Max Hilbrunner
9ff3a43a32
Merge pull request #67957 from zCubed3/fix_headless_crash
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Fix `OS.get_video_adapter_driver_info` crash on headless godot
2022-10-28 03:32:59 +02:00
Bastiaan Olij
6a61d22ce7
Merge pull request #67960 from clayjohn/RD-SSIL
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Fix ss_effects_flags uniform in clustered forward renderer
2022-10-28 12:31:39 +11:00
Clay John
0486810697
Merge pull request #67644 from alfredbaudisch/add-selection-next-occurrence
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Add Selection and Caret for Next Occurrence of Selection
2022-10-27 17:21:49 -07:00
Clay John
bc7e0f0616
Merge pull request #67946 from BastiaanOlij/openxr_default_aimpose
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Change default OpenXR pose to aim pose
2022-10-27 17:17:07 -07:00
zCubed3
e7091d07cd
Fix OS.get_video_adapter_driver_info crash
2022-10-27 15:45:21 -07:00
clayjohn
31c1a06ab5
Fix ss_effects_flags uniform in clustered forward renderer
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This comes from an uncaught merge conflict resulting from the split of scene_data into
scene_data and implementation_data
2022-10-27 15:37:38 -07:00
Clay John
4dc2c8ae6f
Merge pull request #67939 from sambriels/emit-signal-after-target-reached
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[NavigationAgent2D/3D]: target_reached signal is emitted before internal state is updated
2022-10-27 12:52:13 -07:00
Clay John
24e788e9be
Merge pull request #67874 from Calinou/doc-vector3-vector4i
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Document the Vector3 and Vector4i classes
2022-10-27 12:48:34 -07:00
Clay John
aa989cb26f
Merge pull request #64382 from peastman/support
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Optimized support function for large meshes
2022-10-27 12:40:39 -07:00
Clay John
9ffa86357d
Merge pull request #67421 from Sauermann/fix-failure-exit-code
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Fix Godot exiting with unexpected failure code
2022-10-27 11:58:50 -07:00
Clay John
0d711cad30
Merge pull request #66107 from devloglogan/ambient-light-disabled-fix
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Fix ambient_light_disabled render mode flag
2022-10-27 10:08:29 -07:00
Clay John
8fd92ed867
Merge pull request #64710 from MinusKube/window-size-crash
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Prevent windows from having a size greater than device limit
2022-10-27 10:02:44 -07:00
Clay John
e1caa8797b
Merge pull request #67043 from clayjohn/clip_children
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Improve behaviour of clip_children by clipping to parent alpha value but still retaining parent color
2022-10-27 09:59:27 -07:00
Clay John
2f2c138b44
Merge pull request #67926 from Rindbee/fix_call_shortcut_input
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Fix calling `_call_shortcut_input` on a node that has been removed
2022-10-27 09:56:55 -07:00
Clay John
5f575bf1fa
Merge pull request #67861 from IanGaither/textfile-alignment-documentation
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TextLine - Added description for alignment member
2022-10-27 09:51:19 -07:00
Clay John
8a5e0b8caf
Merge pull request #67834 from Klowner/collada-closed-curves-16658
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Handle closed splines in Collada importer
2022-10-27 09:48:21 -07:00
Clay John
d1cc93af89
Merge pull request #67832 from Sauermann/fix-remove-unnecessary-casts
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Remove unnecessary casts
2022-10-27 09:47:34 -07:00
Clay John
682156e1f0
Merge pull request #66383 from aaronfranke/basis-from-euler
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Clean up Basis from Euler code
2022-10-27 09:44:21 -07:00
Fabio Alessandrelli
7904f70dc4
Merge pull request #67094 from Faless/mp/4.x_server_relay_unify
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[MP] Move packet relay and peer signaling code to SceneMultiplayer.
2022-10-27 18:34:29 +02:00
Fabio Alessandrelli
7536d15fe3
[MP] Let MultiplayerAPI handle packet relaying and peer signaling.
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MultiplayerPeer changes:
- Adds is_server_relay_supported virtual method
Informs the upper MultiplayerAPI layer if it can signal peers connected
to the server to other clients, and perform packet relaying among them.
- Adds get_packet_channel and get_packet_mode virtual methods
Allows the MultiplayerAPI to retrieve the channel and transfer modes to
use when relaying the last received packet.
SceneMultiplayerPeer changes:
- Implement peer signaling and packet relaying when the MultiplayerPeer
advertise they are supported.
ENet, WebRTC, WebSocket changes:
- Removed custom code for relaying from WebSocket and ENet, and let it
be handled by the upper layer.
- Update WebRTC to split create_client, create_server, and create_mesh,
with the latter behaving like the old initialize with
"server_compatibility = false", and the first two supporting the upper
layer relaying protocol.
2022-10-27 18:08:58 +02:00
Bastiaan Olij
91945c3077
Change default OpenXR pose to aim pose
2022-10-28 01:56:06 +11:00
Sam Briels
815231943b
Emit target_reached signal after state is updated
2022-10-27 14:05:43 +02:00
Clay John
03e5de37ae
Merge pull request #67912 from RevoluPowered/fix-exeception-bad-access
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Fix EXE_BAD_ACCESS caused by optional argument
2022-10-26 23:06:22 -07:00
Rindbee
c77349ecb7
Fix calling _call_shortcut_input
on a node that has been removed
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Nodes may have been deleted by shortcuts. For example, when switching
scenes with `Ctrl` + `Tab` / `Ctrl` + `Shift` + `Tab`, some controls
will be deleted and recreated.
2022-10-27 14:05:51 +08:00
Hugo Locurcio
7d7b4210f6
Document the Vector3 and Vector4i classes
2022-10-27 02:50:37 +02:00
Clay John
06cad89060
Merge pull request #67905 from alfredbaudisch/vs-operand-aliases-dev
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Add math operators to Visual Shader node names for easier and simpler searching
2022-10-26 12:18:43 -07:00
Gordon MacPherson
56df8d5f19
Fix EXE_BAD_ACCESS caused by optional argument
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This argument is now non optional, but this never hits the same bad access.
I voted to simplify the code here since the argument is never used optionally in our codebase.
2022-10-26 19:33:35 +01:00
Alfred Reinold Baudisch
46f2a1674d
Add math operators to Visual Shader node names
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This change makes it easy, in the "Create Shader Node" dialog, to search for VS nodes by just typing the operator. For example, instead of typing "multiply", you can just type "*" and multiply nodes will be listed.
This feature is inspired by Unreal Engine node graph editor's UX.
Implements and closes https://github.com/godotengine/godot-proposals/issues/5663
2022-10-26 17:36:19 +02:00
Yuri Rubinsky
2b505b74b9
Merge pull request #67431 from Chaosus/vs_fix_nodes_code
2022-10-25 20:38:24 +03:00
Max Hilbrunner
69e5ad7f09
Merge pull request #67098 from Calinou/doc-light-no-scale
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Document (Omni/Spot)Light3D ignoring Node3D's `scale` property
2022-10-25 14:31:07 +02:00
Max Hilbrunner
035b5b76a0
Merge pull request #67833 from Calinou/doc-animation
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Document the Animation class
2022-10-25 14:29:12 +02:00
Max Hilbrunner
bb77342c07
Merge pull request #67843 from Calinou/doc-csgshape3d
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Document `collision_priority` in the CSGShape3D class
2022-10-25 14:26:47 +02:00
Max Hilbrunner
1425b4ee09
Merge pull request #67841 from Calinou/doc-basematerial3d
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Document the BaseMaterial3D class
2022-10-25 14:23:36 +02:00
Max Hilbrunner
9e509caa8b
Merge pull request #67858 from TechnoPorg/fix-upnp-docs
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Fix Thread usage in UPNP docs.
2022-10-25 14:22:23 +02:00
Max Hilbrunner
d49ef5fea8
Merge pull request #67768 from Calinou/doc-debanding
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Document debanding only affecting 3D rendering by default
2022-10-25 14:15:47 +02:00
Max Hilbrunner
3b2f8052fb
Merge pull request #67848 from Calinou/doc-canvastexture
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Document the CanvasTexture class
2022-10-25 14:15:07 +02:00
Yuri Rubinsky
32997a5b9d
Merge pull request #67823 from Chaosus/fix_image_crash
2022-10-25 10:50:33 +03:00
Ian Gaither
3bfac8f0c3
Update TextLine.xml
2022-10-24 20:43:28 -07:00
TechnoPorg
4c06237b93
Fix Thread usage in UPNP docs.
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The threading API has changed between Godot 3 and Godot 4.
See https://github.com/godotengine/godot-proposals/issues/4691 .
2022-10-24 17:23:33 -06:00
Hugo Locurcio
d5ded67458
Document the CanvasTexture class
2022-10-24 21:57:58 +02:00
Clay John
c51a42778d
Merge pull request #67541 from RandomShaper/refactor_subgroup_ads
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Let the RD driver itself expose subgroup caps
2022-10-24 12:02:06 -07:00
Hugo Locurcio
185695dda9
Document (Omni/Spot)Light3D ignoring Node3D's scale
property
2022-10-24 18:49:15 +02:00
Hugo Locurcio
df636ac881
Document collision_priority
in the CSGShape3D class
2022-10-24 18:44:30 +02:00
Hugo Locurcio
fb742cb16f
Document the BaseMaterial3D class
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This makes the class 100% documented again.
2022-10-24 18:40:01 +02:00
Hugo Locurcio
9e7ec78c6b
Document the Animation class
2022-10-24 17:06:32 +02:00
Mark Riedesel
8f7ab02bc6
Handle closed splines in Collada importer
2022-10-24 09:35:09 -05:00
Hugo Locurcio
8777f38089
Document debanding only affecting 3D rendering by default
2022-10-24 16:18:59 +02:00
Markus Sauermann
5ee449efec
Remove unnecessary casts
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button_add_item and button_add are both Button
p_parent is a Node3D
CanvasItem can never be cast to Viewport
2022-10-24 15:59:18 +02:00
Yuri Rubinsky
adec51cde8
Fix crash when calling fill
method on an empty Image
2022-10-24 11:28:10 +03:00
Clay John
040f49ed6e
Merge pull request #67390 from groud/more_conservative_terrain_painting
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Make terrain painting not change neighbors centers bits
2022-10-23 17:11:06 -07:00