull request #50963 from Chaosus/shader_fix_varying
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Fix varying usage in custom functions [3.x]
2021-07-28 08:24:05 +02:00
Yuri Roubinsky
8b6d9ab956
Fix varying usage in custom functions [3.x]
2021-07-28 08:11:35 +03:00
Rémi Verschelde
fa9f387367
Merge pull request #50945 from m4gr3d/fix_custom_build_export_3x
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[3.x] Fix custom build export
2021-07-27 21:38:31 +02:00
Fredia Huya-Kouadio
df1ebbb0aa
Fix custom build export
2021-07-27 12:24:44 -07:00
Rémi Verschelde
56d7de2208
Merge pull request #50909 from fabriceci/fix-multiple-direction-collision-3x
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[3.x] Allow multiple collision direction at the same time
2021-07-27 19:10:52 +02:00
Rémi Verschelde
fddc370b2b
Merge pull request #50837 from Calinou/3d-editor-camera-preview-add-shortcut-3.x
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Add shortcut to toggle the 3D editor's camera preview (3.x)
2021-07-27 13:34:35 +02:00
Rémi Verschelde
b358a71a38
Merge pull request #50817 from KoBeWi/gg_ez_rects
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[3.x] Allow for easier editing of rect CollisionShape2D
2021-07-27 13:34:29 +02:00
Rémi Verschelde
bcc5250cde
Merge pull request #50914 from Razoric480/3x-lsp-symbolkind-fix
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[3.x] Fix LSP reporting wrong types
2021-07-27 13:32:46 +02:00
Rémi Verschelde
717ba8f9d8
Merge pull request #50932 from lawnjelly/portals_fix_margin_loading
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Portals - Fix default portal margin loading
2021-07-27 13:09:01 +02:00
Rémi Verschelde
7d425d2c77
Merge pull request #50911 from lawnjelly/portals_editor_colors
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Portals - Gizmo colors added to editor settings
2021-07-27 13:08:03 +02:00
Rémi Verschelde
940ca74ccf
Merge pull request #50889 from Chaosus/shader_const_array_3.x
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[3.x] Implemented global const array to shaders
2021-07-27 13:05:32 +02:00
lawnjelly
d012a26e6a
Portals - Fix default portal margin loading
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The default portal margin is stored in the RoomManager. Previously this was propagated to Portals when the value was changed, and Portals each stored this default value.
This caused a bug during loading, if the RoomManager was loaded before Portals, the value was never propagated.
This PR makes the default margin a static value stored in the RoomManager, and the Portals now read directly from the static value when required, and do not store locally. This gets around the problem.
2021-07-27 11:48:34 +01:00
vitika9
843c2a3dd8
Removed Redundant assignement of name inside configure_joypad function
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(cherry picked from commit 1add8b3172
)
2021-07-27 12:17:14 +02:00
Haoyu Qiu
eb31a39e82
Add check to internal methods to prevent crash
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(cherry picked from commit 448295cd51
)
2021-07-27 12:17:14 +02:00
Raul Santos
9fd201c7a4
Ignore paths with invalid chars in PathWhich
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(cherry picked from commit d636ebbfe9
)
2021-07-27 12:17:14 +02:00
Raul Santos
2d60a64260
Use Array.Empty instead of allocating a every time
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Use `System.Array.Empty<T>` to get an empty array instead of allocating
a new one every time. Since arrays are immutable there is no need to
allocate them every time.
(cherry picked from commit accd05f4ad
)
2021-07-27 12:17:09 +02:00
SaracenOne
462231e297
Removing bounding box calculations from 3D scene drag and drop and collide against physics rather than visual geometry.
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(cherry picked from commit fbda490d0f
)
2021-07-27 11:58:36 +02:00
Rémi Verschelde
6a6b6fa5cb
Merge pull request #50827 from Calinou/bakedlightmap-add-bounce-indirect-energy
2021-07-27 10:44:41 +02:00
Rémi Verschelde
5e279516bf
Merge pull request #50924 from timothyqiu/popup-menu-check
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[3.x] Fix crash when executing PopupMenu.new()._submenu_timeout()
2021-07-27 10:00:50 +02:00
Haoyu Qiu
fb15adfad0
Fix crash when executing PopupMenu.new()._submenu_timeout()
2021-07-27 12:11:28 +08:00
lawnjelly
cb39b3d77c
Portals - Gizmo colors added to editor settings
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Make the portal and room gizmo colors user definable.
2021-07-26 20:09:22 +01:00
fabriceci
aaf09f864a
Allow multiple collision direction at the same time
2021-07-26 20:11:22 +02:00
Rémi Verschelde
a71169c0e0
Merge pull request #50788 from aaronfranke/3.x-input-get-axis
2021-07-26 16:30:44 +02:00
Rémi Verschelde
52df2940bc
i18n: Sync translations with Weblate
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(cherry picked from commit c406c8512f
)
2021-07-26 16:23:20 +02:00
Rémi Verschelde
2ae4748816
Revert "Fix Illegible text in audio bus editor 3.x"
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This reverts commit d2cbf331ce
.
Fixes #50890 .
2021-07-26 16:14:17 +02:00
Rémi Verschelde
95326f283a
Merge pull request #50887 from Chaosus/varying_fixes_3.x
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Backport latest varying fixes to 3.x (2)
2021-07-26 16:14:04 +02:00
Rémi Verschelde
c376aa669e
Merge pull request #50886 from timothyqiu/tileset-atlas
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[3.x] Fix selection of spaced atlas tile when using priority
2021-07-26 15:39:00 +02:00
Yuri Roubinsky
1e191847c7
[3.x] Implemented global const array to shaders
2021-07-26 16:29:39 +03:00
Yuri Roubinsky
0a99613e53
Backport latest varying fixes to 3.x (2)
2021-07-26 15:40:42 +03:00
Rémi Verschelde
cc194f68e4
Merge pull request #50882 from akien-mga/3.x-cherrypicks
2021-07-26 14:31:17 +02:00
Haoyu Qiu
2131b3c61c
Fix selection of spaced atlas tile when using priority
2021-07-26 20:05:59 +08:00
bruvzg
d86eae09d9
[macOS] Add "debugging" (get-task-allow
) to the export options, to allow using native debugger.
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(cherry picked from commit 2dd6c3eb09
)
2021-07-26 13:37:26 +02:00
Hugo Locurcio
94f79fa474
Document caveats with Control's mouse_entered
/mouse_exited
signals
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(cherry picked from commit 37c1cbdcb2
)
2021-07-26 13:36:37 +02:00
luz paz
b684d72af0
Remove unnecessary 'pass' statement
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ref: https://lgtm.com/projects/g/godotengine/godot/?mode=tree&ruleFocus=910088
(cherry picked from commit 2e0044c93d
)
2021-07-26 13:36:25 +02:00
Gallilus
9342457bcd
Change "Add Preload Node" action to "Add Node(s)"
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The action might also drop Custom Nodes
(cherry picked from commit 70a6ff0a71
)
2021-07-26 13:36:07 +02:00
Aaron Franke
1180256090
Add documentation to Array in C#
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(cherry picked from commit 080f44a3b7
)
2021-07-26 13:35:52 +02:00
Raul Santos
6ea8334012
Fix documentation in StringExtensions
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(cherry picked from commit ba99387bf3
)
2021-07-26 13:35:12 +02:00
Raul Santos
f20ace5cd2
Fix typo in CollisionObject documentation
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(cherry picked from commit f8374b021e
)
2021-07-26 13:31:19 +02:00
foxydevloper
f2cdacd3a6
Improve select tool's tooltip
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- Makes tips clearer and more consistent.
- Removes outdated "shift+v" that doesn't work
- Adds Ctrl+RMB for adding nodes at position
- Removes tip for non-existent Alt+Drag in 3D select tool
(cherry picked from commit 6b90e2df6c
)
2021-07-26 13:30:56 +02:00
Hugo Locurcio
3462aa4aba
Add a tooltip for Inclusive and Self in the editor profiler
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This also changes the display mode tooltips to reflect the fact that
times are now displayed in milliseconds instead of seconds.
(cherry picked from commit e837e04ef8
)
2021-07-26 13:29:11 +02:00
Hugo Locurcio
af3f83407f
Expose an ImportOrder enum in ResourceImporter
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This avoids using magic numbers in code.
(cherry picked from commit 7f83977f37
)
2021-07-26 13:26:58 +02:00
Rémi Verschelde
8ecb5d2047
Merge pull request #48621 from Calinou/editor-3d-hide-selection-box-no-gizmos-3.x
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Hide the 3D editor selection box when View Gizmos is disabled (3.x)
2021-07-26 12:45:00 +02:00
Hugo Locurcio
ba91c37efe
Add shortcut to toggle the 3D editor's camera preview
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A Camera node still has to be selected to initially enable camera
preview, but another node can then be selected and the preview can
be disabled by pressing the shortcut key again.
2021-07-25 12:50:51 +02:00
Hugo Locurcio
974d3aa9cd
Add a property to control the bounce indirect energy in BakedLightmap
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Higher values will make indirect lighting brighter.
A value of 1.0 represents physically accurate behavior, but higher values
can be used to make indirect lighting propagate more visibly when using
a low number of bounces.
This can be used to speed up bake times by lowering the number of bounces
then increasing the bounce indirect energy. Unlike BakedLightmapData's
energy property, this property does not affect direct lighting
emitted by light nodes or emissive materials.
2021-07-25 03:04:40 +02:00
Rémi Verschelde
d22f487dfe
Merge pull request #50819 from aaronfranke/3.x-simple-cs-editorconfig
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[3.x] Add a simple C# .editorconfig
2021-07-24 23:20:33 +02:00
Rémi Verschelde
fd74ac2f3d
Merge pull request #50818 from Calinou/bakedlightmap-message-only-if-nonzero-bake-time
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Only print message about lightmap baking if it took at least 1 second
2021-07-24 23:08:10 +02:00
Aaron Franke
17551fe29e
[3.x] Add a simple C# .editorconfig
2021-07-24 16:27:57 -04:00