Will Jordan
7e6bf27597
Fix crash on macOS (AS) when dualshock4 is removed
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(cherry picked from commit 283e31a3e2
)
2021-11-17 16:37:33 +01:00
Rémi Verschelde
3ac698750b
Merge pull request #54998 from akien-mga/3.x-cherrypicks
2021-11-15 18:13:56 +01:00
Rémi Verschelde
77416d5806
Merge pull request #54431 from RandomShaper/fix_gl3_32bits_3.x
2021-11-15 17:54:31 +01:00
Rémi Verschelde
26e582b170
Windows: Enable /bigobj
to increase max size for obj files
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Equivalent `-Wa,-mbig-obj` for GCC/Clang.
This started being needed to compile harfbuzz in `target=debug` with MinGW/GCC,
but there doesn't seem to be any drawback to enabling `/bigobj` (aside from
losing support for pre-VS 2005 linkers, which we don't support).
(cherry picked from commit 11d1319afd
)
2021-11-15 17:22:47 +01:00
Daniel Kolesa
5fe78a3a25
Add support for PowerPC family
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(cherry picked from commit 3a84a64d2f
)
2021-11-15 17:22:46 +01:00
bruvzg
d30b5725a3
[Export] Read and ZIP project files in 16K chunks instead of reading the whole file at once.
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(cherry picked from commit c8f3dd776b
)
2021-11-15 16:09:59 +01:00
Pedro J. Estébanez
4f8bc77a4c
Drop broken Android 32-bit framebuffer setting
2021-11-15 10:44:41 +01:00
Hugo Locurcio
fde50db399
Fix outdated SCons macOS build message
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The message incorrectly stated that the minimum supported version
is 10.9, when it is in fact 10.12.
2021-11-12 23:05:54 +01:00
Rémi Verschelde
1f8497d281
Merge pull request #53411 from RandomShaper/ubershaders_3.x
2021-11-09 13:12:44 +01:00
Pedro J. Estébanez
abdf931832
Add off-screen GL context
2021-11-09 12:19:12 +01:00
Rémi Verschelde
98a1e4fbd7
Merge pull request #54526 from bruvzg/opengl_mt
2021-11-09 00:10:20 +01:00
Rémi Verschelde
c7c592f832
Merge pull request #54314 from nekomatata/x11-events-log-3.x
2021-11-09 00:03:39 +01:00
Pedro J. Estébanez
25f01cb09d
Implement get_cache_path() for iOS, and improve it for Android and Windows
2021-11-08 22:33:54 +01:00
bruvzg
f997a5f8f6
[macOS] Use pre-wait observer to keep main run loop running and redraw window during the window resize and displaying modal popups.
2021-11-08 12:34:14 +02:00
bruvzg
2e74bacf17
[iOS export] Capture and display xcodebuild output.
2021-11-07 11:06:21 +02:00
Fredia Huya-Kouadio
724ef83971
Add default minSdkVersion
and targetSdkVersion
in the AndroidManifest.xml file
2021-11-03 21:49:22 -07:00
bruvzg
28d7b585c9
[macOS] Enable multithreaded OpenGL engine flag when using multithreaded VisualServer.
2021-11-02 23:50:27 +02:00
Rémi Verschelde
2c47e33905
Merge pull request #54313 from nekomatata/x11-fix-input-delay-3.x
2021-11-02 08:53:06 +01:00
Rémi Verschelde
bf59549f68
Merge pull request #54394 from robfram/freebsd-llvm-no-atomic-lib
2021-11-01 22:30:13 +01:00
bruvzg
ed25a160ea
[macOS] Always execute editor instances using NSWorkspace to ensure app window is registered and activated correctly.
2021-11-01 11:33:30 +02:00
robfram
2c8014e565
Exclude atomic lib under FreeBSD using LLVM
2021-10-29 18:24:57 +02:00
Rémi Verschelde
14ef65e49b
Merge pull request #54348 from akien-mga/3.x-clang-format-dont-align-operands
2021-10-28 15:43:15 +02:00
Rémi Verschelde
87c80f529f
clang-format: Enable BreakBeforeTernaryOperators
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clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 14:50:33 +02:00
Rémi Verschelde
1b65550ec7
clang-format: Various fixes to comments alignment from clang-format
13
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All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 14:50:32 +02:00
Rémi Verschelde
42d385b312
clang-format: Disable alignment of operands, too unreliable
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Sets `AlignOperands` to `DontAlign`.
`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 13:23:38 +02:00
Aaron Franke
18b1de1983
[3.x] Add RISC-V to "server" platform
2021-10-27 13:57:37 -05:00
PouleyKetchoupp
2a638a9cdf
Add X11 events logging for debug purpose
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Compiled out by default, just to be used for debugging local builds.
2021-10-27 10:37:46 -07:00
PouleyKetchoupp
874c9ae89a
Fix input events random delay on X11
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The new system based on a thread gathering events from the X11 server
was causing delays in some scenarios where some events have just been
missed at the time of processing and we're waiting for a whole frame to
check them again.
Solved by flushing again and checking for pending events at the
beginning of the process loop, in addition to events already gathered
on the event thread.
2021-10-27 10:19:16 -07:00
Rémi Verschelde
c7f4e1d5dd
Android: Properly validate godot_project_name_string
for Android special chars
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Fixes #52659 .
(cherry picked from commit 9204a3a50e
)
2021-10-26 18:23:47 +02:00
Marcel Admiraal
4febf69f2a
Fix Gradle builds not excluding excluded tasks
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(cherry picked from commit f80cb4dffa
)
2021-10-24 01:43:44 +02:00
Rémi Verschelde
f5e6a2624c
JS: Bump ansi-regex version for linter
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Silences warning about a moderate security vulnerability (which doesn't affect us).
(cherry picked from commit 5f7bbc2b57
)
2021-10-23 12:04:17 +02:00
Aaron Franke
5659120af3
[3.x] Add support for the RISC-V architecture
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Supports RV64GC (RISC-V 64-bit with general-purpose and compressed-instruction extensions)
2021-10-22 12:51:23 -05:00
Rémi Verschelde
ae5cdf3b86
Merge pull request #53991 from Faless/js/3.x_gles3_editor
2021-10-20 10:40:46 +02:00
Fabio Alessandrelli
3a61d0990e
[HTML5] Editor video driver option. Replace canvas on exit.
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Default is "Auto", but can be forced to a specific WebGL version if the
automatic detection fails.
The game and editor canvas are now replaced with a new one in the exit
hooks. This helps the browser do some context cleanup, and allow us to
create a new context of a different type (WebGL/WebGL2).
Enable GLES3/WebGL2 in the Web Editor.
2021-10-19 15:52:02 +02:00
Rémi Verschelde
da5c843bd1
Merge pull request #53986 from madmiraal/remove-unused-variables-3.x
2021-10-19 12:18:21 +02:00
Marcel Admiraal
fe9fd5c5ce
Remove unused variables
2021-10-18 18:51:05 +01:00
Fabio Alessandrelli
11d1b0387e
[HTML5] Bump initial memory for Web editor
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More memory is needed because the editor became bigger with the addition
of class reference translations.
(cherry picked from commit 1446cfd13d
)
2021-10-18 16:09:04 +02:00
Ignacio Roldán Etchevery
24fb09614d
iOS: Don't embed project static frameworks/libs
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Previously, files added via `add_ios_project_static_libs` where
being added as embedded frameworks. This commit fixes that.
Static frameworks/libs should never be embedded into IPAs.
2021-10-17 22:30:09 +02:00
Rémi Verschelde
9657559b66
SCons: Set DEBUG_ENABLED
and DEV_ENABLED
in SConstruct
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They're the same for all platforms so they don't need to be repeated in all
platform definitions.
(cherry picked from commit cd21cc683a
)
2021-10-15 12:54:16 +02:00
Marcel Admiraal
fd942cd465
Upgrade Android Gradle to version 7.2
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(cherry picked from commit 95b1275197
)
2021-10-15 12:51:43 +02:00
ne0fhyk
754db65a1f
Pass the correct export_format
argument to locate the assets directory when exporting.
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(cherry picked from commit 431ccdb057
)
2021-10-11 18:04:16 +02:00
Omar Polo
04c08d1f8c
use .get_file() instead of basename(3)
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On OpenBSD the compiler complains that calling basename(3) would lose
const qualifier. basename(3) is defined as
char *basename(char *);
and can, accorgindly to the POSIX.1, modify the passed string.
This uses the .get_file() method. The check is necessary because
file_name could be a directory, in which case .get_file() would return
an empty string. The .get_base_dir().get_file() idiom is already used.
The usage of get_file() and the check were suggested by theraot, thanks!
(cherry picked from commit a3384b7461
)
2021-10-10 12:27:51 +02:00
Rémi Verschelde
df69945f1f
Merge pull request #52714 from m4gr3d/provide_getter_for_project_data_dir_3x
2021-10-05 21:02:41 +02:00
Fabio Alessandrelli
adef4ed958
[HTML5] Remove "maximize" support.
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I don't think anyone is actively using it, and it's a lot of convoluted
code.
2021-10-05 15:13:41 +02:00
Fabio Alessandrelli
d61fc468a2
[HTML5] Refactor JS library listeners to OS.
2021-10-05 15:13:41 +02:00
Fabio Alessandrelli
5e2e54a4b4
[HTML5] Refactor display/input JS library code.
2021-10-05 15:13:41 +02:00
Fabio Alessandrelli
c54f5b90e6
[HTML5] Implement Pointer Lock API in JS library.
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Removes more emscripten HTML5 library dependencies.
2021-10-05 15:13:41 +02:00
Fabio Alessandrelli
89c6aaa96d
[HTML5] Implement window blur in JS library.
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Removes more emscripten HTML5 library dependencies.
2021-10-05 15:13:41 +02:00
Fabio Alessandrelli
ac78e7f940
[HTML5] Implement fullscreenchange in JS library.
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Removes more emscripten HTML5 library dependencies.
2021-10-05 15:13:41 +02:00
Fabio Alessandrelli
b7ac3c1aeb
[HTML5] Implement mouse/touch/key events in JS library.
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This makes us more independent from emscripten libraries, giving us more
control on the application lifecycle.
2021-10-05 15:13:41 +02:00