Commit graph

65223 commits

Author SHA1 Message Date
Rémi Verschelde
8d4c593c54
Merge pull request #93720 from MewPurPur/remove-overbright
Fix unnecessary overbright modulates used in a few editors
2024-06-29 19:54:10 +02:00
Rémi Verschelde
3c9949e320
Merge pull request #93597 from Gurvan/fix/gltf-spline-interpolation
Use Hermite instead of Bezier for glTF spline interpolation
2024-06-29 19:54:06 +02:00
Rémi Verschelde
f1402645ac
Merge pull request #93541 from oshman99/fixing-navmap-pr
`NavigationServer3D.map_get_closest_point_to_segment` - add an additional shortest distance check
2024-06-29 19:54:02 +02:00
Artem
b8fc6b4979
NavigationServer3D.map_get_closest_point_to_segment - add an additional shortest distance check
For a case when shortest distance is between some point located on a face's
edge and some point located on a line segment.
2024-06-29 19:50:10 +02:00
Gurvan
e7f34aace3 Use Hermite instead of Bezier for glTF spline interpolation 2024-06-29 14:36:49 +02:00
Rémi Verschelde
25de53e147
X11: Fix creating RenderingDevice after #93706
The line was removed by mistake.
2024-06-29 14:03:29 +02:00
Rémi Verschelde
d6385d7509
Merge pull request #93709 from RandomShaper/fix_antilock_bad_mutex
WorkerThreadPool: Fix wrong pointer used in the case of BinaryMutex
2024-06-29 13:04:09 +02:00
Rémi Verschelde
0b23be968a
Merge pull request #93706 from RandomShaper/fix_rend_misc
Improve handling of rendering startup errors
2024-06-29 13:04:06 +02:00
Rémi Verschelde
f64f1b3b6d
Merge pull request #93685 from decacis/patch-1
Update note regarding 3D MSAA and foveated rendering
2024-06-29 13:04:03 +02:00
Rémi Verschelde
3cce275589
Merge pull request #93527 from matheusmdx/fix-snapping-lines-with-anchors
Fix snapping lines don't disappearing after drag anchors
2024-06-29 13:04:00 +02:00
Rémi Verschelde
3fbb6044d0
Merge pull request #93047 from groud/fix_polygon_editor_grid
Fix tile polygon editor grid and missing update
2024-06-29 13:03:56 +02:00
Daniel Castellanos
8fe8c713dd Update note regarding 3D MSAA and foveated rendering
https://github.com/godotengine/godot/pull/83976 added support for 3D MSAA on the Compatibility renderer, but it also mentions that on platforms other than Android, foveated rendering will not work if MSAA is enabled.

I removed the note saying that 3D MSAA is not supported on compatibility and added a comment mentioning that foveated rendering won't work on platforms other than android if 3D MSAA is enabled and added the alternative/equivalent for desktop.
2024-06-28 19:06:51 -06:00
MewPurPur
0fa27fd001 Fix unnecessary overbright modulates used in a few editors 2024-06-28 23:54:11 +03:00
Pedro J. Estébanez
f2f9a6b8a1 WorkerThreadPool: Fix wrong pointer used in the case of BinaryMutex 2024-06-28 19:46:55 +02:00
Pedro J. Estébanez
32d9c93af3 Improve handling of rendering startup errors 2024-06-28 19:31:50 +02:00
Rémi Verschelde
811ce36c60
Merge pull request #93675 from Calinou/3d-editor-align-transform-with-view-add-alternative-shortcut
Add alternative shortcut for Align Transform to View in the 3D editor
2024-06-28 15:55:14 +02:00
Rémi Verschelde
d71c85ce5f
Merge pull request #92016 from KoBeWi/pick_layers_like_a_boss
Allow selecting TileMapLayers by clicking them
2024-06-28 15:55:10 +02:00
Rémi Verschelde
47776856d6
Merge pull request #93699 from dalexeev/gds-fix-false-positive-capture-warnings
GDScript: Fix false positive `CONFUSABLE_CAPTURE_REASSIGNMENT` warnings
2024-06-28 15:55:05 +02:00
Rémi Verschelde
52d7ff86f7
Merge pull request #93696 from TokageItLab/default-angle-linear
Revert the default InterpolationType with angle property to Linear
2024-06-28 15:55:00 +02:00
Danil Alexeev
d15ed0bcbb
GDScript: Fix false positive CONFUSABLE_CAPTURE_REASSIGNMENT warnings 2024-06-28 16:41:32 +03:00
Rémi Verschelde
e052a53bb6
Merge pull request #93695 from RandomShaper/res_load_main_th
`ResourceLoader`: Support polling and get-before-complete on the main thread
2024-06-28 14:43:01 +02:00
Rémi Verschelde
a365cf59c8
Merge pull request #93635 from Chaosus/shader_fix_vec4_uniform
Use `PackedVector4Array` instead of float array for vec4 array uniform
2024-06-28 14:42:57 +02:00
Rémi Verschelde
3cefe898b1
Merge pull request #93589 from mhilbrunner/fix-windows-vs-arch-detection
Windows: Fix arch detection via `VCTOOLSINSTALLDIR` if not first in `PATH`
2024-06-28 14:42:54 +02:00
Rémi Verschelde
6f8b90e412
Merge pull request #93032 from RandomShaper/wtp_antilock
GDScript: Avoid deadlock possibility in multi-threaded load
2024-06-28 14:42:48 +02:00
Rémi Verschelde
a31525c4da
Merge pull request #92609 from rune-scape/rune-relax-gds-guards
GDScript: Partially allow member lookup on invalid scripts
2024-06-28 14:42:44 +02:00
Rémi Verschelde
d4b7ede882
Merge pull request #92303 from Hilderin/fix-synchronization-global-class-name
Fix synchronization of global class name
2024-06-28 14:42:37 +02:00
Silc Lizard (Tokage) Renew
dde616f01c Revert the default InterpolationType with angle property to Linear 2024-06-28 21:22:11 +09:00
Rémi Verschelde
279a6075ae
Merge pull request #93576 from AeioMuch/fix_invalid_clear_custom_color
Fix clear custom color on invalid `tree_item_inspected` causing `Index p_column = 0 is out of bounds (cells.size() = 0).` error message
2024-06-28 13:58:03 +02:00
Rémi Verschelde
ac9181c666
Merge pull request #93682 from dsnopek/fix-text-editor-find-in-files-focus-bug
Fix text editor stealing focus from "Find in Files" dialog on X11
2024-06-28 12:37:52 +02:00
Yuri Rubinsky
72c7e51905 Use PackedVector4Array instead of float array for vec4 array uniform 2024-06-28 13:34:43 +03:00
Rémi Verschelde
90bd2c2d0d
Merge pull request #93691 from dalexeev/gds-confusable-capture-reassignment
GDScript: Add `CONFUSABLE_CAPTURE_REASSIGNMENT` warning
2024-06-28 11:35:27 +02:00
Rémi Verschelde
7035aa1a48
Merge pull request #93684 from Riteo/explicitly-catastrophic
Wayland: minimize surface commits and limit them to the main thread
2024-06-28 11:35:24 +02:00
Rémi Verschelde
33053df293
Merge pull request #93678 from dsnopek/htc-xr-elite-local-floor
[OpenXR] Fix `LOCAL_FLOOR` emulation on HTC Vive XR Elite
2024-06-28 11:35:21 +02:00
Rémi Verschelde
7e644fb6a1
Merge pull request #93674 from kitbdev/fix-find-result-count
Fix find result current match count issues
2024-06-28 11:35:17 +02:00
Rémi Verschelde
17a0a080e7
Merge pull request #93672 from KoBeWi/duplicarray
Fix duplicating nodes with Array properties
2024-06-28 11:35:14 +02:00
Rémi Verschelde
a647789c5b
Merge pull request #93656 from vgezer/fixmissingsep
Add missing punctuation to the default TextEdit word separators
2024-06-28 11:35:11 +02:00
Rémi Verschelde
af9bca9af2
Merge pull request #93655 from capnm/240627_tvg_v0.14.0
ThorVG: Update to 0.14.0
2024-06-28 11:35:08 +02:00
Rémi Verschelde
184a973218
Merge pull request #93645 from clayjohn/shader_global_warning
Remove warning when project setting requests a larger global shader uniform buffer than the hardware supports
2024-06-28 11:35:05 +02:00
Rémi Verschelde
04d75dcfc2
Merge pull request #93609 from passivestar/tileset-prop-popup-bg
Fix TileSet property painter popup showing clear color
2024-06-28 11:35:02 +02:00
Rémi Verschelde
5bd25a2372
Merge pull request #93506 from BastiaanOlij/fix_import_rigidbody
Fix default collision shape on imported rigidbody
2024-06-28 11:34:59 +02:00
Rémi Verschelde
11db60e9c5
Merge pull request #93482 from TokageItLab/reset-attachment
Reset when disabling override pose in BoneAttachment3D
2024-06-28 11:34:55 +02:00
Rémi Verschelde
eeef96b144
Merge pull request #93408 from CookieBadger/animation-track-key-inspector-fix
Fix displaying selected Bezier animation keys in inspector
2024-06-28 11:34:52 +02:00
Rémi Verschelde
89cf82fbde
Merge pull request #93056 from kitbdev/stop-highlighting
Fix find highlight when switching scripts
2024-06-28 11:34:46 +02:00
Rémi Verschelde
af862d072d
Merge pull request #91034 from bpseudopod/aesa-documentation
Document AudioEffectSpectrumAnalyzerInstance, clarify relationship with AudioEffectSpectrumAnalyzer
2024-06-28 11:34:38 +02:00
Pedro J. Estébanez
ec61c5064c ResourceLoader: Support polling and get-before-complete on the main thread 2024-06-28 11:25:10 +02:00
clayjohn
27b040dc61
Remove warning when project setting requests a larger global shader uniform buffer than the hardware supports.
Instead provide a better error message when the limit is exceeded and avoid crash with a small limit.
2024-06-28 10:38:18 +02:00
Danil Alexeev
68898dbcc9
GDScript: Add CONFUSABLE_CAPTURE_REASSIGNMENT warning 2024-06-28 11:12:01 +03:00
AeioMuch
9eacbf6de7 Fix clear_custom_color on invalid tree_item_inspected 2024-06-28 06:10:49 +02:00
Riteo
f27471fbd8 Wayland: minimize surface commits and limit them to the main thread
Before of this patch, as explained in the usual
commented-wall-of-text-longer-than-the-actual-patch-itself™, due to the
multithreaded nature of the Wayland thread, it was possible to commit a
surface while the renderer was doing stuff, which was _very_ wrong.

Initially the consequences of such a sin weren't obvious but, now that
explicit synchronization is becoming more and more common, we can't
commit a buffer randomly without basically guaranteeing a nasty, nasty
crash (and we should have avoided commits altogether in the first place
to ensure atomic surface updates).

We now only trigger a commit _in the main thread_ when low processor usage
mode is on _and_ if we know that we won't be rendering anything as, due to
its intermittent nature, it makes "legacy" (pre xdg_wm_base v6) frame
callback based suspension quite annoying.
2024-06-28 01:47:25 +02:00
David Snopek
1289298b5e Fix text editor stealing focus from "Find in Files" dialog on X11 2024-06-27 17:27:21 -05:00