Commit graph

136 commits

Author SHA1 Message Date
Juan Linietsky
78a268c2eb fixes to HTTPClient
-small unchunked files should work properly
-blocking mode should work properly
2015-02-11 07:57:51 -03:00
Juan Linietsky
7f88df73be Merge pull request #1346 from Nulifier/import-plugin
Added the ability to add and remove editor import plugins.
2015-02-11 07:07:59 -03:00
Jeffrey Steward
84be16758e Added the default arguments to the binding for ResourceImportMetadata::add_source to match the c++ version 2015-02-10 14:23:49 -07:00
Bil Bas (Spooner)
2c1a3dfed6 Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf 2015-02-01 20:29:11 +00:00
Bil Bas (Spooner)
af7c8bdf23 Completed more complex formatting. 2015-02-01 20:18:38 +00:00
Bil Bas (Spooner)
6306254d37 Completed implementing standard formatting. 2015-02-01 18:42:36 +00:00
sanikoyes
317c496f5c Add InputEvent::ACTION get/set support for variant
Add action_press/action_release method bind
2015-01-20 20:01:02 +08:00
Juan Linietsky
7c7ab30c4e fixes 2015-01-13 11:22:56 -03:00
Bil Bas (Spooner)
7a41f8c604 Added basic sprintf functionality (e.g. "fish %d %s" % [12, Vector2(1, 2)]) 2015-01-10 20:44:20 +00:00
Juan Linietsky
0c2222188e Merge pull request #945 from adolson/color-contrasted-fix
avoid potential stack overflow by recursive function call
2015-01-08 21:59:39 -03:00
Juan Linietsky
a6c2400b24 Merge pull request #946 from adolson/uint64-fix
wrong typedef - closes #270
2015-01-08 21:59:25 -03:00
Juan Linietsky
fe63e6a0a8 Merge pull request #958 from adolson/bind-set_window_title
added GDScript binding for OS.set_window_title()
2015-01-08 21:58:43 -03:00
Juan Linietsky
1ff0d5c4e5 -attempt to be friendlier on non english keyboards 2015-01-04 22:39:21 -03:00
Juan Linietsky
8c4dd8de39 -WIP to add proper key swapping according to keyboard layout
-fix with non working removal of collision exception in 3D physics
2015-01-04 21:16:40 -03:00
Juan Linietsky
a8bcb96ad4 -Fix shortcuts for OSX code completion, fixes #1111
-Fixed how translation fallbacks works, fixes #1011
2015-01-04 11:03:31 -03:00
Juan Linietsky
ddf7457894 Merge branch 'master' of https://github.com/okamstudio/godot 2015-01-03 16:53:39 -03:00
Juan Linietsky
fbdd925d9b -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
Juan Linietsky
507736690d removed print 2015-01-03 16:00:37 -03:00
Juan Linietsky
6b5b95bb4e -added new code completion guess locations, closes #1032
-moved commandline fix to mingw-only, should fix #1064
2015-01-03 13:03:13 -03:00
Juan Linietsky
cef3bd026f -fixed issue with denormals in half precission, closes #1073
-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
2015-01-03 11:06:53 -03:00
Juan Linietsky
2144648a3d -fix assignment to vector types in script using integer indices crash (#978) 2015-01-02 15:53:02 -03:00
Juan Linietsky
28daf19744 -assignment of ord to string index made valid #1072 2015-01-02 13:17:46 -03:00
Juan Linietsky
bc492c0bca Merge pull request #1087 from adolson/connect-fix
change parameter name from ip to port
2015-01-02 11:54:10 -03:00
Muresan Vlad aka Mury
9ee218ac9b Fix for bug 1088 2015-01-02 13:31:25 +02:00
Dana Olson
b0509bf8f0 change parameter name from ip to port 2015-01-01 22:22:24 -05:00
Juan Linietsky
530d717a67 -fix get_as_text (#1022 ) 2014-12-21 12:12:59 -03:00
Juan Linietsky
78e7777cf5 Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	modules/gdscript/gd_editor.cpp

Improved code completion for InputEvent (shows members by type)
2014-12-21 11:46:28 -03:00
Juan Linietsky
a36a774897 Fixes
-=-=-=

-Added missing quaternion constructor
-code completion fixes
-winrt fixes
2014-12-20 15:30:06 -03:00
Juan Linietsky
9f5bbfc322 -improved completion options for InputEvent, shows all event types now 2014-12-18 00:56:33 -03:00
Juan Linietsky
0c3f14087c Merge pull request #984 from orbitcowboy/master
xml_parser: check array length index before accessing the array.
2014-12-17 10:18:08 -02:00
Juan Linietsky
8347e008c2 -removed annoying pragma 2014-12-17 09:14:25 -03:00
Juan Linietsky
d55f95e0d2 Merge branch 'master' of https://github.com/okamstudio/godot 2014-12-16 22:33:35 -03:00
Juan Linietsky
bcf27feb98 New Code Completion
-=-=-=-=-=-=-=-=-=-

-Massive improvement to code completion
-Argument hinting for functions

If you manage to out-smart the code-completion in a situation where completion
should be possible to guess, let me know.

 Please enter the commit message for your changes. Lines starting
2014-12-16 22:31:57 -03:00
orbitcowboy
378fb0bace xml_parser: check array length index before accessing the array. 2014-12-16 21:16:48 +01:00
Juan Linietsky
089d7fa171 Small batch of fixes
-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light
2014-12-15 15:42:58 -03:00
Dana Olson
e168d43b4a added GDScript binding for set_window_title 2014-12-10 16:50:43 -05:00
Dana Olson
792d675d81 wrong typedef - closes #270 2014-12-08 23:53:55 -05:00
Dana Olson
b874205119 closes #163 2014-12-08 23:26:19 -05:00
Juan Linietsky
6851f9bfae Small Fixes
-=-=-=-=-=-

-Bug in navmesh demo fixed
-Bug in variant
-Better Collada Exporter supports proper names of exported shapekeys
2014-12-08 15:47:45 -03:00
Juan Linietsky
10b371516b More Fixes
-=-=-=-=-=

-Bug in saving multinline text in xml fixed. #925
-typo in android export fixed. #930
2014-12-07 11:33:57 -03:00
Juan Linietsky
e361e8539c -Ability to ask for documents/pictures/etc system dirs.
-Fixes to animationplayer
-fixes to collada importer
2014-12-02 14:02:41 -03:00
Juan Linietsky
9d5a2cb847 Merge pull request #863 from JIghtuse/master
Fix CppCheck 'duplicateExpression' warning
2014-12-01 21:45:26 -02:00
Juan Linietsky
d5cb758d36 NavMesh
-=-=-=-

-Fixed NavMesh API
-New NavMesh demo
-Support for animated Particles2D
-Fixes for native video playback on iOS
2014-11-17 07:46:11 -03:00
Juan Linietsky
abbea4d945 UDP Fixes
-=-=-=-=-

Curse the day I decided to port UDP code, as it ended up
being two nights of work.  At least It's done now (I hope).

-Fixed UDP Support, API seems stable
-Added UDP Chat demo (chat that can lose your packets, heh)
-Added helpers to areas and bodies to get list of collided bodies and contained bodies.
-Sped up screen/viewport capture code.
-Added code to save an image as PNG
-Small fix so scripts register their singletons after modules did.
2014-11-13 00:53:12 -03:00
Juan Linietsky
d02953c596 oops 2014-11-12 11:29:22 -03:00
Juan Linietsky
12f3bc83b3 missing bind 2014-11-12 11:28:23 -03:00
Juan Linietsky
6dd8768811 3D Import Import & UDP
-=-=-=-=-=-=-=-=-=-=-

-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
2014-11-12 11:23:23 -03:00
Boris Egorov
1ce14e3321 Fix CppCheck 'duplicateExpression' warning
BTW, all three cases looks similar. It would be nice to refactor it
to avoid repeating code.
2014-11-07 05:26:41 +00:00
Juan Linietsky
0dbedd18fc SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Juan Linietsky
d85b67be53 Bug Fixes
-=-=-=-=-

-Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia
-Added support for multiline strings (or comments) using """
-Save subscene bug, properties not being saved in root node (#806)
-Fix Crash in CollisionPolygon2DEditor (#814)
-Restored Ability to compile without 3D (#795)
-Fix InterpolatedCamera (#803)
-Fix UV Import for OBJ Meshes (#771)
-Fixed issue with modifier gizmos (#794)
-Fixed CapsuleShape gizmo handle (#50)
-Fixed Import Button (not properly working in 3D) (#733)
-Many misc fixes (though no new features)
2014-11-02 11:31:01 -03:00