Commit graph

46889 commits

Author SHA1 Message Date
Rémi Verschelde
83df155b60
Merge pull request #65434 from m4gr3d/cleanup_input_logic_main 2022-09-08 09:18:10 +02:00
smix8
41c529a94d Add GridMap function to change navigation map for baked navigation regions
Adds function to change the navigation map for baked navigation regions.
Before all cells with a baked navigation mesh were locked to the default navigation map of the world resource.
2022-09-08 06:43:02 +02:00
Nathan Franke
a258101971
simplify title of create/change node dialog
The create dialog in replace mode now always has the title `Change type of "%s"`, where `%s` is either "MyNodeName" or "MyVisualScript.vs".
2022-09-07 21:44:33 -05:00
Fabio Alessandrelli
a95d792420 [Net] Rename "ssl" references to "tls" in methods and members. 2022-09-08 03:24:23 +02:00
kobewi
14266d8e66 Ask before closing with unsaved resources 2022-09-08 01:02:08 +02:00
Rémi Verschelde
5803a1ddc5
Merge pull request #65498 from bruvzg/fix_rtl_updating
[RTL] Stop threaded RTL auto-redrawing as soon as text processing is finished, instead of waiting for first redraw.
2022-09-07 23:27:08 +02:00
Fredia Huya-Kouadio
cd544fd86b Fix issue causing the project manager to crash because of missing path argument
In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
2022-09-07 14:21:34 -07:00
Jason Yundt
69963ffaa3 Rename change_scene() and change_scene_to()
Before this change, the SceneTree had methods named “change_scene” and
“change_scene_to”. One of them accepted a String as a parameter and the
other accepted a PackedScene, but you couldn’t tell which one was which
just by looking at their names.

This change renames those two methods to “change_scene_to_file” and
“change_scene_to_packed”. These new names came from this suggestion [1].
These new names make the difference between the two methods more clear
and hint at the fact that there’s more than one change_scene method.

[1]: <https://github.com/godotengine/godot/issues/27640#issuecomment-1081870955>

Fixes #27640.
2022-09-07 17:06:33 -04:00
Yuri Sizov
817d4db21f Allow images to be imported "for editor use" and respect editor settings 2022-09-07 23:31:31 +03:00
Fredia Huya-Kouadio
c3c0bea615 Enable long press, pan and scale gestures for the Godot Android Editor
Fix the bug causing the editor to crash when running the project.
2022-09-07 13:30:10 -07:00
Fredia Huya-Kouadio
1b3511ad49 Cleanup the Android input logic implementation 2022-09-07 13:30:10 -07:00
bruvzg
ac1f2b378f
[RTL] Stop threaded RTL auto-redrawing as soon as text processing is finished, instead of waiting for first redraw. 2022-09-07 22:24:30 +02:00
Rémi Verschelde
337e4d185a
Merge pull request #65016 from timothyqiu/skin-data
Fix crash when executing `TubeTrailMesh.get_faces()` with GLES3
2022-09-07 22:17:55 +02:00
Yuri Rubinsky
d1be14a9cb
Merge pull request #65473 from Chaosus/shader_fix_completion 2022-09-07 21:23:39 +03:00
Yuri Sizov
e2372af136
Merge pull request #65462 from Chaosus/astargrid_docs
Add documentation for `AStarGrid2D` class
2022-09-07 20:08:17 +03:00
bruvzg
6f4d233062
Fix key mapping changes when moving from macOS to other platform
Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
smix8
d7f75fab60 Remove / Replace old Navigation Debug Visualization
- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
2022-09-07 18:30:35 +02:00
Rémi Verschelde
6b92dbfce2 Merge pull request #65438 from neikeq/replace-libnethost-dependency
Replace libnethost dependency to find hostfxr
2022-09-07 17:55:07 +02:00
Rémi Verschelde
edf8749691 Merge pull request #65477 from timothyqiu/bit-flags
Fix crash when executing `SubViewport.set_size_2d_override_stretch`
2022-09-07 17:54:52 +02:00
Rémi Verschelde
f7261e655f Merge pull request #49466 from AnilBK/rotate-previews
Add rotation ability to material editor preview.
2022-09-07 17:54:43 +02:00
Rémi Verschelde
2b6e043491 Merge pull request #58617 from KoBeWi/custom_something
Improve handling of custom types
2022-09-07 17:54:17 +02:00
Rémi Verschelde
0bd4a421bd Merge pull request #65471 from KoBeWi/s
Fix tile source selection from picking
2022-09-07 17:53:53 +02:00
Rémi Verschelde
81de16890e Merge pull request #65375 from ItsNL/fix-accep-dialog-its_inside_tree-false
Condition "!is_inside_tree()" is true" when AcceptDialog was visible from the editor.
2022-09-07 17:53:46 +02:00
Rémi Verschelde
22b599819a Merge pull request #65475 from timothyqiu/bounds-check
Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with headless Godot
2022-09-07 17:53:19 +02:00
Rémi Verschelde
54942038ac Merge pull request #65389 from Rindbee/fix-file-list-in-FileDialog-not-updating
Fix file list in FileDialog not updating on first run
2022-09-07 17:53:09 +02:00
Rémi Verschelde
e0c7916f73 Merge pull request #59069 from fire-forge/stylebox_margin_functions
Add all/individual setters for StyleBox default margins and StyleBoxTexture margin size and unbind `StyleBox*.set_*_individual()` methods
2022-09-07 17:52:58 +02:00
Rémi Verschelde
48705b1f03 Merge pull request #65355 from groud/split_container_min_grab_thickness
Allow SplitContainer to have a grab area larger than its visual grabber
2022-09-07 17:51:52 +02:00
Rémi Verschelde
bd49129656
Merge pull request #65427 from rburing/register_custom_physics_server 2022-09-07 17:22:12 +02:00
=
2de52c74ae Fix "grab_focus: Condition "!is_inside_tree()" is true" when AcceptDialog was visible from the editor. 2022-09-07 17:04:26 +02:00
Ignacio Roldán Etcheverry
f784fb2000 C#: Replace libnethost dependency to find hostfxr
We want to replace libnethost as it gives us issues with some compilers.
Our implementation tries to mimic libnethost's hostfxr_resolver search
logic. We try to use the same function names for easier comparing in
case we need to update this in the future.
2022-09-07 16:36:36 +02:00
Haoyu Qiu
d1aed76a20 Fix crash when executing SubViewport.set_size_2d_override_stretch 2022-09-07 22:02:21 +08:00
FireForge
dcfd7622d1 Unbind StyleBox*.set_*_individual() methods
Unbinds the following methods:
- StyleBox.set_default_margin_individual()
- StyleBoxFlat.set_corner_radius_individual()
- StyleBoxFlat.set_expand_margin_individual()
- StyleBoxTexture.set_expand_margin_individual()
- StyleBoxTexture.set_margin_size_individual()
2022-09-07 16:37:36 +03:00
FireForge
dd7ee37c8a Add set_default_margin_all/individual to StyleBox 2022-09-07 16:37:36 +03:00
Rindbee
88b72c3de4 Fix file list in FileDialog not updating on first run 2022-09-07 21:36:21 +08:00
Haoyu Qiu
eea02e50a7 Fix crash when executing VisualShaderNodeParticleMeshEmitter.set_mesh with headless Godot 2022-09-07 21:31:16 +08:00
Yuri Rubinsky
a630bd7998 Add documentation for AStarGrid2D class 2022-09-07 16:23:34 +03:00
Yuri Rubinsky
47145800a6 Remove shader_type from completion (when it does not need any more) 2022-09-07 16:19:36 +03:00
Ricardo Buring
532e378cd9 Expose registration of physics servers to GDExtension
This exposes PhysicsServer2DManager and PhysicsServer3DManager.
2022-09-07 15:05:46 +02:00
kobewi
35cae71842 Fix tile source selection from picking 2022-09-07 15:02:49 +02:00
Rémi Verschelde
019253512d
Merge pull request #65465 from rburing/physics_server_extension_bind 2022-09-07 14:50:02 +02:00
Yuri Rubinsky
bf3d981c60 Remove subcategory parameter from AddOption in visual shader editor 2022-09-07 15:10:43 +03:00
Ricardo Buring
bf523b26b9 Bind all methods in PhysicsServer2DExtension, PhysicsServer3DExtension 2022-09-07 13:16:44 +02:00
Gilles Roudière
4cbcb5acda Allow SplitContainer to have a grab area larger than its visual grabber 2022-09-07 12:33:02 +02:00
Fabio Alessandrelli
86dd3f312c [Web] Enable Web exporter in non-dev mode.
We now have a working OpenGL3/WebGL2 renderer, but extra work is needed
in project manager and editor to simplify the creation of OpenGL3
projects.
2022-09-07 11:58:30 +02:00
Micky
6b3cb71a96 Add missing constants to project converter
- CONTAINER_INSPECTOR_BOTTOM
- NOTIFICATION_SCENE_INSTANTIATED
2022-09-07 11:58:30 +02:00
Micky
08c2aab169 Rename ProgressBar.percent_visible to show_percentage
`percent_visible` -> `show_percentage`
`set_percent_visible` -> `set_show_percentage`
`is_percent_visible` -> `is_percentage_shown`
2022-09-07 11:58:30 +02:00
Micky
f577bae76f Rename legible_unique_name param to force_readable_name
With the introduction of Scene Unique Nodes, `is_unique_in_owner`, "Unique Name in Scene" and other descriptions related to the feature, the second parameter of add_child() and add_simbling() could be misunderstood to be related, at first glance.
2022-09-07 11:58:30 +02:00
SaracenOne
dc96b2834e Refactor to use internal foreign resource checking function.
Create unique duplicates of embedded animations when calling
'Make Unique' on AnimationLibrary.
2022-09-07 10:17:22 +01:00
SaracenOne
1e99c13de2 In inspector, show 'edit' button instead of 'inspect' when resource is part of an editable scene. 2022-09-07 10:14:06 +01:00
Fabio Alessandrelli
fffdbb38e3
Merge pull request #65239 from Geequlim/js2web
Rename JavaScript singleton to JavaScriptBridge
2022-09-07 09:29:42 +02:00