IAmActuallyCthulhu
82b9557803
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00
Rémi Verschelde
7bb2215ed0
Merge pull request #31213 from KoBeWi/explain_scenes
...
Replace ERR_EXPLAIN in scene/* code
2019-08-09 14:25:31 +02:00
Tomasz Chabora
af5e0fff66
Remove ERR_EXPLAIN from scene/* code
2019-08-09 13:54:52 +02:00
Emmanuel Barroga
2e1b58c793
Fix Exponential Range Graphical Error
...
Fixes the Exponential Range Slider having a graphical error with less than 1 values.
2019-08-09 01:47:20 -07:00
Rémi Verschelde
d2a67c9c1f
Merge pull request #30714 from Calinou/invert-default-fog-height
...
Invert and adjust the default fog height values
2019-08-08 17:20:32 +02:00
Rémi Verschelde
4d7439adaa
Merge pull request #31185 from mitchcurtis/get_path
...
Improve error message in Node::get_path()
2019-08-08 14:05:49 +02:00
Rémi Verschelde
f0ad034a1d
Merge pull request #31182 from mitchcurtis/remove_child
...
Improve error message in Node::remove_child()
2019-08-08 11:20:50 +02:00
Rémi Verschelde
5becb2e322
Merge pull request #31194 from bojidar-bg/29312-corrupt-initial-tilemap
...
Fix corrupted TileMap saves due to missing/wrong format
2019-08-08 11:20:06 +02:00
Mitch Curtis
ae4a382dd2
Improve error message in Node::remove_child()
2019-08-08 09:38:32 +02:00
Bojidar Marinov
141ee27dad
Fix corrupted TileMap saves due to missing/wrong format
...
Fixes #29312
2019-08-08 09:30:55 +03:00
Mitch Curtis
c332eab864
Improve error message in Node::get_path()
2019-08-07 21:16:54 +02:00
Hugo Locurcio
d1a35b5a97
Invert and adjust the default fog height values
...
This makes height fog appear at the bottom of the scene
(instead of the top), which is generally the expected result.
This also tweaks the fog height setting hint to be more flexible.
This closes #30709 .
2019-08-07 18:21:44 +02:00
Rémi Verschelde
05d58a4e6a
Merge pull request #31122 from Muller-Castro/enhancement
...
Unnecessary reassignments
2019-08-07 15:23:38 +02:00
Rémi Verschelde
ca05613aed
Merge pull request #31050 from sparkart/fix_tileset_shape_offset
...
Fix Wrong Shape Offsets in Tileset
2019-08-07 14:27:29 +02:00
Rémi Verschelde
ba541bceca
Merge pull request #31077 from qarmin/coverity_bugs
...
Change some code proposed by Coverity and Cppcheck
2019-08-07 13:49:33 +02:00
Rémi Verschelde
904e3100ac
Merge pull request #31127 from MuffinManKen/checkbox_implement_check_vadjust
...
Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but not used.
2019-08-07 13:34:48 +02:00
Rémi Verschelde
efc0256483
Merge pull request #31163 from nekomatata/fix-state-machine-transition-priority
...
Fixed AnimationTreeStateMachine transition priority
2019-08-07 13:13:32 +02:00
Rémi Verschelde
362ff8caed
Merge pull request #27046 from KoBeWi/camera2d_brag_margins_stuff
...
Tweaks related to Camera2D drag margins
2019-08-07 13:13:12 +02:00
qarmin
e0b5b21863
Add some code changes/fixes proposed by Coverity and Clang Tidy
2019-08-07 12:54:30 +02:00
Yuri Roubinski
80080f2655
Allow comma prefix to visual shader's expression parser
2019-08-07 13:50:41 +03:00
Rémi Verschelde
765839b2ad
Merge pull request #31161 from merumelu/default-theme-checkbutton
...
Default theme: make toggle_off_disabled.png the same dimension as other CheckButton images
2019-08-07 08:28:41 +02:00
Rémi Verschelde
78e84c29e6
Merge pull request #31057 from Chaosus/vs_mix_improvements
...
Some improvements to Mix visual shader function
2019-08-07 08:22:08 +02:00
PouleyKetchoupp
aaad50e4d9
Fixed AnimationTreeStateMachine transition priority (last transition was always chosen instead of least cost)
...
Fixes #31132
2019-08-06 23:27:25 +02:00
Muller-Castro
ffacd0a148
Removed unnecessary reassigns
...
Those assignments are duplicated since add_to_group() or remove_from_group() aren't changing the state of those members.
2019-08-06 17:40:47 -03:00
merumelu
908f0eadba
Default theme: make toggle_off_disabled.png the same dimension as other CheckButton images
2019-08-06 22:12:58 +02:00
Ken Paulson
deec700497
Implemented check_vadjust in CheckBox & CheckButton. It was exposed to the editor, but wasn't used.
2019-08-06 13:27:07 -04:00
Tomasz Chabora
459f5cb75e
Tweaks related to Camera2D drag margins
2019-08-06 16:19:02 +02:00
Yuri Roubinski
d0dc195da8
Some improvements to Mix visual shader function
2019-08-06 08:06:49 +03:00
merumelu
dcd551bf78
Remove Editor dependency from SceneTree
2019-08-05 19:46:23 +02:00
Michael Alexsander Silva Dias
06a890f7a3
Update WindowDialog title when translation changes
2019-08-05 10:20:52 -03:00
Rémi Verschelde
2b983f9c74
Merge pull request #31075 from KoBeWi/right_for_acceptance
...
Accept also right-click event in LineEdit
2019-08-05 09:02:04 +02:00
Emmanuel Barroga
625b87633e
Fix Wrong Shape Offsets in Tileset
...
Closes #30994
When modifying the properties of a tileset in the editor, some properties only apply to the first tile (such as the shape offset).
This change resolves that issue by traversing the changes to all of the shapes in the tileset instead of the first one.
2019-08-04 12:05:23 -07:00
Tomasz Chabora
b65f6f7944
Accept also right-click event in LineEdit
2019-08-04 15:35:50 +02:00
Cameron Reikes
c123a8c4f5
Same method when redrawing as when theme changed
2019-08-01 19:50:14 -07:00
Rémi Verschelde
77e8947687
Merge pull request #30905 from clayjohn/set-cpuparticles2d-visible
...
Toggle CPUParticles2D visibility when redrawing
2019-08-01 18:13:28 +02:00
Rémi Verschelde
a967ece4c7
Merge pull request #31009 from Chaosus/vs_fix_outer_product
...
Fix outerProduct function in visual shaders
2019-08-01 08:48:44 +02:00
Chaosus
c34d75b678
Fix outerProduct function in visual shaders
2019-08-01 08:29:05 +03:00
Hugo Locurcio
0243dc53b8
Tweak Area and PhysicsBody damping setting hints for consistency
...
This partially addresses #19182 .
2019-07-31 13:57:13 +02:00
Rémi Verschelde
d66461e85a
Merge pull request #30972 from Chaosus/vs_copy_paste
...
Implement copy/paste in visual shaders
2019-07-31 11:56:01 +02:00
Chaosus
f704506807
Implement copy/paste in visual shaders
2019-07-31 12:43:29 +03:00
Emmanuel Barroga
7db96e22dd
Fix ProgressBar Wrong Value with Border
...
Closes : #30969
The FG rectangle of the progressbar is incorrect when dealing with a non-zero border. This issue stems from wrong order of operations when drawing the rectangle: int p = r * get_size().width - mp;
2019-07-30 21:47:11 -07:00
Rémi Verschelde
961b9b30e3
Merge pull request #30932 from Dragoncraft89/master
...
Translate TabContainer titles, when inherited from node name
2019-07-29 22:41:07 +02:00
Florian Kothmeier
65101c9a20
Translate TabContainer titles, when inherited from node name
2019-07-29 19:07:56 +02:00
NilsIrl
abceb74b49
Remove useless variable and line in OptionButton
2019-07-29 17:41:28 +02:00
NilsIrl
dfecd62235
Change if to switch in OptionButton
2019-07-29 16:47:47 +02:00
clayjohn
cb4d145c22
toggle CPUParticles2D visibility when redrawing
2019-07-28 18:31:52 -07:00
groud
11cb4eb363
Add frame_cords accessors to Sprite and Sprite3D
2019-07-27 13:05:02 +02:00
Rémi Verschelde
f494d5f10b
Revert "Update Control margins when size is overridden by change to minsize"
2019-07-27 12:55:03 +02:00
Michael Alexsander Silva Dias
e8fc875619
Small adjustments to tooltips in '(Editor)FileDialog'
2019-07-26 11:11:09 -03:00
Michael Alexsander Silva Dias
4ff360b73b
Fix wrong placement of new line in 'PhysicsBody' warning
2019-07-25 11:53:54 -03:00