Gilles Roudière
73e784de1e
Remove get_focus_owner() from Control, replaced by get_viewport()->gui_get_focus_owner()
2022-02-03 11:59:32 +01:00
Anilforextra
fc27636999
Vectors: Use clear() and has().
...
Use clear() instead of resize(0).
Use has() instead of "find(p_val) != -1".
2022-02-02 00:11:09 +05:45
kobewi
2cd0c3f8be
Improve 2D editor's right-click menu
2022-01-27 03:02:45 +01:00
Rémi Verschelde
e6170aae39
Merge pull request #55066 from trollodel/less_singletons_in_editornode
2022-01-20 22:29:17 +01:00
Rémi Verschelde
d681d99e12
Merge pull request #52134 from RandomShaper/fix_naming
2022-01-20 22:01:37 +01:00
trollodel
aa1102fc53
Store panels and docks singletons in their own classes
2022-01-20 20:13:26 +01:00
Pedro J. Estébanez
7b0ed2aa5e
Rename Variant::is_ref() to is_ref_counted()
2022-01-20 18:46:25 +01:00
Michael Alexsander
b3a82f8310
Make Scene dock menu button an actual MenuButton
2022-01-20 08:54:36 -03:00
kobewi
6630eb3b5a
Improve node pasting
2022-01-18 16:54:53 +01:00
Rémi Verschelde
5bc87025f4
Merge pull request #55809 from cdemirer/fix-reparenting-inherited-nodes
2022-01-18 10:54:59 +01:00
cdemirer
31a6ad83fd
Editor: Disallow reparenting inherited nodes
2022-01-18 00:37:17 +08:00
Rémi Verschelde
ae06511bf6
Merge pull request #55569 from KoBeWi/expand_all_was_a_mistake
2022-01-13 12:42:28 +01:00
kobewi
9e095bb68b
Fix some more wrong node names
2022-01-07 00:27:20 +01:00
SaracenOne
941ea38b9a
Prevent saving branches in foreign scenes
2022-01-06 15:04:12 +00:00
Rémi Verschelde
fe52458154
Update copyright statements to 2022
...
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
kobewi
fe71a91de9
Move and rename Collapse/Expand All button
2021-12-23 22:19:56 +01:00
Rémi Verschelde
c972948c21
Merge pull request #55761 from KoBeWi/alt_hack
2021-12-21 11:35:14 +01:00
kobewi
bd6e9e0d6e
Allow to copy foreign nodes
2021-12-13 13:33:06 +01:00
Pedro J. Estébanez
18663aa305
Stop asuming a default value of NIL means there's no default
2021-12-11 14:03:48 +01:00
kobewi
acf563e59f
Add drag and drop for NodePaths
2021-12-09 18:50:57 +01:00
Nathan Franke
49403cbfa0
Replace String comparisons with "", String() to is_empty()
...
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00
Yuri Roubinsky
771491d358
Add New Shader
option to the FileSystemDock popup menu.
2021-12-03 19:42:58 +03:00
Andreas Raddau
2b7eab7c87
Fix editor crash when expanding/collapsing empty scene tree
2021-12-01 20:18:20 +01:00
Hugo Locurcio
9c6032b46a
Fix scene tree dock icon not switching colors on theme change
...
This fixes the "three vertical dots" button at the right of the
scene tree dock when switching from a dark theme to a light theme
or vice versa.
2021-11-29 19:42:06 +01:00
Yuri Roubinsky
eabf8f5edf
Added reset_size
method to Control
and Window
classes
2021-11-22 16:55:21 +03:00
Aaron Franke
3c0fdcc8ac
Use "enum class" for input enums
2021-11-12 15:37:54 -06:00
Hugo Locurcio
7cc33b14c9
Use Enter instead of F2 as an editor renaming shortcut on macOS
2021-11-12 20:50:23 +01:00
Rémi Verschelde
88c4380737
Modules: Make sure to include modules_enabled.gen.h where needed
2021-11-12 13:42:58 +01:00
kobewi
688f42c691
Fix node naming in scene tree dock
2021-11-11 22:30:41 +01:00
Pedro J. Estébanez
1806ec7c14
Unify determination of default property values
2021-11-07 15:27:47 +01:00
kobewi
e393c2a734
Add is_built_in() method to Resource
2021-11-04 12:45:58 +01:00
Rémi Verschelde
a2803f3d86
Merge pull request #54072 from KoBeWi/hrcr_is_ded
2021-11-03 17:31:48 +01:00
kobewi
07065d67e1
Infer shader type based on edited node
2021-11-03 15:27:38 +01:00
kobewi
de4f29f458
Remove node_hrcr hack
2021-10-28 01:43:34 +02:00
Rémi Verschelde
164dc11e04
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
...
Implement Skeleton Editor Gizmo
2021-10-06 21:11:20 +02:00
Silc Renew
f2e9867e9f
Implemented SkeletonEditorGizmo
...
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2021-10-07 01:07:46 +09:00
Rémi Verschelde
8f227e9da3
Merge pull request #51413 from KoBeWi/ 🚗
2021-10-04 20:31:47 +02:00
Lightning_A
c63b18507d
Use range iterators for Map
2021-09-30 15:09:12 -06:00
Hugo Locurcio
570cdc128f
Rename Node's filename
property to scene_file_path
for clarity
2021-09-30 16:50:25 +02:00
Rémi Verschelde
f410852f9c
Merge pull request #52172 from kleonc/scene-tree-dock-ensure-single-select
2021-09-29 09:15:43 +02:00
Aaron Franke
4fc639916c
Allow disabling the RegEx module in the editor
2021-09-15 12:08:53 -05:00
kobewi
d4f4cfbb40
Save branch as scene by dropping to filesystem
2021-09-09 00:59:10 +02:00
kleonc
5d25115e80
SceneTreeDock Ensure to deactivate multi edit when selection changes to a single node
2021-08-28 01:55:06 +02:00
reduz
5cecdfa8af
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
...
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.
Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00
Lightning_A
285024e806
Focus the scene tree dock after hitting one of the "Create Root Node:" buttons
2021-08-11 18:15:24 -06:00
kobewi
6098403f07
Move the option to new menu
2021-08-12 01:34:52 +02:00
kobewi
e401cd58f1
Add option to not expand tree on node select
2021-08-12 00:36:56 +02:00
Yuri Roubinsky
5e5cd2495d
Added editor dialog for easily creating shaders.
2021-08-07 21:02:13 +03:00
Rémi Verschelde
ac3322b0af
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
Aaron Franke
4e6efd1b07
Use C++ iterators for Lists in many situations
2021-07-23 17:38:28 -04:00