Juan Linietsky
89a8f930d4
Merge pull request #23716 from JFonS/fix_2d_particles_scale
...
Fix Particles2D animation regression from #23702
2018-11-15 16:29:58 +01:00
Thomas ten Cate
922f2d613f
Fix return value of get_total_character_count
...
Also document that it only counts visible characters.
Fixes #23720
2018-11-15 12:34:08 +01:00
JFonS
1267f92740
Fix Particles2D animation regression from #23702
2018-11-15 09:22:11 +01:00
Juan Linietsky
397b12727c
No one seems to like the error icon, so I made it invisible. Fixes #16344
2018-11-14 21:34:39 -03:00
Juan Linietsky
5f4485d4ff
Always use default theme for overrides, closes #13071
2018-11-14 21:21:51 -03:00
Juan Linietsky
c5656b7468
Merge pull request #23564 from endragor/fix-remove-child-ordering
...
Notify node's moved children after sibling removed
2018-11-14 20:30:41 +01:00
Juan Linietsky
16022da187
Ensure that array passed to physics is always counter clockwise, fixes #15361 .
2018-11-14 15:55:50 -03:00
Juan Linietsky
88bfb27abf
Show theme values from default theme always, fixes #16011 , fixes #13071
2018-11-14 18:02:21 +01:00
Juan Linietsky
55f5f4757e
Merge pull request #23248 from dlasalle/fog
...
Add parameters for fog end depth and use alpha as density.
2018-11-14 10:24:55 -03:00
Juan Linietsky
43b9ed64c8
Merge pull request #23702 from JFonS/fix_2d_particles_scale
...
Make 2D particles work OOTB (again)
2018-11-14 10:16:50 -03:00
Juan Linietsky
89a76f21ed
Ability to toggle flipping of tangent and binormal in depth parallax materials. Fixes #15934 .
2018-11-14 10:15:58 -03:00
Dominique LaSalle
6eae6247e4
Add parameter for fog max depth and use alpha as density.
2018-11-13 17:19:11 -08:00
Juan Linietsky
37c5aa1084
Add a limit of previously known last element to timer timeout traversal in SceneTree, fixes #15559
2018-11-13 20:11:22 -03:00
JFonS
cbfb7bd613
Make 2D particles work OOTB (again)
2018-11-13 23:25:05 +01:00
Juan Linietsky
65111ba996
Ability to remove buses while they are being used on 2D and 3D stream players. Fixes #15115
2018-11-13 18:17:19 -03:00
Rémi Verschelde
5613aa489e
Merge pull request #23299 from FlamyAT/sprite3d-floating-offset
...
Changed Sprite3D to float based drawing
2018-11-13 21:28:08 +01:00
Rémi Verschelde
4e5ef43dbb
ParticlesMaterial: Simplify PARAM_SCALE texture validation
...
Using the same helper method as other param textures.
2018-11-13 10:31:02 +01:00
Rémi Verschelde
193d695a1a
Merge pull request #17530 from bojidar-bg/17516-detect-delta
...
Make it possible to call move_and_slide from _process, even if it is not recommended
2018-11-12 21:14:15 +01:00
Rémi Verschelde
2815e708a0
Merge pull request #23090 from DavidSichma/inconsistent-kinematic
...
Consistency in KinematicBody
2018-11-12 20:30:38 +01:00
Juan Linietsky
4a0f783732
Properly remember EOF when interactive loader is done, fixes #14936
2018-11-12 08:24:05 -03:00
Rémi Verschelde
85f0ce40e1
Merge pull request #23653 from marcelofg55/as_stop
...
Fix AudioStreamPlayback::stop not being called on AudioStreamPlayer::stop
2018-11-12 08:56:19 +01:00
Ibrahn Sahir
ed337085cf
Fixed various uninitialised member variables in editor plugins.
2018-11-11 17:32:47 +00:00
Marcelo Fernandez
9c8449a3db
Fix AudioStreamPlayback::stop not being called on AudioStreamPlayer::stop
2018-11-11 11:00:24 -03:00
Rémi Verschelde
c3023e84c2
Merge pull request #23632 from DualMatrix/floating_point
...
Fixed floating point issue in find() of animation.
2018-11-10 23:25:59 +01:00
DualMatrix
b4315abb71
Fixed floating point issue in find() of animation.
...
Fixes #23504
2018-11-10 23:09:02 +01:00
Kanabenki
44918e214f
Fix wrong editor hints for angular_velocity properties
2018-11-10 17:13:21 +01:00
Davide Baldo
672b1b19c0
Fixed tilemap saving, format FORMAT_2 was not correctly written since it was recognized as default value, hence
...
FORMAT_1 was always the case even when the tile_data was written in FORMAT_2.
2018-11-10 01:40:08 +00:00
Juan Linietsky
6e5872b709
Use a more compatible (and certain to work) mechanism to check default value on scene packing.
2018-11-09 08:16:36 -03:00
Juan Linietsky
531dc2f435
Proper time tracking in AnimationNodeAnimation, closes #22887
2018-11-08 16:51:45 -03:00
Juan Linietsky
555fb3a317
Effectively ensure that surface materials are the right size when setting them, fixes #23596
2018-11-08 15:58:52 -03:00
Bojidar Marinov
d94c76a199
Make it possible to call move_and_slide from _process, even if it is not recommended
...
Previously, it would reuse the _physics_process delta, causing it to move faster on faster framerates
Fixes #17516
2018-11-08 20:34:34 +02:00
Juan Linietsky
f2e54057ae
-Moved EditorDefaultValue to ClassDB, made it core
...
-Removed one and zero hints for properties, replaced by default value
2018-11-08 11:30:59 -03:00
Rémi Verschelde
c4234b1521
Merge pull request #23576 from groud/fix_itemlist
...
Fixes icons in itemlist not working
2018-11-08 12:58:07 +01:00
Bastiaan Olij
f10a10ca1d
Lower minimum margin for collision shapes
2018-11-08 19:26:09 +11:00
Juan Linietsky
daa1686772
Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers
...
Fix picking in CanvasLayer
2018-11-07 17:51:27 -03:00
groud
0ec448d21d
Fixes icons in itemlist not working
2018-11-07 18:29:24 +01:00
Ruslan Mustakov
3b02cd3e71
Notify node's moved children after sibling removed
...
Fixes #16213 .
2018-11-07 16:31:25 +07:00
Rémi Verschelde
de0d306558
Merge pull request #23383 from groud/better_tilemap_transform
...
Enhance the tilemap transform buttons
2018-11-06 22:27:29 +01:00
Rémi Verschelde
c8700f83a1
Merge pull request #23451 from akien-mga/world_to_map_precision
...
TileMap: Fix floor precision in world_to_map on tile borders
2018-11-06 22:21:37 +01:00
Rémi Verschelde
1e6537bcc8
Merge pull request #23537 from fire/visualscript-virtual-_function-crash-23536
...
Fix creating a visual script virtual function after minimizing crashes #23536 and misc vs warning
2018-11-06 22:13:19 +01:00
Kanabenki
f221bbb387
Fix angular velocity property range in editor for ParticlesMaterial
2018-11-06 13:55:59 +01:00
K. S. Ernest (iFire) Lee
562d241b13
Fix creating a visual script virtual function after minimizing crashes #23536
2018-11-05 13:48:27 -08:00
Rémi Verschelde
fcd761e889
Merge pull request #23519 from Rubonnek/remove-unnecessary-assignments
...
Removed unnecessary assignments
2018-11-05 09:05:03 +01:00
Wilson E. Alvarez
71df4caf8f
Removed unnecessary assignments
2018-11-04 22:19:30 -05:00
JFonS
85ce4a67ed
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
...
Remove animation loop from ParticlesMaterial and move it to
SpatialMaterial for 3D particles and Particles2D for the 2D case.
Added animation to CPUParticles2D as well as the "Convert to
CPUParticles2D" to the PAarticles2D menu.
2018-11-04 15:58:12 +01:00
Marcelo Fernandez
ea43218bca
Fix possible crash with VideoPlayer _mix_audio function
2018-11-02 13:33:20 -03:00
Rémi Verschelde
b9232ce7a3
TileMap: Fix floor precision in world_to_map on tile borders
...
Fixes #23250 , supersedes #23315 .
2018-11-02 13:07:57 +01:00
Rémi Verschelde
c025f526c8
Merge pull request #23436 from Toshiwoz/primitives_properties
...
fixed PrismMesh size property
2018-11-02 08:08:17 +01:00
Juan Linietsky
65e3ef705b
Merge pull request #21962 from YeldhamDev/switch_hover_submenu
...
Fix MenuButton hover switching not happening with submenus open
2018-11-01 17:01:51 -03:00
Rémi Verschelde
b573bf8547
Merge pull request #23411 from RandomShaper/fix-same-layer-not-deterministic
...
Fix canvas stacking not deterministic on same layer
2018-11-01 19:31:09 +01:00