Rémi Verschelde
8691355158
Merge pull request #9634 from vnen/gzip-compression
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Add GZIP compression support
2017-07-17 22:40:47 +02:00
Juan Linietsky
4366b7c8b0
Added a simpler/faster way to bind script languages instance wrappers to Godot
2017-07-16 12:40:23 -03:00
Andreas Haas
2b7b67b7b1
Bindings: Fix Object::get_meta return type.
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The method was shown as void in the docs.
2017-07-16 11:57:08 +02:00
Juan Linietsky
741145febd
-Fix for multiple reflection probes causing issues.
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-Fix for positional sound corruption to avoid making people deaf.
2017-07-15 18:42:06 -03:00
Juan Linietsky
2e73be99d8
Lots of work on Audio & Physics engine:
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-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
2017-07-15 08:32:34 -03:00
George Marques
0f765c86e5
Add GZIP compression support
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- Fix a wrong call in PoolByteArray::compress
2017-07-13 14:41:10 -03:00
Poommetee Ketson
fdd2a87b8f
Ignore fuzzy translations
2017-07-12 21:49:22 +07:00
Rémi Verschelde
a5bb77d523
Merge pull request #9366 from GodotExplorer/pr-ime-position-flow-cursor
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IME window follow the input cursor.
2017-07-11 17:07:14 +02:00
Rémi Verschelde
faae28c955
Merge pull request #9607 from Noshyaar/astar
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AStar: add bool has_point(id)
2017-07-11 16:45:38 +02:00
Rémi Verschelde
b708546f50
Merge pull request #9602 from ducdetronquito/master
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[#7212 ] Fixed missing 'Variant' return values in documentation.
2017-07-11 16:44:21 +02:00
Poommetee Ketson
2c9f6312e2
AStar: add bool has_point(id)
2017-07-11 21:06:30 +07:00
ducdetronquito
074801e7a9
[ #7212 ] Fixed missing 'Variant' return values in documentation.
2017-07-11 13:25:51 +02:00
geequlim
7358766ff6
IME window follow the input cursor.
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Abstruct set_ime_position to OS class.
Update ime position for LineEdit and TextEdit.
2017-07-11 18:36:20 +08:00
Poommetee Ketson
5a9eb5ef58
Include Git hash in the engine
2017-07-11 15:57:52 +07:00
Poommetee Ketson
2fd204c35e
Refactor 'treshold' to 'threshold'
2017-07-08 22:24:56 +07:00
ducdetronquito
566655adc1
[ #9292 ] Renamed Image.put_pixel() to set_pixel().
2017-07-07 19:05:45 +02:00
Rémi Verschelde
6f63a01302
Merge pull request #8943 from RandomShaper/fix-error-handling
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Implement well-defined handling of unrecoverable errors
2017-07-05 10:55:11 +02:00
Pedro J. Estébanez
211c451890
Implement well-defined handling of unrecoverable errors
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Plus the addition of some convenience CRASH_* error macros.
Plus transient avoidance of the flood of warnings emitted by Clang when checking 'this' for NULL.
Plus explanation about the do-while(0) loop in some error macros.
2017-07-05 09:31:44 +02:00
Juan Linietsky
7263137dba
Implemented environment arrays for skybox reflection and roughness, quality increase is enormous.
2017-07-04 23:53:08 -03:00
Rémi Verschelde
e54c7d5715
Merge pull request #9457 from TwistedTwigleg/Fixed_Vector3_snap
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Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 23:43:33 +02:00
TwistedTwigleg
44ecfb028d
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
2017-07-03 16:29:03 -04:00
Juan Linietsky
2a3e00c8c7
-Many fixes to VisualScript, fixed property names, etc.
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-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-30 21:35:05 -03:00
Juan Linietsky
db3b05d289
Reworked translation system
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-Label and Button reload translation on the fly
-Resources are loaded and reload depending on locale
2017-06-28 17:01:35 -03:00
Rémi Verschelde
6f0762ba5d
Merge pull request #9195 from kubecz3k/obj-incoming-connections
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Ability to get a list of signals that are targeting given object
2017-06-27 00:06:42 +02:00
Juan Linietsky
760cdbe1a3
-Added folding to property editor, persistent on objects it edits
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-Some changes to tree to support this properly
2017-06-25 17:31:22 -03:00
geequlim
4b2a44054a
Fix crash with String copy from with NULL string parameter
2017-06-25 21:57:06 +08:00
Rémi Verschelde
87fd71244b
Merge pull request #9334 from Noshyaar/pr-genh
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BuildSystem: generated files have .gen.extension
2017-06-25 11:08:36 +02:00
Rémi Verschelde
8efd835009
Merge pull request #9348 from bojidar-bg/9299-save-device-ids
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Make the InputEvent device property get saved
2017-06-25 10:55:03 +02:00
Poommetee Ketson
e3998528e0
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
Rémi Verschelde
9c186a754f
Merge pull request #8783 from bojidar-bg/fix-range-loop-type
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Fix for..in range() resulting in floats instead of ints
2017-06-24 23:39:55 +02:00
dumitru-stama
9ce0538ab3
Added 'blit_rect_mask' for 3.0 too
2017-06-24 08:53:54 -07:00
Bojidar Marinov
7542896046
Make the InputEvent device property get saved
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Fixes #9299
2017-06-24 16:28:19 +03:00
Juan Linietsky
00e5ba3143
Remove methods from code completion which are already exposed by properties, makes completion cleaner and more close to the documentation.
2017-06-23 15:10:46 -03:00
Ignacio Etcheverry
a87c7f1328
Image: Fix wrong method DEFVAL
2017-06-23 03:51:36 +02:00
Juan Linietsky
3f2cd75c6f
Fix shortcuts, make them visible again and work.
2017-06-22 19:57:59 -03:00
Bojidar Marinov
26a51c3c0b
Reimplement for..in range() so that it always results in ints
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Fixes #8278 , fixup of bfef8de1bc
2017-06-22 20:41:52 +03:00
Karroffel
40bb90fabd
fixed ptrcall cast for const Ref<T>
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Some methods require a const Ref<T> argument,
the ptrcall method wrappers cast `void *` to the
apropriate types. The problem is that there is no `Ref(const T *)`
constructor, but since Ref modifies the refcount of a Reference
anyway there's no point in a const version.
The problem is that with a `const T *` constructor call, the
argument gets converted to Variant first and loses all the
reference information, resulting in a null reference as the
argument to the constructor.
2017-06-20 21:38:21 +02:00
dumitru-stama
82d8da2a48
Fixed a string class bug
2017-06-19 20:08:31 -07:00
Thomas Herzog
b6b225f4c5
Merge pull request #8870 from tagcup/pathfollow
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Fix PathFollow rotations.
2017-06-19 23:30:40 +02:00
Thomas Herzog
9d67be447a
Merge pull request #9274 from vnen/compress-functions
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Expose compression functions to GDScript
2017-06-19 22:59:24 +02:00
George Marques
5c779c574a
Add compression support for File object
2017-06-19 16:38:37 -03:00
George Marques
af7d590206
Add basic compression functions to PoolBaseArray
2017-06-19 16:38:10 -03:00
d
053a4fdcd9
Added two new methods to 3.0 'blend_rect_mask' and 'fill'
2017-06-18 11:29:37 -07:00
Juan Linietsky
5c6cac4e53
Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far.
2017-06-17 23:27:42 -03:00
George Marques
b1537da605
Merge pull request #9231 from dumitru-stama/constimg
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Fixed a bug in get_pixel not being const
2017-06-16 22:09:26 -03:00
Juan Linietsky
b19225bfce
-Fix freezes caused by etccomp2, closes #9183
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-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16 21:49:37 -03:00
dumitru.stama
7787700aca
Fixed a bug in get_pixel not being const
2017-06-16 17:29:05 -07:00
Rémi Verschelde
3fadbe2172
Merge pull request #9201 from vnen/rename-extensions
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Rename Godot-specific resource extensions
2017-06-16 13:01:10 +02:00
Marc Gilleron
4dbe0967d5
Fixed memory leaks
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- PoolVector leak
- mesh_remove_surface leak
2017-06-16 02:39:16 +02:00
George Marques
e42d59f01e
Rename Godot-specific resource extensions
2017-06-15 21:35:20 -03:00