dankan1890
29daba5b0c
AssetLibrary when the download size is unknown:
...
hidden progress bar
added in the description the downloaded bytes
Fixes #35267
2020-01-18 21:07:51 +01:00
Yuri Roubinsky
41acb1f6ba
Fix minimap updating in shader tab
2020-01-18 12:31:33 +03:00
Hugo Locurcio
8bce0b6176
Mark alternate editor display modes as disabled in the GLES2 renderer
...
This partially addresses #27018 .
2020-01-17 16:06:47 +01:00
Lakshay Angrish
1d9e19c7fb
show parametric setters and getters in editor help
2020-01-17 15:10:59 +05:30
Rémi Verschelde
045a5ce14a
i18n: Sync translation template with current source
2020-01-16 23:47:18 +01:00
Rémi Verschelde
a0f716763b
i18n: Sync translations with Weblate
2020-01-16 23:37:56 +01:00
Rémi Verschelde
05e042b06f
Merge pull request #34879 from Phischermen/canvas-item-editor-local-space-mode
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Fix issue regarding rotating Canvas Items in editor
2020-01-16 23:10:41 +01:00
Haoyu Qiu
92b36d4706
Adds NULL check before using image loader
2020-01-16 21:49:23 +08:00
Rémi Verschelde
bc34794840
Merge pull request #34091 from andrycodestuffs/master
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Fixed unknown ASCII symbols rendered instead of tabs in bookmarks list
2020-01-16 14:11:28 +01:00
andrycodestuffs
d0b3cb89f7
Fixed unknown symbol drawn instead of tabs in breakpoints/bookmarks lists
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Tab characters were not rendered properly in the breakpoints and
bookmarks lists of the script editor if the bookmarked line was a
comment, resulting in unknown ASCII symbols “�”.
Fixes #34046 .
Also changed formatting a bit to enclose the code in backticks (like in
Markdown) instead of quotes.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-16 13:50:30 +01:00
asynts
e564b4fd07
Refactor (and fix) how the connect button is disabled.
...
It should not be possible to click the "Connect" button unless
- a node is selected, and
- that node is valid in the current mode.
The modes are the default and advanced modes which allow connecting to scripts
and nodes respectively.
2020-01-16 12:35:41 +01:00
Rémi Verschelde
fc2550c4c8
Merge pull request #35123 from asynts/asynts.crash-on-double-click
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Prevent crash described in #34555 .
2020-01-16 12:32:52 +01:00
Aaron Franke
5e1dad3b28
Use int64_t for EditorPropertyInteger and warn when out of double range
2020-01-15 23:39:49 -05:00
Rémi Verschelde
f2d45676c9
Merge pull request #35165 from groud/fix_memleak_filesystemdock
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Fixes a memory leak in FileSystemDock
2020-01-15 22:58:57 +01:00
Hugo Locurcio
1339a5c1cb
Add an icon for OGG samples
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The icon is the same as WAV samples, as both formats are accepted
in AudioStreamPlayer.
This closes #35163 .
2020-01-15 22:32:08 +01:00
Gilles Roudière
76d87e6616
Fixes a memory leak in FileSystemDock
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Co-authored-by: Rafał Mikrut <mikrutrafal54@gmail.com>
2020-01-15 21:45:13 +01:00
Haoyu Qiu
43ad6e8c96
Fixes AssetLib crash when JPG module is disabled
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JPG module is optional, so check it's existence before using.
2020-01-15 22:16:12 +08:00
asynts
181e74855e
Don't close the connection dialog when the validation failed.
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Currently the connection dialog is closed when
1. no method name is specified, or
2. no script is attached and if the method name isn't a buildin.
That's really annoying.
2020-01-15 10:33:50 +01:00
Rémi Verschelde
40f0649e5b
Fix typos with codespell
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Using codespell 1.16.0.
See ab3bccdb78
for procedure.
2020-01-15 00:49:52 +01:00
Rémi Verschelde
8d60f5a349
Merge pull request #35132 from Calinou/doc-description-below-brief
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doc: Move the class description to be just below the brief description
2020-01-15 00:49:31 +01:00
Hugo Locurcio
3c8abbc4bf
doc: Move the class description to be just below the brief description
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- Drop the "Brief description" header as it became redundant
with this change.
- Fix a bug in the editor help where an extraneous newline was added
after the header if the class isn't inherited by any others.
- Remove the Category line in the rST markup as it's not useful
for API users.
2020-01-15 00:05:34 +01:00
Michael Alexsander
34bf81fa7c
Cleanup unnecessary code from before the scrollbar overlapping fixes
2020-01-14 18:19:12 -03:00
Rémi Verschelde
8f103b1b69
Merge pull request #34801 from Calinou/add-3d-viewport-crosshair
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Add a crosshair to the 3D viewport
2020-01-14 21:02:35 +01:00
asynts
71b4b180ba
Prevent crash described in #34555 .
...
Normally it wouldn't be possible to click on the "Connect" button if no node
is selected, because the button would be disabled.
However, double clicking on a node is also hooked up to the same signal
and double clicking is possible even if the "Connect" button is disabled.
This caused a crash described in #34555 .
2020-01-14 17:02:18 +01:00
Phischermen
becd1fd1d8
Fix issue regarding rotation
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Canvas items will now rotate correctly no matter what their global scale happens to be.
2020-01-14 07:26:34 -08:00
Rémi Verschelde
ea4c88f38a
Merge pull request #35116 from YeldhamDev/more_scrollbar_tweaks
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Fix more scrollbar anchorings
2020-01-14 13:55:34 +01:00
Michael Alexsander
e69593842e
Fix more scrollbar anchorings
2020-01-14 08:25:55 -03:00
Rémi Verschelde
a565c93aeb
Export: Properly disable resource preview thread
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Fixes #26857 .
Fixes #34433 .
Fixes #34826 .
2020-01-14 11:34:02 +01:00
Rémi Verschelde
dbbfade584
Merge pull request #35082 from akien-mga/dont-count-yer-chicken
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EditorNode: Delay addon init to NOTIFICATION_READY
2020-01-14 08:26:08 +01:00
Michael Alexsander
712cd8a97e
Fix more instances of overlapping scrollbars
2020-01-13 22:49:17 -03:00
Hugo Locurcio
2b9f34b867
Add a crosshair to the 3D viewport
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The crosshair makes freelook navigation a bit easier, while making it
clearer that it's possible to select nodes by clicking while in
freelook mode.
The crosshair is only displayed while in freelook mode.
It uses an icon designed to be visible on any background.
2020-01-13 22:30:34 +01:00
Rémi Verschelde
017b7de2df
EditorNode: Delay addon init to NOTIFICATION_READY
...
Fixes #25635 .
2020-01-13 15:02:11 +01:00
Rémi Verschelde
4a95186b4b
Animation editor: Set resource name when duplicating
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Fixes #25156 .
2020-01-13 13:22:06 +01:00
Hugo Locurcio
929dfe1bcc
Clamp the editor scale to 1 for 2D zoom operations
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Some people set the editor scale below 1 to fit more content on
screen, even if their display doesn't have a particularly low DPI.
This closes #35059 .
2020-01-13 12:16:27 +01:00
Rémi Verschelde
7a15569c6f
Merge pull request #35050 from Calinou/enlarge-item-list-editor
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Increase the size of the item list editor popup
2020-01-13 09:14:02 +01:00
Haoyu Qiu
047d66cc6f
Fixes the New Window option in macOS dock menu
2020-01-13 08:58:12 +08:00
Hugo Locurcio
2f56146242
Increase the size of the item list editor popup
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This makes it easier to edit large amounts of items.
This partially addresses
https://github.com/godotengine/godot-proposals/issues/368 .
2020-01-12 18:19:39 +01:00
Rémi Verschelde
269eb5f06c
i18n: Sync translation template with current source
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Prevent parsing 'thirdparty' sources, there are invalid UTF-8 files
among Bullet sources.
2020-01-12 14:42:34 +01:00
Rémi Verschelde
48d7f7a70f
i18n: Sync translations with Weblate
2020-01-12 14:36:21 +01:00
Rémi Verschelde
26bb08f8b3
Merge pull request #35037 from timothyqiu/plugin-min-height
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Fixes min size of various editor plugins on HiDPI
2020-01-12 13:39:34 +01:00
Rémi Verschelde
ccf6f33813
Merge pull request #35006 from BastiaanOlij/offset_mesh_obj
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Add option to apply an offset to obj mesh import
2020-01-12 09:09:56 +01:00
Haoyu Qiu
65e2230f6e
Fixes min size of various editor plugins on HiDPI
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* AnimationTree
* AudioStream
* ResourcePreloader
* ShaderEditor
* VisualShaderEditor
2020-01-12 15:24:15 +08:00
Haoyu Qiu
9c229cb035
Fixes minimap width on HiDPI monitor
2020-01-11 19:36:20 +08:00
Bastiaan Olij
ad6d06dc21
Add option to apply an offset to obj mesh import
2020-01-11 19:27:00 +11:00
Michael Alexsander
14e36c72b0
Make ScriptCreateDialog's script valid message a bit more clearer
2020-01-10 20:14:45 -03:00
Rémi Verschelde
018b3fa159
Merge pull request #34934 from volzhs/copy-params-except-script
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Don't copy script with copy params
2020-01-10 23:57:23 +01:00
K. S. Ernest (iFire) Lee
0172a7f932
Use cycle and loop hint flags in glTF2.
2020-01-10 08:02:16 -08:00
Rémi Verschelde
65446a1303
Merge pull request #34981 from timothyqiu/trim-group-name
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Trims user provided group name
2020-01-10 09:37:39 +01:00
Rémi Verschelde
4bad292f20
Merge pull request #34969 from volzhs/anim-bezier
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Fix inserting bezier curve in Animation editor
2020-01-10 09:36:45 +01:00
Haoyu Qiu
715c0f9dfd
Trims user provided group name
2020-01-10 16:08:47 +08:00
Rémi Verschelde
4b83bbd463
Merge pull request #34937 from YeldhamDev/scriptdiag_disable_load
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Add option to disable loading scripts in ScriptCreateDialog
2020-01-10 08:18:51 +01:00
Michael Alexsander
34f1dbaf28
Fix TileSet editor's workspace size sometimes not changing correctly on region change
2020-01-10 00:57:49 -03:00
volzhs
3bcedd02b2
Fix inserting bezier curve in Animation editor
2020-01-10 06:22:10 +09:00
Michael Alexsander
8708d44a50
Add option to disable loading scripts in ScriptCreateDialog
2020-01-09 13:09:23 -03:00
Rémi Verschelde
28655e16d6
Merge pull request #33426 from PucklaMotzer09/ignore_disabled_recent
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Ignore the classes in the recent and favorite panels of the create dialog if they are disabled
2020-01-09 08:55:37 +01:00
Rémi Verschelde
1d304d87eb
Merge pull request #34940 from volzhs/update-main-scene-file
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Update file list in split view when setting main scene
2020-01-09 08:21:26 +01:00
PucklaMotzer09
b0e4205069
Add ignoring of disabled recent and favorite classes in create
2020-01-09 08:17:06 +01:00
Haoyu Qiu
93aa3a0126
Fixes TextureRegion editor drag handle for HiDPI
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Before this fix, it's easy to miss the drag handle on a HiDPI monitor.
2020-01-09 13:45:53 +08:00
volzhs
9495229315
Update file list in split view when setting main scene
2020-01-09 09:51:31 +09:00
volzhs
f61cd51643
Don't copy script with copy params
2020-01-09 06:34:47 +09:00
Rémi Verschelde
656cc83aa0
Export: Fix leak or orphaned Controls after #34911
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They need to be hidden but still in tree.
2020-01-08 17:45:10 +01:00
Rémi Verschelde
7a941b11d2
Merge pull request #34898 from veryprofessionaldodo/33420
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Recent Nodes now respect Editor Profiles #33420
2020-01-08 16:06:47 +01:00
Rémi Verschelde
5e4d465356
Merge pull request #34913 from akien-mga/main-add-export-pack
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Export: Add dedicated --export-pack option to export data pack
2020-01-08 15:43:44 +01:00
veryprofessionaldodo
d88f620c52
Recent Nodes now respect Editor Profiles
2020-01-08 14:23:36 +00:00
Rémi Verschelde
7c29ce4375
Export: Add dedicated --export-pack option to export data pack
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The previous behavior relying on the provided extension was problematic
on macOS since .zip is the main extension used for the full project
export (binary + data pack).
We add a dedicated `--export-pack` command line option to define when
only the data pack should be exported. Its extension will still be
inferred from the path.
Fixes #23073 .
2020-01-08 14:57:46 +01:00
Rémi Verschelde
ac7dc03ae4
Export: Hide Patches tab until actually implemented
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This seems to have been left dangling during 3.0 development and was
never finished.
Hiding for now until it can be completed, otherwise we'll have to drop
it.
See #22394 .
2020-01-08 13:29:51 +01:00
Rémi Verschelde
41c8ec991f
Merge pull request #34802 from xelivous/power-of-two-is-good
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Change the 2D editor's snap to 8x8 by default
2020-01-08 08:51:58 +01:00
Rémi Verschelde
6fa716c67b
Merge pull request #34887 from akien-mga/cli-export-usability
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Export: Improve usability of command line interface
2020-01-08 08:19:39 +01:00
Rémi Verschelde
a28e0b2849
Merge pull request #34905 from YeldhamDev/scriptdiag_minor_fix
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Minor fixes for ScriptCreateDialog
2020-01-08 07:05:18 +01:00
Michael Alexsander
f9d11120f7
Minor fixes for ScriptCreateDialog
2020-01-08 02:02:34 -03:00
Michael Alexsander
8b5992f665
Make possible to edit the GraphEdit's selection rect colors
2020-01-07 23:20:48 -03:00
volzhs
a1ab8f8890
Show selected main scene in FileSystem split view
2020-01-08 02:19:54 +09:00
Rémi Verschelde
5011afcb6a
Export: Improve usability of command line interface
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I'm barely scratching the surface of the changes needed to make the
--export command line interface easy to use, but this should already
improve things somewhat.
- Streamline `can_export()` templates check in all platforms, checking
first for the presence of official templates, then of any defined
custom template, and reporting on the absence of any.
Shouldn't change the actual return value much which is still true if
either release or debug is usable - we might want to change that
eventually and better validate against the requested target.
- Fix discrepancy between platforms using `custom_package/debug` and
`custom_template/debug` (resp. `release`).
All now use `custom_template`, which will break compatibility for
`export_presets.cfg` with earlier projects (but is easy to fix).
- Use `can_export()` when attempting a command line export and report
the same errors that would be shown in the editor.
- Improve error reporting after a failed export attempt, handling
missing template and invalid path more gracefully.
- Cleanup of unused stuff in EditorNode around the export workflow.
- Improve --export documentation in --help a bit.
Fixes #16949 (at least many of the misunderstandings listed there).
Fixes #18470 .
2020-01-07 14:25:56 +01:00
Joost Heitbrink
dc61323b2c
PCK: Set VERSION_PATCH in header, factor out header magic
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Unify pack file version and magic to avoid hardcoded literals.
`version.py` now always includes `patch` even for the first release in
a new stable branch (e.g. 3.2). The public name stays without the patch
number, but `Engine.get_version_info()` already included `patch == 0`,
and we can remove some extra handling of undefined `VERSION_PATCH` this
way.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-01-06 13:13:17 +01:00
Haoyu Qiu
cca03b57ff
Fixes scaled scrolling of TextureRegion editor
2020-01-05 19:52:21 +08:00
Hugo Locurcio
948cb84e37
Take the editor scale into account for 2D zoom operations
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The zoom level displayed is now relative to the editor scale.
This means that with an editor scale of 200%, the 100% zoom level
will actually be 200% as it's multiplied by the editor scale.
This prevents things from looking too small when opening a project
on an hiDPI display.
This matches the behavior found in most image editors out there.
2020-01-04 18:43:52 +01:00
Haoyu Qiu
78e9ca58af
Makes more strings translatable
2020-01-04 13:46:38 +08:00
xelivous
64ae7feaa4
Change the 2D editor's snap to 8x8 by default
2020-01-03 19:23:49 -06:00
dankan1890
51c601d2e3
[Mono]: the C# script icon is now visible in the editor.
2020-01-03 22:49:22 +01:00
Rémi Verschelde
a18909f945
doc: Sync classref with current source
2020-01-03 15:09:09 +01:00
Rémi Verschelde
da625654e5
Merge pull request #34760 from fire/gltf2-scissors
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Support GLTF2 alpha scissors.
2020-01-03 11:14:46 +01:00
Hugo Locurcio
a00ead2a1f
Enable the script editor line length guideline by default
...
Now that the GDScript style guide has an official recommendation,
it makes sense to enable the line length guideline by default.
2020-01-02 21:47:44 +01:00
K. S. Ernest (iFire) Lee
f028b8b0e4
Support GLTF2 alpha scissors.
2020-01-02 11:52:08 -08:00
Rémi Verschelde
8f68e3d966
Merge pull request #34757 from neikeq/the-revenge-of-the-defvals
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Fix missing DEFVAL in some EditorSpatialGizmo methods
2020-01-02 18:23:56 +01:00
Ignacio Etcheverry
bca64e3b6f
Fix missing DEFVAL in some EditorSpatialGizmo methods
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This was a regression from ac18665c88
,
which changed the C++ method signature but forgot to update the method bind.
2020-01-02 18:07:23 +01:00
Rémi Verschelde
bde52cc688
Merge pull request #34618 from qarmin/vector_please_dont_crash
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Don't use constant reference in Vector push_back, insert and append_array
2020-01-02 15:44:41 +01:00
Rémi Verschelde
c0ece451e3
Merge pull request #34720 from Calinou/light-gizmo-color-by-light
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Tint 3D light gizmos using the light's color
2020-01-02 13:59:10 +01:00
volzhs
f20b3ff503
Fix error when closing Attach Node Script window
2020-01-02 12:31:31 +01:00
Rémi Verschelde
3e649f8cba
Merge pull request #34665 from timothyqiu/camera-fov
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Clamps fov/size for Camera gizmo
2020-01-01 11:37:28 +01:00
Rémi Verschelde
a4936e500f
Merge pull request #34721 from dankan1890/ext_fix
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ScriptCreateDialog: Suggested language extension now matches the selected language.
2020-01-01 11:32:12 +01:00
Rémi Verschelde
a7f49ac9a1
Update copyright statements to 2020
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
dankan1890
99efc93419
ScriptCreateDialog: Suggested language extension now matches the selected language.
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Fixes #34711
2020-01-01 01:09:50 +01:00
Hugo Locurcio
ac18665c88
Tint 3D light gizmos using the light's color
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This makes navigation more convenient in the 3D viewport, especially
when using the unshaded display mode.
2020-01-01 00:54:25 +01:00
Haoyu Qiu
3e1adfc3ef
Fixes Groups Editor batch add/remove nodes
2019-12-31 10:47:37 +08:00
Rémi Verschelde
5fa1905131
Merge pull request #34702 from Zylann/fix_project_manager_opens_wrong_project
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Fix wrong project opening in some situations
2019-12-30 23:09:24 +01:00
Rémi Verschelde
d53a297a6d
i18n: Sync translation template with current source
2019-12-30 18:28:57 +01:00
Rémi Verschelde
c2a28aa28d
i18n: Sync translations with Weblate
2019-12-30 18:27:52 +01:00
Rémi Verschelde
870b5ba2dc
Merge pull request #34695 from timothyqiu/show-in-file-system
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Checks script path before show in filesystem
2019-12-30 18:15:29 +01:00
Rémi Verschelde
86a732b136
Merge pull request #34680 from Calinou/editor-export-nonzero-exit-code-error
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Exit the editor export process with a non-zero exit code on error
2019-12-30 18:07:36 +01:00
Marc Gilleron
4c7d02dea1
Fix wrong project opening in some situations, hidden nodes were not reordered
2019-12-30 17:04:29 +00:00