Commit graph

33174 commits

Author SHA1 Message Date
Timo Schwarzer
8fb9c96df9 Vibrate using iOS haptics engine on supported devices (3.x) 2022-04-27 09:46:42 +02:00
Rémi Verschelde
ad76e071fa
Merge pull request #60389 from timothyqiu/raycast2d-shape
[3.x] Improve RayCast2D debug shape
2022-04-27 08:07:42 +02:00
Rémi Verschelde
ac24644464
Merge pull request #60536 from timothyqiu/class-name-icon-3.x
[3.x] Fix custom class icon when it inherits from a script
2022-04-27 08:06:02 +02:00
Rémi Verschelde
1f7a2328a3
Merge pull request #59338 from fire-forge/raycast2d-editor-3.x
[3.x] Add an editor handle for `RayCast2D.cast_to`
2022-04-27 07:57:00 +02:00
Haoyu Qiu
42448d7587 Fix custom class icon when it inherits from a script 2022-04-27 10:01:08 +08:00
Rémi Verschelde
ba7881bd36
Merge pull request #60366 from adamscott/nav-map-thread-work-pool-3x
Use ThreadWorkPool instead of thread_process_array in NavMap [3.x]
2022-04-26 18:45:53 +02:00
Adam Scott
7749346f48 Use ThreadWorkPool instead of thread_process_array in NavMap
Port ThreadWorkPool to 3.x
2022-04-26 09:18:46 -04:00
Rémi Verschelde
d063bc4277
Merge pull request #60381 from clayjohn/3.x-sorting
[3.x] Sort based on camera position when using perspective camera
2022-04-26 12:26:31 +02:00
Rémi Verschelde
ab4bbdde90
Merge pull request #60421 from AndreaCatania/bvo_3x 2022-04-26 11:35:03 +02:00
Rémi Verschelde
22d040dfb4
Merge pull request #60484 from timothyqiu/x11-memleak
[3.x] Fix several `OS_X11` memory leaks
2022-04-26 08:12:18 +02:00
Haoyu Qiu
95d861694a Fix several OS_X11 memory leaks 2022-04-26 08:39:55 +08:00
Rémi Verschelde
d60e432575
Merge pull request #60435 from Scony/fix-map-get-path-crash-3.x
[3.x] Fix crash in `GodotNavigationServer::map_get_path`, fixes #60413
2022-04-25 23:19:04 +02:00
Rémi Verschelde
82e375d0a2
Merge pull request #60451 from timothyqiu/pool-array-doc
Remove `Array` link in description of `Pool*Array`
2022-04-25 23:05:45 +02:00
Rémi Verschelde
5e4358eb73
Merge pull request #60426 from timothyqiu/array-fill
[3.x] Add fill method to `Array` and `Pool*Array`
2022-04-25 23:00:17 +02:00
Rémi Verschelde
8d8a512712
Merge pull request #60514 from akien-mga/3.x-fix-multimesh-fuzzying-crash
MultiMesh: Fix potential crash found by fuzzing
2022-04-25 19:03:48 +02:00
Rémi Verschelde
4c68304e2f i18n: Sync classref translations with Weblate 2022-04-25 17:16:41 +02:00
Rémi Verschelde
1e61fb1e37 i18n: Sync editor translations with Weblate 2022-04-25 17:14:49 +02:00
Rémi Verschelde
24307bd074 MultiMesh: Fix potential crash found by fuzzing
Fixes #58293.
2022-04-25 16:55:54 +02:00
Rémi Verschelde
4fc1a57295
Merge pull request #60347 from lawnjelly/interpolation_cpuparticles_process
Fix CPUParticles emission updating using physics interpolation
2022-04-25 16:29:55 +02:00
Rémi Verschelde
40ad013afb
Merge pull request #60294 from timothyqiu/label-cjk-wrap
[3.x] Fix `Label` autowrap for CJK text
2022-04-25 16:21:57 +02:00
Rémi Verschelde
71d50af4ab
Merge pull request #60437 from Calinou/doc-gltf-editor-only 2022-04-25 16:19:55 +02:00
Rémi Verschelde
9260dd3ac1
Merge pull request #60427 from lawnjelly/rid_handles_safer_locks 2022-04-25 15:50:00 +02:00
Rémi Verschelde
ba21c76b46
Merge pull request #60442 from madmiraal/remove-superfluous-inputmanager-3.x 2022-04-25 15:42:06 +02:00
Rémi Verschelde
4c47e407a7
Merge pull request #60502 from timothyqiu/sem-api 2022-04-25 15:31:18 +02:00
Haoyu Qiu
8f0f98ffab Bind Semaphore.try_wait() 2022-04-25 20:47:09 +08:00
Rémi Verschelde
795fcc4081
Merge pull request #60505 from m4gr3d/fix_low_processor_mode_rendering_after_resume_3x 2022-04-25 12:32:45 +02:00
Fredy Huya-Kouadio
7a88d5bf28 Fix the issue causing the screen to be black after resuming when in low processor mode.
This is done by forcing a redraw and buffers swap when resuming the app.
2022-04-25 00:20:44 -07:00
Haoyu Qiu
77b6f7595a Add fill method to Array and PoolArrays
Co-authored-by: Matheus Lima Cunha <matheus.limacunha@hotmail.com>
2022-04-23 19:29:17 +08:00
lawnjelly
130cc36a88 Improve locking safety for RID handles builds
Additional locks are added. This is primarily to cover a potential race condition where the pool is resized from another thread during a get operation.
2022-04-23 09:09:50 +01:00
Haoyu Qiu
4fda4f31c2 Remove Array link in description of PoolArrays 2022-04-23 11:07:55 +08:00
Marcel Admiraal
b5402818d7 Remove superfluous Android InputManager interface and implementation 2022-04-22 19:10:01 +02:00
Hugo Locurcio
3a8104289d
Document that glTF classes are only usable in editor builds
Run-time glTF saving/loading is only available in Godot 4.0,
not Godot 3.x.
2022-04-22 19:08:37 +02:00
Pawel Lampe
41d788375a Fix crash in GodotNavigationServer::map_get_path, fixes #60413 2022-04-22 18:19:11 +02:00
AndreaCatania
62e9044837 Backported the oa_hashmap lookup_ptr function 2022-04-22 10:00:55 +02:00
AndreaCatania
6f24727916 Backported the Vector function to_byte_array and slice 2022-04-22 10:00:55 +02:00
Haoyu Qiu
f33dec8084 Improve RayCast2D debug shape
Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2022-04-20 17:28:35 +08:00
clayjohn
76ff41cad1 Sort based on camera position when using perspective camera 2022-04-19 14:54:51 -07:00
Clay John
3ba980379d
Merge pull request #60334 from twobitadder/mesh_array_graceful_fail
`mesh_surface_get_format_offset` and `mesh_surface_get_format_stride` should now print an error message instead of silently crashing
2022-04-18 23:39:53 -07:00
tdetoy
8e57aae57d mesh_surface_get_format_offset and mesh_surface_get_format_stride will now provide an error with an invalid array index 2022-04-19 00:36:59 -04:00
lawnjelly
fbbb208a35 Fix CPUParticles emission updating using physics interpolation
When switching emission on and off, processing was always being switched on and off using internal_process, which was incorrect for using physics interpolation (where physics_process is the relevant one).

This PR correctly updates the process mode according to whether physics interpolation is being used.
2022-04-18 15:30:37 +01:00
Haoyu Qiu
d43b4039db Fix Label autowrap for CJK text 2022-04-18 21:54:46 +08:00
Rémi Verschelde
494876e3d8
Merge pull request #60183 from RandomShaper/fix_async_hidden_3.x
[3.x] Fix handling of async hidden render mode
2022-04-17 12:59:44 +02:00
Rémi Verschelde
2d03d06ad3
Merge pull request #60276 from Calinou/project-manager-fix-scale-window-position-3.x
Fix project manager window position when editor scale is above 100%
2022-04-15 21:20:54 +02:00
Rémi Verschelde
64eb2ebf40
Merge pull request #54629 from Gallilus/Fixes-copy-paste-issue-in-the-visual-script-editor-3.x
Fixes copy-paste issue in the visual script editor
2022-04-15 21:19:09 +02:00
Hugo Locurcio
c3da5228a3
Fix project manager window position when editor scale is above 100%
This backports a fix from `master` to `3.x` (with simplified code).
2022-04-15 18:05:32 +02:00
RedHeadphone
b6968ab060 validate input in Time.get_datetime_string_from_dict()
format fix

better fix to handle ERR_FAIL_COND_V_MSG return data type

(cherry picked from commit 7e35af3dc3)
2022-04-14 21:38:27 +02:00
FireForge
8aa30eee2f Fix EditorProperty text and icon overlap bugs
(cherry picked from commit dbc380af59)
2022-04-14 21:38:06 +02:00
Michael Alexsander
21bdadbf79 Fix GridContainer not ignoring toplevel children
(cherry picked from commit 506d8ba526)
2022-04-14 21:36:07 +02:00
KingCakeTheFruity
198d147f8e Added p_shape check to avoid engine crush
(cherry picked from commit 29a2809d21)
2022-04-14 21:35:32 +02:00
Rémi Verschelde
8182a754d2
Merge pull request #59827 from ConteZero/fix_right_menu 2022-04-14 21:29:57 +02:00