Rémi Verschelde
6e600706e9
Merge pull request #25237 from eska014/pjmgr-rasterizerselect
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Add renderer selection to New Project dialog
2019-01-26 00:14:45 +01:00
Juan Linietsky
973b68f396
Properly dispose of custom shaders, closes #19300
2019-01-25 19:28:27 -03:00
Juan Linietsky
b3335e943b
Implement missing autorestart in oneshot node, closes #22238
2019-01-25 18:15:29 -03:00
Juan Linietsky
b0758b2d73
Stop preview generator before reimporting resources with different type.
2019-01-25 17:27:50 -03:00
Juan Linietsky
5bd3f72878
Properly warn about the effects of changing an import type, as well as force editor restart. Fixes #23874
2019-01-25 17:23:56 -03:00
Juan Linietsky
6d4d55cd42
Do not use depth prepass if effects are disabled, fixes #25267
2019-01-25 15:58:07 -03:00
Juan Linietsky
853f985b63
Make sub-inspectors not listen to node removals, since they never edit nodes. Fixes #23554
2019-01-25 15:14:56 -03:00
Juan Linietsky
32fa136cc7
Ability to keep images in ImageTexture cached while using editor, fixes #25243
2019-01-25 13:40:23 -03:00
Rémi Verschelde
3b2e854f4b
Merge pull request #25322 from godotengine/revert-25319-fix_contact_shadow_502
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Revert "Fix GLES3 error 502 on iOS"
2019-01-25 16:01:46 +01:00
Bastiaan Olij
fe72e69c79
Revert "Fix GLES3 error 502 on iOS"
2019-01-26 01:51:41 +11:00
Juan Linietsky
a1157e8c5f
Add "Apple" to the list of GPU vendors where depth prepass is disabled.
2019-01-25 11:48:28 -03:00
Juan Linietsky
677d4400de
Ensure contact shadows are only used when lights use them.
2019-01-25 11:41:25 -03:00
Juan Linietsky
1d50a6edb4
Merge pull request #25319 from BastiaanOlij/fix_contact_shadow_502
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Fix GLES3 error 502 on iOS
2019-01-25 11:01:03 -03:00
Bastiaan Olij
da7f9e1ed1
Fix GLES3 error 502 on iOS
2019-01-26 00:52:54 +11:00
Rémi Verschelde
c298b5267a
Merge pull request #25306 from DualMatrix/no_showup
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Fixed function names of built-in scripts not showing up in debugger
2019-01-25 14:41:23 +01:00
Juan Linietsky
6504b88547
Ensure get script method list also checks base classes, fixes #23384
2019-01-25 10:09:44 -03:00
Juan Linietsky
5b5db08a51
Fix depth prepass in GLES2, closes #23321
2019-01-25 09:41:25 -03:00
Juan Linietsky
c743da100d
Avoid crashing in #23302
2019-01-25 09:09:32 -03:00
DualMatrix
f119e0b156
Fixed function names of built-in scripts not showing up in debugger
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Fixes #25198
2019-01-25 12:54:50 +01:00
marxin
3e4dab5386
Use placement new in visual_server_scene.cpp ( #24417 ).
2019-01-25 12:41:55 +01:00
marxin
32713e60ab
Use placement new in texture_loader_pvr.cpp ( #24417 ).
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Use constructor via placement new and swap colors directly.
2019-01-25 12:41:54 +01:00
Rémi Verschelde
00ec3e9d2a
Merge pull request #25308 from supagu/theme-fix
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Added copy_theme and fixed bugs in copy theme introduced by #2e0a94e
2019-01-25 10:03:08 +01:00
Rémi Verschelde
a7525b5c13
Merge pull request #25302 from eska014/html5-startupfs
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Allow requesting full screen during start-up in HTML5 platform
2019-01-25 09:36:54 +01:00
Fabian
01170c911c
Added copy_theme and fixed bugs in copy theme introduced by #2e0a94e
2019-01-25 13:14:06 +10:30
Leon Krause
12bdb46706
Add renderer selection to New Project dialog
2019-01-25 01:49:55 +01:00
Ignacio Etcheverry
6de04cf04c
Improve custom thread numbering for POSIX
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We lazily assign new IDs to threads that do not have one. This is the case for threads not created by the Godot API.
2019-01-25 00:59:07 +01:00
Rémi Verschelde
6ad4f16b1d
Merge pull request #25298 from groud/fix_separation_update
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Updates containers minimum size when some constants are modified
2019-01-24 23:39:32 +01:00
Rémi Verschelde
6e65c73f71
Merge pull request #25294 from groud/fix_2D_selection
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Fixes Node2D selection not adapting to editor zoom level
2019-01-24 23:38:30 +01:00
groud
cb37de33ad
Adds color to the audio buses buttons
2019-01-24 23:02:53 +01:00
Juan Linietsky
b32298a660
Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes #22962 .
2019-01-24 18:58:42 -03:00
groud
a1f955a1d3
Updates containers minimum size when some constants are modified
2019-01-24 22:31:33 +01:00
Juan Linietsky
a280bd0c85
Removed dangerous and useless function, closes #22884
2019-01-24 17:56:19 -03:00
Juan Linietsky
fb7c526ec4
Fix crash with cube shadows in gles2, closes #22635
2019-01-24 17:51:49 -03:00
Juan Linietsky
cce679584b
Merge pull request #25295 from godotengine/revert-25242-fix_ios_issues
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Revert "Fix errors on iOS"
2019-01-24 17:16:04 -03:00
Juan Linietsky
42764ed252
Revert "Fix errors on iOS"
2019-01-24 17:15:52 -03:00
Juan Linietsky
7fa41f17a6
Makes screen texture work in GLES2 (2D for now), fixes #23604
2019-01-24 17:00:33 -03:00
groud
8676370aa5
Fixes Node2D selection not adapting to editor zoom level
2019-01-24 20:43:11 +01:00
Juan Linietsky
8ff00ca52d
Make recursive nature of iteration not fail.
2019-01-24 13:09:05 -03:00
Juan Linietsky
99d997e424
Do not fail on recursive iteration. Not ideal but should work for now and not crash. Fixes #25272
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Eventually some sort of main even queue should be implemented to do this properly.
2019-01-24 12:42:57 -03:00
Rémi Verschelde
148e62102b
Merge pull request #25257 from karroffel/tex3d-get-data-fix
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implemented texture_get_data() for TextureLayered
2019-01-24 16:19:21 +01:00
Juan Linietsky
d0b736f7e5
Ability to get the current canvas item being drawn from stylebox.
2019-01-24 10:22:41 -03:00
Rémi Verschelde
95bd60f71c
Merge pull request #25283 from akien-mga/progress-step-float
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ProgressBar: Set default step to 0.01
2019-01-24 13:16:47 +01:00
Rémi Verschelde
a29b10cced
ProgressBar: Set default step to 0.01
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Fixes #22655 .
2019-01-24 12:58:58 +01:00
Rémi Verschelde
fb9c83780d
Merge pull request #25282 from akien-mga/physicsbody-friction-default
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Fix PhysicsBody ignoring deprecated set_friction/bounce with default value
2019-01-24 12:43:03 +01:00
Rémi Verschelde
63b487e49c
Fix PhysicsBody ignoring set_friction/bounce with default value
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The intent was to avoid creating a physics override to set a default value
that doesn't make a difference, but as #22406 shows it can be necessary to
set the default value *back* after an override was created to set a non-default
value.
Fixes #22406 .
2019-01-24 12:15:54 +01:00
Rémi Verschelde
7b4e7d5662
Merge pull request #25274 from vnen/gdscript-fixes
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Some GDScript fixes
2019-01-24 09:56:22 +01:00
Rémi Verschelde
6d224e6443
Merge pull request #25270 from groud/fix_texture_update
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Fixing textures not triggering _change_notify
2019-01-24 09:52:31 +01:00
groud
0577f93cf6
Fixing textures not triggering _change_notify
2019-01-23 21:48:58 +01:00
George Marques
587c1c90cf
GDScript: do second pass of parsing on release
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Some construct (like match) actually depends on the second pass. This
adds some extra checks to not perform specific type-checks on release
since not all type information is available.
2019-01-23 18:45:33 -02:00
George Marques
8464cce857
GDScript: fix default value for autoexported typed vars
2019-01-23 18:06:58 -02:00