Rémi Verschelde
308e66442e
Merge pull request #25439 from YeldhamDev/color_picker_toggle_fixup
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Small fixup on button toggle behaviour in ColorPicker
2019-01-29 08:57:45 +01:00
Yusuf
a7e6a31d7f
binding for get_frustum() of camera class
2019-01-28 21:43:59 +03:00
Michael Alexsander Silva Dias
8d3ae29e8f
Small fixup on button toggle behaviour in ColorPicker
2019-01-28 15:51:57 -02:00
Rémi Verschelde
402cfa983d
Fix recursive assignment of Textures and BitMapFont
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Fixes #24213 .
2019-01-28 15:10:34 +01:00
Rémi Verschelde
7e99ac22ae
Merge pull request #25366 from clayjohn/visual_shader_builtins
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Updated visual shader builtins
2019-01-27 22:23:32 +01:00
Juan Linietsky
45a400d90e
Do not restrict light texture type (wont work with atlas, though)
2019-01-27 16:58:18 -03:00
Juan Linietsky
70d6d0fa69
Fix problem blending from state to state in statemachine node, closes #21944
2019-01-27 15:21:54 -03:00
Rémi Verschelde
4cfce99955
Merge pull request #25355 from YeldhamDev/color_picker_changes
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Make some small enhancements to the ColorPicker
2019-01-27 18:37:48 +01:00
Gilles Roudiere
30dd1815e4
Change the frame number before triggering the animation_finished signal
2019-01-27 17:31:55 +01:00
Michael Alexsander Silva Dias
182f26fe5e
Make some small enhancements to the ColorPicker
2019-01-27 12:44:39 -02:00
Rémi Verschelde
17b2b17471
Document AnimatedTexture and bind MAX_FRAMES constant
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Closes #24935 .
2019-01-27 13:11:57 +01:00
clayjohn
c4db6ce2b2
updated visual shader builtins
2019-01-27 01:27:09 -08:00
Rémi Verschelde
c3b0ee5941
Fix code style issues
2019-01-26 22:35:31 +01:00
Rémi Verschelde
433b8ee526
doc: Sync classref with current source
2019-01-26 22:21:53 +01:00
Juan Linietsky
c2f59de212
Warn of invalid pointer when converting object to RID, closes #19023
2019-01-26 15:41:26 -03:00
Juan Linietsky
b203f80dfc
Rewrite how font oversampling is updated more carefully, fixes #24338
2019-01-26 14:57:17 -03:00
Daniel Rakos
5fcb03f6b6
Changed ImageTexture image cache type to the correct one, fixes #24971
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The original attempt to fix the issue was accidentally using the wrong
type for the image cache. This change fixes that.
2019-01-26 09:12:38 +01:00
Juan Linietsky
b3335e943b
Implement missing autorestart in oneshot node, closes #22238
2019-01-25 18:15:29 -03:00
Juan Linietsky
32fa136cc7
Ability to keep images in ImageTexture cached while using editor, fixes #25243
2019-01-25 13:40:23 -03:00
Juan Linietsky
c743da100d
Avoid crashing in #23302
2019-01-25 09:09:32 -03:00
Fabian
01170c911c
Added copy_theme and fixed bugs in copy theme introduced by #2e0a94e
2019-01-25 13:14:06 +10:30
Rémi Verschelde
6ad4f16b1d
Merge pull request #25298 from groud/fix_separation_update
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Updates containers minimum size when some constants are modified
2019-01-24 23:39:32 +01:00
groud
a1f955a1d3
Updates containers minimum size when some constants are modified
2019-01-24 22:31:33 +01:00
Juan Linietsky
a280bd0c85
Removed dangerous and useless function, closes #22884
2019-01-24 17:56:19 -03:00
Juan Linietsky
d0b736f7e5
Ability to get the current canvas item being drawn from stylebox.
2019-01-24 10:22:41 -03:00
Rémi Verschelde
a29b10cced
ProgressBar: Set default step to 0.01
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Fixes #22655 .
2019-01-24 12:58:58 +01:00
Rémi Verschelde
63b487e49c
Fix PhysicsBody ignoring set_friction/bounce with default value
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The intent was to avoid creating a physics override to set a default value
that doesn't make a difference, but as #22406 shows it can be necessary to
set the default value *back* after an override was created to set a non-default
value.
Fixes #22406 .
2019-01-24 12:15:54 +01:00
groud
0577f93cf6
Fixing textures not triggering _change_notify
2019-01-23 21:48:58 +01:00
Marcin Zawiejski
bbc9e91043
Fix warning when setting out of range outline_size
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Fixes the warning mentioned in #25046
2019-01-23 14:44:16 +01:00
Rémi Verschelde
51c67a386d
Merge pull request #25190 from 99alfie/master
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Fix ButtonGroup.get_pressed_button bug
2019-01-23 12:30:23 +01:00
Juan Linietsky
e081cec69f
Fix collision margin being wrongly read by default, fixes #25181
2019-01-22 10:15:18 -03:00
Rémi Verschelde
7c8f55f857
Merge pull request #25207 from clayjohn/cpu_particle_2d_aligny_bug
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Fix bug with CpuParticles2D AlignY
2019-01-22 12:19:00 +01:00
Rémi Verschelde
34d0585618
Merge pull request #25208 from clayjohn/angular_velocity_cpu_2d
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Properly initialize angular_velocity in cpuparticles2d
2019-01-22 07:45:00 +01:00
clayjohn
af92ade728
properly initialize angular_velocity in cpuparticles2d
2019-01-21 21:00:00 -08:00
clayjohn
fbde851641
fix bug with cpu_particle_2d_align_y
2019-01-21 20:11:48 -08:00
Juan Linietsky
3eb0757552
Modified code generation to be more friendly to previews, fixes #25094
2019-01-21 16:10:23 -03:00
Rémi Verschelde
055456d5fc
Merge pull request #25064 from homer666/itemlist-adjust-ui_select-precedence
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ItemList: ignore `ui_select` action if Select Mode is not "Multi"
2019-01-21 17:45:30 +01:00
Kraus
ea211af412
ButtonGroup.get_pressed_button bugfix, fixes issue #25057
2019-01-21 16:46:09 +01:00
Rémi Verschelde
769341e180
Cleanup after @reduz :)
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Fixes #25172 .
2019-01-21 11:12:55 +01:00
Rémi Verschelde
d10f8027a4
Merge pull request #25114 from Calinou/fix-colorpicker-rounding
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Fix a rounding error in ColorPicker
2019-01-19 10:00:42 +01:00
Grant Clarke
d27ca7eb73
Fixed Bone Transform Order
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The bone index being passed to the visual server is not using the process order and results in incorrect skin deformation if the calculated process order is different from the unordered bones Vector.
Incidentally, this never showed when I exported rigged characters from blender using the Better Collada exporter. This bug only materialised when experimenting with the glTF pipeline from Maya.
2019-01-18 22:26:13 +00:00
Hugo Locurcio
4b78306459
Fix a rounding error in ColorPicker
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This closes #25063 .
2019-01-18 22:19:19 +01:00
Juan Linietsky
93d8f3cdd5
respect mouse mode when setting enter/exit notifications and signals, fixes #19785
2019-01-18 17:53:36 -03:00
Juan Linietsky
0c54e6344b
Fix capture interpolation mode in Animation, closes #24015
2019-01-18 17:07:45 -03:00
Juan Linietsky
d8b702b566
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
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-Fixed potential bug in OWC (i dont think anyone had it but..)
2019-01-18 14:15:05 -03:00
Juan Linietsky
1efd37f1b7
Fix uninitialized memory error.
2019-01-17 19:12:01 -03:00
Juan Linietsky
e0336996ce
Add some checks to avoid disaster when making a node the scene root. Fixes #24484
2019-01-17 15:26:38 -03:00
Juan Linietsky
5e709baba1
Fix keying resource properties, closes #24690
2019-01-17 12:30:34 -03:00
Juan Linietsky
56d4b9b1ae
Fix functions to get direct contacts from shapes, closes #19618
2019-01-17 12:01:09 -03:00
homer666
5f47e18b0f
ItemList: ignore ui_select
action if Select Mode is not "Multi"
2019-01-18 01:54:24 +11:00