Commit graph

66278 commits

Author SHA1 Message Date
Rémi Verschelde
ee363af0ed
Merge pull request #95556 from dsnopek/gdext-post-godot43
Update GDExtension related CI after Godot 4.3-stable's release
2024-08-15 16:06:38 +02:00
David Snopek
dd78ce4217 Update GDExtension related CI after Godot 4.3-stable's release 2024-08-15 07:38:49 -05:00
Rémi Verschelde
c2a4942850
Bump version to 4.4-dev
Mr. Godot still didn't show up...
2024-08-15 11:39:34 +02:00
Silc Lizard (Tokage) Renew
4727c4f783 Fix incorrect warning on SkeletonModifier 2024-08-15 16:53:18 +09:00
Chaosus
3272f00525 Fix middle expression of for loop to accept not only operators 2024-08-15 10:29:19 +03:00
kobewi
4c6b3191db Remove type icon array from PropertySelector 2024-08-15 09:01:19 +02:00
Haoyu Qiu
7343dc3a5d Split TranslationServer into its own file 2024-08-15 15:00:47 +08:00
kobewi
761d988d47 Add internal _finish() method to Tweener 2024-08-15 08:41:51 +02:00
kobewi
065dd099dd Remove empty bind_methods() 2024-08-15 08:24:32 +02:00
tetrapod00
d6ef881418 Add tutorial link in Compositor and CompositorEffect docs 2024-08-14 22:04:12 -07:00
jsjtxietian
970a237c20 Fix undefined alpha_scissor in standard shader 2024-08-15 11:44:11 +08:00
Rémi Verschelde
77dcf97d82
Bump version to 4.3-stable \o/
This release turned out to be a massive one, exceeding our original
plans for the development cycle, but for good reasons to address many
critical issues that users identified since the 4.0 release.

The user experience should be much stabler and more polished than in
previous releases, with less obscure and game or workflow-breaking
bugs. And of course the feature set kept increasing with a number of
highly awaited improvements to all engine areas.

We have close to 3500 commits in this release, twice as many as 4.2!

More than 500 contributors were involved in this new feature release,
and we want to thank them all for their amazing contributors, as well
as all users who sponsor the Development Fund, reported bugs, opened
proposals, or supported each other on our community platforms.
2024-08-15 01:00:16 +02:00
Rémi Verschelde
5e3d6de1f9
Add changelog for Godot 4.3 2024-08-15 00:57:57 +02:00
Rémi Verschelde
33c30b9e63
Merge pull request #95533 from Hilderin/fix-filesystem-not-updated-on-file-remove
Fix FileSystem not updated on file deletion
2024-08-15 00:53:47 +02:00
Rémi Verschelde
f27724e902
Merge pull request #95526 from alvinhochun/fix-pr94706
DisplayServerWindows: Fix logic when creating with transient parent
2024-08-15 00:43:24 +02:00
Hilderin
a0cc8c5c3b Fix FileSystem not updated on file deletion 2024-08-14 18:24:46 -04:00
bruvzg
e7f215c2c4
[BMFont] Fix importing fonts with Match char height enabled. 2024-08-14 23:52:19 +03:00
Alvin Wong
16a563b9ac DisplayServerWindows: Fix logic when creating with transient parent 2024-08-15 04:10:15 +08:00
Lisandro Lorea
9dd372f316 Fix gamepad triggers not working on web exports
Fixes #81758

DisplayServerWeb::process_joypads handles buttons 6 and 7 of the
HTML5 Standard Gamepad as a special case by doing:
`input->joy_axis(idx, (JoyAxis)b, s_btns[b]);`

This doesn't work because there is no JoyAxis 6 or 7 in the enum

To fix this we use JoyAxis::TRIGGER_LEFT and TRIGGER_RIGHT for button 6
and 7

However since we are now lying to input->joy_axis we also need to lie in
the mappings for the standard gamepad in godotcontrollersdb.txt,
otherwise input->joy_axis will try to find a mapping to axis 4(LT) and
axis 5(RT) that's not defined.

Therefore we set lefttrigger to +a4 and righttrigger to +a5 in the
mapping, to match what we are actually sending.

A cleaner, and more involved fix to this would be modifying
input->joy_button so that it can handle analog buttons and map them to
axes preserving their value instead of converting to boolean
2024-08-14 16:13:16 -03:00
Ian McCleary
140f9dc3e7 Fix custom resources using incorrect icons 2024-08-14 12:18:01 -05:00
Rémi Verschelde
8e666adeed
i18n: Sync translations with Weblate
Adds Irish (ga) translations.
2024-08-14 16:14:54 +02:00
Rémi Verschelde
404fe05d2b
Update AUTHORS and DONORS list 2024-08-14 12:55:09 +02:00
Rémi Verschelde
0e355d74ac
Merge pull request #95517 from aaronfranke/fix-vec4-classdb
Fix Vector4, Vector4i, and Projection missing from ClassDB tests
2024-08-14 12:54:43 +02:00
Aaron Franke
5ced75aeb1
Fix Vector4, Vector4i, and Projection missing from ClassDB tests 2024-08-14 02:59:59 -07:00
bruvzg
f15ad72355
Run cleanup code on DisplayServer init failure to prevent crash on exit. 2024-08-14 11:36:29 +03:00
Lyuma
e7de6f8725 Avoid [] for external_animation_library import option
Some uses of operator[] were causing "rest_pose/external_animation_library": null to be added to the .import file.
2024-08-13 17:53:46 -07:00
bruvzg
69d52ed081
[.NET] Move search in files extension list definition to be after Scene level module init. 2024-08-14 00:16:09 +03:00
Leonardo Demartino
0a57dd4682 Only main binaries require entitlements. This fixes signing issues on macOS. 2024-08-13 16:55:27 -03:00
Slashscreen
4457b11ff0 Apply patch for considering visual layers for DirectionalLight
Co-authored-by: majikayogames <152851004+majikayogames@users.noreply.github.com>
2024-08-13 08:45:38 -07:00
Septian Ganendra S. K.
336b9a27b7 Clarify Timer.start() documentation to match the current behavior. 2024-08-13 21:05:14 +07:00
Rémi Verschelde
06fbc8395b
Merge pull request #95481 from AThousandShips/anim_signal_fix_2
[Editor] Fix `AnimationTrackEditor::timeline_changed` signal
2024-08-13 15:44:59 +02:00
A Thousand Ships
4fe0d0ee86
[Editor] Fix AnimationTrackEditor::timeline_changed signal
Signal was declared with two arguments, emitted with both two and three
2024-08-13 15:09:53 +02:00
Rémi Verschelde
28e65b0e4e
Merge pull request #95476 from RandomShaper/uncached_progress
ResourceLoader: Fix error on querying progress for uncached loads
2024-08-13 13:32:12 +02:00
Pedro J. Estébanez
31a9e10ddb ResourceLoader: Use better error handling for possible engine bugs 2024-08-13 12:52:08 +02:00
Pedro J. Estébanez
17ea4b405a ResourceLoader: Fix error on querying progress for uncached loads 2024-08-13 12:41:11 +02:00
bruvzg
273ba27c2f
CowData remove hardcoded offset and unused argument from _unref. 2024-08-13 08:53:45 +03:00
Cory Petkovsek
b1a45d9487 Ensure selected node is a descendant of the edited scene 2024-08-13 12:08:47 +07:00
jsjtxietian
c7249f41e9 Remove missing a category warning in visual shader node 2024-08-13 12:20:59 +08:00
tetrapod00
b9876b626d Change "Node3D" to "Spatial" in VisualShader resource 2024-08-12 21:04:13 -07:00
clayjohn
1bf594fb5a Increase precision of skeleton transforms in the skeleton shader in the Compatibility renderer 2024-08-12 16:12:04 -07:00
clayjohn
b0e33aa00f Fail when submit or sync called on main rendering device
Fail if submit or sync called multiple times in a row
2024-08-12 15:50:01 -07:00
Rémi Verschelde
a7a124a57d
i18n: Sync translations with Weblate 2024-08-12 23:51:35 +02:00
Michael Alexsander
84c5403578
Fix incorrect parsing of nested nodes when generating the POT 2024-08-12 18:05:58 -03:00
Rémi Verschelde
29a0e51b87
Merge pull request #95400 from AThousandShips/anim_signal_fix
[Editor] Fix missing bind for animation editor callback
2024-08-12 22:42:08 +02:00
Rémi Verschelde
b8e8b339c4
Merge pull request #95347 from calsbrook/update-compositor-effect-docs
Clarify usage of CompositorEffect as an abstract base class
2024-08-12 22:41:52 +02:00
Rémi Verschelde
3896212a95
Merge pull request #95434 from TokageItLab/docs-anim-link
Add Animation tutorial links to class reference by 4.3
2024-08-12 22:22:48 +02:00
Rémi Verschelde
b2f8ed7ff7
Merge pull request #95432 from bruvzg/rest_pop_time_on_click
Stop popup release timeout on click.
2024-08-12 22:22:42 +02:00
Rémi Verschelde
e231d04d0e
Merge pull request #95364 from ajreckof/fix-label-update-for-dict-on-item-deletion
Fix label update for dict on item deletion.
2024-08-12 22:22:32 +02:00
Hugo Locurcio
14dda6a4b9
Tweak missing tile source message in the TileSet editor
This also renames the Tiles tab in the TileSet bottom panel
to Tile Sources to make it more explicit (and avoid using
the same name as the Tiles tab in the TileMap editor).
2024-08-12 21:41:50 +02:00
clayjohn
b99d0d778a Use transformed roughness instead of raw roughness to calculate roughness fade in SSR 2024-08-12 12:04:16 -07:00