Rémi Verschelde
83df155b60
Merge pull request #65434 from m4gr3d/cleanup_input_logic_main
2022-09-08 09:18:10 +02:00
smix8
41c529a94d
Add GridMap function to change navigation map for baked navigation regions
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Adds function to change the navigation map for baked navigation regions.
Before all cells with a baked navigation mesh were locked to the default navigation map of the world resource.
2022-09-08 06:43:02 +02:00
Nathan Franke
a258101971
simplify title of create/change node dialog
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The create dialog in replace mode now always has the title `Change type of "%s"`, where `%s` is either "MyNodeName" or "MyVisualScript.vs".
2022-09-07 21:44:33 -05:00
Fabio Alessandrelli
a95d792420
[Net] Rename "ssl" references to "tls" in methods and members.
2022-09-08 03:24:23 +02:00
kobewi
14266d8e66
Ask before closing with unsaved resources
2022-09-08 01:02:08 +02:00
Rémi Verschelde
5803a1ddc5
Merge pull request #65498 from bruvzg/fix_rtl_updating
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[RTL] Stop threaded RTL auto-redrawing as soon as text processing is finished, instead of waiting for first redraw.
2022-09-07 23:27:08 +02:00
Fredia Huya-Kouadio
cd544fd86b
Fix issue causing the project manager to crash because of missing path argument
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In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur.
2022-09-07 14:21:34 -07:00
Jason Yundt
69963ffaa3
Rename change_scene() and change_scene_to()
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Before this change, the SceneTree had methods named “change_scene” and
“change_scene_to”. One of them accepted a String as a parameter and the
other accepted a PackedScene, but you couldn’t tell which one was which
just by looking at their names.
This change renames those two methods to “change_scene_to_file” and
“change_scene_to_packed”. These new names came from this suggestion [1].
These new names make the difference between the two methods more clear
and hint at the fact that there’s more than one change_scene method.
[1]: <https://github.com/godotengine/godot/issues/27640#issuecomment-1081870955 >
Fixes #27640 .
2022-09-07 17:06:33 -04:00
Yuri Sizov
817d4db21f
Allow images to be imported "for editor use" and respect editor settings
2022-09-07 23:31:31 +03:00
Fredia Huya-Kouadio
c3c0bea615
Enable long press, pan and scale gestures for the Godot Android Editor
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Fix the bug causing the editor to crash when running the project.
2022-09-07 13:30:10 -07:00
Fredia Huya-Kouadio
1b3511ad49
Cleanup the Android input logic implementation
2022-09-07 13:30:10 -07:00
bruvzg
ac1f2b378f
[RTL] Stop threaded RTL auto-redrawing as soon as text processing is finished, instead of waiting for first redraw.
2022-09-07 22:24:30 +02:00
Rémi Verschelde
337e4d185a
Merge pull request #65016 from timothyqiu/skin-data
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Fix crash when executing `TubeTrailMesh.get_faces()` with GLES3
2022-09-07 22:17:55 +02:00
Yuri Rubinsky
d1be14a9cb
Merge pull request #65473 from Chaosus/shader_fix_completion
2022-09-07 21:23:39 +03:00
Yuri Sizov
e2372af136
Merge pull request #65462 from Chaosus/astargrid_docs
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Add documentation for `AStarGrid2D` class
2022-09-07 20:08:17 +03:00
bruvzg
6f4d233062
Fix key mapping changes when moving from macOS to other platform
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Removes separate `Command` key (use `Meta` instead).
Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`).
2022-09-07 18:45:35 +02:00
smix8
d7f75fab60
Remove / Replace old Navigation Debug Visualization
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- removes / replaces leftovers from old navigation debug code
- cleanes SceneTree and ProjectSettings from old navigation debug
2022-09-07 18:30:35 +02:00
Rémi Verschelde
6b92dbfce2
Merge pull request #65438 from neikeq/replace-libnethost-dependency
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Replace libnethost dependency to find hostfxr
2022-09-07 17:55:07 +02:00
Rémi Verschelde
edf8749691
Merge pull request #65477 from timothyqiu/bit-flags
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Fix crash when executing `SubViewport.set_size_2d_override_stretch`
2022-09-07 17:54:52 +02:00
Rémi Verschelde
f7261e655f
Merge pull request #49466 from AnilBK/rotate-previews
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Add rotation ability to material editor preview.
2022-09-07 17:54:43 +02:00
Rémi Verschelde
2b6e043491
Merge pull request #58617 from KoBeWi/custom_something
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Improve handling of custom types
2022-09-07 17:54:17 +02:00
Rémi Verschelde
0bd4a421bd
Merge pull request #65471 from KoBeWi/s
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Fix tile source selection from picking
2022-09-07 17:53:53 +02:00
Rémi Verschelde
81de16890e
Merge pull request #65375 from ItsNL/fix-accep-dialog-its_inside_tree-false
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Condition "!is_inside_tree()" is true" when AcceptDialog was visible from the editor.
2022-09-07 17:53:46 +02:00
Rémi Verschelde
22b599819a
Merge pull request #65475 from timothyqiu/bounds-check
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Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with headless Godot
2022-09-07 17:53:19 +02:00
Rémi Verschelde
54942038ac
Merge pull request #65389 from Rindbee/fix-file-list-in-FileDialog-not-updating
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Fix file list in FileDialog not updating on first run
2022-09-07 17:53:09 +02:00
Rémi Verschelde
e0c7916f73
Merge pull request #59069 from fire-forge/stylebox_margin_functions
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Add all/individual setters for StyleBox default margins and StyleBoxTexture margin size and unbind `StyleBox*.set_*_individual()` methods
2022-09-07 17:52:58 +02:00
Rémi Verschelde
48705b1f03
Merge pull request #65355 from groud/split_container_min_grab_thickness
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Allow SplitContainer to have a grab area larger than its visual grabber
2022-09-07 17:51:52 +02:00
Rémi Verschelde
bd49129656
Merge pull request #65427 from rburing/register_custom_physics_server
2022-09-07 17:22:12 +02:00
=
2de52c74ae
Fix "grab_focus: Condition "!is_inside_tree()" is true" when AcceptDialog was visible from the editor.
2022-09-07 17:04:26 +02:00
Ignacio Roldán Etcheverry
f784fb2000
C#: Replace libnethost dependency to find hostfxr
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We want to replace libnethost as it gives us issues with some compilers.
Our implementation tries to mimic libnethost's hostfxr_resolver search
logic. We try to use the same function names for easier comparing in
case we need to update this in the future.
2022-09-07 16:36:36 +02:00
Haoyu Qiu
d1aed76a20
Fix crash when executing SubViewport.set_size_2d_override_stretch
2022-09-07 22:02:21 +08:00
FireForge
dcfd7622d1
Unbind StyleBox*.set_*_individual() methods
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Unbinds the following methods:
- StyleBox.set_default_margin_individual()
- StyleBoxFlat.set_corner_radius_individual()
- StyleBoxFlat.set_expand_margin_individual()
- StyleBoxTexture.set_expand_margin_individual()
- StyleBoxTexture.set_margin_size_individual()
2022-09-07 16:37:36 +03:00
FireForge
dd7ee37c8a
Add set_default_margin_all/individual to StyleBox
2022-09-07 16:37:36 +03:00
Rindbee
88b72c3de4
Fix file list in FileDialog not updating on first run
2022-09-07 21:36:21 +08:00
Haoyu Qiu
eea02e50a7
Fix crash when executing VisualShaderNodeParticleMeshEmitter.set_mesh
with headless Godot
2022-09-07 21:31:16 +08:00
Yuri Rubinsky
a630bd7998
Add documentation for AStarGrid2D
class
2022-09-07 16:23:34 +03:00
Yuri Rubinsky
47145800a6
Remove shader_type
from completion (when it does not need any more)
2022-09-07 16:19:36 +03:00
Ricardo Buring
532e378cd9
Expose registration of physics servers to GDExtension
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This exposes PhysicsServer2DManager and PhysicsServer3DManager.
2022-09-07 15:05:46 +02:00
kobewi
35cae71842
Fix tile source selection from picking
2022-09-07 15:02:49 +02:00
Rémi Verschelde
019253512d
Merge pull request #65465 from rburing/physics_server_extension_bind
2022-09-07 14:50:02 +02:00
Yuri Rubinsky
bf3d981c60
Remove subcategory parameter from AddOption
in visual shader editor
2022-09-07 15:10:43 +03:00
Ricardo Buring
bf523b26b9
Bind all methods in PhysicsServer2DExtension, PhysicsServer3DExtension
2022-09-07 13:16:44 +02:00
Gilles Roudière
4cbcb5acda
Allow SplitContainer to have a grab area larger than its visual grabber
2022-09-07 12:33:02 +02:00
Fabio Alessandrelli
86dd3f312c
[Web] Enable Web exporter in non-dev mode.
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We now have a working OpenGL3/WebGL2 renderer, but extra work is needed
in project manager and editor to simplify the creation of OpenGL3
projects.
2022-09-07 11:58:30 +02:00
Micky
6b3cb71a96
Add missing constants to project converter
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- CONTAINER_INSPECTOR_BOTTOM
- NOTIFICATION_SCENE_INSTANTIATED
2022-09-07 11:58:30 +02:00
Micky
08c2aab169
Rename ProgressBar.percent_visible
to show_percentage
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`percent_visible` -> `show_percentage`
`set_percent_visible` -> `set_show_percentage`
`is_percent_visible` -> `is_percentage_shown`
2022-09-07 11:58:30 +02:00
Micky
f577bae76f
Rename legible_unique_name
param to force_readable_name
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With the introduction of Scene Unique Nodes, `is_unique_in_owner`, "Unique Name in Scene" and other descriptions related to the feature, the second parameter of add_child() and add_simbling() could be misunderstood to be related, at first glance.
2022-09-07 11:58:30 +02:00
SaracenOne
dc96b2834e
Refactor to use internal foreign resource checking function.
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Create unique duplicates of embedded animations when calling
'Make Unique' on AnimationLibrary.
2022-09-07 10:17:22 +01:00
SaracenOne
1e99c13de2
In inspector, show 'edit' button instead of 'inspect' when resource is part of an editable scene.
2022-09-07 10:14:06 +01:00
Fabio Alessandrelli
fffdbb38e3
Merge pull request #65239 from Geequlim/js2web
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Rename JavaScript singleton to JavaScriptBridge
2022-09-07 09:29:42 +02:00