clayjohn
8fdbf61df8
Update Sprite3D docs to reflect recent changes
2020-08-06 13:10:39 -07:00
Rémi Verschelde
23b553ba06
Merge pull request #40914 from akien-mga/3.2-ci-emscripten-1.39.20
...
CI: Pin Emscripten version to 1.39.20 to fix regression
2020-07-31 14:29:22 +02:00
Rémi Verschelde
1244986f98
CI: Pin Emscripten version to 1.39.20 temporarily
...
1.40.0 introduced a regression for us:
https://github.com/emscripten-core/emscripten/issues/11771
This is not necessary in the master branch, presumably because
it doesn't build any WebGL code (yet).
2020-07-31 14:09:33 +02:00
Hugo Locurcio
fc7451204e
Improve JSON-related documentation
...
This closes https://github.com/godotengine/godot-docs/issues/3848 .
(cherry picked from commit 930e10ffff
)
2020-07-31 13:09:21 +02:00
codetorex
3869b82bc1
Added missing information about File.open_encrypted function to docs.
...
(cherry picked from commit 3f6a7c74e3
)
2020-07-31 13:08:59 +02:00
TheDuriel
7e9b7b0462
Clarify TreeItem return values
...
(cherry picked from commit 0ff1ca4655
)
2020-07-31 13:08:40 +02:00
Hugo Locurcio
7c728f0ee4
Add an example for creating a button in the Button class documentation
...
This closes https://github.com/godotengine/godot-docs/issues/3798 .
(cherry picked from commit 8836c7203b
)
2020-07-31 13:08:24 +02:00
Rémi Verschelde
c49be9bf84
Merge pull request #40791 from nekomatata/android-keyboard-cleaning-3.2
...
[3.2] Move PopupWindow logic to GodotEditText on Android
2020-07-31 13:00:50 +02:00
Rémi Verschelde
f4d6830949
Merge pull request #40869 from clayjohn/3.2-polygon-aabb
...
Properly calculate polygon2D AABB with skeleton
2020-07-31 12:55:47 +02:00
clayjohn
32928c2112
Properly calculate polygon2D AABB with skeleton
2020-07-30 16:40:05 -07:00
Hugo Locurcio
78a6a57884
makerst: Add descriptions to method qualifiers
...
This closes https://github.com/godotengine/godot-docs/issues/1753 .
(cherry picked from commit c162a39c7b
)
2020-07-30 22:46:16 +02:00
Marcel Admiraal
c8d8134288
Ensure CSG parent's _make_dirty() is called when entering a tree.
...
(cherry picked from commit 9be7b30f35
)
2020-07-30 22:45:17 +02:00
Hugo Locurcio
2987fb3b45
Improve the EditorInterface.get_editor_viewport()
description
...
This closes https://github.com/godotengine/godot-docs/issues/1109 .
(cherry picked from commit 60d40d8430
)
2020-07-30 16:27:11 +02:00
Hugo Locurcio
2494224f96
Link to Thread-safe APIs in the Thread class documentation
...
This closes https://github.com/godotengine/godot-docs/issues/2276 .
(cherry picked from commit f50a4b8a3b
)
2020-07-30 16:26:55 +02:00
Rémi Verschelde
6d2f8dd827
doc: Sync classref with current source
2020-07-30 16:26:45 +02:00
Rémi Verschelde
19802f7dc0
Merge pull request #33646 from NeoSpark314/gles2_highp
...
Added option to enable high precision float in GLES2
2020-07-30 07:52:29 +02:00
Holger Dammertz
efe6b50f17
Added option to enable high precision float in GLES2
...
An additional project setting under rendering/gles2/compatibility with the name
enable_high_float.Android is introduced that enables #define USE_HIGHP_PRECISION
in GLES2 shader on Android when it is supported by the shader compiler.
This fixes #33633 and #32813 and also https://github.com/GodotVR/godot_oculus_mobile/issues/60
and https://github.com/GodotVR/godot_oculus_mobile/issues/68 on devices that
support the highp (high precision) modifier.
2020-07-30 05:40:15 +02:00
Fabio Alessandrelli
e36c100365
Fix crash in ENet changing refuse_new_connections
...
When the host is not started.
(cherry picked from commit e5f3159a23
)
2020-07-29 18:24:12 +02:00
Hugo Locurcio
4a0568b609
Document how to perform advanced string splitting using RegEx
...
This closes https://github.com/godotengine/godot-docs/issues/3607 .
(cherry picked from commit 5f2b6bd476
)
2020-07-29 18:24:00 +02:00
Hugo Locurcio
bd76fcd43b
Add an example to the CanvasItem.draw_string()
documentation
...
This closes https://github.com/godotengine/godot-docs/issues/3374 .
(cherry picked from commit 0c7735be5b
)
2020-07-29 18:23:45 +02:00
Hugo Locurcio
b3effe5faa
Fix incorrect key name in the Animation documentation code sample
...
This closes https://github.com/godotengine/godot-docs/issues/3841 .
(cherry picked from commit 4257aa5c5c
)
2020-07-29 18:23:31 +02:00
Wilson E. Alvarez
4f9ca00294
Check if global class file still exists before registering it
...
(cherry picked from commit e264ae20d2
)
2020-07-29 18:23:03 +02:00
Rémi Verschelde
36b746d903
Merge pull request #40822 from Calinou/doc-canvasitem-draw_multiline_colors-antialiased
...
Document `CanvasItem.draw_multiline_colors()` not supporting width and AA
2020-07-29 12:45:17 +02:00
Hugo Locurcio
39ec3ad2e5
Document CanvasItem.draw_multiline_colors()
not supporting width and AA
2020-07-29 11:45:49 +02:00
PouleyKetchoupp
ff0ada164b
[3.2] Move PopupWindow logic to GodotEditText on Android
2020-07-28 21:03:55 +02:00
Rémi Verschelde
fe4aa393f0
Merge pull request #40803 from aaronfranke/3.2_revert-dir
...
[3.2] Revert "Fix Directory" PRs
2020-07-28 20:48:34 +02:00
Nathan Franke
b9e1db7e03
Revert "Fix Directory Open Check"
...
This reverts commit 3f898f5207
.
2020-07-28 13:54:13 -04:00
Nathan Franke
9de0439a45
Revert "Follow-Up Fix Directory Open"
...
This reverts commit ec787f0134
.
2020-07-28 13:53:57 -04:00
Nathan Franke
4c100a593f
Revert "Fix Directory make_dir and make_dir_recursive"
...
This reverts commit 9b36357544
.
2020-07-28 13:53:30 -04:00
Rémi Verschelde
ac2e7d87d1
Merge pull request #40786 from akien-mga/3.2-cherrypicks
...
Cherry-picks for the 3.2 branch (future 3.2.3) - 5th batch
2020-07-28 13:06:31 +02:00
Rémi Verschelde
ed20772c09
i18n: Sync translations with Weblate
2020-07-28 12:07:45 +02:00
Rémi Verschelde
e82e9588fd
doc: Sync classref with current source
2020-07-28 11:50:39 +02:00
Rémi Verschelde
10544f1cf7
Revert "Move Bullet physics query flush from Bullet space pre-tick callback to"
...
This reverts commit e7d8464f87
.
Fixes #40508 regression.
This will be re-applied and the regression fixed for a future 3.2.x release.
2020-07-28 11:42:04 +02:00
ConorLPBoyle
ba3f0fa971
Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p_one_time = true
...
(cherry picked from commit fa4d9c9446
)
2020-07-28 11:28:34 +02:00
Aaron Franke
40d118ce4a
Fix incorrect comments in file formatting script
...
(cherry picked from commit 05a418f9e6
)
2020-07-28 11:27:27 +02:00
Nhiqill
8d5dab5a05
Pop from front to avoid infinite loop with nested classes
...
(cherry picked from commit 42d1b4f389
)
2020-07-28 00:57:27 +02:00
Yuri Sizov
44ff9cdea5
Fix errors saving a 2D scene preview when the 2D editor was never opened
...
(cherry picked from commit e2b85b74a2
)
2020-07-28 00:56:20 +02:00
Fabio Alessandrelli
31c21b9750
Implement HTML5 cancel/ok button swap on Windows.
...
Platform is detected on init via the `navigator.platform` string.
(cherry picked from commit 0b286a287c
)
2020-07-28 00:55:46 +02:00
Hugo Locurcio
451648c34d
Improve visibility documentation for CanvasItem and Node3D
...
This closes https://github.com/godotengine/godot-docs/issues/3840 .
(cherry picked from commit 27b09dfc44
)
2020-07-28 00:53:16 +02:00
Marcel Admiraal
cdb3712992
Clarify the difference between contacts and collisions.
...
(cherry picked from commit 6f1c99e5b4
)
2020-07-28 00:52:07 +02:00
Hugo Locurcio
b717a61903
Improve the Object, Reference and Resource class documentations
...
(cherry picked from commit 4275e6aad5
)
2020-07-28 00:48:33 +02:00
Rémi Verschelde
518f109927
Script editor: Don't open dominant script in external editor
...
Fixes #13429 .
(cherry picked from commits b5f110c77e
,
6b3f013a82
, and
e016859c3b
)
2020-07-28 00:47:24 +02:00
bruvzg
a2f034d3ab
[macOS] Refocus last key window after DisplayServer::alert
is closed.
...
(cherry picked from commit a05776e20d
)
2020-07-28 00:45:06 +02:00
Tomasz Chabora
cd01cda143
Fix ultra long node names
...
(cherry picked from commit d3f2062d86
)
2020-07-28 00:43:37 +02:00
Marcel Admiraal
5692bb4c81
Ensure Bullet HeightMapShape3D data width and depth are at least 2.
...
(cherry picked from commit 236857c92a
)
2020-07-28 00:42:32 +02:00
Rémi Verschelde
4b9bb50176
Style: Fix code format scripts compat with non-GNU Unices
...
It's too hard to get compatibility between GNU and BSD sed,
so let's just use perl oneliners.
And improve it to also remove trailing tabs, not just spaces.
(cherry picked from commit c71e189efd
)
2020-07-28 00:41:52 +02:00
Andrii Doroshenko (Xrayez)
6abaf4d0eb
Skip internal scripts for breakpoints without printing an error
...
This removes:
```
ERROR: get_breakpoints: Condition ' base.begins_with("local://")
```
while running a project with blank scripts caused by deleting
or moving, or built-in scripts which are not yet saved within a scene
on running a project.
(cherry picked from commit 1c70a33d9c
)
2020-07-28 00:40:20 +02:00
Wilson E. Alvarez
993a421333
Show errors on Object.call_deferred
...
(cherry picked from commit 1cd02ef600
)
2020-07-28 00:40:07 +02:00
Hugo Locurcio
508388a9fd
Document an example dictionary returned by TileSet.tile_get_shapes()
...
(cherry picked from commit 60bb80505f
)
2020-07-28 00:39:49 +02:00
Daniel Ting
6f71bc2a06
Evenly distribute stretched Nodes in BoxContainer
...
Add any leftover fractional pixels to an error accumulator. When the
accumulator is greater or equal to one, add one pixel to the current
Node's size and subtract one from the accumulator.
Closes #36522
(cherry picked from commit 04ea6ec88d
)
2020-07-28 00:39:21 +02:00