Hugo Locurcio
95f6f81dc2
Display the current zoom percentage in the 2D editor
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This makes it possible for the user to know precisely the current
zoom level. The zoom percentage can be clicked to reset it to 100%
(similar to Firefox).
2019-09-17 20:36:10 +02:00
Tomasz Chabora
05e5faa876
Add 2D ruler tool
2019-09-01 18:36:41 +02:00
Rémi Verschelde
1222df0ad0
Merge pull request #31585 from 2shady4u/removeguides
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Added button/shortcut for removing all guides
2019-08-26 13:51:10 +02:00
shaderbeast
c6fb6a6a21
Added button/shortcut for removing all guides
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Added undo/redo
Correctly added has_meta
2019-08-24 22:58:16 +02:00
Rémi Verschelde
2e5ba32b4b
Merge pull request #31545 from groud/add_smart_snapping_display
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Displays smart snapping guides when snapped
2019-08-22 13:12:09 +02:00
Gilles Roudière
692a78db19
Displays smart snapping guides when snapped
2019-08-21 22:15:51 +02:00
Tomasz Chabora
9520d9706a
Edit TileMap only with TOOL_SELECT
2019-08-21 20:56:15 +02:00
IAmActuallyCthulhu
82b9557803
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00
Bojidar Marinov
68b5f101c7
Make it so that 2D viewport does not pan while editing tilemaps
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Fixes #30875
2019-07-28 17:00:05 +03:00
Hugo Locurcio
0fb80d7b0f
Use resize cursors when hovering or dragging guides in the 2D editor
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This also tweaks the casing in undo/redo action names for consistency.
This closes #30550 .
Co-authored-by: Emmanuel Barroga <emmanuelbarroga@gmail.com>
2019-07-15 14:24:45 +02:00
qarmin
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
Tomasz Chabora
f472f0491c
Allow to change 2D pan hotkey
2019-06-05 22:44:52 +02:00
Gilles Roudiere
e875f05c3b
Improve the anchors and margin workflow
2019-05-13 18:55:31 +02:00
Juan Linietsky
296c74072c
Implement autokeying in Animation editor.
2019-04-15 00:49:03 -03:00
Tomasz Chabora
7abd0a3976
Allow panning while moving a node
2019-04-07 16:43:21 +02:00
Juan Linietsky
19a6a6286a
Ability to make CanvasLayers have pseudo 3D depth.
2019-04-05 10:25:51 -03:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
groud
60f2e94c08
Fixes drag and drog of image files on scaled nodes
2018-11-16 16:55:28 +01:00
Ibrahn Sahir
ed337085cf
Fixed various uninitialised member variables in editor plugins.
2018-11-11 17:32:47 +00:00
groud
0c2ebbe626
Add an overlay on editor to display error messages
2018-10-30 18:53:58 +01:00
groud
a05ef683a5
Allow the Container children selection but don't allow them to move
2018-10-30 14:56:55 +01:00
groud
ced6f43455
Fixes viewport scrollbars not updating with plugins
2018-10-18 14:06:57 +02:00
Simon Wenner
10718b0961
Fix some cppcheck errors
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cppcheck: fix broken pre-processor statement
cppcheck: fix Uninitialized struct members in canvas editor plugin
cppcheck: fix uninitialized struct member: method_api.is_virtual
2018-10-04 18:16:04 +02:00
Rémi Verschelde
540db0a0e7
Merge pull request #22329 from DualMatrix/no_select
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Made children of Containers not selectable.
2018-10-02 16:39:00 +02:00
groud
bad5ec61b1
Add both X and Y scale in the scale editor
2018-09-25 09:50:25 +02:00
DualMatrix
44e996fdc5
Made children of Containers not selectable.
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Made children of Containers not selectable.
2018-09-23 22:26:05 +02:00
Juan Linietsky
d9e88bccbe
Merge pull request #22295 from groud/fix_2D_IK
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Fixes 2D Inverse Kinematic
2018-09-20 17:55:37 -03:00
groud
de01b7941d
Fixes 2D IK
2018-09-20 22:33:49 +02:00
DualMatrix
494354c835
Added ability to hide edit lock and groups in editor view
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Added ability to hide edit lock and groups in editor view
2018-09-20 11:35:26 +02:00
groud
c3e66536cc
Fixes polygon editor blocking other editor actions (move, scale...)
2018-09-19 14:26:04 +02:00
groud
2f316bc608
Add a scale mode to the 2D editor
2018-09-11 17:48:57 +02:00
groud
1d83f36a26
Fixes 2D nodes lock not working
2018-09-09 22:17:54 +02:00
groud
eb7f4ddcce
Fixes bugs on the 2D editor scrollable area
2018-07-30 01:05:13 +02:00
groud
71cea6b515
Fixes a crash on draw_hover
2018-06-12 11:01:24 +02:00
Gilles Roudiere
0021df3da3
Bring back 2D bone selection
2018-05-15 15:18:46 +02:00
groud
7331ca6f63
Fixes some 2d bones display problems
2018-05-05 15:45:26 +02:00
Juan Linietsky
af9a6202eb
Fix bone refresh logic, closes #18564
2018-05-04 18:11:28 -03:00
Juan Linietsky
bf561c4946
Made bone handling for actual Bone2D a special case. Make custom bones appear like a custom (less important) option now.
2018-05-04 16:46:32 -03:00
groud
845a898f37
Fixes locks and groups on 2d editor
2018-05-02 10:37:37 +02:00
groud
9c5a44aeee
Fixes 2d editor panning not working
2018-04-23 19:34:03 +02:00
Gilles Roudiere
a724f34ef3
Displays node icon on hover
2018-04-03 23:56:37 +02:00
Gilles Roudiere
0251b08afa
Display nodes without rect's position
2018-04-03 22:04:19 +02:00
Gilles Roudiere
72ed1e4244
Remove the selection rect for nodes that do not require it
2018-04-03 22:04:19 +02:00
Gilles Roudiere
6435894275
Fixes issues with selectable children and locks
2018-04-03 21:31:15 +02:00
Gilles Roudiere
038de54b1f
Fixes scrollbars in Canvas Item Editor
2018-03-17 12:18:33 +01:00
Blazej Floch
934498d37a
Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport
2018-03-02 21:27:32 -05:00
Rémi Verschelde
b93d6a001b
Merge pull request #16566 from groud/gui_input_rework
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2D Editor GUI input rework
2018-02-19 20:05:35 +01:00
Gilles Roudiere
8dad41e395
2D editor GUI input rework. Changes are:
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- The input handling is done into several distinct functions, and the
code is more consistent.
- The actions' history is more precise ("Edited CanvasItem"
is now "Rotated CanvasItem","Moved CanvasItem",etc...)
- Fixed a little bug about input key events not forwarded correctly to plugins
- IK is followed by default when you move a bone node, the alt-key allow
you to move it normally
2018-02-16 10:14:52 +01:00
George Marques
da69a06253
Add a function to remove controls from containers
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Closes #5968
2018-02-13 19:35:10 -02:00
Blazej Floch
9d4afdc372
- Fixes #15470 "Crash on drag and drop scene file on empty scene"
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- New: Allows for multiple files to be dragged over
- Added error when multiple nodes are dropped in scene **without** scene root
- Removed TTR: "This operation requires a single selected node.", "I see.."
- Introduces TTR: "Can not instaniate multiple nodes without root."
- Fixes "Can't add_child, already got a parent" error
- Reduced multiple resource loading by casting
- Make sure to not _show_resource_type_selector if only PackedScenes are being dropped
2018-01-09 23:16:47 -05:00