Commit graph

6388 commits

Author SHA1 Message Date
Rémi Verschelde
8f5fbaefd1
Merge pull request #39657 from Sl3dge78/20467
The "Anim imported" warning gets displayed properly when working on imported anims.
2020-06-19 23:45:05 +02:00
Rémi Verschelde
5e13c3435d
Merge pull request #39663 from dreamsComeTrue/connect-dialog-method-name
Prevent having spaces in signal's method in Connect Dialog
2020-06-19 23:12:46 +02:00
Dominik 'dreamsComeTrue' Jasiński
79f46da1a3 Prevent having spaces in signal's method in Connect Dialog
Fixes: #39647
2020-06-19 21:24:06 +02:00
Hugo Locurcio
31b7f02a29
Remove ToolButton in favor of Button
ToolButton has no redeeming differences with Button;
it's just a Button with the Flat property enabled by default.
Removing it avoids some confusion when creating GUIs.

Existing ToolButtons will be converted to Buttons, but the Flat
property won't be enabled automatically.

This closes https://github.com/godotengine/godot-proposals/issues/1081.
2020-06-19 20:49:49 +02:00
Yuri Roubinsky
cb9cbf840d Added Texture2DArray support to visual shaders 2020-06-19 18:02:05 +03:00
Sl3dge78
d731f43794 Autofilled path gets set properly on animation subresources 2020-06-19 01:22:36 +02:00
Sl3dge78
95cd74fc4b Fix #20467. The "Anim imported" warning gets displayed properly when working on imported anims. 2020-06-18 23:12:22 +02:00
Rémi Verschelde
4e0f31a67c
Merge pull request #39638 from mrushyendra/editor_preview
Fix editor texture preview for certain specific dimensions
2020-06-18 11:59:45 +02:00
Maganty Rushyendra
c7a8dc7bb9 Fix editor texture preview for certain specific dimensions
Ensures no error is issued when attempting to preview a resource that
may be scaled down to <1 pixel when resizing to fit the thumbnail.
2020-06-18 17:21:42 +08:00
Rémi Verschelde
e54031cf1a
Merge pull request #39614 from hinlopen/fix-search-highlight
Search result highlights follow font size
2020-06-18 10:02:05 +02:00
Rémi Verschelde
a8fce16b2f
Merge pull request #39626 from bojidar-bg/x-tileset-editor-crash
Fix a random crash in the TileSet editor
2020-06-18 09:55:03 +02:00
Bojidar Marinov
7850d0316f
Fix a random crash in the TileSet editor
Occurred when selecting polygon collision mode, then drawing a single point, then selecting rectangle mode, and finally trying to select a rectangle.
2020-06-17 22:08:51 +03:00
Hugo Locurcio
4a542e0007
Restore previous mouse position when leaving the editor freelook mode
- Remove the crosshair as it no longer serves a purpose (the cursor will
  now appear where the user "expects" it to).

This closes https://github.com/godotengine/godot-proposals/issues/1076.
2020-06-17 20:02:46 +02:00
Rémi Verschelde
ba0db95909 DocData: Skip language-specific ClassDoc without methods/constants
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.
2020-06-17 15:09:07 +02:00
Stijn Hinlopen
a86521d0bd Search result highlights follow font size 2020-06-17 00:53:23 +02:00
Maganty Rushyendra
2be3a33cc3 Fix code editor Replace tool to work with 'Selection Only' option
Ensures that when the `Selection Only` option is selected, the Replace
tool replaces occurrences of the search phrase only within the selected
region, and in order of occurrence.
2020-06-16 22:09:46 +08:00
Rémi Verschelde
b29a3e7e23
Merge pull request #39307 from KoBeWi/move_n_dup
Allow duplicating files when holding Control
2020-06-16 12:54:06 +02:00
Rémi Verschelde
9d23391072
Merge pull request #39517 from Calinou/editor-display-freelook-speed-zoom
Display freelook speed and zoom in units in the 3D editor viewport
2020-06-16 12:44:25 +02:00
Hugo Locurcio
eaae50fe4a Display freelook speed and zoom in units in the 3D editor viewport
Now that the 3D editor grid is infinite and adjusts its step automatically,
this helps people get a better sense of scale when moving around in the
3D viewport.

This also fixes the indicator bar drawing on hiDPI displays.
2020-06-16 10:46:01 +02:00
Rémi Verschelde
8db8577f10
Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_Branch
Skeleton and Skeleton inspector low-level changes
2020-06-16 09:30:22 +02:00
Rémi Verschelde
3fa863dbb8
Merge pull request #38934 from KoBeWi/where_to_setget
Link exposed setters/getters in property descriptions
2020-06-16 09:25:27 +02:00
bruvzg
1e3c02d590
Change in-editor documentation style to be closer to online docs. 2020-06-16 08:03:24 +03:00
TwistedTwigleg
24905becb2 Made low level changes to the Skeleton3D class and Skeleton3D inspector. Changes listed below:
* Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa.
* Updated the Skeleton3D class reference.
* Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon.
* Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible.
* Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
2020-06-15 17:18:06 -04:00
Tomasz Chabora
ea07acb877 Link exposed set/getters in property descriptions 2020-06-15 20:54:10 +02:00
Rémi Verschelde
77990b87c2 i18n: Sync translations with Weblate
Remove 'de_CH' translation (4% complete) to default to the 100%
complete 'de' one.

Fixes #32625.

(cherry picked from commit 35a5ebb44d)
2020-06-15 14:35:07 +02:00
Rémi Verschelde
152bb86141
Merge pull request #39479 from akien-mga/classdb-default-property-unique
Object: Add usage hint to instantiate Object properties in editor
2020-06-15 09:30:04 +02:00
Rémi Verschelde
fdc8b96975
Merge pull request #39503 from hilfazer/fav-proj-godot4
Fixed "Favourite Project" button in Project Manager
2020-06-15 09:28:17 +02:00
Rémi Verschelde
b95611bb86
Merge pull request #39543 from Sawrr/master
Unhide Skeleton3D menu button
2020-06-15 09:24:34 +02:00
Rémi Verschelde
8de945d7ba
Merge pull request #39534 from Calinou/remove-2d-pixel-import-preset
Remove the obsolete "2D Pixel" import preset
2020-06-15 09:22:06 +02:00
Rémi Verschelde
3d1b8ee56a
Merge pull request #39549 from KoBeWi/deletebuseffectinator
Delete bus effect with Delete key
2020-06-15 07:57:16 +02:00
Maganty Rushyendra
91bdc77d47 Fix match count for whole word search in editor
Check if a match borders a new line char when incrementing match counts.
2020-06-15 11:39:36 +08:00
Tomasz Chabora
05656f2b29 Delete bus effect with Delete key 2020-06-15 00:32:50 +02:00
Sawrr
d7a3395332 Unhide Skeleton3D menu button 2020-06-14 16:58:10 -04:00
Hugo Locurcio
26161de739
Remove the obsolete "2D Pixel" import preset
Texture filtering is now defined on a per-node basis, thanks to
bindless textures provided by Vulkan.

This closes #37057.
2020-06-14 15:08:09 +02:00
hilfazer
512aaf018c Fixed "Favourite Project" button in Project Manager 2020-06-13 12:43:54 +02:00
Rémi Verschelde
b3bc5aafc5 Object: Add usage hint to instantiate Object properties in editor
Fixes #36372 as Path2D/Path3D's `curve` property no longer uses a Curve
instance as default value, but instead it gets a (unique) default Curve
instance when created through the editor (CreateDialog).

ClassDB gets a sanity check to ensure that we don't do the same mistake
for other properties in the future, but instead use the dedicated
property usage hint.

Fixes #36372.
Fixes #36650.

Supersedes #36644 and #36656.

Co-authored-by: Thakee Nathees <thakeenathees@gmail.com>
Co-authored-by: simpuid <utkarsh.email@yahoo.com>
2020-06-12 14:30:18 +02:00
Maganty Rushyendra
2433287871 Fix whole word search slowdown in editor
Reduce repeated iteration through the full text
when counting the number of occurrences of whole
words while searching a file in the editor.
2020-06-12 17:43:50 +08:00
Rémi Verschelde
42bc9ba92f
Merge pull request #39468 from KoBeWi/cpp_type_the_sequel
Fix custom types in node list search
2020-06-12 10:46:21 +02:00
Tomasz Chabora
22f0de8a83 Fix custom types in node list search 2020-06-11 22:06:32 +02:00
Aaron Franke
ff93bc6370
Add GLTF light import
Co-authored-by: K.S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2020-06-11 10:56:56 -04:00
Rémi Verschelde
bcac39551d i18n: Sync translations with Weblate
(cherry picked from commit d68e631566)
2020-06-11 10:01:23 +02:00
Rémi Verschelde
2dae762e53
Merge pull request #39355 from SaviHex/better-docs-links
Added a "title" attribute for the link tag in the docs xml
2020-06-11 09:32:40 +02:00
Rémi Verschelde
4af5dfb12f
Merge pull request #39434 from mrushyendra/export_update_files_master
Account for file deletion and renaming in Export Presets
2020-06-11 09:30:16 +02:00
SaviHex
18c08f65d6 Added a "title" attribute for the link tag in the docs xml 2020-06-10 23:25:29 -03:00
Maganty Rushyendra
44094b082d Account for file deletion and renaming in Export Presets
Ensure that presets are updated with the latest files when
starting up or opening the Project Export dialog. Fixes the
error where Godot would attempt to export deleted files that
were previously selected.
2020-06-11 08:25:24 +08:00
Yuri Roubinsky
f6ed465613 Fix custom property editor layout 2020-06-10 18:03:32 +03:00
Rémi Verschelde
7c48155bbb
Merge pull request #39423 from Phischermen/fix-new-text-file-crash
Fix crash when creating new text file with no name
2020-06-10 10:43:23 +02:00
Michael Alexsander
f30e4dbf54 Fix scene tree showing up when the root selection is present 2020-06-09 19:06:15 -03:00
Phischermen
cdb29447b4 Fix crash when creating new text file with no name 2020-06-09 12:59:59 -07:00
Rémi Verschelde
ae21b5ddad
Merge pull request #39372 from aaronfranke/editor-cam-rot
Change the default editor camera rotation to position it in +X +Y +Z
2020-06-09 14:11:30 +02:00