Ensures no error is issued when attempting to preview a resource that
may be scaled down to <1 pixel when resizing to fit the thumbnail.
(cherry picked from commit c7a8dc7bb9)
Occurred when selecting polygon collision mode, then drawing a single point, then selecting rectangle mode, and finally trying to select a rectangle.
(cherry picked from commit 7850d0316f)
Ensures that when the `Selection Only` option is selected, the Replace
tool replaces occurrences of the search phrase only within the selected
region, and in order of occurrence.
(cherry picked from commit 2be3a33cc3)
Now that the 3D editor grid is infinite and adjusts its step automatically,
this helps people get a better sense of scale when moving around in the
3D viewport.
This also fixes the indicator bar drawing on hiDPI displays.
(cherry picked from commit eaae50fe4a)
Reduce repeated iteration through the full text
when counting the number of occurrences of whole
words while searching a file in the editor.
(cherry picked from commit 2433287871)
Ensure that presets are updated with the latest files when
starting up or opening the Project Export dialog. Fixes the
error where Godot would attempt to export deleted files that
were previously selected.
(cherry picked from commit 44094b082d)
Configured for a max line length of 120 characters.
psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:
- Manually wrapped strings will be reflowed, so by using a line length
of 120 for the sake of preserving readability for our long command
calls, it also means that some manually wrapped strings are back on
the same line and should be manually merged again.
- Code generators using string concatenation extensively look awful,
since black puts each operand on a single line. We need to refactor
these generators to use more pythonic string formatting, for which
many options are available (`%`, `format` or f-strings).
- CI checks and a pre-commit hook will be added to ensure that future
buildsystem changes are well-formatted.
(cherry picked from commit cd4e46ee65)
The crash happens further down when setting an invalid owner in
`Node::_set_owner_nocheck` but I couldn't figure out how to fix it.
But here the proper fix is to catch the invalid scene file early on
and fail loading it.
Part of #17372.
(cherry picked from commit c080ec5da2)
Avoid load_scene for built-in resources to make sure we don't
open a scene tab and prompt for model file editing.
Load scene as regular resource instead and store the reference to keep
the dependency until the remote inspector cache is cleared.
(cherry picked from commit 01802074a0)
This also changes how checkboxes are selected, which makes it possible
to click in the small area between two checkboxes and
still toggle a value successfully (which is arguably less frustrating).
(cherry picked from commit bbc435624f)
- properly visit power of 2 factors (50%, 100%, 200%...)
- index based zoom values to prevent floating point issues
- Fix 2d editor not able to reach min and max zoom values
(cherry picked from commit fea6ca20c9)
This was previously implemented in the GridMap editor. This makes
the same feature available in the TileMap editor.
(cherry picked from commit def2059d67)
- Make the Ignore button's position identical across all warnings
by moving it to the left.
- Change the Ignore button's text and color to make it more obvious
that it can be clicked.
- Use the editor font instead of the default project font to match
the rest of the editor.
(cherry picked from commit 0c0ee427d2)